pinnacle game producer
Chapter 282 Immersive Sound!
Chapter 282 Immersive Sound!
After Wang Jian gave a general framework in "Night of the Full Moon" and explained the world view and main character stories, the rest of the card design, value balance, and art development were handed over to the tool people.
And he didn't stop to take a break, he finished the script of "Mysterious Case" non-stop. As a reasoning game, this is naturally the most critical content.
Because "Mysterious Case" adopts the innovative mode of "listening to detect the case", the recording can only be made after the script is mature. Otherwise, once the script is changed, the plot structure and recording will have to be changed, especially in the later stage. cause errors.
After finishing the script, Wang Jian called his dubbing director and explained: "This is the script of "Mystery Chase". The next dubbing is the key to this game, so we must not be sloppy."
He had held a meeting before and explained the design idea of "Mystery Chase" with the tool people.
The dubbing director solemnly took over the script, read it carefully, and found it a little difficult.
This character seems to be only introduced in words, there is not even a single character setting picture!
Xiao Xu: 24 years old, a policewoman, standard Mandarin, sonorous voice, full of sense of justice.
"Boss, don't characters have such a setting as image?"
Wang Jian was stunned for a moment: "No, not a single human face will appear in the game "Mystery Chase", it's all voices, why do you need a character image?"
The dubbing director explained: "There is no image, although dubbing can also be done, but it depends on the understanding of the dubbing actor, and the degree of free play is relatively high. Like in anime, there are two kinds of big sisters with a big heart and airport loli girls. , the voice is definitely different. Generally speaking, a broad-minded voice will be lazy and more magnetic, while the general voice of an airport is more energetic and thinner. Skilled voice actors can even make people feel different from the voice. Feel the specific size..."
Wang Jian had an eye-opening expression on his face: "There is such a saying!"
"Specifically in the game, for example, this little gangster speaks very rudely. What kind of rudeness is this rudeness? Is it the kind of rudeness like a bad boy who often squats at the school gate, or is he following a big brother who is arrogant and arrogant? Arrogant, the rudeness who doesn't take others seriously, or the rudeness who is selfish and vicious, and speaks through gritted teeth?
The combination of the character story and the character image, the combination of these two points is like anchoring a character, allowing the voice actor to have a general idea and play more stably. "
The dubbing director suggested: "Do you want to make a simple image setting for the character, such as adding an avatar in the game? This is not only convenient for dubbing, but also makes the player feel more substituting."
Wang Jian shook his head and vetoed: "It's better not to add avatars. I hope to preserve the player's imagination space instead of imposing our imagination on the players. Moreover, the character image is not given in the screen information to leave blank, there is no character image and The visual performance, the sound performance will be highlighted, and this experience is more interesting."
After thinking about it, Wang Jian said: "Well, when it comes to recording, we can try several styles first, and compare them at the end to see which one is better. By the way, is there anything else we should pay attention to?"
The dubbing director added: "According to my previous experience, in addition to the lines during the recording, the actors can also provide some modal particles to express emotions. These materials can be of great use in the final integration. Also, although the voice actors It's a basic skill for one person to play multiple roles, but we still have to avoid talking to ourselves, otherwise it's easy to get out of the drama..."
……
The settlement reward of "Night of the Full Moon" came out a week after it was put on the shelves, more than 4000 points plus a chance to draw a lottery.
After the lottery draw, Wang Jian won another pack of "Sober Black Tea": it allows the drinker to think very clearly and flexibly within an hour, and to exert 120% of his strength when making games.
After the dubbing started, he followed the dubbing director to listen to the actors' dubbing every day and make selections.
Another problem besides dubbing, the sound field design of the game, also made him quite embarrassed.
After all, the scene of the game is just a flat room map. If players want to feel "immersive in sound", they need to create a vivid 2D sound field on the basis of 3D visual information to technically ensure that players Enough information can be obtained to advance the progress of the game.
The game planning book only allows Wang Jian to know the content of the game, but what technology to use and how to implement it can only be explored by himself.
After discussing with Luo Shuai, the first solution I tried was to attach the scene microphone to the protagonist of the game, the little black man, and use his front as the direction of the microphone, supplemented by modulation methods such as distance-volume attenuation.
