From poor god to richest man

Chapter 304 Signs of Decay

Chapter 304 Signs of Decay

Tuesday, February 22nd.

On such a dire day, Zhen Qiong couldn't get up at all, on the contrary she was a little melancholy.

Fengxue Entertainment, which was thought to be a good brother, developed "Fighting Pioneer" at their headquarters, but in just one week, it showed signs of decline.

From the very beginning, relying on Fengxue Entertainment's reputation and background, when "Fighting Pioneer" was released, it attracted the attention of a large number of players.

The game media rushed to report, and a well-known foreign game media announced in a high-profile manner that "Fighting Pioneer" is currently the best FPS game, bar none.

Since "Fighting Pioneer" shares the damage in order to eliminate negative feedback, no matter what level the player is, there is no pressure in the team.

Because it is impossible to tell who is doing the output and who is paddling. If you are lucky, you can get a gold medal for output. With this "honor", even the best players dare to attack their teammates. All kinds of taunts.

But as time went by, more and more players felt that the game was becoming less and less enjoyable to play.

If you win, it's okay, but if you lose, you have no idea how you lost.

Obviously, in this position, everything I do is good, but why can't I beat the opponent?
And in the team, the output players obviously don't have eyes, so why can they get the output gold medal?

There are also some players who find that the better the hero record they play, the better teammates they will get when matching.

For example, players with good shield positions always team up with outputs with poor marksmanship, or nannies who don’t want to add blood to their teammates, etc.

But if you change to a new account, this kind of situation will happen less often, and you can often form teammates with good skills and awareness.

This makes players wonder whether "Pioneer" has a mechanism such as hidden points for each player's account.

When a player is playing a hero in a certain position, all aspects are in place, even if he is always defeated in the game, the hidden points will still increase.

Players with high hidden scores will be matched with teammates with low hidden scores, so as to lower the average combat power of the entire team, and also provide so-called "benefits" for those players with low hidden scores.

But this kind of matching mechanism will only expand the team's shortcomings infinitely. It is a team game, and the team is like a bucket.

When there are obvious shortcomings in the team, those fun and skilled players, no matter how hard they try, cannot turn the tide and are often beaten by the opponent.

Over time, the game experience of these players has become extremely poor. It is obviously uncomfortable to play, but it is hard to say where it is uncomfortable, and I feel very aggrieved. Every game, there will be a backlog of a lot of negative feedback.

And "Fighting Pioneer" does not have a perfect supervision mechanism, so in the game, teammates often have various eccentricities, and even swear words.

And the people who push you the most are often those bastards and rookies who explain what is called a vegetable addiction and talk too much. The existence of these people will undoubtedly make the environment of "Fighting Pioneer" even more smoky.

It is worth mentioning that "Fighting Pioneer" has a ladder system. Players will continue to try the best hero collocation in order to hit a higher ranking.

In addition, there are few heroes in "Fighting Pioneer", so soon there are players who have summed up a set of hero collocations that are necessary for the top score.

Some heroes have become indispensable, and these heroes will definitely be seen in every ladder match.

And some heroes have been relegated to the sidelines. No matter how skilled the player is, as long as you dare to take out the sidelined heroes in the ladder match, you will definitely be criticized by your teammates and you will be unable to take care of yourself.

Especially in some regions, many players have a mentality of "playing games is to win", and entertainment has become secondary.

In this almost utilitarian game environment, the hero collocation of "Fighting Pioneer" is almost strictly limited.

Not only in the ladder competition, but even the fast game and the entertainment game have become extremely utilitarian.

Some players who are more Buddhist and just want to play their favorite heroes, often just show off the heroes in the cold palace, and they will be all kinds of yin and yang by their teammates.

If there is no change of hero, it is good that the situation is superior, but if the situation is not favorable, no matter whether it is the problem of the heroes in the cold palace or not, they must be the first to be sprayed.

This also led to the game environment of "Fighting Pioneer" becoming more and more hostile.

In fact, there is another point, that is, many of these players who destroy the game environment are players who were suppressed by the monitoring system in "Watch Agent".

They were unable to vent their negative emotions in "Watch Agents". When they saw "Fighting Pioneer", a similar game, it was not as difficult as "Watching Agents", so they ran to "Fighting Pioneer" .

Anyway, "Agents of Overwatch" doesn't cost money, so they don't have any pressure to switch games.

In addition, "Fighting Pioneer" is a paid game, and they feel that they are masters after spending money, and they can spray whatever they want in the game.

I don't care what kind of damage it will cause to other players' game experience.

When it comes to the payment mode, I need to mention more. For this reason, the number of players in "Fighting Pioneer" began to decline after a wave of growth when it was first released.

Insufficient number of players resulted in the winning rate of many players being less than [-]%. Some players even played ten games in a row without winning even one game.

At this time, many players who came from "Watch Agent" found that comparing these two games, "Watch Agent" was more fun.

Although "Watch Agent" does not have a ranking system, but because of this, when everyone is playing, they are more relaxed and casual, and they don't pay too much attention to winning or losing.

Moreover, "Watch Agent" has hundreds of heroes to choose from. The combination of heroes can be said to be varied, and there are also various combinations of show routines.

Let players find happiness no matter which hero they are playing. No hero is necessary and no hero is necessary.

After comparing the two, many players returned to "Watch Agents", and they also brought many friends.

Although it is said that because "Watch Agent" is a free game, it will not be too distressing to throw it away, but because it is a free game, there is almost no threshold for players to enter the pit.

All you need to do is to register a Qiongshen account in a proper manner. For real game players, it can be said that it is zero cost, a free prostitution of a masterpiece game.

Seeing the loss of players, Fengxue Entertainment didn't feel anxious yet, but their supporters were all anxious, fearing that if this continues, "Fighting Pioneer" will die.

So many players have sent emails to "Fighting Pioneer" and Fengxue Entertainment, and put forward some sincere opinions and suggestions.

I hope Fengxue Entertainment can pay attention to "Pioneer Fighting" and make timely revisions so that "Pioneer Fighting" can regain its throne.

However, the official response of "Fighting Pioneer" on its social account broke the hearts of many supporters.

(End of this chapter)

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