I am a domestic game design master
Chapter 100 Interstellar launch, game project progress!
Chapter 100 Interstellar launch, game project progress!
StarCraft is a masterpiece, but they are extremely unfriendly to newcomers, rookies and disabled people.
Those who can play StarCraft, love it to death, and those who can't play, often give up StarCraft because of being abused in the early stage.
For example, after StarCraft 2 was free, a large number of rookies settled in, and the game suddenly became popular again, and then the rookies were tortured to death.
Players know that it is a good game, but they can only play PVE man-machine confrontation mode, and dare not play PVP everyone confrontation, so play a few games!
The advantage of StarCraft is to test people's brain speed, hand speed, and intelligence.
These are StarCraft's strengths, but also its huge weaknesses.
The super high ceiling gives the game a wide variety of ways to play.But Interstellar also has high requirements for APM (hand speed), and many handicapped parties often fall into failure after failure because they cannot control the character models!
Just like League of Legends, which is popular all over the world, a 70-year-old grandpa can easily get started with the game. Although there is often a pitfall in the team, there is still a chance of winning. StarCraft... people who kneel ten times, or even thirty times in a row abound.
This game has a high ceiling and a very low floor.
If you want to change the mode of the game, such as being more friendly to novices, it can almost be said to be a new game.How about doing Dota, Warhammer, or even League of Legends, the pinnacle of MBOA!
Wang Haoran bit his pen, staring at the notebook in a daze with a sad face.
"Since we are doing interstellar, the problem of unfriendly opponents cannot be solved, so we can only find solutions from the game abuse, qualifying, introductory tutorials, and man-machine confrontation."
First solve the game experience problem of the handicapped party. The charm of interstellar games, apart from the endless combination of arms, is the ultra-high-speed apm operation.
The handicapped party of StarCraft wanted to improve the game experience, so they could only let them peck at each other.
Then, first find a way from the competition and ranking mechanism.
There is a level limit for the confrontation and qualifying matches, and a mechanism similar to that of League of Legends. Before level 30, you cannot participate in qualifying matches.When matching and confronting, let players learn the various ways of playing the game as much as possible.
In this way, you only need to do a good job of the game engine algorithm.
Just like the matching mechanism of League of Legends, why players who have never played ranked can enjoy playing in League because of this very magical victory rate.
The player's winning rate is almost always fluctuating around 50.00%. If there is a difference of [-]% in the sky, it is still a king's operation.
Wang Haoran only needs to let the strong fight against the strong, the rookie and the handicapped party against the handicapped party!It can reduce the bad experience of rookie players and handicapped players.
As for some people using cheats to obtain a high winning rate, Wang Haoran is not a vegetarian in the detection mechanism and punishment mechanism exchanged from the system.
Wang Haoran gently tapped the table with his pencil to spread his thoughts.
A recording function is added to the game to record the player's hand speed through the game, and then assign players of the same level to fight through the matching mechanism!
After documenting the probabilities of the two plans, Wang Haoran frowned: "The experience of rookies and handicapped players still cannot be completely resolved!"
"Then, let's make an auxiliary tool! Just like TGP, record the operations of expert players and the confrontation plan of players with a high winning rate! Share the past with rookie players. Anyway, it's just a suggestion function, and it's forbidden in e-sports use!"
The addition of these functions will make the confrontation method of rookie players more friendly, but after the qualifying match becomes stronger and stronger, it is necessary to test the player's operation and understanding of the game!
After doing this, Wang Haoran started to do the man-machine confrontation mode.
"Wouldn't it be interesting if I made a computer stronger than a human?"
Thinking about the situation where the computer tortured people to death in the game, thinking about the helpless expressions of those map clearance parties looking at the computer.
Wang Haoran grinned.
It's a pity that reason told him that doing this game will definitely reduce a large number of players!
However, in man-machine confrontation, more flexible computer calculation methods can definitely improve the player's gaming experience.
He decided to Taobao!
Mo Nian opened the system mall, selected the game's intelligent confrontation algorithm, and game auxiliary tools, and Wang Haoran was going to look for products that could be used to enhance the player's 'fun'.
Among the massive data, Wang Haoran found the right thing.
[Simulation game confrontation tools and intelligent algorithms]
In the way of big data, record the easiest way to win in the player's confrontation!
It can use the way that players often win in confrontations, and use the computer to compete with players, allowing players to experience different confrontation methods every time, allowing players to gain a more interesting 'game experience'.
Algorithm price: 50 reputation points!
Wang Haoran's eyes lit up, he turned on the intelligent simulation algorithm, and then watched the instructions.
This algorithm isn't a one-off product, and it doesn't improve the gaming experience by 01:30 points.
The simulation game confrontation algorithm can freely adjust the strength of the computer's confrontation with humans, and can freely choose the trigger method. It is the best auxiliary tool for training novice players.
The later stage of this algorithm can be used not only in StarCraft, but even in all games.
For example, the BOSS operation difficulty of a game is super high.Players can't make it through many times.
Then, they studied the video guides. After supplementing a large number of guides, they thought they could easily eliminate the boss, but found that the behavior pattern and attack pattern of the boss who was about to abuse had changed.
