I am a domestic game design master
Chapter 215 Attribute skill occupation and how to let players beat themselves!
Chapter 215 Attribute skill occupation and how to let players beat themselves!
So what should skills do?
Like DNF, the skills in World of Warcraft?
For a game where you can freely choose a variety of skill games, or even learn countless skills later, this is not enough.
Too many skills and too many ways to play will make players crash.
If it is based on World of Warcraft, a large number of skill bars are made, and it is very cumbersome for players to operate skills.
What the game needs to do is to simplify, not to create a large number of flashy skills.
This will not only waste the player's time, but also make the player fall into the cycle of which skill to use and which method to use in each game!
In this way, there can't be too many game skills, at least they can't choose to release too many skills in battle!
It is also possible to separate both combat and living skills.
It is feasible for any character in the game to learn any skill, but players need to be forced to make a trade-off.
Therefore, skill talent trees need to be made, and the personal potential points and attributes of male and female characters also need to be greatly adjusted.
If you want to be willing, you can learn all the skills, but if you learn too much, you can't reach the top level in skill enhancement.If you want to learn a character that can attack from a distance and fight in close combat, you can, as long as you are not afraid of mediocre attack and output.
The setting of the potential value is related to the force value of the upgraded character in the later stage, so that the player will find out a set of effective things by himself.
It is a bit difficult for players to find ways to play on their own.You can make the one-click talent of the League of Legends assistant!In the later stage, talent attribute points and bonuses can also be added.
Since you don't know how to choose, let me make a tutorial for you, you should know, right?
Then, the game skill bar will also be greatly changed.
Restricted by keyboard and human-computer interaction, although many games have dozens of skills, there are not many skills that players often control among these skills.
It doesn't matter when you brush the map in the DNF game, if you use your skills hard, the map will be cleared.
The same is true when the third and fourth rows of skill bars in World of Warcraft are released.
However, the multi-skill bar will cause difficulty in operation and release, which is very bad for players.
Wang Haoran adheres to the concept of reducing complexity to simplicity.
Therefore, the skills of the game bar in "Prehistoric: Warcraft" cannot be done too much.
Because it is a 3D game, the mouse controls the task walking, and Wang Haoran does not make major changes to the left and right button settings.
On the keyboard control skill bar, Wang Haoran is about to make a big change.
QWERASDF spaces.
Eight skill keys, the space bar is used as a mission jump key!
Then, Wang Haoran is adding skills that all characters have: sprinting and potential explosion!
Potential Explosion and Sprint can be used simultaneously. After using the skill, the attack power and flexibility of the character controlled by the player will increase by 30.00%.The effect time is set to 2 seconds and 10 seconds, and the cooling time is set to 180 seconds!
After completing the simple skills, Wang Haoran continued to consider the personal attributes of the game characters.
Since the upgrade of Fantasy Westward Journey can add basic attributes, it can be made to be free to wash points.
Well, it's free once, and then you need to pay for later wash points!
perfect.
Wang Haoran feels that in the future, players will definitely wash points many times, and then try a new power system.
The number of attribute points added by orange power setting and upgrading needs to be discovered by the players themselves.
As for occupations, Wang Haoran considered for a long time, and temporarily decided on several major occupations!
[-]. Melee/Physical Melee.
Type: tank, melee damage output (it can be strengthened by various extraordinary powers to enhance its own attack damage).
Available weapons and armor: cloth, leather, locks, plates, shields...
Available weapons: knives, swords, bows...
Available races: All races.
[-]. Remote/physical attack.
Archers, hunters, etc. can all become long-range occupations, mainly using physical attacks (the damage output can be enhanced by various extraordinary powers)
Available races: All races.
[-]. Taoism/magic attack.
Can attack from far and near, specialize in a certain damage side or healing side, or Tao/body two repairs (can be strengthened by various extraordinary powers to output damage or treatment)
Available races: All races.
After simply classifying three general occupations, Wang Haoran added the basic attributes in Fantasy Westward Journey.
After the player controls the character to upgrade to a level, there are certain basic attribute points that can be freely allocated!
Players play any character, male or female.For example, witches, human warriors, and women can learn skills freely, but the power of the skills learned by these characters cannot be set to the same damage.
Male characters have different initial panels than female characters.
The basic strength attribute of male characters can be higher, and when they upgrade later, their strength potential will increase faster.
Men are more suitable for occupations such as melee combat.
In the initial panel of the female character, the strength should be lowered, and the endurance and agility can be increased appropriately.
Female characters can also switch to melee combat, but if they switch to power melee, their combat effectiveness cannot keep up with male players.
They practice Taoism, magic, etc., but they are much higher than male characters!
After the simple setting, Wang Haoran began to set the race.
In the end, Wang Haoran made the three major available regular races!
