TheShy: The coach asked me to put C
Chapter 101 Disadvantages brought by the blood tower
Chapter 101 The Disadvantages of One Blood Tower
As long as Triumph can restore Gnar's health before the tower damages him, he won't die!
I don't know if its prayers have worked. Triumph successfully returned a mouthful of blood to Gnar before the attack from the defense tower came.
However, this did not save the bloody Gnar, it was still killed by the defense tower, and the head was given to the male gun.
Zika breathed a sigh of relief, it is a good thing to replace, otherwise he was killed 1-0, which is a bit unreasonable.
Su Che said with some regret:
"Just a little bit, probably only twenty or thirty points of life."
According to Gnar's blood volume analysis just now, there is a high probability of surviving with an extra [-] points.
"Sao Fen, I'll go to the road to help TheShy later, this man in the soldier line has to push the gun."
After the two exchanged on the road, the pawn line got stuck two steps in front of the blue defense tower, which happened to be a uncomfortable position for the male gun.
After being resurrected later, Gnar can use his body to block the pawn line. If the male gun wants to take pawns, he must cross the center line.
And once he crosses the center line to capture pawns, during the tens of seconds when he captures the line, Fiego can come to catch him anytime and anywhere, and he will die if he catches it.
Tens of seconds later, the two came back to life and walked to the line. After Gnar carried the minion twice, the male gun walked to the line. Zika looked at the line of soldiers and his head hurt a little.
If you eat it, you may be caught. If you don’t eat it, if you lose two or three waves of pawns at this time, all the advantages you have fought before will have to be thrown back, and it may even become a disadvantage.
In this case, it is necessary to play the wild to untie the line, but He Xun is in the second half of the wild, ready to control the dragon in advance.
If this was an official match, Zika would hesitate a bit, but this is just a training match, so it wouldn't matter if he really lost.
With this in mind, Zika decided to take a big risk to push down this wave line, but before that, it is better to make a symbolic vision.
The male gun slowly walked to the grass in the river, and used an accessory to touch a small eye. He never expected to see a Fyego.
"Fuck him!!!"
After Saofen finished speaking, she rushed forward, and the male gun quickly retreated after seeing this.
Gnar chased after him, and threw a dart to block the male gun's retreat route. The male gun could only hand over [Quick Draw Gun] to escape.
Seeing that he lost his E skill, Fiego charged up W and swayed from side to side, forcing the male gun to twist left and right, trying to avoid the dizziness.
Saofen handed over W at the last moment when W was forced to end, but unfortunately he didn't poke the male gun and was twisted away by his serpentine movement.
However, because the male gun wasted too much time to run away directly, Gnar had already rushed to the frontal battlefield, and played a quick pace with a tie A.
One man and one beast chased and beat the bearded pure man, while the male gun's big move was still in cooldown.
The ultimate move of the first-level male gun is 120 seconds without any skill haste, and Gnar only has 90 seconds.
Gnar threw the dart again, the distance was too close, the male gun had no room to move, and was slowed down.
After Gnar hit the third ring, he was flushed with anger, and he was about to grow bigger.
The male gun refreshed the E skill by relying on the flat A during the pulling process, and [Quick Draw Gun] moved forward a short distance.
Seeing this, TheShy handed over his E skill, and Little Gnar let out an inexplicable roar in the air, completing a 360-degree roll transformation in the air.
Before the jump, it was less than one-third of the height of the male gun, but when it landed, it was three or four the size of the male gun.
"Nah!"
The giant Gnar roared again, the muscles of his arms bulged, and his sharp teeth inserted into the ground, turning up a lot of dirt and gravel, and then smashed the male gun mercilessly against the wall.
The male gun was dizzy from being shot, and before he recovered from the dizziness, the giant Gnar punched down again, causing him to fall into dizziness again.
Foyego's AQA dealt a lot of damage, and even if the male gun had the double resistance bonus of a pure man, it was in vain. In the end, he was killed by Gnar's claw.
"Nice!!!" Su Che secretly said beautifully.
