Reborn in another world as a game
Chapter 285 Tian Moyun's level has dropped?
Chapter 285 Tian Moyun's level has dropped?
Tian Moyun has never been in the habit of sleeping in late.
He appeared in the company less than an hour after the release of "Digging for Ascension".
However, Tian Moyun didn't pay attention to the matter of "Digging the Ground for Ascension", nor did he pay attention to the post bar. If you think about it with your feet, you know that there must be a lot of scolding for him on the Internet...
"never mind."
Tian Moyun smiled: "Speaking of which, "Digging the Ground" is actually not too difficult a game. When "iwanna" is released, they will realize that they are too young. Now... Let's look forward to the upcoming play The "Challenge Not Angry" program is ready."
For Tian Moyun, these games are mainly for entertainment.
Not only is "Digging for Ascension" free, but even the subsequent two games are also free.
The variety show "Challenge Not to Get Angry" probably won't make any profit. The venue fee, production fee, star appearance fees... all a series of miscellaneous things are included, and it will be good if you don't lose money in the end.
But it doesn't matter if you lose or lose, it's just for fun anyway, just have fun.
This is also an attempt at cross-border cooperation. If it goes well, there will be more opportunities for cross-border cooperation in the future.
……
Tian Moyun continued to plan the new game, which was the only thing he had to do at the moment.
What is different from the past is——
Tian Moyun didn't intend to continue the game of "copying" the previous Earth.
From his travels to the parallel world to the present, the initial "Super Mario", "Contra", "Tank War", and later "Street Fighter", "Happy Cube", "Snowman Brothers", "Flying Little "Bird", as well as the current "Digging for Ascension", "iwanna", "Contra: Age of Technology", these are all games he copied.
But this time, he wanted to try to make one of his own.
For more than a year, he has already been familiar with the principles of game development. With sufficient conditions now, the only thing needed to develop a game is two words: creativity.
As long as you have a good set of novel ideas, you can make the game and let players across the country know the existence of such a game.
So what to do with this game?
Tian Moyun has been thinking about this problem, he strives for perfection, and strives to make everything perfect.
It must be valuable, but also have enough interesting gameplay, and also have his concept of the game: happiness.
……
A month has passed.
Tian Moyun kept his ears to the outside world and devoted himself to studying the new game.
And a lot of things have happened outside, it has nothing to do with [Thunder Group] specifically, the headquarters here is still developing very stable, especially [Star Computer], after receiving a few big orders, it sold dozens of Wantai made colleagues cry with envy.
Tian Moyun didn't have the heart to understand the outside world until he completed the planning of the "new game".
"It's mainly three things."
Su Qiong said: "One is the program "Challenge Not Angry", this innovative and wonderful variety show of sand sculptures, which is unexpectedly popular, and the downloads of the three games with you have exceeded 300 million. Other than scolding you in the forum, everything else is pretty good."
"And the brand value of the guests who participated in the program "Challenge Not Angry" has also increased."
"Especially Tang Shushu and Schumanting. After the show became popular, the two of them accepted exclusive interviews from [Thunder Magazine] and other media companies. Schumanting's brand value has increased the fastest. The statement from [Tianyu Entertainment Company] is—— This kind of genuine and simple character can easily please young people."
"But strictly speaking, it's you, the honorary director, who has really gained popularity."
"Everyone complained on various occasions, why do you want to make such an anti-human game, and there are even challenge programs that want to cooperate with us, come to a program similar to "Challenge is not angry", I am thinking... you I should like it very much, so I agreed directly and charged a lot of licensing fees."
Ha ha……
Tian Moyun didn't know what to say, so he had to skip this topic: "What about the other two things?"
"The second thing is about "Dinosaur Kombat."
Su Qiong continued: "When "Dinosaur Kombat" was released, it directly won the sales champion for a week, even surpassing old classic games such as "Street Fighter" and "Happy Cubes."
"But it is a pity that the sales dropped sharply during the second week of release, and was directly overtaken by "Street Fighter" and "Happy Cube". The company's new work of the same period "Hot Blood End of the World" surpassed..."
"Many people say that your game-making level has begun to decline, and it is no longer at its peak."
Saying that, Su Qiong looked at Tian Moyun with a bit of teasing.
……
[Koling Game Company] was one of the eight top manufacturers in the past.
Since the establishment of [Thunder Games], it has always appeared in front of the public as the "strongest third party". In terms of scale, it is second only to [Storm Games] after it was acquired.
But this time, their new work "The End of the Blood" has been carefully prepared for several months, and it just happened to hit Tian Moyun's new work "Dinosaur Kombat".
