i just want to play games
Chapter 226 Promotional Video
Chapter 226 Promotional Video
Regarding Li Zhiwei's progress, Zhou Linfei had no time to ask further questions.
Because, "World of Warcraft" has completed the test, and the launch time can almost be determined.
"Feiyu Games is in charge of the publicity plan. We just need to develop a follow-up version." Zhou Linfei has already put his mind on MOBA games.
Of course, this does not mean that he does not value "World of Warcraft".
The complex mission line of "World of Warcraft" was finally completed with the cooperation of multiple parties.
As for the design of professional skills, talent tree design, team dungeons, etc., they also advanced relatively smoothly under Zhou Linfei's guidance.
Today, the initial version of "World of Warcraft" is basically completed.
Of course, there is another fatal problem, which is the version update of the game.
You must know that the reason why "World of Warcraft" is enduring is because of its continuous version changes.
No matter how well-designed a team copy is, it will make people feel tired after playing for a long time.
This is inevitable.
Therefore, version change is a must.
Throwing the version of "Wrath of the Lich King" to the players as soon as it comes up, it is meaningless to let the players play the version of Blackwing Lair.
Although Zhou Linfei has finished the game version to the end, he doesn't intend to release all of them in one go.
His energy is very limited, and he will devote himself to the development of MOBA games in the future.
Therefore, for the follow-up version of "World of Warcraft", he does not intend to personally participate in it.
This is also a helpless move.
In addition, Zhou Linfei and his team have also added many restrictions to the entire game.
You must know that upgrades and quest lines are also a major highlight of "World of Warcraft", and many players don't like to waste time, and will choose to let people level up or level up.
For power leveling, because of face recognition and other reasons, it can be solved to a large extent.
Although this means that some players will be lost.
However, it can also limit the power leveling industry to a greater extent.
As for things like leveling up, Zhou Linfei simply and neatly decayed experience.
When a high-level player takes a low-level player to brush a copy, the experience gained by the low-level player from the monster will drop sharply; when the player kills a monster that is much higher than his own level, it will be calculated based on the proportion of damage he caused to the monster. experience and rewards.
In this way, the phenomenon of high-level players taking low-level players to level up is largely restricted.
As for the server mechanism of "World of Warcraft".
There is obviously no way to do such a thing as a global server.
After all, if a server accommodates too many people, they might not be able to get out even if they stay in the main city for a day.
In response to this situation, Zhou Linfei adopted two ways of dividing lines and partitioning at the same time.
The upper limit of the number of people per server is about 3 people, and for areas with a large floating population, such as the main city, it is solved by adding sub-lines.
Although the capacity of the server has not reached the upper limit, at least the game can run relatively stably.
If there are too many people, there may be jams and congestion.
This was what Zhou Linfei didn't want to see.
Moreover, the server and the server are not absolutely separated.
In the team dungeon, Zhou Linfei added the option of teaming up across servers.
He hopes to reduce the occurrence of rolling suits and running areas as much as possible.
The existence of cross-server teams can reduce the occurrence of ghost servers and dead zones.
Although it will affect the revenue of the game, it can give players the best gaming experience.
What's more, Zhou Linfei decided from the very beginning to adopt the method of time charging.
Therefore, as long as the player does not lose out, his income is stable.
In addition, in order to solve the problem of too many players in the Novice Village, resulting in a serious shortage of wild monsters, Zhou Linfei also adopted some other means.
For example, wild monsters have a higher refresh rate and reduce the refresh cooldown time.
Due to the mirror image, players can only see other players, but they are not on the same plane.They can freely form teams and interact with each other, but it will not form a situation of grabbing monsters and so on.
The ultimate goal of all efforts is to ensure the player's gaming experience.
Let them fully immerse themselves in this game.
What Zhou Linfei wants to create is not just a game.What he wants to explore more is the virtual world, to see if he can really bring the players into that fantasy world.
Although the game has not yet been released, the publicity department has already started to operate.