Player: Boss, you don't talk about martial arts.
BOSS: Sample, why do you and other players abuse me tens of thousands of times a day? You don’t have martial ethics!
Wang Haoran smirked when he thought that the players were getting more and more involved in the game after being driven to death.
One click to buy.Another 10 reputation points were spent to purchase an encryption program, and this nuclear weapon-like algorithm was encrypted.
"Hey, winter is coming for players who like man-machine confrontation!"
Wang Haoran really wanted to see the expressions of those players who were tortured to death by robots!
Want to not trigger the simulation algorithm?
Then run over and fight the players for two rounds~
After completing the plan for dealing with rookies in Interstellar, Wang Haoran arranged personnel to prepare for the meeting.
Interstellar is the company's next production focus. It is estimated that the production will take 4 to 5 months, and the development team will reach 300 people.
This will draw out [-]% of the company's developers!
The meeting started soon, and the new idea of the big boss of Particle Studio naturally excited the people in the company.
For the bonus, they must perform well this time.
Looking at the high-spirited game designers present, Wang Haoran smiled and nodded: "Then, let me talk about StarCraft!"
"In the distant 26th century, human beings have reached the interstellar era. In the center of the galaxy, there is a story of three races competing for supremacy in the Koprulu interstellar space."
"I set up three races, namely: the descendants of the earth people, the Zerg, a rapidly evolving biological group, and a highly civilized, ancient race of the Protoss with spiritual power..."
When Wang Haoran briefly summarized the background story of StarCraft, all the participants were shocked!
After the 26th century, human beings can reach the interstellar era, and the Protoss, Terran, and Zerg compete for supremacy in the interstellar.
How did Wang Haoran come up with this idea?
When he explained real-time strategy games, free choice of camps, and seven or eight ways to play games, Wu Mudi, Yao Guang, Zhang Yun and other technical nerds showed enthusiasm!
Liu Miaomiao, Chen Nuo and other women's eyes were full of admiration. Even Lily Tu Yiyi was looking at Wang Haoran with great admiration at this moment.
Chen Nuo told her today that she asked Wang Haoran to make a game, and it didn't take long for them to come up with the game settings!
Regardless of them, Wang Haoran continued to explain the affairs of Interstellar.
An hour later, everyone in the company roughly figured out Wang Haoran's context, and Wang Haoran made a summary of the meeting: "We will complete this big project within 5 months, do you have confidence?"
The tidy and loud promise resounded through the meeting room: "Yes!"
They feel that StarCraft will be a cross-generational game, and they can leave their name in history with this game.
(End of this chapter)
StarCraft is a masterpiece, but they are extremely unfriendly to newcomers, rookies and disabled people.
Those who can play StarCraft, love it to death, and those who can't play, often give up StarCraft because of being abused in the early stage.
For example, after StarCraft 2 was free, a large number of rookies settled in, and the game suddenly became popular again, and then the rookies were tortured to death.
Players know that it is a good game, but they can only play PVE man-machine confrontation mode, and dare not play PVP everyone confrontation, so play a few games!
The advantage of StarCraft is to test people's brain speed, hand speed, and intelligence.
These are StarCraft's strengths, but also its huge weaknesses.
The super high ceiling gives the game a wide variety of ways to play.But Interstellar also has high requirements for APM (hand speed), and many handicapped parties often fall into failure after failure because they cannot control the character models!
Just like League of Legends, which is popular all over the world, a 70-year-old grandpa can easily get started with the game. Although there is often a pitfall in the team, there is still a chance of winning. StarCraft... people who kneel ten times, or even thirty times in a row abound.
This game has a high ceiling and a very low floor.
If you want to change the mode of the game, such as being more friendly to novices, it can almost be said to be a new game.How about doing Dota, Warhammer, or even League of Legends, the pinnacle of MBOA!
Wang Haoran bit his pen, staring at the notebook in a daze with a sad face.
"Since we are doing interstellar, the problem of unfriendly opponents cannot be solved, so we can only find solutions from the game abuse, qualifying, introductory tutorials, and man-machine confrontation."
First solve the game experience problem of the handicapped party. The charm of interstellar games, apart from the endless combination of arms, is the ultra-high-speed apm operation.
The handicapped party of StarCraft wanted to improve the game experience, so they could only let them peck at each other.
Then, first find a way from the competition and ranking mechanism.
There is a level limit for the confrontation and qualifying matches, and a mechanism similar to that of League of Legends. Before level 30, you cannot participate in qualifying matches.When matching and confronting, let players learn the various ways of playing the game as much as possible.
In this way, you only need to do a good job of the game engine algorithm.
Just like the matching mechanism of League of Legends, why players who have never played ranked can enjoy playing in League because of this very magical victory rate.
The player's winning rate is almost always fluctuating around 50.00%. If there is a difference of [-]% in the sky, it is still a king's operation.
Wang Haoran only needs to let the strong fight against the strong, the rookie and the handicapped party against the handicapped party!It can reduce the bad experience of rookie players and handicapped players.
