Alliance Team Manager

Chapter 134 Win the first round

Chapter 134: Won the first game (please recommend votes, monthly votes, I want everything anyway)

Fox: "CG's line of troops has also come, and the only pig girl left can't stop CG from advancing. Although he finally killed Verus with all his might, the main base of DG also exploded. Let us congratulate Mr. CG In the next game, lead 1:0!"

Feng Lin: "Congratulations cg!"

"It's crazy, how can the jungler play this kind of growth hero who has no line rights in these three lines?"

"Both mid and top laners choose development heroes, and bottom lane also chooses late-stage heroes. What is going on?"

"I really don't understand the bp of dg"

After dg lost this game, the barrage in the live broadcast room was basically an analysis of dg's lineup. After all, the third line has to develop, and the third line has no line rights in the early stage, and the jungler is not easy to catch Many people can't understand the lineup.

And Zhumei chose to take the initiative to catch people, but in the hands of the dg jungler, she squatted back, and except for the blind monk who squatted in the first few waves, the rest seemed to be sleepwalking.

But this pig girl's big trick is that the hit rate is really high, but it doesn't seem to have any effect.

The control is given, but the subsequent output cannot be given, which is useless at all.

Feng Lin: "After the end of this round, I feel that the dg team can use the intermission time to think about how to choose the tactics for the next round. This kind of blindly delays to the later stage, and then chooses this Is the lineup of third-line development and third-line wireless rights really good?

If you develop to the late stage, this is a three-core lineup that is indeed powerful, but the problem is that you can develop to the late stage. You must know that CG's play style is unlikely to give you such a chance of delaying to the late stage. "

Fox: "Indeed, I hope that the dg team can adjust as soon as possible and bring us a more exciting game in the next game.

Well, the MVP of this game came out, and it was given to Ning's blind monk. Although the kda of 1-2-6 was not so perfect, in this round, cg had several chances and the blind monk kicked him abruptly Yes, after all, the MVP does not only look at kda, there are other factors, and the performance of the blind monk in this round is worthy of this MVP. "

In this round, Ning blind monk's beautiful kicks directly tore a hole in dg's lineup. If Ning didn't have any black spots, these kicks could directly clean up the white one.

During the intermission, it was not known whether dg made any adjustments, but the atmosphere in the cg team seemed very relaxed.

After all, he won the last game, so it's not easy at this time, when will it be easy?
If you don't laugh when you are winning, do you still laugh when you are losing?This is obviously impossible.

However, even if he won the game, Hong Weizhao took advantage of this time to arrange tactics against his players. After all, winning a round is not considered a total win, and only after winning the entire BO3 is it considered a complete win.

Soon, the second game has already begun.

The contestants took the stage, the bp was pulled up, and the coaches of the two teams started the game on the bp.

Due to the victory in the previous round, cg is on the blue side in this round, while dg is on the red side.

In the first three bans, cg pressed the czar, the vampire, and Ornn, and the vampire who played well in the last round of dg's mid laner was banned, and Olaf was released from the ban position.

And the top three ban players of the dg team are Prince, Qinggangying, and blind monk. It's still the same reason.

In the first round, CG directly locked the enchantress. In the last round, Rookie Zoe played really well, and the hit rate of hypnotic bubbles was also very high. But in Hong Weizhao's view, Rookie's style doesn't seem to be very similar to the hero Zoe. Take it, so I locked the enchantress directly for Rookie.

On the other hand, dg locked Gnar and Verus, these two heroes are all heroes in the top and bottom lanes, and so far in the spring split, these two heroes have the highest appearance rate in their respective positions one.

However, dg's snatching of Gnar and Verus also has the meaning of snatching ban.

Gnar's ults and Verus's ults in the last game were excellent.

And cg's second and third hands locked the captain and Calista.

It was Hong Weizhao's idea to lock the captain, but it wasn't that 957 wanted a teaching bureau. After all, how could a good old man like 957 do such a thing?
Yes, they were all instructed by Hong Weizhao, and Hong Weizhao was behind the scenes!
And from the moment CG locked down the captain, DG's top laner Dark was in bad shape.

It's not that he was angry, because the popular top laners in the game basically switched around like this. It might be possible for me to take it in one game, and the opponent would take it in the next game.

Moreover, he has no grievances with 957, and when he came on stage before the game, he greeted the cg very kindly, and he didn't think of this kind of forehand and backhand education. What he thought of was Captain 957. Terrifying kda, and ability to withstand stress.

Then when I think about the performance of the captain in the last game, and when I think about the possibility of being compared by some self-media after the game, he is a little bit uncomfortable.

But things were like this, and he had no choice but to fight well.

And dg's third hand is to lock Bron, the popular support of this version.

After the first round of ban selection, cgban dropped Olaf and Ice Girl in the second round of ban selection. After all, Ice Girl with aftershocks is really good at beating enchantresses. Although Rookie can handle it by herself, it can be easier Why not make it easier?
In the second round, DG banned Tam and Rek'Sai, and CG Nosuke played better heroes.

After the ban ended, dg directly locked the wine barrel with the fourth hand.

And CG's fourth and fifth hands are the Nosuke combination that locked Zhumei and Niutou.

The counter position of dg's fifth hand was given to the middle lane, and Ryze was chosen for the mid laner.

The final lineup of the two sides is determined as follows.

Blue square cg: top lane captain, fight wild boar girl, mid lane enchantress, bottom lane Kalista + bull head.

Red side dg: top laner Gnar, jungler Barrel, mid laner Ryze, bottom laner Varus + Braum.

In this game, both sides are choosing the lineup in the early and mid-term, but the captain and Ruiz both keep this late game, but they don't know if the game will be dragged to the late stage.

After the hero selection was completed, the coaches of both sides shook hands and returned to the lounges of their respective teams.

After a short loading period, players from both teams also entered the game.

What followed was the cheering of the team's fans. The DG team's home field advantage is still huge.

At the beginning, Zhumei inserted a ward in the upper river, and the wine barrel inserted an ward next to f6 in the cg red zone. After the ward was inserted, both junglers went home to change scans.

After all, except for the blind monk, the rest of the junglers are basically a combination of scanning and real eyes.

(End of this chapter)

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