Chapter 168

"This Crouching Dragon is too inappropriate?!"

"No wonder he didn't run when I went to gank in the last wave. It turns out he wanted to demolish the tower."

"One tower every 7 minutes, this tower also rewards 300 gold coins."

"He's not bad at all..."

"Specially, this sword demon's big move can still be resurrected, it's really disgusting."

On the screen, after Zhixun's male sword emptied the sword demon's blood volume, the sword demon stood up again after a while.

League of Legends S8 Sword Demon also ushered in a revision, the details are as follows.

Passive: bestow sword energy

Aatrox's next normal attack has an increased range, deals damage based on his own attack power and the target's maximum health, and greatly reduces the target's healing and shield effects within a few seconds.

When Aatrox casts an ability, or when the Darkin Blade hits an enemy champion, the cooldown of Death-giving Blade will be reduced.

Q Skill: Darkin Blade
Aatrox swings his greatsword up to three times, dealing area damage.Every time the damage increases, it can cause the blade effect.

Sword Edge: When hitting the enemy with the outer edge of the first two swings and the center of the swing for the last time, it will cause a knock-up effect and cause huge damage at the same time.

W Skill: Hellfire Beam Chain
Aatrox slams into the ground, dealing damage and briefly slowing the first enemy hit.If the target is an enemy hero or large monster, it will be locked in the impact area.

If the imprisoned enemy remains within the impact area after a few seconds, it is dragged to the center of the area and takes damage again.

E skill: Shadow Rush
Passive: Aatrox regains a portion of his health when he deals damage.

Active: Aatrox dashes forward, increasing his attack power for a while.Shadow Rush can store two charges and can be cast at the same time as Darkin Blade.

R Skill: Great Destroyer
Aatrox unleashes his full strength, his size explodes and he can fly with huge wings.Aatrox's revealed form fears nearby minions and briefly increases his movement speed (again when out of combat).

Aatrox also gains the Blood Well effect while transforming.If fatal damage is taken during this time, Aatrox can respawn.

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What Zhixun Xunxun complained about was the revised ult of Sword Demon. "Sword Demon "releases its full strength, increases in size and can fly with giant wings. The real Aatrox will fear the soldiers around him, and Temporary increase in movement speed (you will get this bonus again when out of combat)." Forget it, being able to resurrect after being killed is really disgusting.

In the end, the bloody male knife and the revived sword demon exchanged heads.

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Speaking of the frequent hero reworks and game revisions after S8, I have to mention a third-born lip talent shooting shit. The following is not what I said, but the comments made by netizens.

"The designer of the myth system is jag, half sand sculpture and half fool.

He also designed Qinggangying, Kai'Sa, New Sword Demon, Dung, Akshan, Canyon Pioneer, Genting s2.

There is an essential difference between his design ideas and the former chief designer Ghost Crab. Ghost Crab is a very powerful skill set for a hero. Each skill is simple and easy to understand, easy to counter, and also has a high upper limit.

Jag likes to give heroes some "reasons you can't refuse", Qinggangying has super high real damage point control, super long-distance displacement and huge shield, Akshan has high damage in the early stage, flexible single kill ability and strong ability to revive teammates.

In terms of talent, jag is no match for ghost crab, but jag's works before the mythical version are still very good.

Then there is the self-made myth version. The myth version emphasizes dividing heroes into several categories, and supplementing/strengthening the functionality of certain aspects of heroes through myth equipment.

However, a hero like Qinggangying is not a hero who relies on the functionality of a skill to achieve effects at all. Qinggangying, who relies heavily on the three attack speed and moving speed, can only produce splitters in the mythical version. Qinggangying's gameplay is from e Aaa becomes that all skills serve q2, without q2 I dare not fight.

Then there is the balance of price/performance ratio, which is the worst. The profit of the first piece of mythical equipment is much higher than that of ordinary equipment.Nuo Shou usually releases Heiqie, and then starts to replenish the meat, but the Heiqie is not a mythic equipment now, and the first piece cannot defeat others without the Myth, so the first piece can only choose Hemoptysis and Separator, and then replenish the two pieces of meat game It's over, there is no chance for Heiqie's equipment that fits Nuo's hands so well.

The good news is that jag has left the job, it seems, open the champagne.

It's this mess that I don't know how many years it will take to clean it up. "

It can only be said that he is a sewing monster and a numerical monster.

