pinnacle game producer
Chapter 254 No history, but fun
Chapter 254 No history, but fun
In the conference room, Wang Jian explained "Civilization" to the planners.
When they heard that the theme of the new game was human civilization, the planners were a little confused.
This subject is too grand and too difficult to grasp.
After listening to Wang Jian's introduction, a planner immediately asked: "How should the game be balanced with the real history? How should the rules of the game be designed? Like "Sunset Wars"?"
"Sunset Wars" is also a very famous 4X game. Its theme is taken from Blue Star's World War II. The design idea is "history is an event", and the game process is driven by events to restore history.
In the game, there are more than ten trillion pieces of pure text of various historical events alone, and all kinds of mobilizations, reactions, and battle events in the war are recorded.In order to ensure that the countries operated by AI will not deviate from the historical trajectory, even various remote small countries have a very large variety of events corresponding to them.
However, if the player wants to change history, such as allowing a defeated country to win, it will take a lot of effort, all kinds of things will go wrong, people will continue to rebel in the country, and the number of enemies encountered on the battlefield may increase inexplicably.However, as soon as history is back on track, everything will be easier again.
Wang Jian smiled and said: ""Sunset Wars" does restore history, but it leaves much less room for players to manipulate, and this is where it is criticized. "Civilization" wants to be a fun game, so in In terms of production, history is our inspiration, but don't take restoring the real history as the goal."
Seeing that the planners seem to understand, Wang Jian gave an example: "The wonders in "Civilization" all come from historical reality, such as the Hanging Gardens, the Great Library, Stonehenge, the Pyramids, the Colosseum, the ancient city of Petra, and the Forbidden City. ...
The effect of the wonder of the ancient city of Petra is that the desert land where the city is located has increased money, food, and production capacity, which can turn the barren and arid desert land into a geomantic treasure.If the player chooses the country of Hua and was born in the desert, although this spectacle is not in the country of Hua in history, it can still be built.Why?Because the desert is mixed with gold, the yield of wheat is [-] per mu.
In the same way, Sakura Country can build sky gardens, and Jin Yuan Country can also build Stonehenge.
Players research chemical technology because this technology can unlock the production of grenadiers, not to solve the pressure of domestic industrialization.
There is a list of great men in the game, but whether the great man is called Confucius or Newton has no effect on the game. "
The planners were shocked!
Except for the kind of fantasy games with overhead history, the previous real history games are all heading in the direction of "Sunset Wars".
Therefore, although there are many fans of this kind of historical-themed games, there are very few game companies that dare to start, and they will be very cautious from topic selection to production.
Wang Jian's novel way of thinking sounds unbelievable at first, but it's quite interesting when you think about it carefully!
The planners looked like they had an epiphany.
Wang Jian then explained the key points of the game's production: "Because the content of "Civilization" is too large, we need to make some appropriate simplifications in the design of the game."
Some planners immediately asked: "How should we simplify it?"
"If the simplification is too much, will it weaken the content of the game? What principles should we follow when designing?"
Wang Jiandao: "One, a single screen ensures the smoothness of the game, and two, the stay time in any interface should not exceed 30 seconds."
He then explained in detail.
In "Civilization", players spend most of their time facing a large map, and the game basically does not switch and load scenes.Combat, construction, internal affairs, and city management are all carried out on a large map, which can provide players with a smooth experience without a sense of fragmentation, which is one of the reasons why the game can be played for a long time without knowing it.
If the battle needs to enter a scene, and the internal affairs need to enter a scene, the sense of fault between frequent switching will remind the player unconsciously, are you tired of playing?If you are tired from playing, go to rest for a while.
Although "Civilization" has other independent interfaces, such as the technology tree interface, policy interface, and diplomacy interface, they are only one interface and do not belong to an independent system.And "Civilization" still tries to simplify each interface as much as possible, so that you don't need to think too long on each interface, you can make a decision with a few buttons, and then quickly return to the big map.
For example, in the technology tree interface, players face the next few technology branches, and the time it takes to think about the choices is basically no more than 30 seconds.
This belongs to the category of game rhythm. Although subtle, it actually affects the game experience.