This wave of gank can't be said to be very beautiful. The operations of Nanqiang, Fiego, and Gnar are all average and not very good.
But this is not a problem, as long as the male gun is killed, it is a good thing.
The death of the male gun means too many things.
The direction of the entire game may change because of this death.
Gnar, who was originally at a disadvantage on the road, has since gained an advantage. The male gun lost at least two waves of soldiers, and was eaten by two layers of plating, which exploded directly.
Saofen cooperated with TheShy to kill Zika, helped push the line of soldiers to the front of the red defense tower, and then came to the Dragon Pit.
Now the game is only at 47 minutes and [-] seconds, and the dragon must not be refreshed, unless the Summoner's Canyon is revised.
IG was killed on the road, Ryze and Clockwork were still confronting each other in the middle, and the junglers disappeared.
However, it can be inferred from the fact that Gnar did not appear to eat the plated men and horses. It is likely to be on the road, otherwise Gnar would definitely not let Gnar eat two layers of plating.
To sum up, now is a good time to take Pioneer, and Saofen went directly to Dalongkeng, ready to attack Canyon Pioneer.
Gnar demolishes the tower, Foeggo takes the vanguard, and Clockwork looks at Ryze.
Ten seconds after Fyego made his move, there was a battle report that the sub-dragon had been killed. Obviously, the centaurs took down the sub-dragon.
When Saofen saw this, the last trace of worry in her heart disappeared, and she took the lead with peace of mind.
Yuekai wanted to harass him, but it was a pity that Clockwork saw him deadly in the middle lane, not to mention that he didn't punish him, so he couldn't beat Foyego if he went there.
Not long after, Fiego took the vanguard.
After picking up the Eye of the Pioneer, Viego didn't intend to go up the road, but walked towards the middle road instead.
"Let's put it on the road, let Gnar get fat first, and let the male gun explode." Su Che said.
He didn't want to remind her at this time, but he was really afraid that Saofen would come up with another weird idea.
When Saofen heard this, even the hero he manipulated was taken aback for a moment, and after a while, she came back to her senses, turned around and came to the road.
According to his thinking, there is absolutely no need to put it on the road. No matter how great the advantage is, Gnar can't carry the male gun in a single belt in the later stage, and can only be used in team battles.
As a tool man, Gnar doesn't need to eat too much money, he only needs to make basic equipment that can resist the first wave of output.
In this case, it is better to go to the middle to gank Ryze, anyway, I still have [Pain Penetrating Heavenly Spirit] in my hand, even if I can't kill Ryze, I can still reach his residual blood.
In that case, you can put a vanguard in the middle to help Clockwork get some economy, develop it in advance, and make core equipment earlier, so you can take the lead in the mid-term resource group.
After all, IG's lineup is stronger than WBG's resource group in the early and mid-term, especially the team. Once developed, it is simply a team fight.
Saofen had already made preparations not to fight the resource group 20 minutes ago. No matter how good the rhythm of IG is, it can at most control the first three dragons.
Once after waiting for 20 minutes, Clockwork and Jinx have the core equipment, and after the team battle ability is improved, they will have the ability to face IG.
At that time, WBG will be able to blow the horn of counterattack, turn the offensive and defensive momentum, and defeat IG in one fell swoop.
Of course, this is just an ideal situation. After 20 minutes, it is still unknown who will win and who will lose.
If Su Che knew what he was thinking, he would definitely scold him a few more times.
The risk of playing like this is too great. Once IG takes the Dragon Soul by accident, then WBG can only live by guarding the defensive tower.
Analyzing from an objective point of view, this does not mean that Saofen's idea is wrong, it can only be said that the beholder has a different opinion, and the wise see the wisdom. Anyway, if Su Che is a jungler, it is absolutely impossible to choose this general style of play.
After all, if he really wants to play, the game is basically equal to four against seven, um...he counts as two people, counting as the two on the opposite side.
Saofen came to the top road and put down the vanguard, but the male gun wanted to defend the tower but couldn't defend it at all.
Pioneer pretended that the first tower on the road was residual blood, and TheShy closed it as soon as he saw it, and was about to retreat. He never thought of Saofen and said:
"Push it down, push it down, just push a tower."
