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Chapter 191 A game where you can be friends with monsters
Chapter 191 A game where you can be friends with monsters
In the conference room, Wang Jian explained the game "Under the Legend" to the tool people.
The plot is very simple. A long time ago, there were two races of humans and monsters on the blue planet. Humans and monsters fought. In the end, humans won and occupied the ground, while the monsters were banished to the ground.The protagonist is a human child who accidentally fell into the ground and embarks on an adventure journey in order to return to the ground.
The story of the game is very common, but it has a subversive creation, that is, when facing monsters, you can choose to attack or make friends with monsters.Even if you avoid fighting, you can pass the level without killing any monsters. In other words, this is the real way to pass the game.
The planners opened their mouths wide in shock.
"Surprised! It's still like this!"
"Boss, this idea is really invincible!"
"I've formed a mind-set when I see monsters. I never thought that I could make friends with monsters in the game! By the way, have you seen this kind of operation in other games?"
"no!"
"Fuck, making friends with monsters seems very interesting!"
"But think about it carefully. In this way, the game can be cleared without any difficulty in the middle. Wouldn't the game flow be shortened a lot? Wouldn't this make the gameplay less enjoyable?"
"Yeah, without fighting, wouldn't there be nothing to play?"
After listening to Wang Jian's words, the planners felt that this innovation was very interesting, but they also had some doubts.
Wang Jian smiled slightly: "In "Under the Legend", there will be a battle interface when encountering monsters, and it will be done in a turn-based manner. Attacking is the most brutal solution, and the corresponding to fighting is 'benevolence'."
"Benevolence?" The planners tasted the word thoughtfully, and seemed to have some strange insights.
Wang Jian nodded: "That's right, every monster has flesh and blood, has its own dreams and thoughts, and they don't want to fight with the protagonist. To achieve mercy to monsters, the conditions are very troublesome. You need to understand the monster's nature through action first." Personality preferences, and then fulfill their desires.
For example, Puppy Wang just wants to play with the player. Players need to avoid Puppy's attack while stroking it to make it happy, and then they can "forgive". "
Wang Jian continued to explain.
In addition to the innovation of being friends with monsters, "Under the Legend" is still a typical Meta-game.
The concept of Meta comes from Meta-fiction.Even if the purpose of a general novel is not to pursue truth, it must also create a sense of reality and verisimilitude in the story, that is, to mobilize the readers' various perceptions through various detailed descriptions with fine needles and dense lines, so that readers can It will feel intense, get involved.
However, metafiction does the opposite, not only does not cover up the fact that "fiction is fiction", but deliberately exposes it through some means.For example, the famous novel "Don Quixote" is considered to be the originator of the meta-fiction. The author would go into the novel from time to time and give pointers to the plots in it.
There is also a famous meta-fiction "Sophie's World". The first half of the story unfolds normally from Sophie's perspective, but there is a sudden turning point in the middle part. Through the mouth of a philosopher, Sophie realizes that she is just a book virtual characters in .It turns out that this book is a gift from a father to his 15-year-old daughter, Sid. With the help of Sophie's story, Sid also finds that he is facing the same problem as Sophie.Therefore, readers can't help thinking, is he also a virtual character in a novel?
Metafiction is not only an innovation in form, but also through this method, it intuitively presents complex and profound philosophical propositions, arouses strong resonance among readers, and exposing one's own fictionality is only a means, and the purpose is to create a virtual and realistic reality. Discussion of the relationship between.
Meta-games are games that break down the barrier between virtuality and reality.In fact, Meta elements are used in many games. For example, in popular card mobile games on the market, players can set their favorite characters as kanban girls.
When they poke some places that shouldn't be poked with their fingers, the shy kanban girl will turn red, make a defensive posture with her hands, and shout shyly "Ah, I hate it!" Waist, staring at the player across the screen, "Hey, where are you touching! Apologize to me!"
In most games, the Meta element is only used in a similar way, as a small Easter egg in the game.
After all, game designers have tried their best to arrange various gameplays and appropriate narrative methods, just to let players get involved in the game.And too much interaction outside the game will undoubtedly make players feel out of play.
It is both restriction and protection.
Imagine that when the player is playing "Little Black Room", they see such text.
A ragged stranger stumbled through the door and fell against the corner.
Tip: Continue to add fire to warm up the strangers to trigger the follow-up plot!
The player has already constructed the scene in his mind, imagining the world where the protagonist lives, and seeing this prompt, he will definitely jump out of the scene.
Hey, this is a virtual game!
However, the meta-game is to deliberately expose its own virtual attributes, so that players feel absurd and playful, and have a deeper thinking about virtuality and reality while enjoying the fun of the game.
However, precisely because Meta elements are difficult to grasp, although they are used in many games, there are very few that can really integrate Meta elements into game content, and there are even fewer excellent Meta games.
"Under the Legend" has made extremely clever use of the Meta element.
In many plot-oriented games, there are multiple ending settings. Various options will appear during the game. Different options will affect the direction of the plot and finally reach different endings.
Players want to see a good ending, so saving before choosing an option is extremely important.In this way, even if you make a wrong choice, you can reload the file and do it again.
In "Under the Legend", although there is an archive function, some choices may cause irreparable consequences.
When a player who is used to saving files and reading files suddenly finds out that the regret medicine of Baishi Bailing has expired, imagine how much psychological shock it will cause.
Some characters in the game not only know that the player has the ability to save files, but even use the save function to deal with the player in turn.
And after the player reaches the perfect ending and clears the level, the game will also beg the player not to reset the world, so that the world can truly return to peace.All this is to tell the players - we are not a bunch of cold data, we can really live in your heart.
After listening to Wang Jian's explanation, the planners were completely excited!
