I am a monthly card party
Chapter 340 Brand New Tactics
Chapter 340 Brand New Tactics
During the last period of the S3105 area, "Bitu" has also been updated with some new content, some of which are worth noting.
The first change is that when you reset the general card, the SP general card consumed by the advanced level will be returned.
Ordinary Generals Cards and SP Generals Cards have always been able to advance each other, but before the SP Generals Card disappeared after the advanced level was consumed, there was no way to return it after resetting.
This update is very good. From then on, the general card and the SP general card can advance each other at will without fear of being consumed.
For example, Hu Li currently has both "Ordinary Zhao Yun" and "SP Zhao Yun". In the S season, Hu Li actually prefers to use "SP Zhao Yun".
But in the season of conquest, after the "ordinary Zhao Yun" has acquired the characteristics, the combat effectiveness is more advantageous than that of the "SP Zhao Yun".
Of course, before this update, some players had used this rule to turn "SP Zhao Yun" into "Ordinary Zhao Yun", and then exchanged for the collection of tactics "Riding the Savior Alone".
The operation method is also very simple. Use "SP Zhao Yun" to advance to "Ordinary Zhao Yun", and then reset the advanced "Ordinary Zhao Yun", so that "SP Zhao Yun" will disappear and become "Ordinary Zhao Yun".
However, after this update, such operations cannot continue.
Hu Li hadn't done this before, because Hu Li wanted to keep "SP Zhao Yun" and was not in a hurry to change tactics.
Therefore, after this update, Hu Li used "SP Zhao Yun" to advance "Ordinary Zhao Yun".
Now I am not afraid of disappearing, and I can reset it directly when I want to use "SP Zhao Yun" in the future.
The second change is to randomly allocate the return quotas for the S2 and S2 seasons.
It is no longer whoever is quick first, but players are given about 1 minute to sign up. If the number of signups exceeds the upper limit of the return quota, they will be randomly assigned.
For players who have not been assigned successfully, the 5000 jade talismans registered will be returned.
This change has no effect on Hu Li. After all, Hu Li has reached the S3 season and will soon enter the preparation zone, and he is not ready to return to the S season.
However, this change limits the situation where the return quota is controlled by the studio, and it will be more friendly to civilian players. From Hu Li's personal point of view, he is very supportive of this change.
However, from the perspective of some players who don't mind spending money to buy backflow slots, it is not so comfortable.
After all, in the past, dozens of small partners could be returned at the same time only by spending money, but it is no longer possible.
The third change is the addition of two generals "Ling Tong" and "Ma Dai" who have conquered seasons, and the five-star combat method "Zhi Shi" disassembled by these two generals.
This change is terrible, "Ling Tong" did not develop a strong team, but "Ma Dai" and the five-star strategy "Zhishi" have really changed the existence of the battlefield!
However, when each new military general and new tactics come out, players need to keep trying before they can develop a new team.
Therefore, after the appearance of a new general or new tactics, it often takes one to several seasons of experiments to form a team.
In the long run, it takes half a year to a year, which is normal.
In the previous life, at the very beginning of this update, the two generals just came out, and they didn't receive much attention from the players. On the contrary, the five-star combat method "Zhishi" dismantled by the two generals was more popular.
The five-star combat method "Zhishi" is considered by players to be an advanced and enhanced version of the five-star combat method "The more you fight, the braver you are".
The two tactics are indeed somewhat similar, both are passive tactics, and both increase the output of physical generals.
The difference is that, like his name, the tactic of "the more you fight, the more courageous you become" becomes stronger as the number of rounds increases.
"Strike" is not the case. From the first round, it is consistent, and the intensity of the eight rounds is the same.
Strictly speaking, "the more you fight, the braver you are" is not worse than "strike". The first few rounds are not as good as "strike", but the next few rounds are stronger than "strike".
Then why do players think that "Strike" is an advanced and enhanced version of "The more you fight, the braver you get"?
In fact, it is because of the number of rounds that the current environment of "Bittu" is pursuing the explosion of the previous rounds.
The most typical one is the combination system of "Heavenly Soldier" + "Great Reward for the Three Armies".
I disabled you in the first 3 rounds, no matter how powerful you are in the back, if you don't have enough troops, you won't be able to perform!