While he was talking, he returned tower A, TheShy could only turn around to help, and Fiego and Gnar took the damage of the male gun to forcefully retreat a tower and took a reward for a tower.
Su Che looked at Saofen's back and didn't speak, but a certain idea in his heart became more and more firm.
Zika retreated when the defensive tower had four draws left. When he saw TheShy and Sao Fen pushing down the defensive tower, he was not angry but happy.
It's only nine and a half minutes into the game now, and there are still four and a half minutes before the plating disappears.
If it is placed in a competition, this one-blood tower will definitely not be pushed. Once it is pushed, it means one thing:
The male gun was liberated.
The male gun was killed twice in a row, and he didn't get any plating, so he hasn't made a complete costume yet, but Gnar can definitely make a complete costume.
If one tower is not demolished, the male gun will have to stand forward.
Because he is a hero who can't control the line, once Gnar releases the line, he can only hide behind and learn his experience, and he will face the same situation as the last time he was killed.
And last time he was able to fight Gnar in half a catty, but now he can't fight at all.
If one tower is not demolished, he will have to endure the pain of being suppressed for the remaining four and a half minutes.
But now, with the first tower demolished, he can securely take the line in front of the second tower. No matter how courageous TheShy is, he would not dare to suppress it in that position.
Taking a step back, even if the two sides enter the lane change development in advance, Ruiz comes to the top lane, the male gun goes to the bottom lane, and the duo switches to the middle lane, he is also a beneficiary.
Ryze has [Twisting Path], it is very difficult to be caught and killed. It is a very correct choice to put him on the top lane. While sacrificing himself to help the male gun develop, it can also avoid the risk of being caught.
If the male gun goes to the bottom lane, he will face three situations. One is that Gnar changes lanes, the other is that the clockwork comes to the bottom lane, and the third is that WBG chooses not to change lanes.
The first and third words are more difficult to deal with. Whether it is Gnar or Jinx Peiluo, neither of them can be solved by male guns. You can only watch them eat the plating.
But as long as WBG's head is okay, the duo will not be left in the bottom lane.
Otherwise, Kai'Sa and Sungirl are in the middle lane. With a numerical advantage, the first tower in the middle lane will lose a lot of HP in the early stage, which is very unfavorable for WBG's mid-term development and team fighting.
So WBG will definitely let the duo go to the middle to fight against the IG duo.
If Gnar switches to the bottom lane, the clockwork will be on the top lane. She doesn't have the self-protection ability like Ryze's ultimate move, and she dare not cross the center line to eat the line.
If this is the case, the development of the clockwork will be delayed, and the speed of equipment formation will also be slowed down.
In other words, it is still not good for WBG's mid-term development and team play.
And let Gnar stay on the top road, and if the clockwork comes down, he will face another result, that is, the clockwork at this time can't hold the male gun at all.
Once the male gun becomes the shipbreaker, the clockwork will not be able to beat him at all, and he will be at a disadvantage in the lane, and he may be pushed back to the plating.
However, being at a disadvantage in laning does not mean that the development will deteriorate.
The male gun can't control the line, the line of soldiers will naturally go all the way into the tower, and the clockwork will naturally make up the knife easily, at least the development will not lag behind.
The three choices correspond to three results:
[-]. The development of the clockwork is behind, and the WBG is weak in the middle stage, but the development of Gnar is ahead of the development, and the development of the male gun is behind.
[-]. The development of the clockwork is backward, and the WBG is weak in the middle stage, but the development of Kai'Sa is ahead, and the development of the male gun is behind.
[-]. The mainspring develops normally, and the mid-term WBG strength is normal, but it will make the male gun a little comfortable.
Of these three options, WBG will only choose the third.
To sum up, if the first tower on the road is pushed ahead of time, it will only lead to one result:
The two sides changed lanes and developed, clockwork came to the bottom lane, Gnar stayed on the top lane, and the duo went to the middle lane.
