Reborn in another world as a game
Chapter 433 The choice of friends and merchants; the horror investment of the first animation
Chapter 433 The choice of friends and merchants; the horror investment of the first animation
Since the birth of [Xingkong Computer], there have been many games ported to the computer.
There are also some manufacturers who feel that they are unable to compete with the big players in the arcade and console game market, so they choose to develop computer games.
It's just that their thinking has not changed, and they cannot adapt to this brand new soil, so they have been tepid.
Tian Moyun became popular in two computer games one after another, but everyone thought it was word of mouth effect, plus they were really good enough, and this kind of success could not be replicated.
It wasn't until the success of "Medal of Glory" that everyone realized that computer games were indeed possible.
It's a pity that "Medal of Glory" was forcibly taken off the shelves not long after it was released due to external reasons, which made everyone feel sorry.
But it didn't take long to regret it. The hot debut of "Defending the Border" shocked the entire industry with a terrifying revenue of 6750 million.
Although the game had only been popular for a few months and then stopped its online service, the profit it gained was not less than 2 million yuan.
A game with a net income of more than 2 million yuan made [Koling Game Company]'s position even more unshakable.
Many game manufacturers eagerly launched their own computer games, but unfortunately, except for a few with small achievements, all others died suddenly.
This also calmed down many impulsive factory owners.
Computer games are indeed relatively rare, and they can make a lot of money if they are done well, but this is not a place to pick up money casually.
The money in players' pockets is not so easy to earn.
Just when everyone thought that "Defending the Border" was the pinnacle of the third party——
"Legend of Rivers and Lakes" was released in a high-profile manner, and with a revenue of 6900 million yuan in the first month, it directly stepped on "Defending the Frontier".
This has also made many manufacturers who covet this soil active.
"These two games are not of the same type, but they both became popular, which shows that the acceptance level of computer users is not bad."
""Legend of Jianghu" is much higher than the same period as "Defending the Frontier". The popularity in the forum is also good, and the final revenue may exceed 10 billion."
"Hey, this is too scary."
"For a long time, the top field in the game circle has been exclusive to Tian Moyun. Now, is there finally a third party approaching this level?"
"However, how to do computer games is a problem. Except for these few games, all of them have failed. The best result has a revenue of less than 500 million."
"The gap is too big."
"Tian Moyun's two games are not easy to learn, and users have already formed a habit, so...you have to imitate the other three games."
"Story games? It seems that this is the only thing we can do."
"The advantage of this kind of game is that the cost is controllable. The cost of "Defending the Border" and "Legend of Jianghu" will not exceed 500 million, but the final revenue can reach hundreds of millions. We can reduce the cost to about 100 million. , or even less."
"Wouldn't the effect be too bad?"
"What's the matter? In a drama game, the most important thing is the plot, not the graphics."
"Yeah, the key is to have a good script."
"I think you can buy the game copyrights of those novels and adapt them into games, so that you can attract a wave of fans."
"Good idea, let's do it."
……
Colleagues in the game circle have their own ideas.
But there is one thing in common: they all set their sights on drama games.
Because in the current computer game market, any successful game has two characteristics.
Either it is easy and fun, the gameplay is simple and suitable for the handicapped, or the plot is the core selling point.
The representative works of the former include "My Homeland" and "Jianghu Killing".
The latter's representative works include "Medal of Glory", "Defending the Frontier", and "Legends of Jianghu".
Everyone is not a fool, of course they know how difficult it is to make the former game, and the cost is difficult to estimate.
"My Homeland" cannot be copied, because players have developed habits, and they have invested too much in this game, it is difficult to give up, it is impossible to choose a game of the same type, and it is even worse than "My Homeland" game.
The core gameplay of "Jianghu Kill" actually has two layers.
One is the "strong interaction" of real players, and the other is the constantly added gameplay and plot DLC.
This game not only sells card-drawing generals, but also sells plots.
It is essentially a card game, but in fact, Tian Moyun is consciously asking players to dig out the depth of the game and invest more time and energy.
Regularly added gameplay and plot DLC continue to stimulate players' sense of freshness.
This also makes the revenue of "Jianghu Kill" always on the verge of "[-] million".
It is also the first long-term high-profile game with a total revenue exceeding "10 billion" among computer games.
As for this game, colleagues thought about imitating it, but after calculating the slim probability of success, they finally chose to give up.
In contrast——
They believe that plot games such as "Medal of Glory", "Defend the Border", and "Legend of Jianghu" are easier to achieve results.