This is also the reason why the "counter-measure strategy" is hailed as a magical skill. As long as it is limited by the "counter-measure strategy", all the damage of the general's active tactics in the first 3 rounds will be scrapped.
After the tactic of "strike" came out, it was quickly used by players to replace "the more you fight, the more courageous you are", with "Qun Lu Bu", "Guan Yinping", "SP Zhao Yun" and other big camp output generals.
Later, the "rogue team" was born out of nowhere, "Zhang Ji" cooperated with "Sun Quan" to provide protection for the team, while the camp was "Guan Yinping" or "Qun Lu Bu". thousand".
It can be said that after the "rogue team" came out, the good days of the military general "Qun Jiaxu" came to an end.
"Qun Jiaxu" is a general with a very high output under certain circumstances, and it is especially effective against generals who rely on active tactics to output.
Originally, because the tactic of "the more you fight, the more courageous you become" is more protracted, so many players' "Qun Lu Bu" and "Guan Yinping" carry two more active tactic.
These three generals with active tactics will often get headshots when they encounter "Qun Jiaxu".
However, the emergence of "Zhishi" has completely saved "Guan Yinping" and "Qun Lu Bu", and can maintain a strong output firepower without using one active tactic.
If this is the case, "Qun Jiaxu" still has room to survive. Although 3 active tactics will become 2, the output of "Qun Jiaxu" will drop, but it can still restrain the opponent.
However, with the protection of the military general "Sun Quan", it is completely different!
"Sun Quan"'s built-in tactics "Jiuxi Huanglong" can touch the output buff of "Qun Jiaxu".
Therefore, after the "Rogue Team" became popular, the chances of "Qun Jiaxu" appearing were greatly reduced.
However, it takes a long time for a team to develop and become popular, and it often takes 1 to 2 seasons of large-scale experiments.
At the beginning, it may be used by only one player or several players, and then it will gradually spread, and more and more players will use it.
Only when more and more players use or encounter it, and gradually recognize it, will this team become a strong team recognized by players.
The same goes for "Rogue Squad".
In the next two seasons, it will still belong to the world of "Sword Team" and "Net Red Team".
The "rogue team" is in the fermentation period, slowly settling itself until it soars into the sky!
(End of this chapter)
During the last period of the S3105 area, "Bitu" has also been updated with some new content, some of which are worth noting.
The first change is that when you reset the general card, the SP general card consumed by the advanced level will be returned.
Ordinary Generals Cards and SP Generals Cards have always been able to advance each other, but before the SP Generals Card disappeared after the advanced level was consumed, there was no way to return it after resetting.
This update is very good. From then on, the general card and the SP general card can advance each other at will without fear of being consumed.
For example, Hu Li currently has both "Ordinary Zhao Yun" and "SP Zhao Yun". In the S season, Hu Li actually prefers to use "SP Zhao Yun".
But in the season of conquest, after the "ordinary Zhao Yun" has acquired the characteristics, the combat effectiveness is more advantageous than that of the "SP Zhao Yun".
Of course, before this update, some players had used this rule to turn "SP Zhao Yun" into "Ordinary Zhao Yun", and then exchanged for the collection of tactics "Riding the Savior Alone".
The operation method is also very simple. Use "SP Zhao Yun" to advance to "Ordinary Zhao Yun", and then reset the advanced "Ordinary Zhao Yun", so that "SP Zhao Yun" will disappear and become "Ordinary Zhao Yun".
However, after this update, such operations cannot continue.
Hu Li hadn't done this before, because Hu Li wanted to keep "SP Zhao Yun" and was not in a hurry to change tactics.
Therefore, after this update, Hu Li used "SP Zhao Yun" to advance "Ordinary Zhao Yun".
Now I am not afraid of disappearing, and I can reset it directly when I want to use "SP Zhao Yun" in the future.
The second change is to randomly allocate the return quotas for the S2 and S2 seasons.
It is no longer whoever is quick first, but players are given about 1 minute to sign up. If the number of signups exceeds the upper limit of the return quota, they will be randomly assigned.
For players who have not been assigned successfully, the 5000 jade talismans registered will be returned.
This change has no effect on Hu Li. After all, Hu Li has reached the S3 season and will soon enter the preparation zone, and he is not ready to return to the S season.