Both sides are action breakout games, and both have a lot of highlights, playing back and forth on the dynamic list.
The champion and runner-up with the highest sales have always been occupied by "Street Fighter" and "Happy Cube", and the data of these two new games so far are third and fourth respectively.
In the first week of its release, "Dinosaur Kombat" benefited from Tian Moyun's fame, and its sales once crushed the audience.
But the popularity dropped rapidly in the second week, and was caught up by the well-accumulated "Hot Blood End of the World", and the fight was very lively.
Gamers and entertainment media joined in the fun, and passers-by were also curious to watch the game. It was simply a large-scale melon-eating scene.
……
"That's to be expected."
Tian Moyun smiled, not surprised: "Although the quality of "Dinosaur Kombat" is good, it is not like "Street Fighter" and "Happy Cube" with continuous popularity. If there are too many, the hearty refreshing feeling will pass, and you will feel boring, and you will choose to play other games, including "Hot Blood World", which is also an action game."
"To some extent, the player groups of the two games are actually highly overlapping."
"This means that unless the two games can widen the gap in quality, otherwise, the sales gap between the two parties will not be too big. Today you overtake me, and tomorrow I overtake you. This is a normal thing...Arcade The cost of early adopters of the game is very low, and it only costs two yuan to experience both games once.”
"Except for experienced players, most passer-by players, at most, pass each game a few times, play "Dinosaur Kombat", and then play "Hot Blood World", and then just be a passerby, watching and discussing the game , it's a joy."
"I'm not surprised by the result, nor disappointed."
This is the truth.
The quality of "Dinosaur Kombat" is very clear to Tian Moyun. The limitations of this game are actually very large, and it does not have "playability". It just provides a sense of novelty.
And [Koling Game Company]'s new work "Hot Blood End of the World" has a similar effect.
On average, each player spends no more than 10 yuan on the two games... But with the nine-figure user base of the [Thunder Game Hall], the two games are still making a lot of money, which is worthwhile The most successful game of all time.
The reason why many people think that Tian Moyun's "level of game design has declined" is that they have too high expectations of him, thinking that Tian Moyun can always make that kind of enduring game, such as "Happy Cube".
But as everyone knows, there are very few games like "Happy Cube", even on the previous earth.
(End of this chapter)
Tian Moyun has never been in the habit of sleeping in late.
He appeared in the company less than an hour after the release of "Digging for Ascension".
However, Tian Moyun didn't pay attention to the matter of "Digging the Ground for Ascension", nor did he pay attention to the post bar. If you think about it with your feet, you know that there must be a lot of scolding for him on the Internet...
"never mind."
Tian Moyun smiled: "Speaking of which, "Digging the Ground" is actually not too difficult a game. When "iwanna" is released, they will realize that they are too young. Now... Let's look forward to the upcoming play The "Challenge Not Angry" program is ready."
For Tian Moyun, these games are mainly for entertainment.
Not only is "Digging for Ascension" free, but even the subsequent two games are also free.
The variety show "Challenge Not to Get Angry" probably won't make any profit. The venue fee, production fee, star appearance fees... all a series of miscellaneous things are included, and it will be good if you don't lose money in the end.
But it doesn't matter if you lose or lose, it's just for fun anyway, just have fun.
This is also an attempt at cross-border cooperation. If it goes well, there will be more opportunities for cross-border cooperation in the future.
……
Tian Moyun continued to plan the new game, which was the only thing he had to do at the moment.
What is different from the past is——
Tian Moyun didn't intend to continue the game of "copying" the previous Earth.
From his travels to the parallel world to the present, the initial "Super Mario", "Contra", "Tank War", and later "Street Fighter", "Happy Cube", "Snowman Brothers", "Flying Little "Bird", as well as the current "Digging for Ascension", "iwanna", "Contra: Age of Technology", these are all games he copied.
But this time, he wanted to try to make one of his own.
For more than a year, he has already been familiar with the principles of game development. With sufficient conditions now, the only thing needed to develop a game is two words: creativity.
As long as you have a good set of novel ideas, you can make the game and let players across the country know the existence of such a game.
So what to do with this game?
Tian Moyun has been thinking about this problem, he strives for perfection, and strives to make everything perfect.
It must be valuable, but also have enough interesting gameplay, and also have his concept of the game: happiness.
……
A month has passed.
Tian Moyun kept his ears to the outside world and devoted himself to studying the new game.
