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Chapter 515 Entering the Battle of the City

Chapter 515 Entering the Rhythm of Attacking the City
Among the four forces in the X339 area, it has to be said that "Five Blessings" got off to a very good start, and the alliances of the two states respectively won the top two places in the leaderboard.

The initial development is good, and a certain first-mover advantage has been obtained, and then we must find a way to maintain it.

However, due to the increase in the difficulty of the land in the [Eight Arrays] script, judging from the overall situation of the "Five Blessings" players, the development speed is still not as good as last season.

For this reason, Hu Li deliberately delayed the rhythm of the alliance's attack on the city, giving everyone more time to develop.

To be honest, in terms of the rhythm of beating the city, "Five Blessings" has never been very strong. The main idea it has been following is to let the player try to fight the city without being so injured, so as to minimize the impact on personal development .

However, there is a type of alliance whose attitude on the matter of attacking cities is exactly the opposite of that of "Five Blessings". The density of attacking cities arranged in the early stage of wasteland reclamation is very terrifying, and the effect of quickly taking cities is achieved by sacrificing the development of most players.

There are still many advantages to occupying the system city. It can increase the resource bonus of alliance players. There are additional resource rewards in the first battle. Maximum number of people.

Hu Li knew all these benefits, but he was still not in a hurry to arrange the matter of attacking the city.

Hu Li also wants to improve the rhythm of the "Five Blessings", but in Hu Li's opinion, the arrangement of the battle should be determined according to the development of the alliance players.

The better the development of alliance players, the faster the rhythm of attacking the city.

Arranging the city without considering the development of the alliance players, although it is possible to quickly win the city, but at the cost of sacrificing the development of most alliance players, in Hu Li's view, it is inevitable that the gain outweighs the gain.

In most cases, the development of high-level players will not be bad. Even if the high frequency of attacking the city will affect the development speed, they will not lose their rhythm.

However, civilian players are different. If you play the city 2 to 3 times a day, and the main force dies every time, it will be difficult to have room for development.

It's okay to be in the main alliance, after all, it is supported by the alliance's resource bonus.

The civilian players in the sub-alliance are miserable. Without the bonus of alliance resources, they have to go to the city every day to let the main alliance make up the damage. The development situation can be imagined.

The worse the development, the lower the priority of entering the main league, and the later the time to enter the main league. It can be said to be a vicious circle, and the game experience is very poor.

The management of many alliances is especially high-profile. While enjoying the resource bonus in the main city, they tell the players in the sub-alliance to think about the overall situation, not just think about themselves, and sacrifice for the alliance.

What he said was good, but he never said that he would go to the sub-alliance to sacrifice, and another brother would come to the main alliance.

When the main league finally expands to 380 places, the civilian players in the sub-league can finally switch to the main league, but the building level at this time can no longer keep up.

Compared with the small partners who were at the same pace when opening up wasteland, other people's 4 camps are full, the recruiting camp is full, and the barracks are at the full level of 20, and they are starting to upgrade to the general platform. Your recruiting camp may only be level 6 to 7, and the 4 camps are 5 to 6. Level 13, barracks level 14-[-].

Although the level of generals is not low, but under such a building gap, the performance on the battlefield is also very different.

And at this time, the management came again, saying why your performance is so poor, why is Wu Xun so low!

Players with poor game experience in the early stage will gradually lose their rhythm and enthusiasm for the game, so even in the middle and late stages, their performance may not be so outstanding.

It's okay if the alliance wins, but if the alliance loses, the blame will all fall on these players who performed poorly.

The management will say that the quality of the players is not good, otherwise how can they lose, and these poor performers will be eliminated next season!

In fact, the difference between good performance and bad performance may lie in the time of joining the main league. After all, the resource gap of 200+ a day is very scary in the early stage of the game.

Hu Li also wanted to improve the rhythm of the city, and also believed that a certain degree of sacrifice was acceptable, but he couldn't catch the same group of people to sacrifice, but if he was plucked by a sheep, wouldn't he be bald?

After all, everyone is here to play games, not to judge you from the moral high ground!
Hu Li was a commoner player in his previous life, so he can understand this very well.

Relatively speaking, Hu Li is okay. After all, he has good land reclamation ability and can keep up with the rhythm of large troops. It is just because of the popularity of the generals and the lack of combat experience that he will be very uncomfortable when he hits the city at a high frequency, but he can also Get up slowly.