However, this change limits the situation where the return quota is controlled by the studio, and it will be more friendly to civilian players. From Hu Li's personal point of view, he is very supportive of this change.
However, from the perspective of some players who don't mind spending money to buy backflow slots, it is not so comfortable.
After all, in the past, dozens of small partners could be returned at the same time only by spending money, but it is no longer possible.
The third change is the addition of two generals "Ling Tong" and "Ma Dai" who have conquered seasons, and the five-star combat method "Zhi Shi" disassembled by these two generals.
This change is terrible, "Ling Tong" did not develop a strong team, but "Ma Dai" and the five-star strategy "Zhishi" have really changed the existence of the battlefield!
However, when each new military general and new tactics come out, players need to keep trying before they can develop a new team.
Therefore, after the appearance of a new general or new tactics, it often takes one to several seasons of experiments to form a team.
In the long run, it takes half a year to a year, which is normal.
In the previous life, at the very beginning of this update, the two generals just came out, and they didn't receive much attention from the players. On the contrary, the five-star combat method "Zhishi" dismantled by the two generals was more popular.
The five-star combat method "Zhishi" is considered by players to be an advanced and enhanced version of the five-star combat method "The more you fight, the braver you are".
The two tactics are indeed somewhat similar, both are passive tactics, and both increase the output of physical generals.
The difference is that, like his name, the tactic of "the more you fight, the more courageous you become" becomes stronger as the number of rounds increases.
"Strike" is not the case. From the first round, it is consistent, and the intensity of the eight rounds is the same.
Strictly speaking, "the more you fight, the braver you are" is not worse than "strike". The first few rounds are not as good as "strike", but the next few rounds are stronger than "strike".
Then why do players think that "Strike" is an advanced and enhanced version of "The more you fight, the braver you get"?
In fact, it is because of the number of rounds that the current environment of "Bittu" is pursuing the explosion of the previous rounds.
The most typical one is the combination system of "Heavenly Soldier" + "Great Reward for the Three Armies".
I disabled you in the first 3 rounds, no matter how powerful you are in the back, if you don't have enough troops, you won't be able to perform!
This is also the reason why the "counter-measure strategy" is hailed as a magical skill. As long as it is limited by the "counter-measure strategy", all the damage of the general's active tactics in the first 3 rounds will be scrapped.
After the tactic of "strike" came out, it was quickly used by players to replace "the more you fight, the more courageous you are", with "Qun Lu Bu", "Guan Yinping", "SP Zhao Yun" and other big camp output generals.
Later, the "rogue team" was born out of nowhere, "Zhang Ji" cooperated with "Sun Quan" to provide protection for the team, while the camp was "Guan Yinping" or "Qun Lu Bu". thousand".
It can be said that after the "rogue team" came out, the good days of the military general "Qun Jiaxu" came to an end.
"Qun Jiaxu" is a general with a very high output under certain circumstances, and it is especially effective against generals who rely on active tactics to output.
Originally, because the tactic of "the more you fight, the more courageous you become" is more protracted, so many players' "Qun Lu Bu" and "Guan Yinping" carry two more active tactic.
These three generals with active tactics will often get headshots when they encounter "Qun Jiaxu".
However, the emergence of "Zhishi" has completely saved "Guan Yinping" and "Qun Lu Bu", and can maintain a strong output firepower without using one active tactic.
If this is the case, "Qun Jiaxu" still has room to survive. Although 3 active tactics will become 2, the output of "Qun Jiaxu" will drop, but it can still restrain the opponent.
However, with the protection of the military general "Sun Quan", it is completely different!
"Sun Quan"'s built-in tactics "Jiuxi Huanglong" can touch the output buff of "Qun Jiaxu".
Therefore, after the "Rogue Team" became popular, the chances of "Qun Jiaxu" appearing were greatly reduced.
However, it takes a long time for a team to develop and become popular, and it often takes 1 to 2 seasons of large-scale experiments.
At the beginning, it may be used by only one player or several players, and then it will gradually spread, and more and more players will use it.
Only when more and more players use or encounter it, and gradually recognize it, will this team become a strong team recognized by players.
The same goes for "Rogue Squad".
In the next two seasons, it will still belong to the world of "Sword Team" and "Net Red Team".
The "rogue team" is in the fermentation period, slowly settling itself until it soars into the sky!
(End of this chapter)
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