i just want to play games
Chapter 68 Zhou Linfei's Live Streaming Room (3)
Chapter 68 Zhou Linfei's Live Streaming Room ([-])
Free activities in the game cabin for a short time will stimulate the cerebral cortex and make people more excited.
It's all about going too far.
"That's the end of the game teaching." After Zhou Linfei turned off the game, some of the water friends left.
After all, the water friends who came to the live broadcast room were either to watch Zhou Linfei play games, or to hear if there was any inside information.
Now that these two have been achieved, naturally there is no need to stay.
"The popularity has started to decline." A programmer hurriedly ran to the supervisor, "Some water friends have already started to leave the live broadcast room one after another."
"Well, after all, Zhou Linfei is just a game designer, and it's normal to not understand live broadcasting." The supervisor nodded. In fact, he is already very satisfied with Zhou Linfei's performance since the live broadcasting.
As he said, Zhou Linfei is not a professional anchor after all, and he has no understanding of the rhythm of the live broadcast.
If it were any top anchor on the platform, he should still be chatting with water friends at this moment.
Only by maintaining a good live broadcast rhythm can we better bind the audience.
At this point, Zhou Linfei is still too young
"I saw on the barrage, someone told me to play the survival mode of the Meteor Butterfly Sword." Zhou Linfei said while operating the computer, "You don't know my level, right? Killing the gun fairy alone, killing A Fei, Beat Xinshen violently! You really don’t know, do you?”
Most viewers know this history.
When the version update was just completed, Ning Zida, A Fei and Xinshen teamed up to blow up fish ponds.
Then he was successfully sniped by Zhou Linfei alone.
This is Ning Zida's rare black history, and it is still circulating on the Internet.
After all, the current Ning Zida has become a top professional player of [Meteor Butterfly Sword], and his team is currently in the top two positions in the standings.
Such a genius.
If there are fans, there will naturally be sunspots.
Therefore, most players are very impressed with this period of history.
"My account doesn't seem to be of high rank." After logging into the game, Zhou Linfei found a very cruel thing.
Because his account has not been online for a long time, it has dropped to the lowest rank at the moment.
"It seems that I can only start solo from the fish pond!"
For Zhou Linfei, it was a very simple matter to get a number with a relatively high rank.
But he is very clear about his level.
At the beginning, they were able to successfully kill Ning Zida and A Fei who underestimated the enemy by virtue of consciousness and routines.
Now, the players even know more about the doorways here than he does.
At high ranks, the hand speed response of those players is even more outrageous.
His half-baked level is obviously not enough.
Especially now that Zhou Linfei puts more energy into developing games and rarely plays games.
Even if you rarely log in twice, it is just to experience whether the game is unbalanced.
As time went on, the level dropped even more.
Fried fish is obviously the best choice.
The depth of the fish pond is also a very important thing for a game.
Because the core of all confrontation games is "selling gameplay", not "selling content".
Stand-alone games, on the other hand, mostly "sell content". After experiencing a brand-new plot and world, after clearing the level once, the game can be thrown aside and eaten ashes.
But [Meteor Butterfly Sword] is different, it is a game that can be played repeatedly, and every match is a new start.
For it, the most critical factor to ensure the vitality of the game is the depth of the fish pond.
In other words, there are not many rookies!
Sounds exaggerated doesn't it?
Whether a confrontation game can survive is not a master, but a rookie.
That's because, all the fun of this type of game comes from winning!
For the vast majority of players, it doesn't matter if you can come up with a smooth combo to turn the tide and savior in danger.
In most cases, your high feeling comes from the moment of winning at the end.
It doesn't matter whether you carry or lie down to win.As long as you win, you can feel happy.
If you lose, no matter if you lose by cheating, laying down or trying to carry, you will feel very uncomfortable.
If the opponent is full of rookies, then you will play very comfortably.
But if there are no rookies on the opposite side, and they are all masters, why are you being tortured every time?