Fortunately, most of the alliances that Hu Li stayed in in his previous life were good. He only encountered this kind of management once. That time, Hu Li clearly felt that the civilian players who were very active before slowly became depressed and finally disappeared.

There are also even more excessive alliances, which use the guise of "using love to generate electricity" without any benefits, but punish the alliance players with fines, which is simply weird!
There are also alliances where the management yells in the alliance emails at every turn, in order to show their sense of superiority that does not exist.

In Hu Li's previous life, he had a pretty good alliance, but he learned about all kinds of strange alliances from various channels, and most of them will disappear soon, but there are also some individual alliances that can be used in complex situations. Survive in the world of "The Land".

I have to say that the obedience and endurance of my Huaxia children are still very strong.

It is precisely because Hu Li was a civilian player in his previous life that he can consider issues from an empathetic perspective when making various decisions, allowing the players of the alliance to enjoy the fun of the game itself as much as possible.

However, if the "Five Blessings" want to become the top alliance of "Leading Earth", there must be times when they are cruel. For example, some players who have no time to play games and players who cannot keep up with the rhythm of the alliance can only let them go to the alliance and stay. up.

Otherwise, paddling will be contagious, and it has always been a very big problem not to suffer from poverty but to suffer from inequality.

"Five Blessings" will also make some players sacrifice when arranging tasks, but this part of the players will not always be sacrificed, and there will be some compensation in other aspects.

For example, if the sub-alliance fights a city and lets the main alliance make up for it, the accounts belong to the players of the sub-alliance. At the same time, in the cities laid down by the main alliance, additional accounts will be allocated to the players of the sub-alliance.

At least let everyone ensure their own development and have enough game experience while contributing to the alliance.

"Five Blessings" indeed must improve the rhythm of the city, but it will never adopt the method of completely sacrificing the experience of a small number of players.

Improve the land reclamation ability of all players, and formulate corresponding plans for attacking cities according to the development speed and birth location of different players. Although tiring, it is undoubtedly a more suitable plan.

When the time came to the 48-hour alliance, the league ranking in the entire X339 area did not change much from the 24-hour alliance, and the "Five Blessings" double alliance still ranked in the top two.

Hu Li looked at the comprehensive strength comparison of the four major alliances in the X339 district from another angle, that is, the proportion of the fifth-level land in each state!
[Eight Formation Map] In this script, because the land in each state is relatively balanced, the proportion of land occupied by the fifth level is a very good reference data.

Within 48 hours of opening the zone, the proportions of the fifth-level lands of each alliance are as follows:
Five Blessings: 30% (17% for Sky Overwhelm, 13% for Long Fei).

Horse Horse Hongyi: 21% (Fengyang 11%, Huyi 10%).

Jun Yunque: 20% (Niaoxiang 14%, Yunchui 6%).

Wings of Liberty: 17% (9% for land, 8% for snakes).
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Judging from the five-level ground battle ratio, "Five Blessings" is still leading, followed by "Chorse Hongyi" and "Jun Yunque", and finally "Wings of Liberty".

Among them, there is not much difference in the proportion of the five-level land of the last three alliances, especially "Cema Hongyi" and "Jun Yunque", which are basically the same.

Although "Wings of Liberty" has the lowest level-[-] ground combat ratio, it does have the largest number of allies, mainly to see if these numbers can form enough combat power.

From the proportion of the five-level land in each alliance, we can also see some interesting things.

First of all, let’s talk about the "Junyunque" alliance. The proportion of five-level land in the two states is very different, which shows that "Junyunque" puts the core players in the anti-stress state bordering "Five Blessings" [Niaoxiang] .

As for another high-integration alliance, "Ma Hongyi", there is not much difference in the proportion of the fifth-level lands in the two states, which shows that the quality of players in the two states is not much different, but the pressure-resistant state [Fengyang] is still stronger after all. of.

Finally, I would like to talk about Wings of Liberty. There is not much difference between the five-level ground combat ratios of the two states, but unlike other alliances, the proportion of the fifth-level land in the support position [ground load] is higher than that in the anti-pressure position [snake] Pan] is still high.

On the whole, the competition of the four leagues in the X339 area is still very interesting. "Five Blessings" is the fastest to open up wasteland, but it is still unclear how much weight Hu Li's strategy takes.