And a lot of things have happened outside, it has nothing to do with [Thunder Group] specifically, the headquarters here is still developing very stable, especially [Star Computer], after receiving a few big orders, it sold dozens of Wantai made colleagues cry with envy.
Tian Moyun didn't have the heart to understand the outside world until he completed the planning of the "new game".
"It's mainly three things."
Su Qiong said: "One is the program "Challenge Not Angry", this innovative and wonderful variety show of sand sculptures, which is unexpectedly popular, and the downloads of the three games with you have exceeded 300 million. Other than scolding you in the forum, everything else is pretty good."
"And the brand value of the guests who participated in the program "Challenge Not Angry" has also increased."
"Especially Tang Shushu and Schumanting. After the show became popular, the two of them accepted exclusive interviews from [Thunder Magazine] and other media companies. Schumanting's brand value has increased the fastest. The statement from [Tianyu Entertainment Company] is—— This kind of genuine and simple character can easily please young people."
"But strictly speaking, it's you, the honorary director, who has really gained popularity."
"Everyone complained on various occasions, why do you want to make such an anti-human game, and there are even challenge programs that want to cooperate with us, come to a program similar to "Challenge is not angry", I am thinking... you I should like it very much, so I agreed directly and charged a lot of licensing fees."
Ha ha……
Tian Moyun didn't know what to say, so he had to skip this topic: "What about the other two things?"
"The second thing is about "Dinosaur Kombat."
Su Qiong continued: "When "Dinosaur Kombat" was released, it directly won the sales champion for a week, even surpassing old classic games such as "Street Fighter" and "Happy Cubes."
"But it is a pity that the sales dropped sharply during the second week of release, and was directly overtaken by "Street Fighter" and "Happy Cube". The company's new work of the same period "Hot Blood End of the World" surpassed..."
"Many people say that your game-making level has begun to decline, and it is no longer at its peak."
Saying that, Su Qiong looked at Tian Moyun with a bit of teasing.
……
[Koling Game Company] was one of the eight top manufacturers in the past.
Since the establishment of [Thunder Games], it has always appeared in front of the public as the "strongest third party". In terms of scale, it is second only to [Storm Games] after it was acquired.
But this time, their new work "The End of the Blood" has been carefully prepared for several months, and it just happened to hit Tian Moyun's new work "Dinosaur Kombat".
Both sides are action breakout games, and both have a lot of highlights, playing back and forth on the dynamic list.
The champion and runner-up with the highest sales have always been occupied by "Street Fighter" and "Happy Cube", and the data of these two new games so far are third and fourth respectively.
In the first week of its release, "Dinosaur Kombat" benefited from Tian Moyun's fame, and its sales once crushed the audience.
But the popularity dropped rapidly in the second week, and was caught up by the well-accumulated "Hot Blood End of the World", and the fight was very lively.
Gamers and entertainment media joined in the fun, and passers-by were also curious to watch the game. It was simply a large-scale melon-eating scene.
……
"That's to be expected."
Tian Moyun smiled, not surprised: "Although the quality of "Dinosaur Kombat" is good, it is not like "Street Fighter" and "Happy Cube" with continuous popularity. If there are too many, the hearty refreshing feeling will pass, and you will feel boring, and you will choose to play other games, including "Hot Blood World", which is also an action game."
"To some extent, the player groups of the two games are actually highly overlapping."
"This means that unless the two games can widen the gap in quality, otherwise, the sales gap between the two parties will not be too big. Today you overtake me, and tomorrow I overtake you. This is a normal thing...Arcade The cost of early adopters of the game is very low, and it only costs two yuan to experience both games once.”
"Except for experienced players, most passer-by players, at most, pass each game a few times, play "Dinosaur Kombat", and then play "Hot Blood World", and then just be a passerby, watching and discussing the game , it's a joy."
"I'm not surprised by the result, nor disappointed."
This is the truth.
The quality of "Dinosaur Kombat" is very clear to Tian Moyun. The limitations of this game are actually very large, and it does not have "playability". It just provides a sense of novelty.
And [Koling Game Company]'s new work "Hot Blood End of the World" has a similar effect.
On average, each player spends no more than 10 yuan on the two games... But with the nine-figure user base of the [Thunder Game Hall], the two games are still making a lot of money, which is worthwhile The most successful game of all time.
The reason why many people think that Tian Moyun's "level of game design has declined" is that they have too high expectations of him, thinking that Tian Moyun can always make that kind of enduring game, such as "Happy Cube".
But as everyone knows, there are very few games like "Happy Cube", even on the previous earth.
(End of this chapter)
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