I am a domestic game design master
Chapter 175 The core fun of 2D fighting games!
Chapter 175 The core fun of 2D fighting games!
York used a swordsman, but Stephens finally chose the profession of a male gunfighter (gunner)!
When York was talking to the audience in the live broadcast room, he was looking at the game area that had turned into a 2D screen.
Follow the guide arrow to pick up the mission.
Along the way, he also analyzed the pictures on the map: "The background is very well done, the game uses the level design style from decades ago, and the art is very good. The fighting I saw in the game video just now, let me see The picture of the former "Boxer"!"
Clicking to enter the green jungle, York said: "Oh, I forgot to tell you, knights are the name of China. Knights are not much different from knights here. They also adhere to the bottom line of punishing evil and promoting good..."
As he spoke, he manipulated the character to move towards the map.
After looking at these integrated 2D style three-dimensional background images, York expressed satisfaction.
"I don't know how the map and the monster fight scene are like?"
While speaking, he walked directly to the green jungle!
DNF adopts a customs-clearing gameplay. If you want to fight monsters, you need to challenge monsters one by one.As soon as he entered the map, he saw the 2D mimetic map in the game presented in front of him like a real 3D version!
Controlling the swordsman to walk on the horizontal map, he actually felt like he was playing a 3D game.
Turning the dial and keyboard, there was no change in the picture, York was amazed.
"Very interesting design! Look at this monster map, the designer actually used 2D stereoscopic illusion and 2.5D background as the battle background, which is really too delicate for a 2D game."
"Looking at these lifelike images, it feels like you are in a 3D game."
As he spoke, he manipulated the swordsman towards several green-skinned monsters that appeared in front of him.
"This is very similar to the green goblins we've seen, don't worry, beat them!"
Seeing three or four monsters gather together, York laughed: "Oh, look at me sweeping away thousands of troops!"
slap~
One green-skinned monster was hit, and the other three green-skinned monsters avoided it.
"Huh? These monsters actually escape?"
He struck the small sword and struck the green goblin with one move after another. Then some of the mobs beside him raised stones, while others picked up hammers and slashed at them like swordsmen!
"The intelligence of these little monsters is so high, they actually know how to separate them, and they even hide behind rocks and hit me?"
Seeing the mob's blood volume decreasing rapidly, York laughed: "But what if we fight separately? Let me kill you one by one."
As a game fan who has been immersed in the game for thousands of hours, after a few simple hits, he knew that the attacks of these monsters were very low. Even if he stood still, the monsters would not be able to defeat him much!
York can take them down easily!
After a few hours, though, York's thoughts were shattered.At this moment, York still doesn't know what kind of monster he will face in the future.
In the new version of DNF, in addition to magically changing the game background, Wang Haoran also made major changes to the monster attack algorithm in it!
In the previous DNF, the monsters on each map had fixed positions, fixed behavior patterns, and fixed attack methods.
But in the particle version of the game, except for the relatively simple novice tasks at the beginning, if players want to brush pictures in the later stage... Hey, try the attack package of smart monsters!
Do you like to be tortured?
come!Be happy!Who is afraid of whom?Anyway, there’s plenty of time!
The artificial intelligence algorithms and random intelligence attack methods that Wang Haoran previously exchanged have been applied to many games by him.
For example, "Civilization Enhanced Edition" is only available for Wang Haoran to play alone. The opening method of each round of that game is different. Wang Haoran is often driven to death by the game.
Intelligent zombies in CrossFire, as well as AI human-machine confrontation in StarCraft, etc. have all added intelligent algorithms. These algorithms will make the map more playable. Even if players brush a map, it will take a while to finish it. OK!
This time DNF will increase the difficulty of the game to more than N times!
Learn about the weakly intelligent hell-level monster!
Monsters who can camouflage and attack from various places in the jungle, find out!
The water-spraying, fire-breathing mage suddenly turns into a berserker, find out!
At this moment, York easily solved the four scattered mobs one by one, and then entered the next map.
The second map was still the same, but York found that the 2D background had changed again.I thought to myself that the art of this game is absolutely good, and then I rushed to the group of monsters...
Hack, hack, kill~
This is the fun of 2D side-scrolling games.
Kill monsters, pick up treasures, and then attack the next monster!
