i just want to play games

Chapter 116 Conceived about [Three Kingdoms]

Chapter 116 About the idea of ​​[Three Kingdoms]
"The sales of [Left [-] Survival] seem to be impacted by Zhou Linfei's new game, and the growth is very slow." Zhao Feiyu is very concerned about the data of these two games, "The players' energy is limited, and [Famine]'s reputation has exploded. It’s squeezed into the living space of [Left [-] Survival].”

"That's only temporary." On the contrary, Fang Xueshu didn't care so much about sales. After his optimization of "Left [-] Survival", the game content is completely different from before.

After getting rid of the unreasonable secret door left by the dragon game, the whole game becomes more balanced.

"After a while, players will start to return. There may be conflicts in the short term, but the two games target different groups." Fang Xueshu calmly made his own judgment, "As long as the game's reputation is still there, players will sooner or later returning."

For his own game, Fang Xueshu naturally has enough self-confidence.

"Since you said so, there is no problem." Zhao Feiyu trusted Fang Xueshu as always.

Professional things, let professional people do it.

This is Zhao Feiyu's consistent style.

"You can let go of [the famine]." Zhou Linfei raised the drink in his hand and looked at the crowd, "Cheers!"

"cheers!"

Zhou Linfei and Zhu Jingping had a celebration banquet together.

For the members of the [Famine] R&D team, it is more important than anything that the game is recognized by the players.

Now, I can finally let go of one thing on my mind.

"Brother Zhou, have you figured out what to do with the balance of [Three Kingdoms]?" Zhu Jingping was not satisfied with his current achievements, and he couldn't forget the design draft he saw before.

Busy with the release of [Famine], Zhang Jiayao and others were really unable to get out, but they believed that Zhou Linfei would definitely be able to come up with a good solution.

The balance relationship between the five attributes, the restraint relationship between the game force and arms.

What battle formations, skills, etc. are included.

This series of tasks, Zhu Jingping and the others handed over to Zhou Linfei.

"It's almost been considered." Zhou Linfei and Zhu Jingping came to the balcony and looked at the busy traffic downstairs. "Advisors and generals are definitely not the same. The performance on the battlefield is also completely different. Balance the two factions. It’s an impossible thing to do.”

"You must know that no matter those top wise men or those outstanding generals, they all have a huge fan base." Zhu Jingping is very clear that it is impossible to achieve an absolute balance in the game.

What's more, in the Three Kingdoms world, there is no absolute balance.

There is a level gap between generals and counselors.

"No matter what we do, we will be scolded." This is Zhu Jingping's judgment.

Since ancient times, there is no first in literature, and there is no second in martial arts.

This is even more so in Three Kingdoms games.

Except for Zhuge Liang and Lu Bu, other generals and counselors are not strictly sorted in the novels of the Three Kingdoms.

This increases the difficulty of game production.

"There is no need to be too entangled in the ranking. After all, there will be no gap in grade between each other." Zhou Linfei is not too worried about this, "I have a balance between the two systems. A little clue."

"Oh?"

"Since adding real-time strategy into it, let the players get a more realistic experience." Zhou Linfei looked at the people in the room who were fighting with each other, "The advantage of a general lies in his outstanding force and undeserved courage. So , we can give a certain bonus to normal attacks. At the same time, the equipment will come in handy."

"What about the counselor?" Zhu Jingping had no opinion on the general's design.Because, this is in line with the facts, but this is not the most critical issue.

The key is, what should the counselor do?
The advantage of a strategist lies in wisdom, but in such a real-time battlefield, how should the role of command be manifested?

"You can regard counselors as assistants or mages." Zhou Linfei said with a smile, "Do you still remember our AI system? After joining the AI ​​system, NPCs will not look too dull. They can use skills, can combo, follow There is not much difference between ordinary players. Therefore, cooperative combat must be the mainstream gameplay of this game."

Among the Three Kingdoms, how could there be a strategist who would go out to challenge the generals one-on-one without any hesitation?
Isn't this design in line with the laws of reality?

"It's that simple?" Zhu Jingping never expected that Zhou Linfei's solution would be so rough and simple.

There is absolutely no technical content and brain holes.

Zhou Linfei could clearly see what Zhu Jingping was thinking, and he still had a smile on his face, "Sometimes, simplicity is the best answer. Why do you complicate the problem?"

"Depending on the type of advisor, we can design many different skills." Zhou Linfei's thoughts are obviously well thought out, "For example, Guo Jia's assertion may cause chaos in the enemy's army, which will cause the opponent's single general to leave the team. , caught in the siege. Another example is Xun You's ambush, which can make the opponent ignore the actions of the party to a certain extent. Wait, the gameplay is diversified, and the role of the counselor is brought out."

Hearing Zhou Linfei's designs, Zhu Jingping also had a similar picture in his mind.

It sounds like a pretty good play.

Only in this way, the battlefield will expand infinitely.Zhu Jingping also had no way of knowing how chaotic the situation would be.

And players obviously need to obtain useful information from the real battlefield before they can make correct judgments.

The most critical point is that these judgments will be interfered by enemy counselors, that is to say, behind these judgments may be a well-planned ambush.

"Can the AI ​​system really do this?" Zhu Jingping had to express his doubts.

Although Zhu Jingping has already realized the power of the AI ​​system after a glimpse in "Mandarin Duck Knife".

However, is it really possible for the current AI system to make relatively complex algorithms in the ever-changing battlefield?

Zhu Jingping always remained skeptical.

"Don't worry. It seems to change rapidly, but there are traces to follow." Zhou Linfei's confident appearance made Zhu Jingping feel relieved, "You have to know, what is the biggest difference between [Three Kingdoms] and [Famine]. We can design so that the battlefield performance is carried out according to our plan. As long as we capture the judgments that players may make, and design corresponding countermeasures based on their choices."

[Three Kingdoms] is a strategy game. The biggest difference from [Famine] is that every battle has a core goal.

Players will make choices based on this goal.

Zhou Linfei, on the other hand, can use this point to carry out reverse reasoning, so as to select most of the choices that the player may make.

In this way, the burden on the AI ​​system will not be as great as imagined.

 A few days ago, Edge Bacteria gave a lot of suggestions, thank you very much.How should I put it, it is somewhat different from my pre-design, but the foreshadowing I made before was a bit of a waste.So, let's continue with my own ideas.Thanks again.

  In addition, thanks to many friends who have been following up.thanks for your support.

  There is one more tonight.I'm off to code.

  
 
(End of this chapter)

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