Gnolls can't practice martial arts

Chapter 16 Building Dams (5)

Chapter 16 Building Dams (5)

It's early morning again, skill refresh:
. . .

Available skill points: 1 (you can use skill points to improve any one skill of anyone)
System skills that can be learned today (can be locked and not refreshed):
"Five Tigers Broken Door Knife", "Eagle and Snake Life and Death Fight", "The Great Shift of the Universe", "Withered Bones Kung Fu", "Hunting Elements into One"

. . .

Uh er, "Five Tigers Broken Door Knife" has appeared again. It seems that the system's skill pool is limited, but the last skill "Mixed Yuan Fuyi" sounds beyond the scope of martial arts!A little closer to cultivating immortals and refining the body.

I don't know what the origin of the system is. Before that, it refined and absorbed the invading killing power.

As usual, I used one skill point to learn all these skills, and as usual, I failed to learn all of them.

But this time, more than 50 new acupoints were opened, and the attributes were also added very well, strength +1, agility +2, constitution +2, perception +1, Kerr's current attributes:
. . .

Power: 31
Agility: 26
Constitution: 24
Intelligence: 16
Perception: 17
Charisma: 12
. . .

Judging from the attributes identified by the silver dragon, this is a relatively common magical world in legends. If any attribute reaches 20, it will initially enter the legendary realm. For mortals or professionals, the highest attributes are mostly in the [-]s.

Then I, Broken Tooth Kerr, what the hell, the strength of 31 points, the agility of 26 points, and the physique of 24 points are far beyond the legend!

Humanoid Tyrannosaurus!

Kerr imagined one after another in his heart, then turned off the system panel, and began to meditate. The dam will be completed tomorrow.

. . . . . .

In the early morning, the players are the first to wake up, this is to avoid the embarrassing incident of finding themselves in the pot when they go online.

Then as the sun came down, the camp fully awoke.

The players are more active today, and they don't want to go outside to do "hunting" (referring to catching frogs and mice), which they are not good at. The three player captains took the initiative to find Kerr, and Kerr arranged for them to join the dam project.

Now there is only one task, and that is to mine the quarry, move the stones, and widen the dam wall.

With three hundred more mouths, all the food will be eaten at noon, but the construction of the dam can also be completed in the morning.

In the afternoon, take these [-] players directly to the downstream of the dam!
Either people come from downstream such as dams, or take the initiative to clean up possible threats, and at the same time try to expand the border.

It's better to be proactive.

At this moment, Kerr remembered a sentence from his previous life:

'With food in hand, don't panic'

And his own wolf man tribe saw more than 300 wolf men, but suffered from not having enough food to feed them in the short term.

After [-] more wolf men mined the stone mine, the hills near the dam were scattered all over the hills and plains.

By noon, the dam had been widened to more than 4 meters. In the future, the murlocs would only need to add bricks and tiles slowly, and use river mud, sand, and pebbles to plug the leaking gaps.

The dam is completely finished!

Then lunch started. In addition to the food delivered by Gaz yesterday, Old Shark provided more than a dozen boxes of fresh fish, and the whole camp was in full swing.

Gnoll players finally had a good meal, but most of them ate grilled fish, wild boar, and venison, and didn't touch the three pots.

After lunch, Kerr only rested for half an hour. Kerr asked Wicks and Old Shark to stay near the dam, and the ogre team was also managed by a strong man. I believe these ogres would not dare to make any changes after he left.

Then Kerr set off downstream with three hundred Gnoll players.

Now the river has completely stopped flowing, and there are only puddles left in some river bends in the downstream, and there are occasional fish in it, which are naturally eaten by wolf man players as sashimi.

After advancing for about five or six kilometers, I met another murloc tribe that the old shark skin mentioned. They were obviously a little confused, the river stopped flowing, and they were at a loss. fish.

A huge team of wolf men appeared, and the murlocs fled.

But now that there was no water in the river, the murlocs moved very slowly, and they were quickly swarmed by excited players and captured alive.

Even though these Gnoll players had almost no weapons, they were not something a few dozen murlocs could resist.

Kerr doesn't understand murloc language, but players are talented enough to communicate freely with murlocs. As for this point, Kerr automatically ignores it. After all, he's an NPC wild monster boss, a Gnoll player captain named Wrynn Also claiming to understand the murloc language, Kerr pretended that he had never heard the name Wrynn, and asked him to interrogate the murloc.

Not long after, Wrynn came to report to Kerr that the main camp of the murloc tribe downstream was not far away.

Moving on, the gnoll players led the murlocs to follow. Some gnoll players who had snatched the murloc weapons were very excited, although they were just rusty knives and broken swords. . .