On the world's largest game forum, a post hangs high.
You know, this position alone has cost Feiyu Games millions of dollars.
Although, it can only be hung for one day.
But the effect is very obvious.
["World of Warcraft" promotional film exposure! 】
After clicking on the post, there is a video that is several minutes long.
The map of the world of Azeroth appeared on the screen.
This is the first time for players to see the whole picture of Azeroth in a real sense.
The one on the left is Kalimdor, the one on the right is the Eastern Kingdom, and the maelstrom in the center is the product of the explosion. Each main city is clearly marked.
This frame alone can give players a lot of information and knowledge.
"Four years have passed since the Alliance and the Horde fought side by side against the invasion of the Burning Legion."
"Despite the success of saving Azeroth, the tenuous agreement between the Horde and the Alliance has long since disappeared."
"Now, the drums of war that shake the sky are sounding again."
Amidst the wind and snow, a dwarf's face appeared on the screen.
This is a simple close-up of the face, and the high bridge of the nose is particularly eye-catching.The icicles were sprinkled sporadically on his brown beard, and every detail was clearly visible.
As the camera zooms out, a brown bear follows behind the dwarf, looking at Ironforge in the snowy sky
Just such a shot has surpassed the special effects of many movies.
It has to be said that Zhou Linfei spent a lot of thought and money on this promotional film.
The snowflakes all over the sky passed the camera. In the quiet jungle, a female night elf with long pointed ears was looking down at the broken sword in her hand.
Suddenly, she seemed to hear a distant sound.
Throwing down the broken sword in his hand, he shuttled through the jungle.
Following her movements, a burst of purple light suddenly appeared on her body.
She turned into a black panther, jumped high, and ran towards the raging waterfall.
After sparking bursts of water, the camera switched again.
A series of exciting battle shots, different professions use different fighting styles, at the end of the video, the tauren held up the totem and slammed it down towards the camera!
The screen went dark, and the LOGO of "World of Warcraft" appeared in the center of the screen.
(End of this chapter)
Regarding Li Zhiwei's progress, Zhou Linfei had no time to ask further questions.
Because, "World of Warcraft" has completed the test, and the launch time can almost be determined.
"Feiyu Games is in charge of the publicity plan. We just need to develop a follow-up version." Zhou Linfei has already put his mind on MOBA games.
Of course, this does not mean that he does not value "World of Warcraft".
The complex mission line of "World of Warcraft" was finally completed with the cooperation of multiple parties.
As for the design of professional skills, talent tree design, team dungeons, etc., they also advanced relatively smoothly under Zhou Linfei's guidance.
Today, the initial version of "World of Warcraft" is basically completed.
Of course, there is another fatal problem, which is the version update of the game.
You must know that the reason why "World of Warcraft" is enduring is because of its continuous version changes.
No matter how well-designed a team copy is, it will make people feel tired after playing for a long time.
This is inevitable.
Therefore, version change is a must.
Throwing the version of "Wrath of the Lich King" to the players as soon as it comes up, it is meaningless to let the players play the version of Blackwing Lair.
Although Zhou Linfei has finished the game version to the end, he doesn't intend to release all of them in one go.
His energy is very limited, and he will devote himself to the development of MOBA games in the future.
Therefore, for the follow-up version of "World of Warcraft", he does not intend to personally participate in it.
This is also a helpless move.
In addition, Zhou Linfei and his team have also added many restrictions to the entire game.
You must know that upgrades and quest lines are also a major highlight of "World of Warcraft", and many players don't like to waste time, and will choose to let people level up or level up.
For power leveling, because of face recognition and other reasons, it can be solved to a large extent.
Although this means that some players will be lost.
However, it can also limit the power leveling industry to a greater extent.
As for things like leveling up, Zhou Linfei simply and neatly decayed experience.
When a high-level player takes a low-level player to brush a copy, the experience gained by the low-level player from the monster will drop sharply; when the player kills a monster that is much higher than his own level, it will be calculated based on the proportion of damage he caused to the monster. experience and rewards.
