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Chapter 208 Highly Rated!
Chapter 208 Highly Rated!
Various game evaluation media quickly issued their own ratings!
"【picture】
You can look at this picture first. This is the scene at the beginning of the game "Under the Legend". The protagonist fell from the cave to the underground world and fell on a tapestry.
Even if it is a pixel style, it looks a bit too simple, and the environment is not willing to dress up, and some lazily painted everything outside the tapestry into black.And the protagonist's image also looks sluggish, he can't even tell if he's a man or a woman, let alone likable.
Perhaps, after seeing this, you are already a little disappointed with this game.
However, with the appearance of the next little flower...
Well, what a lovely little flower, every player who has played the game must be impressed by it.
It smiled and said that it would share some 'Friendship Particles' with the players. When the players readily accepted it, they would suddenly turn their faces and show a terrifying expression, telling you that in this world, people either kill or are killed.
If you are excited by this unexpected 'surprise', then congratulations, there are countless surprises like this behind the game. "—Amusement Park, Five Bananas.
"At the end of the peace line, Sans said: 'You never got any LOVE. Of course, this does not mean that you are innocent, you just always insist on your inner bottom line. No matter what you face You tried hard to do the right thing. You refused to hurt anyone. Even when you ran away, you had a smile on your face. You never got LOVE, but you got love.'
"Under the Legend" is crazy!Our editor cried like crazy after playing! "——Audit Network, Sky Level.
"In the story of "Under the Legend", there was a great battle between humans and monsters, and the humans who won finally exiled all the monsters underground. We are playing a child who accidentally fell into the underground world. The purpose is to find the way home.
We will encounter many interesting monsters and things along the way, and although the story itself is not thrilling, it always makes people feel uneasy that the game will change in style in the next second and enter the track of a horror movie.
As for the choice, the core and most important choice is actually only one point, that is to kill or not to kill.
Whether it is various wild monsters encountered randomly, or monster NPCs with independent plots, you can kill almost every character you see in the game, and at the same time, all disputes can also be resolved peacefully.
In the case of conflict, or combat, instead of attacking, you can also choose to be merciful.The subsequent plot and ending of the game will be changed every time you raise your butcher knife or show mercy.
However, as the game progresses, we will quickly find that showing mercy is not only expensive, but also difficult.Because even if you intend to pursue pacifism, your enemies may not be persuaded by you immediately.The price of not killing is often that you have to take one, two, or possibly more enemy attacks per battle until you convince them.
Ordinary mobs are fine, but in some special battles, it is really difficult to resolve it peacefully, and sometimes kindness seems to be completely useless, making people feel uncertain.
At the same time, the result of solving the enemy by peaceful means is that you cannot gain experience points, and naturally you cannot upgrade. Facing increasingly difficult enemies, the difficulty of being a good person will naturally increase steadily.What's more, there are some hateful characters in the game. It is really a test to suppress the killing intent in front of them.
As the saying goes, it is not difficult to do a good deed, but it is difficult to only do good deeds for a lifetime.When encountering difficulties, can we always maintain our kind heart?I think this may be the thinking brought to us by "Under the Legend". "— Tentacle web, Octopus.
"The combat method of "Under the Legend" is carried out through a turn-based barrage mini-game. Thanks to the extremely simple design of the game, the form of the barrage can be changed in various ways, which is extremely interesting and not easy. You will feel that it violates harmony, which greatly enriches the game experience.
After entering the battle, the player will turn into a heart shape, and the monster will shoot a barrage of bullets. The attack methods of different monsters are completely different, which are related to the characteristics of each monster and even the psychological state at that time.
If your enemy is very angry at the moment, then their attack form may be more ferocious and swift, and if the enemy in front of you is not eager to fight you, they may deliberately release water.
For example, a vegetable beast at the beginning of the game, he hopes that everyone will maintain a healthy diet, so the barrage fired is a pile of vegetables, and you need to touch the green ones with your heart in the barrage of vegetables it launches Vegetables, you can forgive.
Through the current barrage, you can even feel the joy or sadness of the monsters.For example, the little ghost in the maze of ruins, when you encourage it, the tear barrage from its eyes will float to its head, and even change into a hat to share with you its joy after feeling encouraged.
For another example, when you want to leave the ruins and have to fight the mother goat who takes good care of you, when the player's HP drops to 2 points, the mother goat will show a sad expression, and then put all The will-o'-the-wisp attacks are deliberately avoided.Even if they take the initiative to meet them, the will-o'-the-wisps will dodge.Through this form of barrage, it creates a feeling that the sheep mother can't bear to hurt the player.
I have to say that when I played here for the first time, I was really shocked and moved when I saw these actively avoided bullet screens. "——Youqushe, 10/10.
“There are two things, the more deeply and persistently I think about them, the wonder and awe they arouse in my soul will remain fresh and ever-increasing: one is the vast and brilliant starry sky above us, and the other is the sublimity in our hearts. 's moral law." -UGTIME, 10/10.
"The killing line is very good. The opponents in the BOSS battle are fearless, heroic and very difficult to deal with. The ending after the victory is disappointing. I have found the excitement and trembling feeling of being a villain that I have not seen for a long time." - Valley of the Evil, 10/10.
"Poor pixel art -5, excellent music +2." - Rotten Shrimp, 7/10.
"A complete garbage game. In which game are monsters not used to kill, and what is the need for monsters to pretend to be good? And there are some very dramatic plots in it from time to time. 8 hours of bullets maybe It allows people to vent their grievances, but playing this game will only leave you with numb expressions and question marks in your head. It is recommended not to play." - Poison Apple, 1/10.