As for some people using cheats to obtain a high winning rate, Wang Haoran is not a vegetarian in the detection mechanism and punishment mechanism exchanged from the system.
Wang Haoran gently tapped the table with his pencil to spread his thoughts.
A recording function is added to the game to record the player's hand speed through the game, and then assign players of the same level to fight through the matching mechanism!
After documenting the probabilities of the two plans, Wang Haoran frowned: "The experience of rookies and handicapped players still cannot be completely resolved!"
"Then, let's make an auxiliary tool! Just like TGP, record the operations of expert players and the confrontation plan of players with a high winning rate! Share the past with rookie players. Anyway, it's just a suggestion function, and it's forbidden in e-sports use!"
The addition of these functions will make the confrontation method of rookie players more friendly, but after the qualifying match becomes stronger and stronger, it is necessary to test the player's operation and understanding of the game!
After doing this, Wang Haoran started to do the man-machine confrontation mode.
"Wouldn't it be interesting if I made a computer stronger than a human?"
Thinking about the situation where the computer tortured people to death in the game, thinking about the helpless expressions of those map clearance parties looking at the computer.
Wang Haoran grinned.
It's a pity that reason told him that doing this game will definitely reduce a large number of players!
However, in man-machine confrontation, more flexible computer calculation methods can definitely improve the player's gaming experience.
He decided to Taobao!
Mo Nian opened the system mall, selected the game's intelligent confrontation algorithm, and game auxiliary tools, and Wang Haoran was going to look for products that could be used to enhance the player's 'fun'.
Among the massive data, Wang Haoran found the right thing.
[Simulation game confrontation tools and intelligent algorithms]
In the way of big data, record the easiest way to win in the player's confrontation!
It can use the way that players often win in confrontations, and use the computer to compete with players, allowing players to experience different confrontation methods every time, allowing players to gain a more interesting 'game experience'.
Algorithm price: 50 reputation points!
Wang Haoran's eyes lit up, he turned on the intelligent simulation algorithm, and then watched the instructions.
This algorithm isn't a one-off product, and it doesn't improve the gaming experience by 01:30 points.
The simulation game confrontation algorithm can freely adjust the strength of the computer's confrontation with humans, and can freely choose the trigger method. It is the best auxiliary tool for training novice players.
The later stage of this algorithm can be used not only in StarCraft, but even in all games.
For example, the BOSS operation difficulty of a game is super high.Players can't make it through many times.
Then, they studied the video guides. After supplementing a large number of guides, they thought they could easily eliminate the boss, but found that the behavior pattern and attack pattern of the boss who was about to abuse had changed.
Player: Boss, you don't talk about martial arts.
BOSS: Sample, why do you and other players abuse me tens of thousands of times a day? You don’t have martial ethics!
Wang Haoran smirked when he thought that the players were getting more and more involved in the game after being driven to death.
One click to buy.Another 10 reputation points were spent to purchase an encryption program, and this nuclear weapon-like algorithm was encrypted.
"Hey, winter is coming for players who like man-machine confrontation!"
Wang Haoran really wanted to see the expressions of those players who were tortured to death by robots!
Want to not trigger the simulation algorithm?
Then run over and fight the players for two rounds~
After completing the plan for dealing with rookies in Interstellar, Wang Haoran arranged personnel to prepare for the meeting.
Interstellar is the company's next production focus. It is estimated that the production will take 4 to 5 months, and the development team will reach 300 people.
This will draw out [-]% of the company's developers!
The meeting started soon, and the new idea of the big boss of Particle Studio naturally excited the people in the company.
For the bonus, they must perform well this time.
Looking at the high-spirited game designers present, Wang Haoran smiled and nodded: "Then, let me talk about StarCraft!"
"In the distant 26th century, human beings have reached the interstellar era. In the center of the galaxy, there is a story of three races competing for supremacy in the Koprulu interstellar space."
"I set up three races, namely: the descendants of the earth people, the Zerg, a rapidly evolving biological group, and a highly civilized, ancient race of the Protoss with spiritual power..."
When Wang Haoran briefly summarized the background story of StarCraft, all the participants were shocked!
After the 26th century, human beings can reach the interstellar era, and the Protoss, Terran, and Zerg compete for supremacy in the interstellar.
How did Wang Haoran come up with this idea?
When he explained real-time strategy games, free choice of camps, and seven or eight ways to play games, Wu Mudi, Yao Guang, Zhang Yun and other technical nerds showed enthusiasm!
Liu Miaomiao, Chen Nuo and other women's eyes were full of admiration. Even Lily Tu Yiyi was looking at Wang Haoran with great admiration at this moment.
Chen Nuo told her today that she asked Wang Haoran to make a game, and it didn't take long for them to come up with the game settings!
Regardless of them, Wang Haoran continued to explain the affairs of Interstellar.
An hour later, everyone in the company roughly figured out Wang Haoran's context, and Wang Haoran made a summary of the meeting: "We will complete this big project within 5 months, do you have confidence?"
The tidy and loud promise resounded through the meeting room: "Yes!"
They feel that StarCraft will be a cross-generational game, and they can leave their name in history with this game.
(End of this chapter)
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