So back to the theme, Zika is very happy to see the top tower being pushed, because he can get rid of Gnar's suppression of him, and go to the bottom road to counter the clockwork.
It was precisely when Su Che realized this that he became even more upset.
This training game only lasted 10 minutes, and he already wanted to complain about Saofen no less than three times.
In each of these three rages, it was because Saofen made a situation that was not conducive to going on the road.
The two sides completed the line change after a wave of pawn line operations.
Gnar faced Ryze, although he had an equipment advantage, it was difficult to use it. Its first choice was the shipbreaker, but Ryze didn't give him a chance to point towers at all.
Often it struggles to push the pawn line over, and finally enters the second tower, before tower A is completely wiped out by Ryze's two EQs.
And it has to have an early stage to push the line: that is, the centaur must appear in other areas, otherwise it has the risk of being gank.
In the middle, there is no effect on both sides, but the line is shortened.
As for the next road?The male gun was almost grinning, he was blown up on the road, but after changing the line, all of them came back, and he was still able to fight with the clockwork.
Although it is difficult for a male gun to complete a solo kill with a clockwork, it must be a completely different feeling to be pressed by someone to fill up the tower knife and to be pressed down by someone else to fill up the knife.
Regardless of the pros and cons, IG is obviously greater than WBG in terms of the benefits obtained by both sides from changing lanes.
And all of this is due to a certain jungler who couldn't hold back and forcibly pushed down the top tower, ending the match early.
Sometimes, pushing down the first blood tower too early is also a bad thing.
Just like when the strategic point mechanism first came out, some games were rewarded with strategic reward points within ten minutes, which proves that the superior side is far ahead of the inferior side.
However, after stealing one or two towers and taking two or three bounty points, the disadvantaged side will inexplicably achieve an economic lead, and they may even be able to come back.
Going back to the training match itself, not only did the first blood tower not give WBG an early advantage, but it made them a little bit tied up.
Fortunately, the clockwork is on the bottom road. Although it is uncomfortable to stay, it can also guarantee that the development will not fall behind.
Small details, big changes.Games and competitions are like this, playing games with your brain is definitely better than not using your brain to win.
(End of this chapter)
As long as Triumph can restore Gnar's health before the tower damages him, he won't die!
I don't know if its prayers have worked. Triumph successfully returned a mouthful of blood to Gnar before the attack from the defense tower came.
However, this did not save the bloody Gnar, it was still killed by the defense tower, and the head was given to the male gun.
Zika breathed a sigh of relief, it is a good thing to replace, otherwise he was killed 1-0, which is a bit unreasonable.
Su Che said with some regret:
"Just a little bit, probably only twenty or thirty points of life."
According to Gnar's blood volume analysis just now, there is a high probability of surviving with an extra [-] points.
"Sao Fen, I'll go to the road to help TheShy later, this man in the soldier line has to push the gun."
After the two exchanged on the road, the pawn line got stuck two steps in front of the blue defense tower, which happened to be a uncomfortable position for the male gun.
After being resurrected later, Gnar can use his body to block the pawn line. If the male gun wants to take pawns, he must cross the center line.
And once he crosses the center line to capture pawns, during the tens of seconds when he captures the line, Fiego can come to catch him anytime and anywhere, and he will die if he catches it.
Tens of seconds later, the two came back to life and walked to the line. After Gnar carried the minion twice, the male gun walked to the line. Zika looked at the line of soldiers and his head hurt a little.
If you eat it, you may be caught. If you don’t eat it, if you lose two or three waves of pawns at this time, all the advantages you have fought before will have to be thrown back, and it may even become a disadvantage.
In this case, it is necessary to play the wild to untie the line, but He Xun is in the second half of the wild, ready to control the dragon in advance.
If this was an official match, Zika would hesitate a bit, but this is just a training match, so it wouldn't matter if he really lost.
With this in mind, Zika decided to take a big risk to push down this wave line, but before that, it is better to make a symbolic vision.
The male gun slowly walked to the grass in the river, and used an accessory to touch a small eye. He never expected to see a Fyego.
"Fuck him!!!"
