Reborn in another world as a game

Chapter 134 The painting style of "Street Fighter" is not right

Chapter 134 The painting style of "Street Fighter" is not right

"Is this just the first game?"

Su Hanlin asked: "If it's just "Happy Cube", it should be difficult to become popular in a short period of time. This kind of game is long-term, and there must be a game that can stimulate players' senses."

Although he is not from the game industry, he is very accurate.

"Happy Cube" is more casual in nature, and it is suitable to be made into a mobile and portable device like [Cube Machine], which can be carried with you, and you can start a game when you are bored.

Because the price of [Cube Machine] is quite cheap, less than 50 yuan, and it can be directly reduced to about 39 yuan during the Chinese New Year and holiday promotions.

And what if it is made into an arcade version?

Although only one dollar is needed, players can get countless times better experience.

Better picture quality, sound effects, and hand feel. The large 24-inch LCD screen is far more stimulating to the senses than the 4-inch black and white dot-matrix screen of the [Cube Machine].

but--

But there are two flaws.

First of all:

"Happy Cube" is a light game, which focuses on leisure and killing time, while [arcade version] requires players to go to the game hall in person...

Do you still remember the food delivery era on Earth in the previous life?
Tian Moyun knows better than anyone how lazy these dead houses are to go out.

Let them go to the arcade to play casual games?

What is the difference between that and letting them go to the vegetable market to buy vegetables and cook for themselves?
Secondly:

What attracts players the most about a game lies in its freshness.

Although the gameplay of "Happy Cube" is great, the [arcade version] has developed the experience to the extreme.

But, no matter what, you can't change the fact that it is an "old game".

It has been eight months since the [Cube Machine] was released, and it has already lost its novelty. It will be used as the main game at this time, and it will be complained miserably.

……

Su Hanlin was right.

[Arcade] This brand-new game console and a new way of playing require a new game that can stimulate players' senses more.

and--

This is a 16-bit machine, which is infinitely more powerful than an 8-bit machine. As long as there is a heavyweight game released, it will definitely explode instantly.

But what about games?

It is creative, not that you can come up with a good game immediately if you have money.

Otherwise, the game industry wouldn't be pushed into the coffin by the Big Three.

……

"The new game is still in production."

Tian Moyun said casually: "This is a game I have been preparing for a long time. As for its development progress, you should ask Arjun, she is in charge of it."

[Happy Game Company] managed by Su Qiong.

[Thunder Arcade]'s first game "Happy Cube" was developed under the leadership of Su Qiong. This girl's aesthetic level is still very good.

It should be possible to hand over the new game to her... right?

"She..."

Su Hanlin frowned slightly, a little distrustful of his daughter's ability.

"Let's go take a look."

Li Tenglong made an idea from the side.

Su Hanlin and Tian Moyun looked at each other: "That's fine."

……

No advance notice.

When Su Qiong saw Tian Moyun coming, she went up to meet her very happily, and said happily, "Are you here?"

when speaking—

She saw two people behind Tian Moyun, Su Hanlin and Li Tenglong.

Immediately, Su Qiong's small face was stunned, and the joyful expression on his face disappeared immediately: "Why are you here?"

Gee tut.

Listen to this tone full of displeasure.

"Let's take a look."

Su Hanlin's complexion turned dark, and he was almost hurt internally.

Li Tenglong quickly changed the topic: "Xiao Qiong, your father and I are here to discuss business. I heard that you are leading the development of a new game, so I came over to check on the development progress. Would you like to talk to us now?"

"That's it."

Su Qiong breathed a sigh of relief: "I thought they were here to see me, and I was taken aback."

Three people: "..."

If you can speak, publish a book, if you can't, shut up.

Su Hanlin's face was like sinking water, he still missed his daughter a little bit, but now he suddenly wanted to say goodbye, turned around and left.

……

Su Qiong is quite professional in developing games.

When she was in college, she was a top student in software engineering. Before she graduated, she made several successful games with Tian Moyun and accumulated a lot of experience.

But even so—

The development of new games still gave her some headaches.

Tian Moyun gave the idea, and even gave some specific ideas.

However, in addition to creativity, a game is more about content and details.

Especially for games developed under 16-bit consoles, the game content and details are far better than 8-bit consoles due to performance reasons.

How to use these functions and how to make players feel happy, this is a test of her experience and intuition.

Take the image quality and special effects as an example:
What style should the image quality be?
Dark and bloody violent style?

The cute style of sunshine cartoon?

Because of [Thunder LT-S]’s powerful graphics processing capability, where should the advantages of special effects be used?

How to do the character appearance animation and how long to do it?

How should the image of the character be done?
In terms of combat, should we focus on aesthetics or impact?

What about combat skills?
How to achieve balance and mutual restraint between different attribute skills under multiple roles?
……

These are things Su Qiong should consider.

The game development of 16-bit machine is very different from that of 8-bit machine.

In the era of 8-bit computers, fighting games are all pixel-style, and due to functional limitations, there are basically no skills, and they all rely on ordinary attacks.

Punches, flying punches, squatting punches, kicks, flying kicks, sweeping legs... There are just a few moves in total, without much technical content.

But what about 16-bit machines?
In addition to the above several conventional moves, just combined moves, chain moves, passive, defensive... can give you dozens of moves.

And the fancy use of skills can make players shout incredible and shocking three consecutive times.

Besides--

There is also a sense of shock.

Depending on the attack method, the game character will receive different damage and react differently after being hit.

These differences are not only reflected in animation, but also in dubbing.

certainly--

Fighting games, the most important core, of course, is the sense of fighting and combat.

The speed of the game rhythm, whether the game characters are handy, and whether some operations can make the players enjoy themselves, instead of being aggrieved and irritable...

These are very critical.

……

All in all, the game is not easy to do!
sincerely.

"The basic template of the new game has been made, and it is still in the debugging stage."

Su Qiong opened the [Arcade: Beta] in the work area, and the game screen full of cartoon style came into view directly.

Immediately afterwards, game tips and instructions appeared next to it.

"Click."

Put in a game coin and start the game.

Directly enter the game selection interface, and there is no cutscene.

Su Qiong explained on the side: "For the cutscenes, I entrusted [Cool Toys Company], and they are still in production."

[Cool Toys] has an animation department, and the price is beautiful.

"understood."

Tian Moyun nodded, and did not choose generals immediately, but browsed through all the characters, the corners of his mouth twitching slightly.

Actually, in terms of aesthetics, it's pretty good.

The character modeling is also very delicate. Although the female characters wear a lot of clothes, they are unexpectedly pleasing, which makes people feel good at a glance.

only--

What's with this strong cartoon style?

And the ages of the male and female characters...are they a bit younger?

"If I remember correctly, the game is called Street Fighter."

Tian Moyun pondered and looked at Su Qiong: "What do you think of cartoon-style street fighting?"

to be honest--

He felt that he had made it very clear to the little girl.

But what about this Street Fighter?

It's not bad, but from the current senses, it's quite exquisite.

But compared with the "Street Fighter" in his memory, it's not the same painting style at all.

(End of this chapter)

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