Reborn wealth distribution system

Chapter 273 The Innovative Gameplay of "The Secret of Longevity" (Part 8)

Chapter 273 The Innovative Gameplay of "The Secret of Longevity" (Eighth)

"Yes, it is no exaggeration to say that the gameplay of this game is simply beyond your imagination!"

"Maybe you won't believe it when it comes to this, but if you really go to the official website and read it, you will believe it."

"The official website is very clear, and the gameplay of this game is also very simple. Generally speaking, it can be summed up in four words, "Reject monotony! "That's right, it means rejecting all repetitive tasks, rejecting all the sameness."

"I don't know what you understand about the words "reject monotony". Anyway, I see that the description on the official website is very clear and very passionate. The so-called rejection of monotony means that this game will not have any similarities. For a mission, even if two players do the mission at the same time, their main missions will be different, and the rewards for each link will also be different."

"Not only are all missions different, but all rewards are also random, that is to say, even if you play a new account again, you will encounter different missions, go through different main lines, and then get different main line rewards. It’s novel, and nothing is monotonous.”

"In addition to this, the more important point is that this game will not allow players to do any task repeatedly, nor will it deliberately allow players to repeatedly spawn a low-level monster until they vomit."

"There's an important element here, and I want to emphasize, the randomness of the game."

"As we all know, how long a game's activity width is largely depends on the randomness of a game. If the randomness is poor, the game will have a strong imbalance, and if the randomness If it is done well, it will be very exciting for players to play.”

"I believe that everyone must now think that randomness, which is a character-fighting thing, must be obtained by krypton gold or face swiping. Here, what I want to say is that if you still hold the view of traditional online games to evaluate this game If it is a game, then I can only say that you are really wrong."

"Because this game is very clear, the difference between this game and traditional online games is that this game will produce a large number of unique props."

"Here, some people may ask, what is a unique item? The so-called unique item actually refers to the entire region, or there is only one item in the current server!"

"And because there are a large number of unique props, the official website also gives a very clear statement that everyone will get unique props! Everyone will be unique!"

"Imagine, in the future, in this game, when you drop a piece of equipment or clothing from monsters, and the item says uniqueness, what will it mean?"

"This means that the current region, the current server, only you have this item, and no one else has the same thing as you."

"Imagine, when you wear a unique dress and run around the world with a unique baby, don't you feel a sense of accomplishment?"

"As in the previous games, the item drop is too repetitive. Usually, it is hard to drop a piece of equipment that seems to have good attributes. When you think that your popularity has exploded and you drop something good, it turns out that everyone here will drop it. How did you feel about such a piece of equipment at that time?"

"Do you feel hopeful, or do you feel that you have been cheated?"

"Do you feel that the so-called character explosion turned out to be fake?"

"However, here, none of these things happen in this game!"

"The unique item in "The Secret of Longevity", as long as it is dropped, it will be the only one in the whole server!"

"Maybe here you will ask whether the unique items will be flooded if there are too many unique items? So that it becomes something that everyone has in the end, then what is the sense of existence? What is the sense of specialness?"

"However, I can tell you responsibly that you are really overthinking these questions!"

"In order to deal with this problem, "The Secret of Longevity" specifically cited the most complex and unique foreign algorithm, and the result of this algorithm is that although there are a large number of unique items in the game, they are not the ones you want to lose. will fall."

"According to the official website, in order to obtain unique props, a task must be triggered first."

"And this task will be triggered randomly within your level 1-50. Only after receiving this task and completing this task, can you get your own unique props!"

"And the unique props are different for everyone!"

"Some may be a piece of equipment, some may be a fashion, some may be a mount, and some may be a pet. In short, the so-called unique props will break through your imagination. Before you get it, you have no idea what props you will get."

"In addition, the task that needs to be completed to obtain unique props is not a simple task. The official website of the show revealed that although this task is randomly triggered at any level, there is one thing. This task is difficult. And , the difficulty level is completely random!”

"Why are there levels? Obviously, the higher the level, the better the unique item you will get when you complete the task."

"Where is the better? On the one hand, it is reflected in its cool appearance, and on the other hand, it is naturally reflected in its attributes."

"Although there are very few unique items with attributes, if your unique items happen to belong to the category with attributes, and your trigger task difficulty level is the highest, then the unique items you will get in the future, It will also be a prop with excellent attributes.”

"Although the above is just one of the ways to play this game, it is no exaggeration. We can foresee that the degree of freedom of this game will be particularly high in the future."

"The so-called high is not the creative freedom of using sandbox games in terms of plot and gameplay, but refers to being as free as possible in terms of rewards, bringing as many surprises to players as possible, rather than stereotyped monotonous tasks. And task rewards without any suspense."

"Of course, in addition to this, this game also has many novel ways to play."

"Like the wild boss gameplay, "The Secret of Longevity" is also a free mode that uses advanced algorithms."

"In previous games, the time and location of BOSS's refreshes showed periodic changes, or the rewards were too low and players were not interested in killing them, or the difficulty was too high and there were too few players involved."

"In short, there are many various problems in traditional online games."

"But the "Secret of Longevity" is different!"

"The wild bosses of this game are not only divided into classes, but also divided into users."

(End of this chapter)

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