I am a domestic game design master

Chapter 231 Production, Confused, New Game Released!

Chapter 231 Production, Confused, New Game Released!
Walking with the wind, Wang Haoran arrived at the design and production department of "Prehistoric: Warcraft" amidst the applause of a group of fans!

Came to the action design team, and after greeting the original painting and model team leader, Jiang Wenbin, the action team leader, scratched his head in a little embarrassment.

Afterwards, he faltered and said: "Mr. Wang, there is too much action design. After some actions are processed in general, it is found that the effect cannot reach the original ideal performance. We have to make adjustments. At this speed, If we don't add manpower, we will definitely not be able to complete the task at the scheduled target."

"Oh?"

Wang Haoran sat down vigorously, and then watched the work report!
After resting for a month in a row, Wang Haoran commanded the project team to make games remotely. Half of the newcomers and half of the old people who came to participate in the prehistoric project.

During the period when Wang Haoran was unrestrained outside, the Hong Huang team was mainly responsible for the construction of the maps of the major scenes recently.

Because the prehistoric World of Warcraft has so many maps, more than ten times that of PlayerUnknown's Battlegrounds.

There are also animals, plants, and map design teams that are faced with a massive workload.

However, many people were transferred from the radiation project team, and everyone has experience in such a complicated design situation.

In the entire project team, the character action model team has the least amount of tasks, with a total of 15 people in the team!They have to complete a full 500 animal and plant fighting moves within three months.

There are now 24 hero character models produced.

Humans, demons, and witches each have eight people.

In addition to making character hero models, they also make fighting stances and fighting stances for other monster models.

If it is an ordinary game company, maybe the designers will directly put down the stalls, but this is not the case for Particle Games.

The power of the intelligent game engine is not just talk!
But Wang Haoran's requirements are super high this time, super simulation.

Character model building is even more special!
In the beginning, modelers only made character models, without considering the size ratio.Anyway, 3D game models can be made bigger or smaller, but it’s nothing.

Among the character models, the human race is the smallest, and the monster race and witch race are the largest. They are 1.5 times the size of humans on average.It's nothing, it won't affect you when fighting in 3D games.

But the larger the character model, the larger the set attack range will naturally be! ! !

As a last resort, change it!

It is enough to control the character model between plus or minus 1.2, but there is another problem with the combat range of the hero.

Because Wang Haoran requires all models to be proficient in all movements, the casting movements and fighting movements of the models in the game need to be done all over again.

Fortunately, there is an intelligent game engine, and two people are responsible for one of the attack moves, so the production is very fast.

That is, the character's fighting posture and movements require a lot of compromise.

For example: You can't let a slender fox monster use the Buddhist transformation technique with bursts of divine light, right?
It's impossible for you to let a five big and three thick Wu clan use lightness kung fu, but jump more than ten meters away, right?
After another round of work, Jiang Wenbin of the action group found that the workload had increased too much.

And the speed has gone up a bit! ! !
If you can't complete the task assigned by the boss, how can you pay for it?
"Add it, double it, and I will send some more people over. Whether it is a hero or a monster or a demon in Warcraft, the action must be done well!"

Jiang Wenbin nodded excitedly: "Yes."

After leaving the action group of the original painting, Wang Haoran went to the scene group to look at the map.

Previously, in order to make the game more realistic and interesting, Wang Haoran made a game map that was not only huge, but the environment modeling was as realistic and effective as possible.

Moreover, in the game, Wang Haoran followed the previous model of making the destruction engine of PlayerUnknown’s Battlegrounds in the scene construction. Players can destroy the map environment during the battle, and the environment is repaired from 3 am to 5 am every day. During this period, some game scenes cannot be challenged.

The monsters in it are even more strange, because there are many monsters in World of Warcraft, and there are more mythical monsters. In order to make these guys more real and conform to the laws of the physics engine, these cumbersome modeling made the designers bald a lot !

If it weren't for the previous scenes, the animal and plant design team had experience honed in radiation, and they would call it unbearable just by making a huge scene map.

Action modeling, scene group, art, artist, shopping mall system, PVE map, PVP map scene, Wang Haoran went to watch the work progress of the various departments and groups one by one.

Two hours later, Wang Haoran returned to the office, and Liu Sicheng brought back the exhausted tea: "Mr. Chen came to see you just now."

"Well, I see, I will ask later."

Lying on the chair, Wang Haoran squinted his eyes slightly to rest!

The production speed of Primordial Warcraft is a bit slow, because this time it has done an unprecedented fusion of various actions and skills, which caused the designers to be a bit unable to adapt to this rhythm.

Although the copywriting is good, they tend to fall into rigid thinking when they are making it, so the games they make often have problems.

But I am here, just correct them at any time.

"According to this speed, most of the modeling of the game will be basically completed in three months, and after incorporating the values, the game is expected to be ready for testing in June."

Wang Haoran rubbed his chin: "Well~ Although it's a little bit slower, it doesn't matter if you focus on quality instead of speed!"

Particles are rich now, let's make it slower if you make it slower!

Just like the Polish donkey, if a game does not bounce three or four times, is it still a game?

jingle bell~
"Hello, that one?"

"Mr. Wang, I'm Chen Nuo, and it's about Zhang Xue joining our company."

"Oh, I see, you can just take care of yourself."

"it is good!"

On the other side of the phone, Chen Nuo apologized slightly to Zhang Xue, and then said: "Boss Wang should be busy with the prehistoric project."

Zhang Xue's eyes dimmed slightly, and then she smiled and said, "It's okay, I don't care about it. But Mr. Wang gives you so much power."

Chen Nuo nodded: "He's just being lazy. Let's go, let's go eat together."

·
Time is like sand, passing by quietly and unknowingly.

New year, new weather.

Not long after the Spring Festival in 2022, the New Year's event of Particle Games is coming to an end.

Compared with the previous year, the New Year's activities in Huaguo market were 30.00% higher than that of the previous year[-].

Envious of colleagues in the game industry~
Of course, the major game companies have actually made a lot of money during Chinese New Year this year!Good game companies are better, bad game companies are worse.

In mid-March, Particle Games launched a new game.

"Heroes Invincible" produced by Maxi was launched.

However, Mai Fengshou, a partner who has always had a close relationship with Maxi, is currently in production difficulties for "Three Kingdoms Warriors".

"Invincible Heroes" is a 2D epic stand-alone fighting game with a grand background in the game. It is the first time that Maxi independently produced a game.

After the game is released...

(End of this chapter)

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