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Chapter 164 It Can Be Said to Be Very Real
Chapter 164 It Can Be Said to Be Very Real
"I think talking about Huaguo-style parents will definitely make people think of strict and controlling words. For example, when I was in school, my parents trusted me more, and the computer was placed in my room to look up study materials for me. But some For a while, I was very obsessed with playing games. At night, when my parents fell asleep, I secretly got up to play on the computer, and then dozed off during class during the day. I did poorly in the exam.
At that time, I could already feel that they were wondering if I was secretly playing computer games, but I was so addicted to the game that I couldn’t care less about other things. One morning when I was playing computer games, my dad suddenly opened the door of the room, and put When the light was turned on, I stared at him, seeing his oppressive eyes, my head was like thunder, and I was stunned.
Then I was beaten so badly that my ass was almost smashed, and the computer was moved from my room to the living room. "
"Hey, it's scary if the parents get angry."
"Speaking of restraint, my mother is very sensitive to my relationship. Once I was walking in the park with a female classmate, but she didn't know which colleague bumped into me. That night she questioned me, saying that the one with you Who is the girl? In fact, we are only in a normal relationship, which made me feel embarrassed, and she didn't believe me when I repeatedly explained."
After listening to the enthusiastic speeches of the employees, Wang Jian summed it up and wrote down a few key words on the whiteboard: "It seems that everyone's main impression of Huaguo-style parents can be summarized as focusing on grades, being strict, controlling, not Good at expressing your love.
Parents have requirements for their children, and children also have their own feelings. Combining these considerations, we can use the two attributes of 'parental satisfaction' and 'my pressure' to intuitively reflect this feeling. "
Wang Jian explained these two attributes again.
Since the game must resonate with the players, it must be close to life.
In reality, children will experience stress due to various reasons during their growth, such as dissatisfied parents, poor test scores, too tired from studying, and so on.
In the game, the arranged events are divided into two types: learning and entertainment. Learning can increase the attributes of various aspects, and at the same time increase the stress value. When the stress value is too high, it will turn into a psychological shadow, which will affect the child Personality, will become indifferent, selfish and so on.
This design is to remind players not to blindly let children learn for the sake of grades, but also to arrange entertainment activities appropriately, combining learning and entertainment, so as to cultivate mentally healthy talents.
When the psychological shadow is full, the child will completely collapse, and finally achieve the tragic ending of going crazy or going to prison:
"Under the double pressure from your parents and yourself, you are exhausted physically and mentally. The area of psychological shadow increases again and again, until you can no longer bear it, and finally collapse!
In the end, what everyone sees is a strange person, no longer in contact with anyone, no one knows, you have a lot of things you want to do, but in the end you can't do it, you can only leave your hope to the next generation! "
There are two main ways to decompress.
One is to arrange entertainment activities in the arrangement of each round, and the other method is to buy decompression props in the canteen, but there is also a limit on the number of times in each round.
Planning tools People are nodding.
"As expected of the boss!"
"This design is very real. Excessive stress will be transformed into psychological shadows and even negative personalities."
"I read a news before, that is, the child chose to run away from home because of too much study pressure. He hadn't heard from him for decades. When he finally found him, he had become a homeless man."
"Nowadays, students who choose to go to extremes will occasionally see news reports because of the high academic pressure and high grades. This is indeed a problem."
"If there are parents among the players, they will definitely reflect on whether the pressure they put on their children is too much when they play this ending. Even if they are not parents now, they will think more about it when they have their own children in the future. Well, maybe it will remind me of the game I played back then."
"That's right, no matter how good your grades are, if you have a problem with your personality, can you become a useful talent in the end? Can a selfish and indifferent person get along well with colleagues and cooperate with a team at work?"
Bai Liao made a suggestion: "I think that character is not only a literal description of the character, but also can have some specific effects in the game. For example, the negative character reduces the attributes acquired by learning, and the corresponding positive character is the opposite. Increase learned attributes."
Wang Jian praised: "Yes, this idea is very good and can be adopted. Specifically, how to reduce and increase, we will think about it when we go deeper into the design."
He went on to explain.
In addition to arranging activities, another main content of the game is "brain digging", which greatly enriches the playability of the game.
Every round, the characters will replenish their action power. By consuming action power, they can play a game of "brain-digging". Blocks of different colors and shapes represent different attributes, such as drop-shaped blue squares, which can increase physical fitness, and triangular-shaped Click on the green square to increase intelligence.
A square with a light bulb pattern painted on it, click to increase your understanding, which is essential for learning new skills.
In addition to these most common blocks, there are also some special blocks, such as the block that increases attributes every round after clicking, the exploding block can eliminate the blocks in the 3×3 grid, and the block that opens the whole picture view can eliminate all the same blocks with one click. The blocks in the visible state of the color, the action power required to click on these blocks is also more than the consumption of clicking on the basic block.
The action power of the characters can only be used for digging brain holes at the beginning, but as the game progresses, more functions appear.
Such as consuming mobility and working part-time in exchange for pocket money.
Or chatting with beautiful girls at school, but in this way, the action power used to dig holes will be reduced, which may lead to slower learning progress and lower grades.As for how to weigh the pros and cons to make trade-offs, it is something that players need to consider.
By arranging the schedule every day, there is a certain chance to obtain the specialty of the corresponding event.
For example, if you arrange "swimming", you may get the specialty "white stripes in the waves".
In addition to increasing the growth attributes of family offspring, specialties can also play a role in face competition.
"Competition for face?" The planning tool people looked a little puzzled.
Wang Jian smiled: "The face-saving competition is a bit similar to the scene in "A Boring Life" where the protagonist fights for wealth with his drinking and meat friends."
A voice suddenly realized: "Oh!"
Face is a word with Chinese characteristics.