In a river bend with a radius of 60 meters, nearly a hundred murlocs were screaming in it:

"Wow! There's no water! Let's leave this river!" [Murloc]

"No, we should go upstream to see what happened!" [Murloc]

"Damn it, are we going to be enslaved by the Naga again!" [Murloc Language]

. . .

While the murlocs were arguing, gnoll figures appeared in all directions.

"Weak murlocs! Surrender! Or die!"

The murlocs were surrounded, and a strong murloc who seemed to be the leader actually pointed a broken sword downstream, trying to let the murlocs break through the encirclement from the downstream and escape here.

There is no doubt that he failed quickly. Kerr raised the spear in his hand and threw it hard.

The spear precisely pierced through the leading murloc, linking him with the unlucky murloc behind him.

Then the gnoll players swarmed up and disarmed the trembling murlocs.

If it wasn't for Kerr's request in advance, the Gnoll players would definitely tear these murlocs apart, after all killing can only upgrade.

Kerr stepped forward to retract his spear, and the killed leader murloc was the leader of the murloc tribe:
"Wrynn! You lead the team to escort these murlocs back to the upper reaches of the dam, hand them over to Old Sharkpi, and help Old Sharkpi take these murlocs into his tribe! By the way, keep an eye on those ogres!" [Gnoll Language 】

"Follow your will!"

Wrynn led the team to escort the murlocs back, while Kerr continued to move downstream.

This time the two player captains became more active, and after Kerr agreed, they sent fifty scouts to both sides of the strait.

These scouts spread out and headed downstream, able to detect the situation on both sides of the river for about one kilometer.

Soon the scouts found two ordinary goblin tribes one after another, the number of which was around fifty or sixty. Kerr didn't do anything, and the impatient players wiped out these two goblin tribes, and each gained some experience. Value, finally saw the hope of upgrading and becoming stronger.

Only one Gnoll player managed to rise from level 5 to level 6, obviously a powerful character.

Of course, there were also minor casualties. Three Gnoll players died. They will be resurrected soon and return to the Gnoll tribe as wanderers.

After seizing some broken equipment from two goblin tribes and increasing their experience, the players got a little excited.

Then they wiped out two small goblin tribes one after another. One of the goblin tribes had a lv8 bear goblin. After nearly [-] players were killed in battle, they finally found an opportunity to kill this bear that hadn't fully grown. Goblin.

During this period, two more Gnoll players were upgraded. One was the captain monk Bajie, who was upgraded from level 5 to level 6, and the other was a player named Razor, who was upgraded to level 8, and Razor had been upgraded to three levels in a row. He was the one who reached level 6, and now he is the one who ended the two levels of the bugbear.

Monk Bajie and another captain, Qingfeng Xikuang, expressed their congratulations and hoped that Razor would join their small team.

However, Razor was obviously a solo player and rejected the two captains.

Kerr did not participate in the annihilation of the four goblin tribes or the distribution of spoils, but the players have already started to form organized small teams. The two largest teams are naturally the two captains recognized by Kerr, monks Bajie and Qingfeng wash away the madness.

Without staying too long, the team continued to move forward. Kerr hoped to learn more about the downstream, and the Gnoll players hoped that there would be more goblins for them to upgrade.

Soon the players encountered a hard stubble.

An ogre camp, although it couldn't be more rudimentary, has only three ogres.

After taking the lives of seven or eight Gnoll players, Monk Bajie and Qingfeng Xikuang discussed it, and decided to report to Kerr first. After all, no matter how weak an ogre is, they are born with lv16. Can't break defense.

"Great Brokentooth Kerr! We found three ogres ahead! Will you show up and subdue them?"

"Wanderers! You are too weak! The weapons are not good enough, I forgive you for retreating this time!" [Gnoll language]

Then Kerr went directly into the ogre camp, and he didn't kill the ogres directly, because killing these ogres could no longer give him much experience.

"Ogres! Surrender to Brokentooth Kerr!"

The three ogres were surprised at first, and then angry. How dare this weak wolf man dare to be so provocative!

A huge wooden stick swung over.

Ordinary gnolls would definitely die if they were hit, because the end of the stick was almost as thick as the gnoll's body.

Kerr easily let go of the stick, and then the spear handle hit the ogre's arm hard, and the two-meter-long stick fell to the ground.

Dodging the second stick, Kerr picked up the ogre's stick and swung it against the third stick.

Then swing the stick again and fight the two ogres for strength.

The empty-handed ogre pounced, was sideways by Kerr, and kicked away.

The continuous fighting made the arms of the two ogres tingle, and they already had a trace of fear. In their most powerful competition of strength, they actually lost to a jackal!

"Submit! Or die!"

Kerr hoped that the ogres would submit wisely, or he would lose patience.

(End of this chapter)

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