Although the effect is not bad, there are some subtle differences between the left and right of the picture and the sound field, which requires the player to react and distinguish by himself, which is not intuitive. Moreover, when the player controls the little black man to continuously change the direction, the sound field will also change due to the direction change. The actual experience Very unfriendly.
Therefore, in the end, the solution was adopted, and the position of the scene microphone was still absorbed on the little black man, but the direction was always pointed directly above the screen, avoiding the troubles caused by the different orientations of audio and video to the player.
The goal of "Mystery Chase" is to let players have the feeling of "immersive sound", so the auditory laws in real life must be reproduced in the sound field.For example, if you are close to the sound source, the sound you hear will be louder, but if you are far away, the sound will be softer.
However, it is very complicated to achieve a realistic effect in the game. Many factors will interfere with the result. Different sounds themselves will change differently during the transmission process. It's as simple as that.
For example, if two people are talking in a hall, if the distance is close, it is easy to hear what the other party is saying, but when the distance is far, if the volume of the speech remains the same, then what you hear is more reverberation and echo.
Programmers such as Luo Shuai have tried many algorithms, but they still can't achieve particularly ideal results. Recently, they have been feeling a little bit crazy.
Wang Jian scratched his head: "Surprised, I feel that the difficulty of making a game this time is a bit high!"
In fact, the highlight of "Mystery Chaser" is all about the performance of the sound. The technology required is relatively unpopular. There is no suitable game to refer to, and the programmers can only study the algorithm by themselves.
So Wang Jian first took a bunch of experience books in the field of sound technology for the programmers, and felt that he had almost absorbed them, and then gave Luo Shuai the "sober black tea" he had just drawn.
After Luo Shuai drank a cup, he suddenly felt extremely clear in his mind: "Surround sound modulation...convolution reverb...I understand!"
"Crackling" knocked on the code!
After that, the sound field performance of the game has been greatly improved, and the degree of realism can be called incredible, reaching the real "sound immersive"!
If so realistic...
One day, Bailiao was trying to play the game and was sitting near the door. Suddenly someone opened the door and came in. Just as the door opened in the same direction as in the game plot, he jumped up in fright!
Time flies, and the production of "Mysterious Case" is finally completed!
(End of this chapter)
After Wang Jian gave a general framework in "Night of the Full Moon" and explained the world view and main character stories, the rest of the card design, value balance, and art development were handed over to the tool people.
And he didn't stop to take a break, he finished the script of "Mysterious Case" non-stop. As a reasoning game, this is naturally the most critical content.
Because "Mysterious Case" adopts the innovative mode of "listening to detect the case", the recording can only be made after the script is mature. Otherwise, once the script is changed, the plot structure and recording will have to be changed, especially in the later stage. cause errors.
After finishing the script, Wang Jian called his dubbing director and explained: "This is the script of "Mystery Chase". The next dubbing is the key to this game, so we must not be sloppy."
He had held a meeting before and explained the design idea of "Mystery Chase" with the tool people.
The dubbing director solemnly took over the script, read it carefully, and found it a little difficult.
This character seems to be only introduced in words, there is not even a single character setting picture!
Xiao Xu: 24 years old, a policewoman, standard Mandarin, sonorous voice, full of sense of justice.
"Boss, don't characters have such a setting as image?"
Wang Jian was stunned for a moment: "No, not a single human face will appear in the game "Mystery Chase", it's all voices, why do you need a character image?"
The dubbing director explained: "There is no image, although dubbing can also be done, but it depends on the understanding of the dubbing actor, and the degree of free play is relatively high. Like in anime, there are two kinds of big sisters with a big heart and airport loli girls. , the voice is definitely different. Generally speaking, a broad-minded voice will be lazy and more magnetic, while the general voice of an airport is more energetic and thinner. Skilled voice actors can even make people feel different from the voice. Feel the specific size..."
Wang Jian had an eye-opening expression on his face: "There is such a saying!"
"Specifically in the game, for example, this little gangster speaks very rudely. What kind of rudeness is this rudeness? Is it the kind of rudeness like a bad boy who often squats at the school gate, or is he following a big brother who is arrogant and arrogant? Arrogant, the rudeness who doesn't take others seriously, or the rudeness who is selfish and vicious, and speaks through gritted teeth?