Maybe it’s good to fight monsters so easily and happily!
Gradually, he thought that killing monsters was super easy.After reaching level five, he felt that the difficulty of this map was meaningless, so he chose the hell mode!
The tragedy happened.
"Water? Why do monsters jump up? It's so difficult to fight monsters at the hell level!"
"Fuck, why do the goblins set up machine guns, Fuck, they actually have airships to attack!"
"Shet, why are there still humans coming to beat me?"
"Oh, NO. I don't have enough resurrection coins!"
Unknowingly, York has been immersed in the game to spawn monsters.
It's almost the same as York, and there are more interesting DNFs!
Compared with the previous dance, e-sports and gun games, there are actually some players who prefer alternative games.
Just like DNF.
To be honest, the style of this game prefers 2D fighting.The fighting method of the game is not much different from the retro fighting games of the past.
If it's different, it's that the fighting style is more delicate and realistic.
Although the style of 2D games is old, but it has been popular for so many years, it must have its merits.
The most important thing in fighting games is naturally fighting, as well as the feeling of beating monsters or players!
In order to give the horizontal version of the game a second life, Wang Haoran not only increased the difficulty of drawing pictures, but also racked his brains to increase the exhilaration and excitement of the players!
For example, a sweeping army knocks at a monster. The rough character modeling means that a character moves twice, and then the monster screams and falls to the ground.
At first glance, I felt that the fighting was quite interesting, but the character's movements were boring and procedural!
In the version of the particle game, the strike action is completely different.
When the player swings the weapon to sweep, the monsters are not static, they will block, jump, squat down, and even sneak attack from multiple directions.
For example, the monsters cooperate with each other to stab the player's chrysanthemum from behind.After the player falls to the ground, if the hitting action is not in place, he will die very aggrieved.
Wang Haoran also made many changes in character modeling for combat and fighting skills release.
For example, the bloody hand of the Wu tribe warrior, the red rendering style and the almost movie animation level picture make the players hooked.
Players control characters to hit monsters, and various situations will occur between monsters and people. Players can't help but be immersed in the refreshing feeling of hitting.
All these small details will increase the immersion of the game and let players immerse themselves in the game!
Then, a lot of money!
(End of this chapter)
York used a swordsman, but Stephens finally chose the profession of a male gunfighter (gunner)!
When York was talking to the audience in the live broadcast room, he was looking at the game area that had turned into a 2D screen.
Follow the guide arrow to pick up the mission.
Along the way, he also analyzed the pictures on the map: "The background is very well done, the game uses the level design style from decades ago, and the art is very good. The fighting I saw in the game video just now, let me see The picture of the former "Boxer"!"
Clicking to enter the green jungle, York said: "Oh, I forgot to tell you, knights are the name of China. Knights are not much different from knights here. They also adhere to the bottom line of punishing evil and promoting good..."
As he spoke, he manipulated the character to move towards the map.
After looking at these integrated 2D style three-dimensional background images, York expressed satisfaction.
"I don't know how the map and the monster fight scene are like?"
While speaking, he walked directly to the green jungle!
DNF adopts a customs-clearing gameplay. If you want to fight monsters, you need to challenge monsters one by one.As soon as he entered the map, he saw the 2D mimetic map in the game presented in front of him like a real 3D version!
Controlling the swordsman to walk on the horizontal map, he actually felt like he was playing a 3D game.
Turning the dial and keyboard, there was no change in the picture, York was amazed.
"Very interesting design! Look at this monster map, the designer actually used 2D stereoscopic illusion and 2.5D background as the battle background, which is really too delicate for a 2D game."
"Looking at these lifelike images, it feels like you are in a 3D game."
As he spoke, he manipulated the swordsman towards several green-skinned monsters that appeared in front of him.
"This is very similar to the green goblins we've seen, don't worry, beat them!"
Seeing three or four monsters gather together, York laughed: "Oh, look at me sweeping away thousands of troops!"
slap~
One green-skinned monster was hit, and the other three green-skinned monsters avoided it.
"Huh? These monsters actually escape?"
He struck the small sword and struck the green goblin with one move after another. Then some of the mobs beside him raised stones, while others picked up hammers and slashed at them like swordsmen!
"The intelligence of these little monsters is so high, they actually know how to separate them, and they even hide behind rocks and hit me?"