For example, his NT hero, Akshan, cannot be chosen in any profession, so why do he make it.

I really can't complain.

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"The starting point of the design of the mythical outfit hoping to "generalize and match the characteristics of the hero" is naturally contradictory to the "unique mechanism design" of the hero itself.

Count the current mythic outfits and give them to warriors, physical assassins, traditional mages, special mechanism mages, shooters, tanks, and assistants to design "universal" mythic outfits.

And these mythical outfits, no matter how they are designed, it is impossible for each hero to have one for each gameplay, but the heroes themselves pursue their own unique characteristics, but these characteristics are partially replaced and assimilated by the mythical outfits.

This has led to male gun, VN, and Samira becoming "shield and bow", Olaf, sword demon, and wrist hero become "thirsty blood", Ryze, Galio, and Silas become "Out of Eternal Frost", Xerath, Bomberman, and Zoe become "Out of Luden".

When you face these heroes, your focus often shifts from "how to deal with this hero" to "how to deal with his equipment".For example, when dealing with Olaf in the past, everyone often left the outbreak when his blood volume was not high to ensure that he was killed in a short time to prevent his remaining blood from continuing to fight. Being killed by him, the result has now become "Hurry up and get seriously injured, or you won't be able to die if you are thirsty for blood."

At the same time, there is also a big problem with the fit between mythical outfits and heroes.For example, Karma, E itself has the acceleration function, the acceleration given by the crown is somewhat wasteful, and the moonstone needs to continue to fight, and the soft auxiliary that breaks at the touch of a touch is basically impossible to fight. It is almost only suitable for cats. If there is no Mythic outfits, most of Karma should be given to Shield Serious Injury + Water Staff + Censer + Crucible.There is no suitable mythical outfit for Golem, the original combination of Sun Flame + CD is gone, and the murloc is also very awkward. Looking at the characteristics of the hero, Night Reaper or Push Stick are the most suitable, but for mana, you can only Do Luden, and even make masks because cds are more needed.Verus originally had an armor-piercing style of play, but the active claws are too weak, and the curtain blade and star eclipse are too weak passively.

In the current version, the heroes of Huo are basically heroes with a high degree of fit with mythical outfits, such as Camille + God Points, Aphelios/Jinx + Gale, Male Sword + Thirst Blood, Ike + Push Stick, Airplane + Luden, Cat + Moonstone and more.Looking at the bottom ones, such as Urgot, Angel, Dragon Girl, Pig Girl, etc., there are no useful mythological items. "

This is the mythical version that equipment creates heroes.

When I write novels, I also hope to write something more recent. I don’t need to look for information every day, look through ancient videos, and then double check that I have done nothing wrong. However, the mythical version really cannot be written.

The mythical version is that equipment makes heroes.

As long as a hero fits a certain piece of equipment, then this hero is extremely powerful. Even if he makes up the knife and falls behind in level, solo kills are still easy.

Give a few chestnuts.

For example, the Qinggang Shadow of the Holy Separator, and the crocodile of the Bloodthirsty Tomahawk.

The damage explodes, and it can't be killed after being hit. It's a sinful existence.

What's more, these two heroes were at the level of top laner little overlords before the mythical version appeared.

And the most disgusting thing is not the hero, but the brain C designer.

The equipment is too strong, and the special meow does not cut the equipment, but the hero.

Really, it's like a serious illness.

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[Old version of Sion]

Hardened Skin (Passive)
The passive skill hardens the skin, the effect is 40% chance to reduce 50 points of damage (full level effect), this skill is a very useful skill in the early stage, combined with the rune yellow armor at that time, it made Sion very fleshy in the early stage, it is AP Sion Very good line-laying skills.

Secret Gaze (Q)

AP Sion's main output skill, the high damage of up to 300 bases plus 1.0 spell power bonus at full level, followed by 1.5 seconds of stun, 8 seconds of cooldown at full level, and once 4.8 seconds after full CD, it was also known as Staring at death, staring at whoever is dead, very heroic, the real eye of death.For Sion players who follow the AD style, this skill can only be used as a hard control, and the damage is not very high.