The two high-integration alliances "Cema Hongyi" and "Jun Yunque" are evenly matched, and both are a little worse than expected.

"Wings of Liberty" is stronger than expected, coupled with the injection of individual and small groups, it has an absolute advantage in numbers, and it also has the power to fight.

Under such a situation, the command of each alliance is particularly important. The final battle results of the four alliances will be directly linked to the command situation of each alliance!

Even though the land difficulty of the [Eight Formation Map] script is relatively high, after more than 48 hours after the opening time, the alliance in the X339 area slowly began to enter the rhythm of attacking the city.

In the X339 area, the alliance with the fastest pace of attacking the city is "Chorse Hongyi". The "Chorse" in it is indeed the alliance that jumped from the "Old Twelve Section", and has strict requirements on the rhythm.

On August 8th, the third day of the opening of the zone (some players will count it as the second day, because the zone was only opened for 15 hours at 3:2 noon), "Chora Hongyi" won 12 system cities, and "Wufu The three alliances "Linmen", "Junyunque" and "Wings of Liberty" have the same number of cities, and they all won 48 system cities.

From today's city beating situation, we can see the rhythm of each alliance's beating the city. "Five Blessings" has developed the best land reclamation, but the city beating rhythm is slow.

Of course, this is what Hu Li did on purpose, and the development of alliance players is still the highest priority.

After the "Five Blessings" conquered the first system city, the campaign system reminded Hu Li that he had completed the campaign mission [Occupy the city].
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Task name: Occupy the city.

Task requirements: In X339 area, the alliance "Five Blessings" where the host is located, successfully occupied the system city.

Mission description: Only by occupying the city can the foundation of the alliance be laid.

Task Status: Completed.

Completion: 86%.

Optional Reward A: 3 "Famous General Five-Star Card Scrolls".

Optional Reward B: 5 "Field Designated Card Scrolls".

Optional Reward C: 5500 tactics experience.

Friendly reminder: According to the completion of the host, there are 3 optional rewards, and the host can choose 1 of the optional rewards as the final reward.
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There is nothing to hesitate, continue to choose reward C, and get 5500 tactics experience.

In the case that there is no shortage of "five-star cards", at the beginning of the season, experience in tactics must be more popular!

当时间开到8月16日12点整,X339区开区72小时的时候,胡力再次看了一下各个同盟的土地占比。

The basic changes are not big, whether it is the fifth-level land or the sixth-level land, the battle ratio of "Five Blessings" is the highest.

The land battle ratio between "Jun Yunque" and "Cema Hongyi" is almost the same, and their strengths are very close. However, there are some changes in that "Jun Yunque" has a slight advantage this time. "Hongyi" has the most intensive attack on the city.

As for "Wings of Liberty", it is still at the bottom, but the gap has not been widened, and coupled with the advantage of the number of people, it has not lost its competitiveness.

On August 8th, the rhythm of the entire X16 district became faster, especially "Chora Hongyi", which continued to lead the other three alliances.

Among them, "Cema Hongyi" laid down 15 systematic cities, "Jun Yunque" laid down 11 systematic cities, "Five Blessings" and "Wings of Liberty" both laid down 10 systematic cities.

No matter how fast the pace of others was, it did not affect Hu Li's thoughts at all, and "Five Blessings" were still attacking the city at a leisurely pace.

Of course, after the "Five Blessings" players develop to a certain level, the speed of attacking the city must still be increased.

Hu Li's purpose is "sharpening the knife and not cutting firewood by mistake", the purpose is to develop first and then work, not to stop working!

With the passage of time, the Great Trend of the World has also completed 2, but unlike the previous seasons, the Great Trend of the World card pack is not as important as before.

Because Hu Li's card pool has accumulated to a certain extent, many core generals cards are already full.

Of course, there is still room for supplementation. For example, in the "Season Famous Generals Card Pack" for the opening zone, Hu Li designated a "Zhu Jun" and advanced it from 4 reds to full reds!
But having said that, the world trend card pack is still useful to Hu Li, unlike the gold coin card pack, the five-star general card inside is already fodder for Hu Li.

Even if it is a core general card like "Xun Yu", it is useless to draw more when Hu Li is already full of red.

(End of this chapter)

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