Human race: The strength is weak in the early stage, the potential of physical attributes is relatively balanced, and the affinity of strength, spiritual power, and Taoism is high.
Because the attributes are relatively mediocre, you need krypton equipment in the later stage to make yourself better.
Wu Clan: The strength is strong in the early stage, and the potential of the power system is very great.Has high immunity to spiritual power, Taoism, and magic damage, but has low elemental affinity.The strength is very strong in the early stage, but it is easy to be tricked by spirit and Taoism in the later stage!
The monster race, Wang Haoran is temporarily divided into animal and plant, with anthropomorphic and rampant forms.
A certain basic attribute of the Yaozu is extremely powerful, but some attributes are relatively weak, and the distribution of potential points may appear extreme.
All three races have the same type of enemies.They are the enemies from the chaotic space: demons!
Daedric is the collective name for the evil ones from the Chaos Void.
Their power is very evil, and what they like to do most is to destroy or assimilate a certain world.
Tempt the natives of the Great Desolate Continent, turn them into their forms, and destroy the world!
Demons like to kill and mainly destroy.Demons have all kinds of strange appearances, and their ability systems are also varied.
They are also very good at disguising, so they will appear in the three tribes and grow up in disguise.
They are extremely rare, but one of their individual abilities is very powerful.
They are the natives and players of the Great Desolate Continent, a race that must be wiped out when they see them.
Wang Haoran does not intend to make the class of the Demon Race a free choice for players.
He will make a freely triggerable dark thread.
Wang Haoran plans to draw players and players together to form a group to fight according to the characteristics of the Warcraft dungeon group.
In order to increase the fun of the game, each player has a certain chance of becoming a demon. After becoming a demon, not only can he gain super strength, but also countless good things. The disadvantage is that once his identity is exposed, he will be attacked by all players!
They are safe until they reach a certain level and can haunt the towns of the three tribes.
When they reach a certain level, they need to fight monsters alone, and they need to participate in the dungeon missions to upgrade and grow, or to obtain equipment and skills!
Demons can form groups of the same kind, and they have the ability to open dungeons.
In the group state, the system will automatically assign similar players for team battles.
The three races of humans, witches, and demons can freely form groups and join the battlefield, and then fight against the demons.
Player versus player, definitely fun.
However, this needs to prevent cascading cheating between players to brush copies.
Therefore, this requires preventive measures, which can increase a certain proportion of powerful artificial intelligence, allowing them to start a tough battle with players!
(End of this chapter)
So what should skills do?
Like DNF, the skills in World of Warcraft?
For a game where you can freely choose a variety of skill games, or even learn countless skills later, this is not enough.
Too many skills and too many ways to play will make players crash.
If it is based on World of Warcraft, a large number of skill bars are made, and it is very cumbersome for players to operate skills.
What the game needs to do is to simplify, not to create a large number of flashy skills.
This will not only waste the player's time, but also make the player fall into the cycle of which skill to use and which method to use in each game!
In this way, there can't be too many game skills, at least they can't choose to release too many skills in battle!
It is also possible to separate both combat and living skills.
It is feasible for any character in the game to learn any skill, but players need to be forced to make a trade-off.
Therefore, skill talent trees need to be made, and the personal potential points and attributes of male and female characters also need to be greatly adjusted.
If you want to be willing, you can learn all the skills, but if you learn too much, you can't reach the top level in skill enhancement.If you want to learn a character that can attack from a distance and fight in close combat, you can, as long as you are not afraid of mediocre attack and output.
The setting of the potential value is related to the force value of the upgraded character in the later stage, so that the player will find out a set of effective things by himself.
It is a bit difficult for players to find ways to play on their own.You can make the one-click talent of the League of Legends assistant!In the later stage, talent attribute points and bonuses can also be added.
Since you don't know how to choose, let me make a tutorial for you, you should know, right?
Then, the game skill bar will also be greatly changed.
Restricted by keyboard and human-computer interaction, although many games have dozens of skills, there are not many skills that players often control among these skills.
It doesn't matter when you brush the map in the DNF game, if you use your skills hard, the map will be cleared.
The same is true when the third and fourth rows of skill bars in World of Warcraft are released.
However, the multi-skill bar will cause difficulty in operation and release, which is very bad for players.
Wang Haoran adheres to the concept of reducing complexity to simplicity.
Therefore, the skills of the game bar in "Prehistoric: Warcraft" cannot be done too much.
Because it is a 3D game, the mouse controls the task walking, and Wang Haoran does not make major changes to the left and right button settings.
On the keyboard control skill bar, Wang Haoran is about to make a big change.
QWERASDF spaces.
Eight skill keys, the space bar is used as a mission jump key!
Then, Wang Haoran is adding skills that all characters have: sprinting and potential explosion!