After Saofen finished speaking, she rushed forward, and the male gun quickly retreated after seeing this.
Gnar chased after him, and threw a dart to block the male gun's retreat route. The male gun could only hand over [Quick Draw Gun] to escape.
Seeing that he lost his E skill, Fiego charged up W and swayed from side to side, forcing the male gun to twist left and right, trying to avoid the dizziness.
Saofen handed over W at the last moment when W was forced to end, but unfortunately he didn't poke the male gun and was twisted away by his serpentine movement.
However, because the male gun wasted too much time to run away directly, Gnar had already rushed to the frontal battlefield, and played a quick pace with a tie A.
One man and one beast chased and beat the bearded pure man, while the male gun's big move was still in cooldown.
The ultimate move of the first-level male gun is 120 seconds without any skill haste, and Gnar only has 90 seconds.
Gnar threw the dart again, the distance was too close, the male gun had no room to move, and was slowed down.
After Gnar hit the third ring, he was flushed with anger, and he was about to grow bigger.
The male gun refreshed the E skill by relying on the flat A during the pulling process, and [Quick Draw Gun] moved forward a short distance.
Seeing this, TheShy handed over his E skill, and Little Gnar let out an inexplicable roar in the air, completing a 360-degree roll transformation in the air.
Before the jump, it was less than one-third of the height of the male gun, but when it landed, it was three or four the size of the male gun.
"Nah!"
The giant Gnar roared again, the muscles of his arms bulged, and his sharp teeth inserted into the ground, turning up a lot of dirt and gravel, and then smashed the male gun mercilessly against the wall.
The male gun was dizzy from being shot, and before he recovered from the dizziness, the giant Gnar punched down again, causing him to fall into dizziness again.
Foyego's AQA dealt a lot of damage, and even if the male gun had the double resistance bonus of a pure man, it was in vain. In the end, he was killed by Gnar's claw.
"Nice!!!" Su Che secretly said beautifully.
This wave of gank can't be said to be very beautiful. The operations of Nanqiang, Fiego, and Gnar are all average and not very good.
But this is not a problem, as long as the male gun is killed, it is a good thing.
The death of the male gun means too many things.
The direction of the entire game may change because of this death.
Gnar, who was originally at a disadvantage on the road, has since gained an advantage. The male gun lost at least two waves of soldiers, and was eaten by two layers of plating, which exploded directly.
Saofen cooperated with TheShy to kill Zika, helped push the line of soldiers to the front of the red defense tower, and then came to the Dragon Pit.
Now the game is only at 47 minutes and [-] seconds, and the dragon must not be refreshed, unless the Summoner's Canyon is revised.
IG was killed on the road, Ryze and Clockwork were still confronting each other in the middle, and the junglers disappeared.
However, it can be inferred from the fact that Gnar did not appear to eat the plated men and horses. It is likely to be on the road, otherwise Gnar would definitely not let Gnar eat two layers of plating.
To sum up, now is a good time to take Pioneer, and Saofen went directly to Dalongkeng, ready to attack Canyon Pioneer.
Gnar demolishes the tower, Foeggo takes the vanguard, and Clockwork looks at Ryze.
Ten seconds after Fyego made his move, there was a battle report that the sub-dragon had been killed. Obviously, the centaurs took down the sub-dragon.
When Saofen saw this, the last trace of worry in her heart disappeared, and she took the lead with peace of mind.
Yuekai wanted to harass him, but it was a pity that Clockwork saw him deadly in the middle lane, not to mention that he didn't punish him, so he couldn't beat Foyego if he went there.
Not long after, Fiego took the vanguard.
After picking up the Eye of the Pioneer, Viego didn't intend to go up the road, but walked towards the middle road instead.
"Let's put it on the road, let Gnar get fat first, and let the male gun explode." Su Che said.
He didn't want to remind her at this time, but he was really afraid that Saofen would come up with another weird idea.
When Saofen heard this, even the hero he manipulated was taken aback for a moment, and after a while, she came back to her senses, turned around and came to the road.