As long as there is a good script as the core, the game should be made as light and casual as possible, and the graphics, background sound, and character images should be better, and it will be enough.
……
Compared with the peers in the game circle, the reaction of another industry was even more explosive.
That is--
Great Xia country animation industry!
As a miserable industry with a pitifully low annual output value and almost no sense of existence, they are not valued very much.
There is no way, since the import of cartoons from developed countries, the colorful and exquisite picture quality and exotic plots have directly occupied more than 90% of the animation market in the country.
In contrast to domestic animation, almost none of them can be done.
Is it because the people of Daxia are not as good as foreigners?
of course not!
In terms of cultural inheritance and civilization, Great Xia claims to be the second, and no country in the world dares to be the first (except shameless ones).
But why have such rich treasures, but still can only be aggrieved by foreign cultures occupying the market?
To put it bluntly, it is nothing more than lack of money, technology, and talents.
There are almost no domestic animation companies that can be supported, and there are not even a few companies in this industry, because those who cannot afford to eat have closed down...
Naturally, very few people would choose to be an animation major.
……
And now, a new piece of news has caused a sensation in the animation industry.
[Sunshine Animation Company] reached a cooperation agreement with [Thunder Game Company] to develop the animation of "Pokémon" for the latter.
The animation technology and related professionals of "The King of Fighters" will be adopted, and the famous screenwriter Sun Zhixue will lead a team to write the script.
[Thunder Game Company] invested 6000 million yuan and technology, accounting for 80% of the new project.
As soon as the news came out, it shocked the entire domestic animation industry.
"What the fuck, inject 6000 million yuan? Provide technical and professional talents for free? This is really a big deal."
"It's been two years since I saw a cartoon with an investment of more than 300 million. [Thunderbolt] is really rich and powerful, and it was 6000 million when it was shot."
"I don't know how many episodes "Pokémon" plans to make. If it is a regular number of episodes, the money can definitely reach the world's top level."
"Is my country finally going to have its own top-level production? I'm moved."
"Ask if there is still a shortage of people in [Sunshine Animation Company]. We can do some voluntary assistance to save this dying industry together."
People who really love this industry purely, as long as they have the opportunity to use their spare energy, even if they are not paid, they will try their best to do it.
It is precisely because of such a group of people who always love and persist, no matter how withered and bleak the reality is, it is always full of hope and future.
(End of this chapter)
Since the birth of [Xingkong Computer], there have been many games ported to the computer.
There are also some manufacturers who feel that they are unable to compete with the big players in the arcade and console game market, so they choose to develop computer games.
It's just that their thinking has not changed, and they cannot adapt to this brand new soil, so they have been tepid.
Tian Moyun became popular in two computer games one after another, but everyone thought it was word of mouth effect, plus they were really good enough, and this kind of success could not be replicated.
It wasn't until the success of "Medal of Glory" that everyone realized that computer games were indeed possible.
It's a pity that "Medal of Glory" was forcibly taken off the shelves not long after it was released due to external reasons, which made everyone feel sorry.
But it didn't take long to regret it. The hot debut of "Defending the Border" shocked the entire industry with a terrifying revenue of 6750 million.
Although the game had only been popular for a few months and then stopped its online service, the profit it gained was not less than 2 million yuan.
A game with a net income of more than 2 million yuan made [Koling Game Company]'s position even more unshakable.
Many game manufacturers eagerly launched their own computer games, but unfortunately, except for a few with small achievements, all others died suddenly.
This also calmed down many impulsive factory owners.
Computer games are indeed relatively rare, and they can make a lot of money if they are done well, but this is not a place to pick up money casually.
The money in players' pockets is not so easy to earn.
Just when everyone thought that "Defending the Border" was the pinnacle of the third party——
"Legend of Rivers and Lakes" was released in a high-profile manner, and with a revenue of 6900 million yuan in the first month, it directly stepped on "Defending the Frontier".
This has also made many manufacturers who covet this soil active.
"These two games are not of the same type, but they both became popular, which shows that the acceptance level of computer users is not bad."
""Legend of Jianghu" is much higher than the same period as "Defending the Frontier". The popularity in the forum is also good, and the final revenue may exceed 10 billion."
"Hey, this is too scary."
"For a long time, the top field in the game circle has been exclusive to Tian Moyun. Now, is there finally a third party approaching this level?"
"However, how to do computer games is a problem. Except for these few games, all of them have failed. The best result has a revenue of less than 500 million."
"The gap is too big."
"Tian Moyun's two games are not easy to learn, and users have already formed a habit, so...you have to imitate the other three games."