In this way, the phenomenon of high-level players taking low-level players to level up is largely restricted.
As for the server mechanism of "World of Warcraft".
There is obviously no way to do such a thing as a global server.
After all, if a server accommodates too many people, they might not be able to get out even if they stay in the main city for a day.
In response to this situation, Zhou Linfei adopted two ways of dividing lines and partitioning at the same time.
The upper limit of the number of people per server is about 3 people, and for areas with a large floating population, such as the main city, it is solved by adding sub-lines.
Although the capacity of the server has not reached the upper limit, at least the game can run relatively stably.
If there are too many people, there may be jams and congestion.
This was what Zhou Linfei didn't want to see.
Moreover, the server and the server are not absolutely separated.
In the team dungeon, Zhou Linfei added the option of teaming up across servers.
He hopes to reduce the occurrence of rolling suits and running areas as much as possible.
The existence of cross-server teams can reduce the occurrence of ghost servers and dead zones.
Although it will affect the revenue of the game, it can give players the best gaming experience.
What's more, Zhou Linfei decided from the very beginning to adopt the method of time charging.
Therefore, as long as the player does not lose out, his income is stable.
In addition, in order to solve the problem of too many players in the Novice Village, resulting in a serious shortage of wild monsters, Zhou Linfei also adopted some other means.
For example, wild monsters have a higher refresh rate and reduce the refresh cooldown time.
Due to the mirror image, players can only see other players, but they are not on the same plane.They can freely form teams and interact with each other, but it will not form a situation of grabbing monsters and so on.
The ultimate goal of all efforts is to ensure the player's gaming experience.
Let them fully immerse themselves in this game.
What Zhou Linfei wants to create is not just a game.What he wants to explore more is the virtual world, to see if he can really bring the players into that fantasy world.
Although the game has not yet been released, the publicity department has already started to operate.
On the world's largest game forum, a post hangs high.
You know, this position alone has cost Feiyu Games millions of dollars.
Although, it can only be hung for one day.
But the effect is very obvious.
["World of Warcraft" promotional film exposure! 】
After clicking on the post, there is a video that is several minutes long.
The map of the world of Azeroth appeared on the screen.
This is the first time for players to see the whole picture of Azeroth in a real sense.
The one on the left is Kalimdor, the one on the right is the Eastern Kingdom, and the maelstrom in the center is the product of the explosion. Each main city is clearly marked.
This frame alone can give players a lot of information and knowledge.
"Four years have passed since the Alliance and the Horde fought side by side against the invasion of the Burning Legion."
"Despite the success of saving Azeroth, the tenuous agreement between the Horde and the Alliance has long since disappeared."
"Now, the drums of war that shake the sky are sounding again."
Amidst the wind and snow, a dwarf's face appeared on the screen.
This is a simple close-up of the face, and the high bridge of the nose is particularly eye-catching.The icicles were sprinkled sporadically on his brown beard, and every detail was clearly visible.
As the camera zooms out, a brown bear follows behind the dwarf, looking at Ironforge in the snowy sky
Just such a shot has surpassed the special effects of many movies.
It has to be said that Zhou Linfei spent a lot of thought and money on this promotional film.
The snowflakes all over the sky passed the camera. In the quiet jungle, a female night elf with long pointed ears was looking down at the broken sword in her hand.
Suddenly, she seemed to hear a distant sound.
Throwing down the broken sword in his hand, he shuttled through the jungle.
Following her movements, a burst of purple light suddenly appeared on her body.
She turned into a black panther, jumped high, and ran towards the raging waterfall.
After sparking bursts of water, the camera switched again.
A series of exciting battle shots, different professions use different fighting styles, at the end of the video, the tauren held up the totem and slammed it down towards the camera!
The screen went dark, and the LOGO of "World of Warcraft" appeared in the center of the screen.
(End of this chapter)
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