Most players will choose to give up this game.
After all, playing games is to find happiness and to make yourself happy.
Life is tiring enough, how about games?
Moreover, for the vast majority of players, hard work can certainly improve their level and proficiency, but what is more important is your game talent, reaction speed and hand speed!
So once the depth of the fish pond is not enough, a newcomer will not be able to persist for a long time if he encounters opponents who crush him at various levels and has been abused all the time.
Looking at the problem from the perspective of a game designer, Zhou Linfei will only continue to simplify the operation so that more novice players can join in.
Simplify the game operation and let more fish pond players join in, so this game will naturally have more players than similar competing products.
This is where the core competitiveness of the game lies.
Why [Jianghu] has been lukewarm up to now, only maintaining popularity in its own circle.
In Zhou Linfei's view, it was because Fang Xueshu was too idealistic when making this game.
He thinks those cute new players are too good.
In fact, you cannot overestimate the ability of this part of the player.
Because, they tend to keep refreshing your lower limit.
This is what Zhou Linfei did better than Fang Xueshu.
He has a clear view of the nature of players, and he pays more attention to the depth of fish ponds.
As long as the player base increases, expert players will naturally stand out from the crowd.There is no antagonistic relationship between the two.
Once the player base is not enough, this game will not be far from being cool.
Ranking progressed quickly, and Zhou Linfei did not choose to go to the high-resource area.
Since we want to test the depth of the fish pond, we can't disturb the fish's fight casually.
What's more, Zhou Linfei is also a small fish now, and he doesn't want it to end before it starts.
Start developing from low-resource areas, work hard to accumulate equipment, and find the hand feeling.This is the right way.
"You are so cowardly!"
"The two guys in front are out of shape, so they can't do it? Is this a waste of a double kill opportunity?"
I saw Zhou Linfei choose to detour again and again, staying away from the right and wrong style of play.Naturally, many players expressed dissatisfaction.
However, Zhou Linfei still searched and looked for props on his own, without the slightest desire to fight
(End of this chapter)
Free activities in the game cabin for a short time will stimulate the cerebral cortex and make people more excited.
It's all about going too far.
"That's the end of the game teaching." After Zhou Linfei turned off the game, some of the water friends left.
After all, the water friends who came to the live broadcast room were either to watch Zhou Linfei play games, or to hear if there was any inside information.
Now that these two have been achieved, naturally there is no need to stay.
"The popularity has started to decline." A programmer hurriedly ran to the supervisor, "Some water friends have already started to leave the live broadcast room one after another."
"Well, after all, Zhou Linfei is just a game designer, and it's normal to not understand live broadcasting." The supervisor nodded. In fact, he is already very satisfied with Zhou Linfei's performance since the live broadcasting.
As he said, Zhou Linfei is not a professional anchor after all, and he has no understanding of the rhythm of the live broadcast.
If it were any top anchor on the platform, he should still be chatting with water friends at this moment.
Only by maintaining a good live broadcast rhythm can we better bind the audience.
At this point, Zhou Linfei is still too young
"I saw on the barrage, someone told me to play the survival mode of the Meteor Butterfly Sword." Zhou Linfei said while operating the computer, "You don't know my level, right? Killing the gun fairy alone, killing A Fei, Beat Xinshen violently! You really don’t know, do you?”
Most viewers know this history.
When the version update was just completed, Ning Zida, A Fei and Xinshen teamed up to blow up fish ponds.
Then he was successfully sniped by Zhou Linfei alone.
This is Ning Zida's rare black history, and it is still circulating on the Internet.
After all, the current Ning Zida has become a top professional player of [Meteor Butterfly Sword], and his team is currently in the top two positions in the standings.
Such a genius.
If there are fans, there will naturally be sunspots.
Therefore, most players are very impressed with this period of history.
"My account doesn't seem to be of high rank." After logging into the game, Zhou Linfei found a very cruel thing.