A planner raised another question: "Boss, according to what you said, a round of civilization may be very long, perhaps hundreds or even thousands of rounds. Is this pace too slow?"
"No way, the content of the game is too rich, and it feels inappropriate to cut it down."
"Perhaps we can make the battle a little more intense? Turn up the AI's desire to attack."
Wang Jiandao: "The game has different modes such as standard, fast, and marathon. Players who like fierce battles or slow development can find their favorite modes. In addition to adjusting the basic game speed, there is also 'Eureka 'Speed up the pace of the game."
Wang Jian explained the concept of "Eureka" to the planners.
Legend has it that in ancient Greece, the king posed a problem to the scholar Archimedes, asking him to judge whether his crown was pure gold.Archimedes was thinking hard about the solution, and he was also thinking about this problem while taking a bath.When he saw the water overflowing after he entered the pool, he was suddenly blessed and thought of the buoyancy theorem, and shouted "Eureka" in surprise and rushed out of the bathhouse.
"Eureka", which means "I know!" or "Aha!", expresses a feeling of epiphany.
In "Civilization 6", almost all technologies and municipalities will correspond to a separate Eureka or Inspiration.When the player's civilization meets certain conditions, the Eureka moment will be triggered, and the research progress will be increased by 50% or more depending on the characteristics of the civilization.
For example, if the player builds a quarry, the Eureka of the bricklaying technology will be triggered; if a resource is cultivated, the Eureka of the irrigation technology will be triggered. This design is also in line with the historical The laws of development of various civilizations.
The significance of the addition of Eureka is not only to speed up the pace of the game without reducing the content, but also to bring more possibilities and certain directionality to the player's game.
……
Under the leadership of Wang Jian, the toolman team quickly started to operate.
Design various civilizations, and set action logics for different leaders that conform to their own historical images.
For example, Gandhi of the God Niu Kingdom is a very famous peaceful person, so his bellicose index was set to the lowest.
Then we design wonders based on those famous scenic spots, and choose representative BGM for different civilizations. The BGM of China is the famous "Jasmine".
After months, Civilization is finally almost done!
(End of this chapter)
In the conference room, Wang Jian explained "Civilization" to the planners.
When they heard that the theme of the new game was human civilization, the planners were a little confused.
This subject is too grand and too difficult to grasp.
After listening to Wang Jian's introduction, a planner immediately asked: "How should the game be balanced with the real history? How should the rules of the game be designed? Like "Sunset Wars"?"
"Sunset Wars" is also a very famous 4X game. Its theme is taken from Blue Star's World War II. The design idea is "history is an event", and the game process is driven by events to restore history.
In the game, there are more than ten trillion pieces of pure text of various historical events alone, and all kinds of mobilizations, reactions, and battle events in the war are recorded.In order to ensure that the countries operated by AI will not deviate from the historical trajectory, even various remote small countries have a very large variety of events corresponding to them.
However, if the player wants to change history, such as allowing a defeated country to win, it will take a lot of effort, all kinds of things will go wrong, people will continue to rebel in the country, and the number of enemies encountered on the battlefield may increase inexplicably.However, as soon as history is back on track, everything will be easier again.
Wang Jian smiled and said: ""Sunset Wars" does restore history, but it leaves much less room for players to manipulate, and this is where it is criticized. "Civilization" wants to be a fun game, so in In terms of production, history is our inspiration, but don't take restoring the real history as the goal."
Seeing that the planners seem to understand, Wang Jian gave an example: "The wonders in "Civilization" all come from historical reality, such as the Hanging Gardens, the Great Library, Stonehenge, the Pyramids, the Colosseum, the ancient city of Petra, and the Forbidden City. ...
The effect of the wonder of the ancient city of Petra is that the desert land where the city is located has increased money, food, and production capacity, which can turn the barren and arid desert land into a geomantic treasure.If the player chooses the country of Hua and was born in the desert, although this spectacle is not in the country of Hua in history, it can still be built.Why?Because the desert is mixed with gold, the yield of wheat is [-] per mu.
In the same way, Sakura Country can build sky gardens, and Jin Yuan Country can also build Stonehenge.