Potential Explosion and Sprint can be used simultaneously. After using the skill, the attack power and flexibility of the character controlled by the player will increase by 30.00%.The effect time is set to 2 seconds and 10 seconds, and the cooling time is set to 180 seconds!
After completing the simple skills, Wang Haoran continued to consider the personal attributes of the game characters.
Since the upgrade of Fantasy Westward Journey can add basic attributes, it can be made to be free to wash points.
Well, it's free once, and then you need to pay for later wash points!
perfect.
Wang Haoran feels that in the future, players will definitely wash points many times, and then try a new power system.
The number of attribute points added by orange power setting and upgrading needs to be discovered by the players themselves.
As for occupations, Wang Haoran considered for a long time, and temporarily decided on several major occupations!
[-]. Melee/Physical Melee.
Type: tank, melee damage output (it can be strengthened by various extraordinary powers to enhance its own attack damage).
Available weapons and armor: cloth, leather, locks, plates, shields...
Available weapons: knives, swords, bows...
Available races: All races.
[-]. Remote/physical attack.
Archers, hunters, etc. can all become long-range occupations, mainly using physical attacks (the damage output can be enhanced by various extraordinary powers)
Available races: All races.
[-]. Taoism/magic attack.
Can attack from far and near, specialize in a certain damage side or healing side, or Tao/body two repairs (can be strengthened by various extraordinary powers to output damage or treatment)
Available races: All races.
After simply classifying three general occupations, Wang Haoran added the basic attributes in Fantasy Westward Journey.
After the player controls the character to upgrade to a level, there are certain basic attribute points that can be freely allocated!
Players play any character, male or female.For example, witches, human warriors, and women can learn skills freely, but the power of the skills learned by these characters cannot be set to the same damage.
Male characters have different initial panels than female characters.
The basic strength attribute of male characters can be higher, and when they upgrade later, their strength potential will increase faster.
Men are more suitable for occupations such as melee combat.
In the initial panel of the female character, the strength should be lowered, and the endurance and agility can be increased appropriately.
Female characters can also switch to melee combat, but if they switch to power melee, their combat effectiveness cannot keep up with male players.
They practice Taoism, magic, etc., but they are much higher than male characters!
After the simple setting, Wang Haoran began to set the race.
In the end, Wang Haoran made the three major available regular races!
Human race: The strength is weak in the early stage, the potential of physical attributes is relatively balanced, and the affinity of strength, spiritual power, and Taoism is high.
Because the attributes are relatively mediocre, you need krypton equipment in the later stage to make yourself better.
Wu Clan: The strength is strong in the early stage, and the potential of the power system is very great.Has high immunity to spiritual power, Taoism, and magic damage, but has low elemental affinity.The strength is very strong in the early stage, but it is easy to be tricked by spirit and Taoism in the later stage!
The monster race, Wang Haoran is temporarily divided into animal and plant, with anthropomorphic and rampant forms.
A certain basic attribute of the Yaozu is extremely powerful, but some attributes are relatively weak, and the distribution of potential points may appear extreme.
All three races have the same type of enemies.They are the enemies from the chaotic space: demons!
Daedric is the collective name for the evil ones from the Chaos Void.
Their power is very evil, and what they like to do most is to destroy or assimilate a certain world.
Tempt the natives of the Great Desolate Continent, turn them into their forms, and destroy the world!
Demons like to kill and mainly destroy.Demons have all kinds of strange appearances, and their ability systems are also varied.
They are also very good at disguising, so they will appear in the three tribes and grow up in disguise.
They are extremely rare, but one of their individual abilities is very powerful.
They are the natives and players of the Great Desolate Continent, a race that must be wiped out when they see them.
Wang Haoran does not intend to make the class of the Demon Race a free choice for players.
He will make a freely triggerable dark thread.
Wang Haoran plans to draw players and players together to form a group to fight according to the characteristics of the Warcraft dungeon group.
In order to increase the fun of the game, each player has a certain chance of becoming a demon. After becoming a demon, not only can he gain super strength, but also countless good things. The disadvantage is that once his identity is exposed, he will be attacked by all players!
They are safe until they reach a certain level and can haunt the towns of the three tribes.
When they reach a certain level, they need to fight monsters alone, and they need to participate in the dungeon missions to upgrade and grow, or to obtain equipment and skills!
Demons can form groups of the same kind, and they have the ability to open dungeons.
In the group state, the system will automatically assign similar players for team battles.
The three races of humans, witches, and demons can freely form groups and join the battlefield, and then fight against the demons.
Player versus player, definitely fun.
However, this needs to prevent cascading cheating between players to brush copies.
Therefore, this requires preventive measures, which can increase a certain proportion of powerful artificial intelligence, allowing them to start a tough battle with players!
(End of this chapter)
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