According to his thinking, there is absolutely no need to put it on the road. No matter how great the advantage is, Gnar can't carry the male gun in a single belt in the later stage, and can only be used in team battles.
As a tool man, Gnar doesn't need to eat too much money, he only needs to make basic equipment that can resist the first wave of output.
In this case, it is better to go to the middle to gank Ryze, anyway, I still have [Pain Penetrating Heavenly Spirit] in my hand, even if I can't kill Ryze, I can still reach his residual blood.
In that case, you can put a vanguard in the middle to help Clockwork get some economy, develop it in advance, and make core equipment earlier, so you can take the lead in the mid-term resource group.
After all, IG's lineup is stronger than WBG's resource group in the early and mid-term, especially the team. Once developed, it is simply a team fight.
Saofen had already made preparations not to fight the resource group 20 minutes ago. No matter how good the rhythm of IG is, it can at most control the first three dragons.
Once after waiting for 20 minutes, Clockwork and Jinx have the core equipment, and after the team battle ability is improved, they will have the ability to face IG.
At that time, WBG will be able to blow the horn of counterattack, turn the offensive and defensive momentum, and defeat IG in one fell swoop.
Of course, this is just an ideal situation. After 20 minutes, it is still unknown who will win and who will lose.
If Su Che knew what he was thinking, he would definitely scold him a few more times.
The risk of playing like this is too great. Once IG takes the Dragon Soul by accident, then WBG can only live by guarding the defensive tower.
Analyzing from an objective point of view, this does not mean that Saofen's idea is wrong, it can only be said that the beholder has a different opinion, and the wise see the wisdom. Anyway, if Su Che is a jungler, it is absolutely impossible to choose this general style of play.
After all, if he really wants to play, the game is basically equal to four against seven, um...he counts as two people, counting as the two on the opposite side.
Saofen came to the top road and put down the vanguard, but the male gun wanted to defend the tower but couldn't defend it at all.
Pioneer pretended that the first tower on the road was residual blood, and TheShy closed it as soon as he saw it, and was about to retreat. He never thought of Saofen and said:
"Push it down, push it down, just push a tower."
While he was talking, he returned tower A, TheShy could only turn around to help, and Fiego and Gnar took the damage of the male gun to forcefully retreat a tower and took a reward for a tower.
Su Che looked at Saofen's back and didn't speak, but a certain idea in his heart became more and more firm.
Zika retreated when the defensive tower had four draws left. When he saw TheShy and Sao Fen pushing down the defensive tower, he was not angry but happy.
It's only nine and a half minutes into the game now, and there are still four and a half minutes before the plating disappears.
If it is placed in a competition, this one-blood tower will definitely not be pushed. Once it is pushed, it means one thing:
The male gun was liberated.
The male gun was killed twice in a row, and he didn't get any plating, so he hasn't made a complete costume yet, but Gnar can definitely make a complete costume.
If one tower is not demolished, the male gun will have to stand forward.
Because he is a hero who can't control the line, once Gnar releases the line, he can only hide behind and learn his experience, and he will face the same situation as the last time he was killed.
And last time he was able to fight Gnar in half a catty, but now he can't fight at all.
If one tower is not demolished, he will have to endure the pain of being suppressed for the remaining four and a half minutes.
But now, with the first tower demolished, he can securely take the line in front of the second tower. No matter how courageous TheShy is, he would not dare to suppress it in that position.
Taking a step back, even if the two sides enter the lane change development in advance, Ruiz comes to the top lane, the male gun goes to the bottom lane, and the duo switches to the middle lane, he is also a beneficiary.
Ryze has [Twisting Path], it is very difficult to be caught and killed. It is a very correct choice to put him on the top lane. While sacrificing himself to help the male gun develop, it can also avoid the risk of being caught.
If the male gun goes to the bottom lane, he will face three situations. One is that Gnar changes lanes, the other is that the clockwork comes to the bottom lane, and the third is that WBG chooses not to change lanes.
The first and third words are more difficult to deal with. Whether it is Gnar or Jinx Peiluo, neither of them can be solved by male guns. You can only watch them eat the plating.