Players research chemical technology because this technology can unlock the production of grenadiers, not to solve the pressure of domestic industrialization.
There is a list of great men in the game, but whether the great man is called Confucius or Newton has no effect on the game. "
The planners were shocked!
Except for the kind of fantasy games with overhead history, the previous real history games are all heading in the direction of "Sunset Wars".
Therefore, although there are many fans of this kind of historical-themed games, there are very few game companies that dare to start, and they will be very cautious from topic selection to production.
Wang Jian's novel way of thinking sounds unbelievable at first, but it's quite interesting when you think about it carefully!
The planners looked like they had an epiphany.
Wang Jian then explained the key points of the game's production: "Because the content of "Civilization" is too large, we need to make some appropriate simplifications in the design of the game."
Some planners immediately asked: "How should we simplify it?"
"If the simplification is too much, will it weaken the content of the game? What principles should we follow when designing?"
Wang Jiandao: "One, a single screen ensures the smoothness of the game, and two, the stay time in any interface should not exceed 30 seconds."
He then explained in detail.
In "Civilization", players spend most of their time facing a large map, and the game basically does not switch and load scenes.Combat, construction, internal affairs, and city management are all carried out on a large map, which can provide players with a smooth experience without a sense of fragmentation, which is one of the reasons why the game can be played for a long time without knowing it.
If the battle needs to enter a scene, and the internal affairs need to enter a scene, the sense of fault between frequent switching will remind the player unconsciously, are you tired of playing?If you are tired from playing, go to rest for a while.
Although "Civilization" has other independent interfaces, such as the technology tree interface, policy interface, and diplomacy interface, they are only one interface and do not belong to an independent system.And "Civilization" still tries to simplify each interface as much as possible, so that you don't need to think too long on each interface, you can make a decision with a few buttons, and then quickly return to the big map.
For example, in the technology tree interface, players face the next few technology branches, and the time it takes to think about the choices is basically no more than 30 seconds.
This belongs to the category of game rhythm. Although subtle, it actually affects the game experience.
A planner raised another question: "Boss, according to what you said, a round of civilization may be very long, perhaps hundreds or even thousands of rounds. Is this pace too slow?"
"No way, the content of the game is too rich, and it feels inappropriate to cut it down."
"Perhaps we can make the battle a little more intense? Turn up the AI's desire to attack."
Wang Jiandao: "The game has different modes such as standard, fast, and marathon. Players who like fierce battles or slow development can find their favorite modes. In addition to adjusting the basic game speed, there is also 'Eureka 'Speed up the pace of the game."
Wang Jian explained the concept of "Eureka" to the planners.
Legend has it that in ancient Greece, the king posed a problem to the scholar Archimedes, asking him to judge whether his crown was pure gold.Archimedes was thinking hard about the solution, and he was also thinking about this problem while taking a bath.When he saw the water overflowing after he entered the pool, he was suddenly blessed and thought of the buoyancy theorem, and shouted "Eureka" in surprise and rushed out of the bathhouse.
"Eureka", which means "I know!" or "Aha!", expresses a feeling of epiphany.
In "Civilization 6", almost all technologies and municipalities will correspond to a separate Eureka or Inspiration.When the player's civilization meets certain conditions, the Eureka moment will be triggered, and the research progress will be increased by 50% or more depending on the characteristics of the civilization.
For example, if the player builds a quarry, the Eureka of the bricklaying technology will be triggered; if a resource is cultivated, the Eureka of the irrigation technology will be triggered. This design is also in line with the historical The laws of development of various civilizations.
The significance of the addition of Eureka is not only to speed up the pace of the game without reducing the content, but also to bring more possibilities and certain directionality to the player's game.
……
Under the leadership of Wang Jian, the toolman team quickly started to operate.
Design various civilizations, and set action logics for different leaders that conform to their own historical images.
For example, Gandhi of the God Niu Kingdom is a very famous peaceful person, so his bellicose index was set to the lowest.
Then we design wonders based on those famous scenic spots, and choose representative BGM for different civilizations. The BGM of China is the famous "Jasmine".
After months, Civilization is finally almost done!
(End of this chapter)
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