The combination of the character story and the character image, the combination of these two points is like anchoring a character, allowing the voice actor to have a general idea and play more stably. "
The dubbing director suggested: "Do you want to make a simple image setting for the character, such as adding an avatar in the game? This is not only convenient for dubbing, but also makes the player feel more substituting."
Wang Jian shook his head and vetoed: "It's better not to add avatars. I hope to preserve the player's imagination space instead of imposing our imagination on the players. Moreover, the character image is not given in the screen information to leave blank, there is no character image and The visual performance, the sound performance will be highlighted, and this experience is more interesting."
After thinking about it, Wang Jian said: "Well, when it comes to recording, we can try several styles first, and compare them at the end to see which one is better. By the way, is there anything else we should pay attention to?"
The dubbing director added: "According to my previous experience, in addition to the lines during the recording, the actors can also provide some modal particles to express emotions. These materials can be of great use in the final integration. Also, although the voice actors It's a basic skill for one person to play multiple roles, but we still have to avoid talking to ourselves, otherwise it's easy to get out of the drama..."
……
The settlement reward of "Night of the Full Moon" came out a week after it was put on the shelves, more than 4000 points plus a chance to draw a lottery.
After the lottery draw, Wang Jian won another pack of "Sober Black Tea": it allows the drinker to think very clearly and flexibly within an hour, and to exert 120% of his strength when making games.
After the dubbing started, he followed the dubbing director to listen to the actors' dubbing every day and make selections.
Another problem besides dubbing, the sound field design of the game, also made him quite embarrassed.
After all, the scene of the game is just a flat room map. If players want to feel "immersive in sound", they need to create a vivid 2D sound field on the basis of 3D visual information to technically ensure that players Enough information can be obtained to advance the progress of the game.
The game planning book only allows Wang Jian to know the content of the game, but what technology to use and how to implement it can only be explored by himself.
After discussing with Luo Shuai, the first solution I tried was to attach the scene microphone to the protagonist of the game, the little black man, and use his front as the direction of the microphone, supplemented by modulation methods such as distance-volume attenuation.
Although the effect is not bad, there are some subtle differences between the left and right of the picture and the sound field, which requires the player to react and distinguish by himself, which is not intuitive. Moreover, when the player controls the little black man to continuously change the direction, the sound field will also change due to the direction change. The actual experience Very unfriendly.
Therefore, in the end, the solution was adopted, and the position of the scene microphone was still absorbed on the little black man, but the direction was always pointed directly above the screen, avoiding the troubles caused by the different orientations of audio and video to the player.
The goal of "Mystery Chase" is to let players have the feeling of "immersive sound", so the auditory laws in real life must be reproduced in the sound field.For example, if you are close to the sound source, the sound you hear will be louder, but if you are far away, the sound will be softer.
However, it is very complicated to achieve a realistic effect in the game. Many factors will interfere with the result. Different sounds themselves will change differently during the transmission process. It's as simple as that.
For example, if two people are talking in a hall, if the distance is close, it is easy to hear what the other party is saying, but when the distance is far, if the volume of the speech remains the same, then what you hear is more reverberation and echo.
Programmers such as Luo Shuai have tried many algorithms, but they still can't achieve particularly ideal results. Recently, they have been feeling a little bit crazy.
Wang Jian scratched his head: "Surprised, I feel that the difficulty of making a game this time is a bit high!"
In fact, the highlight of "Mystery Chaser" is all about the performance of the sound. The technology required is relatively unpopular. There is no suitable game to refer to, and the programmers can only study the algorithm by themselves.
So Wang Jian first took a bunch of experience books in the field of sound technology for the programmers, and felt that he had almost absorbed them, and then gave Luo Shuai the "sober black tea" he had just drawn.
After Luo Shuai drank a cup, he suddenly felt extremely clear in his mind: "Surround sound modulation...convolution reverb...I understand!"
"Crackling" knocked on the code!
After that, the sound field performance of the game has been greatly improved, and the degree of realism can be called incredible, reaching the real "sound immersive"!
If so realistic...
One day, Bailiao was trying to play the game and was sitting near the door. Suddenly someone opened the door and came in. Just as the door opened in the same direction as in the game plot, he jumped up in fright!
Time flies, and the production of "Mysterious Case" is finally completed!
(End of this chapter)
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