But as long as WBG's head is okay, the duo will not be left in the bottom lane.
Otherwise, Kai'Sa and Sungirl are in the middle lane. With a numerical advantage, the first tower in the middle lane will lose a lot of HP in the early stage, which is very unfavorable for WBG's mid-term development and team fighting.
So WBG will definitely let the duo go to the middle to fight against the IG duo.
If Gnar switches to the bottom lane, the clockwork will be on the top lane. She doesn't have the self-protection ability like Ryze's ultimate move, and she dare not cross the center line to eat the line.
If this is the case, the development of the clockwork will be delayed, and the speed of equipment formation will also be slowed down.
In other words, it is still not good for WBG's mid-term development and team play.
And let Gnar stay on the top road, and if the clockwork comes down, he will face another result, that is, the clockwork at this time can't hold the male gun at all.
Once the male gun becomes the shipbreaker, the clockwork will not be able to beat him at all, and he will be at a disadvantage in the lane, and he may be pushed back to the plating.
However, being at a disadvantage in laning does not mean that the development will deteriorate.
The male gun can't control the line, the line of soldiers will naturally go all the way into the tower, and the clockwork will naturally make up the knife easily, at least the development will not lag behind.
The three choices correspond to three results:
[-]. The development of the clockwork is behind, and the WBG is weak in the middle stage, but the development of Gnar is ahead of the development, and the development of the male gun is behind.
[-]. The development of the clockwork is backward, and the WBG is weak in the middle stage, but the development of Kai'Sa is ahead, and the development of the male gun is behind.
[-]. The mainspring develops normally, and the mid-term WBG strength is normal, but it will make the male gun a little comfortable.
Of these three options, WBG will only choose the third.
To sum up, if the first tower on the road is pushed ahead of time, it will only lead to one result:
The two sides changed lanes and developed, clockwork came to the bottom lane, Gnar stayed on the top lane, and the duo went to the middle lane.
So back to the theme, Zika is very happy to see the top tower being pushed, because he can get rid of Gnar's suppression of him, and go to the bottom road to counter the clockwork.
It was precisely when Su Che realized this that he became even more upset.
This training game only lasted 10 minutes, and he already wanted to complain about Saofen no less than three times.
In each of these three rages, it was because Saofen made a situation that was not conducive to going on the road.
The two sides completed the line change after a wave of pawn line operations.
Gnar faced Ryze, although he had an equipment advantage, it was difficult to use it. Its first choice was the shipbreaker, but Ryze didn't give him a chance to point towers at all.
Often it struggles to push the pawn line over, and finally enters the second tower, before tower A is completely wiped out by Ryze's two EQs.
And it has to have an early stage to push the line: that is, the centaur must appear in other areas, otherwise it has the risk of being gank.
In the middle, there is no effect on both sides, but the line is shortened.
As for the next road?The male gun was almost grinning, he was blown up on the road, but after changing the line, all of them came back, and he was still able to fight with the clockwork.
Although it is difficult for a male gun to complete a solo kill with a clockwork, it must be a completely different feeling to be pressed by someone to fill up the tower knife and to be pressed down by someone else to fill up the knife.
Regardless of the pros and cons, IG is obviously greater than WBG in terms of the benefits obtained by both sides from changing lanes.
And all of this is due to a certain jungler who couldn't hold back and forcibly pushed down the top tower, ending the match early.
Sometimes, pushing down the first blood tower too early is also a bad thing.
Just like when the strategic point mechanism first came out, some games were rewarded with strategic reward points within ten minutes, which proves that the superior side is far ahead of the inferior side.
However, after stealing one or two towers and taking two or three bounty points, the disadvantaged side will inexplicably achieve an economic lead, and they may even be able to come back.
Going back to the training match itself, not only did the first blood tower not give WBG an early advantage, but it made them a little bit tied up.
Fortunately, the clockwork is on the bottom road. Although it is uncomfortable to stay, it can also guarantee that the development will not fall behind.
Small details, big changes.Games and competitions are like this, playing games with your brain is definitely better than not using your brain to win.
(End of this chapter)
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