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Chapter 292 One point more brain burn!

Chapter 292 Burn your brain a little more!
While the players praised "Mystery Chase", they also had some regrets and dissatisfaction.

The main dissatisfaction is that the game process is too short to be fun to play.

After all, the fun of reasoning games like this one lies in reasoning.The first time you play, you don't know anything, but the process of finding clues and deducing the truth of the case is the most exciting.

Once you've played it the first time, it's no fun to play it again.

Therefore, when evaluating, many players also put forward their own suggestions to discuss how to make the game more difficult.

"It took two hours to clear the game, and it felt as hearty as reading a mystery novel in one go.

"Mysterious Case" wins in the innovation of the gameplay, using the "sound detection system" to find the truth of the case by listening to what the people at the scene of the crime said.This is a bold attempt at reasoning games, and I think this attempt is very successful.The dubbing in the game is also very natural, without making people feel jumpy.

But there are also some shortcomings. The case is too simple. You can know the truth by listening to everyone's conversation step by step.

I think some restrictions can be made, such as audio damage in some areas, the map is black, and characters can't hear what people are saying in these areas, or in some time periods, the audio fluctuates and only noise can be heard.

In fact, players don't need to hear all the dialogues, and can also complete the truth through incomplete puzzles, which will make the game much more durable for the first time.

For example, in the second level, Xiao Huangmao and Mr. Xu are on the phone, Mike and Mr. Liu are talking on the phone. When they talk in pairs, they can actually guess what the other side is saying by listening to one party. For example, Xiao Huangmao said the password I I know, it must be Mr. Xu asking him if he remembered the password.

After the player solves the case, the complete audio will be released, so that the player can see if the result of his reasoning is correct based on the incomplete information before.

All in all, the game is very fun, but it can be done better, and I hope the follow-up DLC can surprise me. "

"That's right, the player seems to be playing an all-knowing and omnipotent God, who can collect all the information in all directions without dead ends. Reasoning is basically sorting out the existing information, and only requires patience rather than logical thinking.

At least weaken this God's perspective, don't disclose all the information transparently, and hide part of the information from the players. "

"I think it's ok! Like the first level, Li Zhongwen told his subordinates on the phone, he was really stupid! Why are you still reasoning, I just said it all!

You can set up a sound black hole next to the window. When he is pacing on the phone and stops at the black hole, the part about the bad things he confessed to do will be swallowed. When he walks out, he can only hear him say, "do it quickly , to avoid future troubles', combined with the tone of his voice, it is enough to guess that he is doing something bad. "

"Wow, it's too difficult to change it to this? I'm the kind of stupid player. I got stuck for an hour on the second level. I can't tell the real picture from the fake picture. I took a small notebook and wrote all the dialogues. Write it down, and finally figure out what's going on.

If you can't hear all the voices, and some of them have to guess by yourself, then you can't pass the level at all. "

"You can set different levels of difficulty."

"It has been cleared, the gameplay is very creative, and it is a very good game.

The biggest feature of the game is listening to the sound to restore the case, and I am very pleasantly surprised by the various charming sound details.

For example, in the toilet of the art museum, the sound of flushing water is very real; when walking in the silent corridor, there is the echo of "tattling" footsteps; when I am in the police station, I can even hear the interrogation room The lock on the door was a ball lock because there was a spring-back sound when twisted to open the door.

The various dialect performances of the actors also add a touch of fireworks to the game, which is very down-to-earth and has a sense of life.

The disadvantage is that the process is relatively short and there is no difficulty.

The reasoning part is relatively weak. No matter who did what, they will explain it in various ways. As long as you have a little logic and spend some time listening to everyone, you can answer the questions and pass the level.

My advice:

One is that the map is rather rough and can be changed to be more realistic. Like a police station, there is only a reception, reception room, interrogation room, and art gallery on the first floor. The curator's office is next to the toilet, which is next to the storage room.

The other is the question system of the game, which is to mark the sound source, then answer the question, and fill in the name of the person to judge whether the truth has been found. Then someone deduced the wrong result and got the correct conclusion?
I feel that the game can be prepared with more questions, more complex question forms, which can be divided into several stages.

Like the case of the police station, the question in the first stage can be to mark Li Bowen and Li Zhongwen, the second stage asks who hid the poison, and the third stage asks why Li Zhongwen framed Li Bowen?What did he ask his men to do?
In this way, it is possible to avoid the situation where the player passes the level in a muddleheaded manner. "

"I agree! The answer to this question in the game is a bit stiff!"

"Many people have said in terms of difficulty that it's not brain-burning enough.

I have two ideas. First, we can disrupt the timeline and make some time fragments, and only mark the beginning fragments. Players must first arrange the order in which the audio occurs before they can reason the case.

In fact, even in life, everyone will not tell the truth when they are alone, and sometimes they will slur and say wrong things.

So my second idea is to add some contradictions in the dialogue, so that players can judge who is wrong through logical reasoning.And add some reversals, such as the secretary of the art museum. On the one hand, she told the fake paintings that they would never hand-paint real paintings. On the other hand, she secretly hid the real paintings. Reversing and reversing, the difficulty will definitely increase . "

"Everyone seems to think it's good to mark the sound source, and I don't have any comments, but I have an idea, can I add some confusing options?

For example, when the police station interrogated the suspect at the beginning and asked his name, Li Bowen could say that he was called "Ao Convex Man"-he was unwilling to cooperate with the work, so he wanted to be fooled, and then when Li Zhongwen called his subordinates, he called his subordinates codename, 'Yanov' or something, mixing those two names into a person's name makes it more difficult to mark.

Although the plot of the first level is relatively simple, players should not be confused, but in the case of a large number of players later, some confusing options are added. For example, when a person is on the phone, someone enters the room. Call the name of the person on the phone while talking to the person who just entered the room.

Even, a person can have different identities. He is 'Dr. Lin' on the surface, and a hacker code-named 'Lightning' secretly. The two labels are combined into one, so the difficulty of the game will definitely increase a lot. "

Open your minds one by one, speak freely!

Some players complained: "Fuck, if you change it like you said, is this game still played by people? It feels like I won't be able to pass the level in my life!"

(End of this chapter)

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