(End of this chapter)
Various game evaluation media quickly issued their own ratings!
"【picture】
You can look at this picture first. This is the scene at the beginning of the game "Under the Legend". The protagonist fell from the cave to the underground world and fell on a tapestry.
Even if it is a pixel style, it looks a bit too simple, and the environment is not willing to dress up, and some lazily painted everything outside the tapestry into black.And the protagonist's image also looks sluggish, he can't even tell if he's a man or a woman, let alone likable.
Perhaps, after seeing this, you are already a little disappointed with this game.
However, with the appearance of the next little flower...
Well, what a lovely little flower, every player who has played the game must be impressed by it.
It smiled and said that it would share some 'Friendship Particles' with the players. When the players readily accepted it, they would suddenly turn their faces and show a terrifying expression, telling you that in this world, people either kill or are killed.
If you are excited by this unexpected 'surprise', then congratulations, there are countless surprises like this behind the game. "—Amusement Park, Five Bananas.
"At the end of the peace line, Sans said: 'You never got any LOVE. Of course, this does not mean that you are innocent, you just always insist on your inner bottom line. No matter what you face You tried hard to do the right thing. You refused to hurt anyone. Even when you ran away, you had a smile on your face. You never got LOVE, but you got love.'
"Under the Legend" is crazy!Our editor cried like crazy after playing! "——Audit Network, Sky Level.
"In the story of "Under the Legend", there was a great battle between humans and monsters, and the humans who won finally exiled all the monsters underground. We are playing a child who accidentally fell into the underground world. The purpose is to find the way home.
We will encounter many interesting monsters and things along the way, and although the story itself is not thrilling, it always makes people feel uneasy that the game will change in style in the next second and enter the track of a horror movie.
As for the choice, the core and most important choice is actually only one point, that is to kill or not to kill.
Whether it is various wild monsters encountered randomly, or monster NPCs with independent plots, you can kill almost every character you see in the game, and at the same time, all disputes can also be resolved peacefully.
In the case of conflict, or combat, instead of attacking, you can also choose to be merciful.The subsequent plot and ending of the game will be changed every time you raise your butcher knife or show mercy.
However, as the game progresses, we will quickly find that showing mercy is not only expensive, but also difficult.Because even if you intend to pursue pacifism, your enemies may not be persuaded by you immediately.The price of not killing is often that you have to take one, two, or possibly more enemy attacks per battle until you convince them.
Ordinary mobs are fine, but in some special battles, it is really difficult to resolve it peacefully, and sometimes kindness seems to be completely useless, making people feel uncertain.
At the same time, the result of solving the enemy by peaceful means is that you cannot gain experience points, and naturally you cannot upgrade. Facing increasingly difficult enemies, the difficulty of being a good person will naturally increase steadily.What's more, there are some hateful characters in the game. It is really a test to suppress the killing intent in front of them.
As the saying goes, it is not difficult to do a good deed, but it is difficult to only do good deeds for a lifetime.When encountering difficulties, can we always maintain our kind heart?I think this may be the thinking brought to us by "Under the Legend". "— Tentacle web, Octopus.
"The combat method of "Under the Legend" is carried out through a turn-based barrage mini-game. Thanks to the extremely simple design of the game, the form of the barrage can be changed in various ways, which is extremely interesting and not easy. You will feel that it violates harmony, which greatly enriches the game experience.
After entering the battle, the player will turn into a heart shape, and the monster will shoot a barrage of bullets. The attack methods of different monsters are completely different, which are related to the characteristics of each monster and even the psychological state at that time.
If your enemy is very angry at the moment, then their attack form may be more ferocious and swift, and if the enemy in front of you is not eager to fight you, they may deliberately release water.
For example, a vegetable beast at the beginning of the game, he hopes that everyone will maintain a healthy diet, so the barrage fired is a pile of vegetables, and you need to touch the green ones with your heart in the barrage of vegetables it launches Vegetables, you can forgive.
Through the current barrage, you can even feel the joy or sadness of the monsters.For example, the little ghost in the maze of ruins, when you encourage it, the tear barrage from its eyes will float to its head, and even change into a hat to share with you its joy after feeling encouraged.
For another example, when you want to leave the ruins and have to fight the mother goat who takes good care of you, when the player's HP drops to 2 points, the mother goat will show a sad expression, and then put all The will-o'-the-wisp attacks are deliberately avoided.Even if they take the initiative to meet them, the will-o'-the-wisps will dodge.Through this form of barrage, it creates a feeling that the sheep mother can't bear to hurt the player.
I have to say that when I played here for the first time, I was really shocked and moved when I saw these actively avoided bullet screens. "——Youqushe, 10/10.
“There are two things, the more deeply and persistently I think about them, the wonder and awe they arouse in my soul will remain fresh and ever-increasing: one is the vast and brilliant starry sky above us, and the other is the sublimity in our hearts. 's moral law." -UGTIME, 10/10.
"The killing line is very good. The opponents in the BOSS battle are fearless, heroic and very difficult to deal with. The ending after the victory is disappointing. I have found the excitement and trembling feeling of being a villain that I have not seen for a long time." - Valley of the Evil, 10/10.
"Poor pixel art -5, excellent music +2." - Rotten Shrimp, 7/10.
"A complete garbage game. In which game are monsters not used to kill, and what is the need for monsters to pretend to be good? And there are some very dramatic plots in it from time to time. 8 hours of bullets maybe It allows people to vent their grievances, but playing this game will only leave you with numb expressions and question marks in your head. It is recommended not to play." - Poison Apple, 1/10.
(End of this chapter)
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