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Chapter 349 Military Industry System and Power Generation Using Love

Chapter 349 Military Industry System and Power Generation Using Love

The stats provided in the game "Saidu" are very rough. Only the "power value", "contribution" and "martial arts" are relatively easy to compare, and the most practical data in it is the data of "martial arts".

Although the attribute of "Wu Xun" is very important, it is not everything in "Bitu".

Data such as "land clearing", "demolition" and "city attendance" are more important, but there is no clear statistics in the game.

It can only be counted one by one by players outside the game, which is also the origin of the position of "statistician" in the league.

Compared with "Martial Arts", the "Honor Points" after the end of the S3 season and the conquest season are more comprehensive in judging a player.

But the parameter "honor value" can only be seen when entering the [preparation area], and there is no way to use it as a basis for judging during the season.

Therefore, for an alliance, the ability to count is crucial.

A responsible and proficient statistician can clearly see the activity and combat effectiveness of alliance players.

The best player at this point is undoubtedly the "Broken Sword" of the "No. 1 Righteousness" of the old [-]th district alliance.

With a superb statistical table, "Broken Sword" is well known by the majority of "Saidu" players.

And "No1 Righteousness" also relied on the strong execution power catalyzed by the form, and the speed of attacking the city was extremely fast!

However, there are very few good statisticians, and most of the leagues don't have one.

Counting this matter requires a lot of energy and a lot of energy. Players who lack enthusiasm will definitely not be able to persist for a long time.

Secondly, we must be very careful, otherwise the statistical data is easy to make mistakes.

Not to mention League Statistics, even League Statisticians, there are not many who can do well and persevere.

Since an excellent statistician is hard to come by, "Sheng丨Wuji" simply developed a system to record the performance of league players throughout the season.

This system distributes the work of one or a few statisticians across the league.

Using this system, players' season performance can be exchanged for specific virtual points: military industry!

And "Military Industry" doesn't just depend on the player's performance. "Sheng丨Wuji" has a patron named "Mo Yuan", who spends a lot of RMB every season to create alliance rewards.

These rewards include various peripherals of "Bitu", various tools with the "Wuji" logo, and the most direct RMB rewards.

To redeem these alliance rewards, you need to use the "military industry" mentioned above.

This forms a perfect cycle. This system of statistics and rewards is also called the "military industry system" by players because the unit of exchange is "military industry".

In the process of running slowly, the "military industry system" is becoming more and more mature and gradually becoming more perfect.

The benefits of the "military industry system" are also particularly obvious, which can greatly increase the activity of alliance players.

The simplest example is that although many alliances are not weak in frontal battles, they always fight very hard, because most alliance players only want to fight martial arts, and are not willing to plow the ground.

After all, Wu Xun's data is more direct, and the data of turning the ground is easy to be ignored.

However, the overall combat effectiveness of an alliance with weak ground-breaking capabilities will inevitably be affected.

On the contrary, "Sheng丨Wuji" has a strong ability to turn the ground, because "turning the ground" is directly included in the military industry!
And "Military Industry" is the data that "Holy丨Wuji" evaluates a player's real role, not just looking at "Martial Arts"!
At the same time, getting more "military industry" can be exchanged for the rewards you want, so why not do it!

In addition, because of the existence of the "military industry system", the players paddling in "Sheng丨Wuji" will be particularly obvious. What awaits these players is to join the alliance or be eliminated.

The unique end-elimination mechanism allows "Holy丨Wuji" to ensure the activity and combat effectiveness of the 380 alliance players to the greatest extent.

Like those 380 landed, there are dozens or even hundreds of boxes, which almost never appear in "Sheng丨Wuji".

"Holy丨Wuji" not only developed the "Military Industry System", but also used it to develop into one of the top alliances in "Litu".

Because of this, the "military industry system" was carried forward by "Sheng丨Wuji" and widely disseminated in "Bitu".

"Sheng丨Wuji", as the iconic alliance of the "military industry system", is undoubtedly the founder and founder of the "military industry system".

Hu Li knows that in the future of "Lead the Earth", more and more alliances will use the "military industry system", and gradually form a system called the "military industry system".

Before this, although many alliances also had gods and even gold masters, they mainly gave out red envelopes.

The division of labor is clearly organized into a system, and the points system is used to receive rewards, and the first alliance that is gradually growing is undoubtedly "Holy丨Wuji".

The success of "Holy丨Wuji" is also one of the reasons why the "military industry system" will become more and more popular in the future.

Of course, the "military industry system" is not without weaknesses.

First, although the statistical work is distributed to the entire alliance, it also highly tests the participation of the alliance players. If everyone does not participate, there will naturally be no way to count.

Second, it is relatively dependent on rewards. Once the benefactor disappears and the rewards no longer exist, the combat effectiveness of the alliance will decline significantly.

Third, the coldness of the data makes the alliance using the "military industrial system" less humane. Although the combat effectiveness has increased, if it is not handled properly, the cohesion will decline instead.

Nevertheless, the "Military Industry System" is still highly compatible with the [Preparation Zone] 380-person squad registration script form, which will have a very large impact on the entire "Bitu" environment.

The appearance of the [Preparation Zone] will make the structure of "Bittu" slowly transition from a major league to a high-integration league. After all, it can guarantee that the number of players entering the same zone is only 380 at most.

And the emergence of the "military industry system" can maximize the mobility of 380 people, which is very suitable for a highly integrated alliance.

This is also the reason why more and more alliances will use the "military industrial system" in the future.

Alliances that use the "military-industrial system" are called "military-industrial systems."

Alliances that do not use the "military-industrial system" are called "power generation with love".

The meaning is also very clear, that is, there are no rewards or rewards are scarce, it all depends on the players to generate electricity with love!
The alliance of "power generation with love" is more humane, and the relationship between players is used as a link to drive the operation of the entire alliance.

Before the emergence of "military industrial system", there was no such title as "power generation with love".

After all, almost all alliances "generate electricity with love", but with the prevalence of the "military industry system", there is a clear dividing line between the two types of alliances.

Of course, this is just a difference in systems, not diplomatic relations.

The diplomatic relationship of each alliance has little to do with which system it belongs to.

(End of this chapter)

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