Seeing the mob's blood volume decreasing rapidly, York laughed: "But what if we fight separately? Let me kill you one by one."
As a game fan who has been immersed in the game for thousands of hours, after a few simple hits, he knew that the attacks of these monsters were very low. Even if he stood still, the monsters would not be able to defeat him much!
York can take them down easily!
After a few hours, though, York's thoughts were shattered.At this moment, York still doesn't know what kind of monster he will face in the future.
In the new version of DNF, in addition to magically changing the game background, Wang Haoran also made major changes to the monster attack algorithm in it!
In the previous DNF, the monsters on each map had fixed positions, fixed behavior patterns, and fixed attack methods.
But in the particle version of the game, except for the relatively simple novice tasks at the beginning, if players want to brush pictures in the later stage... Hey, try the attack package of smart monsters!
Do you like to be tortured?
come!Be happy!Who is afraid of whom?Anyway, there’s plenty of time!
The artificial intelligence algorithms and random intelligence attack methods that Wang Haoran previously exchanged have been applied to many games by him.
For example, "Civilization Enhanced Edition" is only available for Wang Haoran to play alone. The opening method of each round of that game is different. Wang Haoran is often driven to death by the game.
Intelligent zombies in CrossFire, as well as AI human-machine confrontation in StarCraft, etc. have all added intelligent algorithms. These algorithms will make the map more playable. Even if players brush a map, it will take a while to finish it. OK!
This time DNF will increase the difficulty of the game to more than N times!
Learn about the weakly intelligent hell-level monster!
Monsters who can camouflage and attack from various places in the jungle, find out!
The water-spraying, fire-breathing mage suddenly turns into a berserker, find out!
At this moment, York easily solved the four scattered mobs one by one, and then entered the next map.
The second map was still the same, but York found that the 2D background had changed again.I thought to myself that the art of this game is absolutely good, and then I rushed to the group of monsters...
Hack, hack, kill~
This is the fun of 2D side-scrolling games.
Kill monsters, pick up treasures, and then attack the next monster!
Maybe it’s good to fight monsters so easily and happily!
Gradually, he thought that killing monsters was super easy.After reaching level five, he felt that the difficulty of this map was meaningless, so he chose the hell mode!
The tragedy happened.
"Water? Why do monsters jump up? It's so difficult to fight monsters at the hell level!"
"Fuck, why do the goblins set up machine guns, Fuck, they actually have airships to attack!"
"Shet, why are there still humans coming to beat me?"
"Oh, NO. I don't have enough resurrection coins!"
Unknowingly, York has been immersed in the game to spawn monsters.
It's almost the same as York, and there are more interesting DNFs!
Compared with the previous dance, e-sports and gun games, there are actually some players who prefer alternative games.
Just like DNF.
To be honest, the style of this game prefers 2D fighting.The fighting method of the game is not much different from the retro fighting games of the past.
If it's different, it's that the fighting style is more delicate and realistic.
Although the style of 2D games is old, but it has been popular for so many years, it must have its merits.
The most important thing in fighting games is naturally fighting, as well as the feeling of beating monsters or players!
In order to give the horizontal version of the game a second life, Wang Haoran not only increased the difficulty of drawing pictures, but also racked his brains to increase the exhilaration and excitement of the players!
For example, a sweeping army knocks at a monster. The rough character modeling means that a character moves twice, and then the monster screams and falls to the ground.
At first glance, I felt that the fighting was quite interesting, but the character's movements were boring and procedural!
In the version of the particle game, the strike action is completely different.
When the player swings the weapon to sweep, the monsters are not static, they will block, jump, squat down, and even sneak attack from multiple directions.
For example, the monsters cooperate with each other to stab the player's chrysanthemum from behind.After the player falls to the ground, if the hitting action is not in place, he will die very aggrieved.
Wang Haoran also made many changes in character modeling for combat and fighting skills release.
For example, the bloody hand of the Wu tribe warrior, the red rendering style and the almost movie animation level picture make the players hooked.
Players control characters to hit monsters, and various situations will occur between monsters and people. Players can't help but be immersed in the refreshing feeling of hitting.
All these small details will increase the immersion of the game and let players immerse themselves in the game!
Then, a lot of money!
(End of this chapter)
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