(End of this chapter)
In the conference room, Wang Jian explained the game "Under the Legend" to the tool people.
The plot is very simple. A long time ago, there were two races of humans and monsters on the blue planet. Humans and monsters fought. In the end, humans won and occupied the ground, while the monsters were banished to the ground.The protagonist is a human child who accidentally fell into the ground and embarks on an adventure journey in order to return to the ground.
The story of the game is very common, but it has a subversive creation, that is, when facing monsters, you can choose to attack or make friends with monsters.Even if you avoid fighting, you can pass the level without killing any monsters. In other words, this is the real way to pass the game.
The planners opened their mouths wide in shock.
"Surprised! It's still like this!"
"Boss, this idea is really invincible!"
"I've formed a mind-set when I see monsters. I never thought that I could make friends with monsters in the game! By the way, have you seen this kind of operation in other games?"
"no!"
"Fuck, making friends with monsters seems very interesting!"
"But think about it carefully. In this way, the game can be cleared without any difficulty in the middle. Wouldn't the game flow be shortened a lot? Wouldn't this make the gameplay less enjoyable?"
"Yeah, without fighting, wouldn't there be nothing to play?"
After listening to Wang Jian's words, the planners felt that this innovation was very interesting, but they also had some doubts.
Wang Jian smiled slightly: "In "Under the Legend", there will be a battle interface when encountering monsters, and it will be done in a turn-based manner. Attacking is the most brutal solution, and the corresponding to fighting is 'benevolence'."
"Benevolence?" The planners tasted the word thoughtfully, and seemed to have some strange insights.
Wang Jian nodded: "That's right, every monster has flesh and blood, has its own dreams and thoughts, and they don't want to fight with the protagonist. To achieve mercy to monsters, the conditions are very troublesome. You need to understand the monster's nature through action first." Personality preferences, and then fulfill their desires.
For example, Puppy Wang just wants to play with the player. Players need to avoid Puppy's attack while stroking it to make it happy, and then they can "forgive". "
Wang Jian continued to explain.
In addition to the innovation of being friends with monsters, "Under the Legend" is still a typical Meta-game.
The concept of Meta comes from Meta-fiction.Even if the purpose of a general novel is not to pursue truth, it must also create a sense of reality and verisimilitude in the story, that is, to mobilize the readers' various perceptions through various detailed descriptions with fine needles and dense lines, so that readers can It will feel intense, get involved.
However, metafiction does the opposite, not only does not cover up the fact that "fiction is fiction", but deliberately exposes it through some means.For example, the famous novel "Don Quixote" is considered to be the originator of the meta-fiction. The author would go into the novel from time to time and give pointers to the plots in it.
There is also a famous meta-fiction "Sophie's World". The first half of the story unfolds normally from Sophie's perspective, but there is a sudden turning point in the middle part. Through the mouth of a philosopher, Sophie realizes that she is just a book virtual characters in .It turns out that this book is a gift from a father to his 15-year-old daughter, Sid. With the help of Sophie's story, Sid also finds that he is facing the same problem as Sophie.Therefore, readers can't help thinking, is he also a virtual character in a novel?
Metafiction is not only an innovation in form, but also through this method, it intuitively presents complex and profound philosophical propositions, arouses strong resonance among readers, and exposing one's own fictionality is only a means, and the purpose is to create a virtual and realistic reality. Discussion of the relationship between.
Meta-games are games that break down the barrier between virtuality and reality.In fact, Meta elements are used in many games. For example, in popular card mobile games on the market, players can set their favorite characters as kanban girls.
When they poke some places that shouldn't be poked with their fingers, the shy kanban girl will turn red, make a defensive posture with her hands, and shout shyly "Ah, I hate it!" Waist, staring at the player across the screen, "Hey, where are you touching! Apologize to me!"
In most games, the Meta element is only used in a similar way, as a small Easter egg in the game.
After all, game designers have tried their best to arrange various gameplays and appropriate narrative methods, just to let players get involved in the game.And too much interaction outside the game will undoubtedly make players feel out of play.
It is both restriction and protection.
Imagine that when the player is playing "Little Black Room", they see such text.
A ragged stranger stumbled through the door and fell against the corner.
Tip: Continue to add fire to warm up the strangers to trigger the follow-up plot!
The player has already constructed the scene in his mind, imagining the world where the protagonist lives, and seeing this prompt, he will definitely jump out of the scene.
Hey, this is a virtual game!
However, the meta-game is to deliberately expose its own virtual attributes, so that players feel absurd and playful, and have a deeper thinking about virtuality and reality while enjoying the fun of the game.
However, precisely because Meta elements are difficult to grasp, although they are used in many games, there are very few that can really integrate Meta elements into game content, and there are even fewer excellent Meta games.
"Under the Legend" has made extremely clever use of the Meta element.
In many plot-oriented games, there are multiple ending settings. Various options will appear during the game. Different options will affect the direction of the plot and finally reach different endings.
Players want to see a good ending, so saving before choosing an option is extremely important.In this way, even if you make a wrong choice, you can reload the file and do it again.
In "Under the Legend", although there is an archive function, some choices may cause irreparable consequences.
When a player who is used to saving files and reading files suddenly finds out that the regret medicine of Baishi Bailing has expired, imagine how much psychological shock it will cause.
Some characters in the game not only know that the player has the ability to save files, but even use the save function to deal with the player in turn.
And after the player reaches the perfect ending and clears the level, the game will also beg the player not to reset the world, so that the world can truly return to peace.All this is to tell the players - we are not a bunch of cold data, we can really live in your heart.
After listening to Wang Jian's explanation, the planners were completely excited!
(End of this chapter)
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