"Story games? It seems that this is the only thing we can do."
"The advantage of this kind of game is that the cost is controllable. The cost of "Defending the Border" and "Legend of Jianghu" will not exceed 500 million, but the final revenue can reach hundreds of millions. We can reduce the cost to about 100 million. , or even less."
"Wouldn't the effect be too bad?"
"What's the matter? In a drama game, the most important thing is the plot, not the graphics."
"Yeah, the key is to have a good script."
"I think you can buy the game copyrights of those novels and adapt them into games, so that you can attract a wave of fans."
"Good idea, let's do it."
……
Colleagues in the game circle have their own ideas.
But there is one thing in common: they all set their sights on drama games.
Because in the current computer game market, any successful game has two characteristics.
Either it is easy and fun, the gameplay is simple and suitable for the handicapped, or the plot is the core selling point.
The representative works of the former include "My Homeland" and "Jianghu Killing".
The latter's representative works include "Medal of Glory", "Defending the Frontier", and "Legends of Jianghu".
Everyone is not a fool, of course they know how difficult it is to make the former game, and the cost is difficult to estimate.
"My Homeland" cannot be copied, because players have developed habits, and they have invested too much in this game, it is difficult to give up, it is impossible to choose a game of the same type, and it is even worse than "My Homeland" game.
The core gameplay of "Jianghu Kill" actually has two layers.
One is the "strong interaction" of real players, and the other is the constantly added gameplay and plot DLC.
This game not only sells card-drawing generals, but also sells plots.
It is essentially a card game, but in fact, Tian Moyun is consciously asking players to dig out the depth of the game and invest more time and energy.
Regularly added gameplay and plot DLC continue to stimulate players' sense of freshness.
This also makes the revenue of "Jianghu Kill" always on the verge of "[-] million".
It is also the first long-term high-profile game with a total revenue exceeding "10 billion" among computer games.
As for this game, colleagues thought about imitating it, but after calculating the slim probability of success, they finally chose to give up.
In contrast——
They believe that plot games such as "Medal of Glory", "Defend the Border", and "Legend of Jianghu" are easier to achieve results.
As long as there is a good script as the core, the game should be made as light and casual as possible, and the graphics, background sound, and character images should be better, and it will be enough.
……
Compared with the peers in the game circle, the reaction of another industry was even more explosive.
That is--
Great Xia country animation industry!
As a miserable industry with a pitifully low annual output value and almost no sense of existence, they are not valued very much.
There is no way, since the import of cartoons from developed countries, the colorful and exquisite picture quality and exotic plots have directly occupied more than 90% of the animation market in the country.
In contrast to domestic animation, almost none of them can be done.
Is it because the people of Daxia are not as good as foreigners?
of course not!
In terms of cultural inheritance and civilization, Great Xia claims to be the second, and no country in the world dares to be the first (except shameless ones).
But why have such rich treasures, but still can only be aggrieved by foreign cultures occupying the market?
To put it bluntly, it is nothing more than lack of money, technology, and talents.
There are almost no domestic animation companies that can be supported, and there are not even a few companies in this industry, because those who cannot afford to eat have closed down...
Naturally, very few people would choose to be an animation major.
……
And now, a new piece of news has caused a sensation in the animation industry.
[Sunshine Animation Company] reached a cooperation agreement with [Thunder Game Company] to develop the animation of "Pokémon" for the latter.
The animation technology and related professionals of "The King of Fighters" will be adopted, and the famous screenwriter Sun Zhixue will lead a team to write the script.
[Thunder Game Company] invested 6000 million yuan and technology, accounting for 80% of the new project.
As soon as the news came out, it shocked the entire domestic animation industry.
"What the fuck, inject 6000 million yuan? Provide technical and professional talents for free? This is really a big deal."
"It's been two years since I saw a cartoon with an investment of more than 300 million. [Thunderbolt] is really rich and powerful, and it was 6000 million when it was shot."
"I don't know how many episodes "Pokémon" plans to make. If it is a regular number of episodes, the money can definitely reach the world's top level."
"Is my country finally going to have its own top-level production? I'm moved."
"Ask if there is still a shortage of people in [Sunshine Animation Company]. We can do some voluntary assistance to save this dying industry together."
People who really love this industry purely, as long as they have the opportunity to use their spare energy, even if they are not paid, they will try their best to do it.
It is precisely because of such a group of people who always love and persist, no matter how withered and bleak the reality is, it is always full of hope and future.
(End of this chapter)
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