Chapter 21: Fighting
"Ow!"

The howl of the wolf man sounded like a sign, and various howls sounded from all directions in the valley at the same time.

The sound was not too far away from Brian's position, and he could clearly feel that these wailing and howling guys were quickly approaching here, with the momentum to make dumplings for them.

Although these voices were very mixed, Brian, who listened attentively, still noticed that besides the gnoll, there was also the voice of a warg.

This made his expression start to become serious.

Because although the wargs belong to the collateral line of dire wolves, they have certain intelligence and evil nature.

These cunning beasts are most fond of teaming up with other creatures to serve as their mounts and guardians.

However, the relationship between the cunning and vicious Warg and the rider is equal.

At the slightest feeling of being mistreated or lacking essential food, a Warg will not hesitate to turn on its rider.

As a monster hunter, Brian knew very well that the average wolf man group had no more than ten people at most, and they didn't have the ability to domesticate a wolf at all.

But the small and medium-sized gnoll groups in the Griffin Mountains are different. In their groups, wargs can be easily found.

With the assistance of the Warg, the efficiency of the Wolf man in robbing humans or hunting other humanoid creatures in the mountains will be significantly improved.

Even if they encounter a lone ogre, they still have the capital to fight.

It can be judged from this that the number of gnolls attacking them in front of them is at least twenty.

The number of adventurers led by Artes, even including him and the goats who just arrived, still can't make up the number of 20 people.

What's more, an adult Gnoll's strength is as high as 14 points, and the creature level is at least around level 2.

If there are terrifying monsters such as Gnoll Hunters with a biological level as high as about level 5, the number of dangerous periods will increase linearly.

Half a month ago, Brian had dealt with this kind of wolf man hunter wandering alone between the village and the wilderness in a ruin, and it took him a lot of effort to force it into his lair.

When the terrain was extremely unfavorable to him, Brian finally paid the price of his leg injury before successfully killing him.

As a small-to-medium gnoll group, he would not be surprised at all by the appearance of such high-level gnolls.

As for the situation on their side, the moment Brian stepped into the valley, he instinctively scanned the approximate number of these adventurers and roughly estimated their strength.

Looking at the overall situation, except Artes and the two knights who followed him, who can barely see past, many other adventurers don't even have a basic job.

The only advantage they have is their excellent equipment and coordination.

Of course, the premise is that these two advantages can be brought into play.

At this moment, facing the attacking jackals, Brian had already thrown the reins of his mount to the half-faun Mario beside him, asking him to help calm the irritable horse, and then slowly pulled out the long hair hanging from his waist. sword.

In the cold sunlight, even if he didn't deliberately show his weapon, the sunlight danced and fluctuated on the dark metal blade, which looked sharper than any razor blade.

At the same time, Brian also saw the two scout knights running and jumping down the valley, running to Artes who was waiting in full force.

"My lord, we have found gnolls at the two exits of the valley. There are at least 25 of them, no! It is very likely that there are more than [-]. This is not an encounter. They may have discovered us a long time ago."

After an older knight reported, he immediately drew out his long sword and put on a griffon helmet with raptor wings on both sides. Then he turned on his horse skillfully, took off his mask, and charged into the valley with his sword. attitude.

Another knight, holding a longbow and carrying a pot of arrows, found a huge rock and crouched in the shadows for cover.

The warm sunlight swayed in the valley, the gurgling stream loomed in the sunlight, and the ripples brushing over the rocks shone like diamonds.

But at this moment, no one felt how warm the late autumn sunshine was. For them, the most intuitive feeling was the howling cold wind.

The blood-chilling howl of the Gnoll was wrapped in the bitter north wind, and it kept echoing in the valley.

Fear, like cold mud, smears the faces of most adventurers, spreads to the limbs, and blocks their throats.

Before the gnoll appeared, Brian calmly observed the surrounding situation.

As the howling became louder, everyone moved into action. Some drew out their weapons and showed excitement, while others couldn't even hold the weapons in their hands steadily.

"Ow!"

The howling of wolves sounded again, and along with this road that most people feared, there was a rain of rubble rolling down the hillside.

In the blink of an eye, the jackals that came from all directions came crashing down, clearly appearing in front of everyone's eyes.

They have hyena-like heads, limbs filled with lean strength, and their bodies are covered in rough yellow or reddish-brown fur.

Compared with other humanoids, Gnoll's legs and feet are more like hyena's hind legs. Although they look very weird, they run faster and faster than ordinary humans.

Most of these terrifying gnolls were wearing hard leather and ill-fitting armor looted from nowhere, and a few gnolls' faces were still hidden in half-face helmets.

Their clawed hands held a variety of weapons, from old swords and spears to sharpened scythes, and heavy weapons such as maces, flails, and maces.

Brian also saw the leader of a wolf man driving a nimble and running wolf, holding a flail high in his hand, and the spike meteor hammer on it rotated like a windmill.

And this jackal was the only one wearing a relatively complete armor.

His whole body was covered with hideous ornaments strung together from the ears, teeth, scalps, and remains of prey, which clattered as the worgs swooped down from above the valley.

It can be seen from this that the other party is definitely the leader of this group of jackals.

Gnolls are vicious humanoids driven by bestial strength and the brutal will of the demon lord Yeenoghu.

Most gnolls wander the wilderness in search of intelligent prey. These savage beasts know little about mercy and honor, and have no kindness or sympathy at all.

They would attack passing travelers without warning, attack the remote areas of the civilized world and the settlements on the frontier, and then slaughter the prey and eat the flesh.

Their appearance was like a plague of locusts, plundering the settlements, leaving only flattened buildings, gnawed corpses, and polluted land.

This battle has no heralds, no flags waving, no trumpets to cheer.

Accompanied by the echo of the bowstring when the knight hiding in the shadow of the rock shot his arrow, a wolf man who opened his mouth to roar spurted out surging blood and fell to the ground on his back.

Immediately afterwards, Artes and another knight took the lead in charging, one from the left, one from the right, and killed the wolf man who was approaching by surprise.

Following the two knights were seven or eight more daring adventurers. They raised their weapons, shouted vague slogans, and charged towards the Gnoll man.

(End of this chapter)

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