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Chapter 110 The Fate of an Independent Game Designer

Chapter 110 The Fate of an Independent Game Designer
Entering the horror game "Black Hole Frontier", the first impression is quite good.

In the game's start interface, the background is an industrial-style spaceship.

The background is generally dark, but from time to time there will be some short-circuited light flashes.

And when the light flashes, you can briefly see alien monsters appearing in the background.

And the monsters illuminated by each flash are of different types.

Han Qi stayed on the game start interface for a while, and saw more than 5 kinds of monsters.

There is a solid black blade shell, and there are big bugs with human flesh hanging on the blade.

There was a lunatic who was poked blind, and then lay on the ground and ate his own arm.

There are spiky monsters lying on the ground, with a human head hanging from each spike.

There are also humanoid creatures with hands behind their backs, looking very cold, but with a pair of cross mouths.

And the model of each monster is made very finely, with the standard of a regular company.

With the flash in the dark background, and the background noise that sounds unidentified but very eerie.

It can be said that this "Black Hole Boundary" has created a horror atmosphere on the game start interface.

As a small independent game, it can invest so much resources in the game start interface, and create a quite mature horror style.

This is not easy.

However, Han Qi estimated that the official screen of the game should not have such a detailed model as the initial interface.

Otherwise, this game is not a niche independent game.

And at least it's a regular army.

Sure enough, after entering the game, you can see that the game's screen rendering style is relatively rough and simple.

The overall picture reminds Han Qi of "The Walking Dead" on Earth, but the overall number of models and smoothness are obviously not as good as "The Walking Dead" on Earth.

In other words, the graphics of this game are not as good as those on Earth in some places.

The clarity is okay, and it has reached the level that Cyberstar should have.

In general, it is still a little higher than the game screen on Earth.

But obviously, if this kind of picture is used in Cyberstar games, especially compared to those regular companies, or even Polar Bear's games, it will be blown up.

The lines of characters and monsters are relatively simple and rough.

Fortunately, the unique painting style can be regarded as a style, so it is not uncomfortable to look at.

During the game, Han Qi found that the gameplay of the game was not strong.

The main gameplay is to control the protagonist, find parts everywhere in the powerless spaceship, and when you gather all the parts, you can run away in the small escape ship.

Of course, in the process of finding parts, it is inevitable to encounter some monsters.

These monsters cannot be resisted by human power. Han Qi must control the protagonist to avoid the attacks of monsters.

Lead the monsters to the vicinity of the small black holes on the spaceship, and use the power of the black holes to suck the monsters back to the black hole boundary.

The protagonist himself, thanks to the most advanced anti-gravity equipment, can avoid being sucked by the black hole.

As for what equipment can be so powerful?

Han Qi didn't care about this problem.

The operation mode of the game is very simple, but the fighting process is a bit too crude, basically it is to lure monsters, hide monsters, run to the edge of the black hole, and finish.

If this game has more parkour elements, then this combat mode is not a big problem.

The key is the control process of the game, which is also to control the characters to avoid monsters and run to the edge of the black hole in a leisurely manner.

Such a combination leads to basically zero operating fun of the game.

On this point, Han Qi estimated that if "Black Hole Boundary" is a game made by a regular company, or even Polar Bear, it is likely to be perfect.

Lack of money is indeed a major lifeblood of niche indie games.

But even so, Han Qi still enjoyed a considerable degree of happiness during the game.

The main reason is that the appearance of each monster is carefully designed. While maintaining a sense of mystery and horror, the appearance screen also conforms to the characteristics of the monster as much as possible.

In terms of screen expression, it is also as cold and handsome as possible, making people feel in awe of the power of the space monster.

Not many games can do this.

"Black Hole Boundary" is also worthy of praise.

The presence of imposing and characteristic monsters, combined with the psychedelic cosmic radio-style music, can also score a high score in creating a horror atmosphere.

From Han Qi's point of view, such a game can get a favorable score even on Earth.

Not to mention Cyberstar.

what?
The game is less fun to operate?

There can be a horror atmosphere, there can be a variety of monsters in different styles, and there can be certain operation content.

It's just a small independent game, what kind of bicycle do you need?

Satisfied with the game, Han Qi went to the bar to order a more expensive drink from the boss, expressing his gratitude by the way.

"Not bad, I played "Black Hole Boundary" for more than an hour, and it feels pretty good."

"It's just that the game process is a bit short. It feels like I'm only two hours old and I'm almost at the end."

The boss said: "The game process is indeed relatively short, less than 4 hours, and you played to the end in more than an hour?"

"Then your skills are quite good! My god!"

"It's not a master, it's just that I play more games." After taking a sip of his drink, Han Qi said with a smile, "Thanks to the boss for recommending the game."

"It's really hard for me to find such a small independent game that has been taken off the shelves if you don't recommend it!"

The boss said proudly: "That's right, I have been in the gaming industry for 50 years, what kind of game have I never played?"

"The level of recommended games, that's a high level!"

"It's a pity that you don't play shooting games, otherwise I would strongly recommend "Max Payne". Is it a game from Ghost or Ghost Studio? It's been very popular recently."

"Although it's a small workshop game, the game quality is 1024. It's even the best game I've ever played..."

While drinking a drink and listening to the boss's bragging, Han Qi also checked the story about "Black Hole Boundary" on the Internet to learn about the relevant inside information.

It turned out to be that old-fashioned plot again.

Game designer Xiao Kong, after accumulating the experience and funds of several ordinary works, worked hard to make this very good "Black Hole Boundary".

After the listing, the word of mouth is very good, and the sales momentum is also good.

Then the polar bear found Xiao Kong and wanted to incorporate him, but Xiao Kong didn't intend to reject the polar bear, so he was decisive.

Join if you can't.

But just after joining the polar bear, the game was frozen and removed from the entire network.

Netizens analyzed that this should be a protective acquisition, in order to prevent "Black Hole Boundary" from threatening the game products promoted by Polar Bear.

Xiaokong's own experience in the company is also unknown, but what is certain is that he is depressed.

Because soon Xiao Kong broke the contract and escaped from the polar bear, escaped from Suzaku City, and showed up in underground markets in other cities.

Until the end, he died in the fire in the underground market.

 感谢最近几天书友:本卷没有选择题的500点打赏,书友20200930113511914的100点打赏,十万条命接不起的200点打赏,书友20210622021146086的500点打赏。

  
 
(End of this chapter)

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