The face competition in the game is derived from life and is very real.
(End of this chapter)
"I think talking about Huaguo-style parents will definitely make people think of strict and controlling words. For example, when I was in school, my parents trusted me more, and the computer was placed in my room to look up study materials for me. But some For a while, I was very obsessed with playing games. At night, when my parents fell asleep, I secretly got up to play on the computer, and then dozed off during class during the day. I did poorly in the exam.
At that time, I could already feel that they were wondering if I was secretly playing computer games, but I was so addicted to the game that I couldn’t care less about other things. One morning when I was playing computer games, my dad suddenly opened the door of the room, and put When the light was turned on, I stared at him, seeing his oppressive eyes, my head was like thunder, and I was stunned.
Then I was beaten so badly that my ass was almost smashed, and the computer was moved from my room to the living room. "
"Hey, it's scary if the parents get angry."
"Speaking of restraint, my mother is very sensitive to my relationship. Once I was walking in the park with a female classmate, but she didn't know which colleague bumped into me. That night she questioned me, saying that the one with you Who is the girl? In fact, we are only in a normal relationship, which made me feel embarrassed, and she didn't believe me when I repeatedly explained."
After listening to the enthusiastic speeches of the employees, Wang Jian summed it up and wrote down a few key words on the whiteboard: "It seems that everyone's main impression of Huaguo-style parents can be summarized as focusing on grades, being strict, controlling, not Good at expressing your love.
Parents have requirements for their children, and children also have their own feelings. Combining these considerations, we can use the two attributes of 'parental satisfaction' and 'my pressure' to intuitively reflect this feeling. "
Wang Jian explained these two attributes again.
Since the game must resonate with the players, it must be close to life.
In reality, children will experience stress due to various reasons during their growth, such as dissatisfied parents, poor test scores, too tired from studying, and so on.
In the game, the arranged events are divided into two types: learning and entertainment. Learning can increase the attributes of various aspects, and at the same time increase the stress value. When the stress value is too high, it will turn into a psychological shadow, which will affect the child Personality, will become indifferent, selfish and so on.
This design is to remind players not to blindly let children learn for the sake of grades, but also to arrange entertainment activities appropriately, combining learning and entertainment, so as to cultivate mentally healthy talents.
When the psychological shadow is full, the child will completely collapse, and finally achieve the tragic ending of going crazy or going to prison:
"Under the double pressure from your parents and yourself, you are exhausted physically and mentally. The area of psychological shadow increases again and again, until you can no longer bear it, and finally collapse!
In the end, what everyone sees is a strange person, no longer in contact with anyone, no one knows, you have a lot of things you want to do, but in the end you can't do it, you can only leave your hope to the next generation! "
There are two main ways to decompress.
One is to arrange entertainment activities in the arrangement of each round, and the other method is to buy decompression props in the canteen, but there is also a limit on the number of times in each round.
Planning tools People are nodding.
"As expected of the boss!"
"This design is very real. Excessive stress will be transformed into psychological shadows and even negative personalities."
"I read a news before, that is, the child chose to run away from home because of too much study pressure. He hadn't heard from him for decades. When he finally found him, he had become a homeless man."
"Nowadays, students who choose to go to extremes will occasionally see news reports because of the high academic pressure and high grades. This is indeed a problem."
"If there are parents among the players, they will definitely reflect on whether the pressure they put on their children is too much when they play this ending. Even if they are not parents now, they will think more about it when they have their own children in the future. Well, maybe it will remind me of the game I played back then."
"That's right, no matter how good your grades are, if you have a problem with your personality, can you become a useful talent in the end? Can a selfish and indifferent person get along well with colleagues and cooperate with a team at work?"
Bai Liao made a suggestion: "I think that character is not only a literal description of the character, but also can have some specific effects in the game. For example, the negative character reduces the attributes acquired by learning, and the corresponding positive character is the opposite. Increase learned attributes."
Wang Jian praised: "Yes, this idea is very good and can be adopted. Specifically, how to reduce and increase, we will think about it when we go deeper into the design."
He went on to explain.
In addition to arranging activities, another main content of the game is "brain digging", which greatly enriches the playability of the game.
Every round, the characters will replenish their action power. By consuming action power, they can play a game of "brain-digging". Blocks of different colors and shapes represent different attributes, such as drop-shaped blue squares, which can increase physical fitness, and triangular-shaped Click on the green square to increase intelligence.
A square with a light bulb pattern painted on it, click to increase your understanding, which is essential for learning new skills.
In addition to these most common blocks, there are also some special blocks, such as the block that increases attributes every round after clicking, the exploding block can eliminate the blocks in the 3×3 grid, and the block that opens the whole picture view can eliminate all the same blocks with one click. The blocks in the visible state of the color, the action power required to click on these blocks is also more than the consumption of clicking on the basic block.
The action power of the characters can only be used for digging brain holes at the beginning, but as the game progresses, more functions appear.
Such as consuming mobility and working part-time in exchange for pocket money.
Or chatting with beautiful girls at school, but in this way, the action power used to dig holes will be reduced, which may lead to slower learning progress and lower grades.As for how to weigh the pros and cons to make trade-offs, it is something that players need to consider.
By arranging the schedule every day, there is a certain chance to obtain the specialty of the corresponding event.
For example, if you arrange "swimming", you may get the specialty "white stripes in the waves".
In addition to increasing the growth attributes of family offspring, specialties can also play a role in face competition.
"Competition for face?" The planning tool people looked a little puzzled.
Wang Jian smiled: "The face-saving competition is a bit similar to the scene in "A Boring Life" where the protagonist fights for wealth with his drinking and meat friends."
A voice suddenly realized: "Oh!"
Face is a word with Chinese characteristics.
The face competition in the game is derived from life and is very real.
(End of this chapter)
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