Because his account has not been online for a long time, it has dropped to the lowest rank at the moment.
"It seems that I can only start solo from the fish pond!"
For Zhou Linfei, it was a very simple matter to get a number with a relatively high rank.
But he is very clear about his level.
At the beginning, they were able to successfully kill Ning Zida and A Fei who underestimated the enemy by virtue of consciousness and routines.
Now, the players even know more about the doorways here than he does.
At high ranks, the hand speed response of those players is even more outrageous.
His half-baked level is obviously not enough.
Especially now that Zhou Linfei puts more energy into developing games and rarely plays games.
Even if you rarely log in twice, it is just to experience whether the game is unbalanced.
As time went on, the level dropped even more.
Fried fish is obviously the best choice.
The depth of the fish pond is also a very important thing for a game.
Because the core of all confrontation games is "selling gameplay", not "selling content".
Stand-alone games, on the other hand, mostly "sell content". After experiencing a brand-new plot and world, after clearing the level once, the game can be thrown aside and eaten ashes.
But [Meteor Butterfly Sword] is different, it is a game that can be played repeatedly, and every match is a new start.
For it, the most critical factor to ensure the vitality of the game is the depth of the fish pond.
In other words, there are not many rookies!
Sounds exaggerated doesn't it?
Whether a confrontation game can survive is not a master, but a rookie.
That's because, all the fun of this type of game comes from winning!
For the vast majority of players, it doesn't matter if you can come up with a smooth combo to turn the tide and savior in danger.
In most cases, your high feeling comes from the moment of winning at the end.
It doesn't matter whether you carry or lie down to win.As long as you win, you can feel happy.
If you lose, no matter if you lose by cheating, laying down or trying to carry, you will feel very uncomfortable.
If the opponent is full of rookies, then you will play very comfortably.
But if there are no rookies on the opposite side, and they are all masters, why are you being tortured every time?
Most players will choose to give up this game.
After all, playing games is to find happiness and to make yourself happy.
Life is tiring enough, how about games?
Moreover, for the vast majority of players, hard work can certainly improve their level and proficiency, but what is more important is your game talent, reaction speed and hand speed!
So once the depth of the fish pond is not enough, a newcomer will not be able to persist for a long time if he encounters opponents who crush him at various levels and has been abused all the time.
Looking at the problem from the perspective of a game designer, Zhou Linfei will only continue to simplify the operation so that more novice players can join in.
Simplify the game operation and let more fish pond players join in, so this game will naturally have more players than similar competing products.
This is where the core competitiveness of the game lies.
Why [Jianghu] has been lukewarm up to now, only maintaining popularity in its own circle.
In Zhou Linfei's view, it was because Fang Xueshu was too idealistic when making this game.
He thinks those cute new players are too good.
In fact, you cannot overestimate the ability of this part of the player.
Because, they tend to keep refreshing your lower limit.
This is what Zhou Linfei did better than Fang Xueshu.
He has a clear view of the nature of players, and he pays more attention to the depth of fish ponds.
As long as the player base increases, expert players will naturally stand out from the crowd.There is no antagonistic relationship between the two.
Once the player base is not enough, this game will not be far from being cool.
Ranking progressed quickly, and Zhou Linfei did not choose to go to the high-resource area.
Since we want to test the depth of the fish pond, we can't disturb the fish's fight casually.
What's more, Zhou Linfei is also a small fish now, and he doesn't want it to end before it starts.
Start developing from low-resource areas, work hard to accumulate equipment, and find the hand feeling.This is the right way.
"You are so cowardly!"
"The two guys in front are out of shape, so they can't do it? Is this a waste of a double kill opportunity?"
I saw Zhou Linfei choose to detour again and again, staying away from the right and wrong style of play.Naturally, many players expressed dissatisfaction.
However, Zhou Linfei still searched and looked for props on his own, without the slightest desire to fight
(End of this chapter)
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