Death Embrace (W)

I personally like a skill very much. The effect of the skill is to apply a shield to Sion. The full-level effect has a shield of 320 plus 0.9 ability power bonus, which can last for 10 seconds. If it is not broken after 10 seconds, the shield will automatically Explode and cause 300 damage plus 0.9 ability power to surrounding enemies, and can also be actively released after the shield exists for 4 seconds.The high shield combined with the high damage can be said to be the main skill of Thain to kill and rob.Moreover, the skill is still range damage. At that time, AP Sion, with a 2-3 level W skill, put on five-speed shoes, a W skill to quickly clear the soldiers, wander around, and add death stare.It can be said that it is one of the necessary heroes for current leveling players to improve the efficiency of leveling.

Rampage (E)

The passive effect is the current passive effect of W. The killing range permanently increases the health value, and the active effect increases the attack power. The full level is 65 points, and each attack consumes 14 points of health.This skill is the core of AD undead. It increases attack power and blood volume. From a normally developed Sion to an absolute broiler in the later stage, the high blood volume is scary, and it also lays the foundation for Sion's Fatan.

Necromancer Rage (R)

Finally, Sion's big move, 20% lifesteal and 100% attack speed bonus for 50 seconds after opening.It is a basically useless skill for AP Sion, so that people who play mid lane Sion will not use the ult at level 6. After all, the effect of the AP Sion ult is too much for them without attack speed and attack power. It's tasteless, but it's a magical skill for AD Liu Sain. After equipped with Sain in the later stage, he will enter the spring and kill 5 heroes on the opposite side, and he can come out safely. He will be full of blood with an axe, even heroes like the barbarian sword master Don't take it seriously.

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"It's okay to send death stream to complete fear of death stream."

"In order to be more efficient, it shouldn't be pushed directly to the line, and the tower will be demolished after pushing the line."

"I've decided to die, do you still care about whether you die or not?"

"Really, what kind of routine is this? You're going to die playing Liu Saen."

"It can take down the defense tower many times if you keep dying."

"Hey, this routine is not very good. Although it can push the tower quickly, isn't this sending money to the opponent?"

"Whatever comes out of the tower can be Hydra, Ju Jiu is not as refreshing as the portal."

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Faced with the audience's puzzlement, Zhang Zijing, the contemporary canyon strategist, Bronze Emperor, who loves to abuse vegetables, and ceiling Zhang Zijing, the host and entertainment anchor of Yuniang TV League of Legends, began his "fallacies and heresies".

"The attributes of a giant hydra are:

+450 health

+35 attack power

+100% Base Life Regeneration
Unique Passive - Cleave: Your basic attack will deal 5 + 1% of your maximum health in physical damage to the target, and 40 + 2.5% of your maximum health in physical damage to other enemies in the cone.

Unique Active - New Moon: Your next basic attack will cleave all units within a larger cone, and the cleave damage will be increased to 40 + 10% of your maximum health as physical damage (cooldown time 20 seconds) . "

"And the attributes of the portal are:

+55 armor
+55 magic resistance

+125% Base Life Regeneration
Unique Passive - Stronghold Rush: When you are near towers, destroyed towers, and void gates, you gain progressively increased movement speed.After 2 seconds, the bonus reaches a maximum of 20%.

UNIQUE ACTIVE: Creates a Void Gate that lasts for 150 seconds (Cooldown: 150 seconds).

Every 4 seconds, the portal spawns a void beast.The first and every fourth Voidbeast gain a damage bonus equal to 15% of your maximum health. "

"As long as my blood bar is thick enough and combined with blasting, demolishing the tower in the early stage is not faster than the portal."

"Besides, the giant hydra not only increases damage, but also increases blood volume. It has both output and flesh. Compared with the portal, I don't know how much better it is."

"There is no problem with the second piece of equipment out of the portal. After all, the first and fourth void beasts of the portal rely on the damage bonus of the hero's maximum health. The more blood I have, the more damage the portal will deal. High. The giant hydra adds 450 points of damage, which can also increase the void beast of the portal. There is nothing wrong with the giant hydra being equipped with the first piece."

"As for you saying that I'm sending death stream to finish fear of death stream, I don't agree with that."

"Sending death is not sending a head. Sending something meaningful is called sending death. Sending something meaningless is sending a head."

"Sending death is a manifestation of wisdom, and sending a human head is a combination of NC+CJ."

"Selective death can make the demolition of the tower faster."

"What's more, we are here to score points, not to send heads for revenge shooting ashes."

"Sending death to win, this is the disgusting way you play, and you have mastered the core of the routine."

"If you lose, not only will you lose points, but you will also be banned."

"Think about it for yourself, I could have demolished this defense tower, why should I die?"

(End of this chapter)

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