Genius Game Planning

Chapter 226 Busy Domestic Media

Chapter 226 Busy Domestic Media

Even Zhang Yueyang and Liu Fei were a little confused. They looked at each other with blank faces and shook their heads. Obviously, they were completely ignorant of this kind of thing.

The only person who has some reaction is probably Liu Fei.

Before this, he couldn't figure out why there were only a few places, and the boss insisted on letting him fly over to attend the ibal annual meeting.In his opinion, games and ibal mobile phones are completely incompatible.

It turned out that it was because of COK, he was the mastermind of this game!
The domestic media, especially those in the technology industry and the Internet industry, are completely surrounded.Before this, they basically followed a certain process and planned to issue a newsletter when the press conference was about to end, such as what new features the new ibos3.0. How about the resolution, what kind of black technology does it have.

But when Boss Liu came to power, they realized that they didn't know how to write.

It's not for playing games, and it has almost no knowledge of Liu Neng.Even if he made a domestic mobile phone smart operating system, it was selectively ignored by some people.

They discovered that they knew nothing about Liu Neng's life.Then how do you write a newsletter?

I can only look for information immediately, check all the information that can be found, look at the games he has made before, and the history of his fortune.As for whether the game is fun, what themes are, and how to play, I can only talk about it in general, and I can't write anything in-depth at all.

As for the game industry media, they all went to bed early. Who would have expected that ibal would specifically introduce the game as an independent unit.

This night in China, the Internet and the media industry are almost in a state of chaos, and no one can sleep soundly.

Unfortunately, many employees of Peacock Digital Technology were woken up in the middle of the night by their media friends to inquire about the boss.The hardest ones were probably Jiang Xiaolan and Xu Yuting. By the time No. 30 minutes into the press conference, they had received seven or eight calls respectively, wanting to make an interview with Liu Neng.

The instigator, Liu Neng, stood firmly on the stage, looked at the crowd of thousands of people below the stage, and laughed, "Hi everyone, I'm Liu Neng."

"As Steve said just now, I am a game producer. In fact, when I saw ibal released the first generation of ibos the year before last, I felt that the smart operating system on the mobile platform is actually very interesting. But until about last year, third-party games based on IBos hadn’t really appeared, and even the official didn’t think about making a mobile game on the smartphone platform. I think it’s because they spent too much time Now, how can I arrange a press conference site!"

After saying this, a group of people in the audience laughed for a while—indeed, compared to other companies’ press conferences, the layout of ibal’s conference venue is very grand and full of sense of technology.

"After that, I started to think about this question. If I make games based on the ibos platform, how should I do it? As you know, in the era of feature phones, there are some very distinctive games. The operation methods of those games are actually similar to those of Traditionally, when playing games on a PC, the operating habits are very different! We need to control the keys with our fingers, and then control the character through the keyboard with nine grids or 26 grids. Of course, this is not impossible, but the efficiency is extremely low, which leads to that The games at that time were relatively low-level, unable to do many difficult gameplays-such as real-time battles, and we found that mobile games at that time, even if there were battles, were basically turn-based."

"The upgrade of Ibos has made me see the spring of mobile games. Before that, I made a game called "Snake Fighting". Perhaps in foreign countries, few people have experienced it. You can watch it on the big screen. This is a video I tried. In this snake game, players can control their snakes to rotate freely in 360° without dead ends, not limited to the traditional four directions. This is what the mobile smart platform brings us Very creative."

"Of course, everyone has also seen that on a smartphone, the operation method is completely different from the traditional PC and the feature phones of the previous few years. If you want to make a fun game on the smartphone platform, you must understand the game The operation is redesigned. This kind of redesign does not mean tinkering on the original basis, but earth-shaking, and it is best to design from scratch.”

"Then, we developed cok based on Ibos, which is the subject of my speech. COK is a war strategy game. On the mobile platform, the operations we can perform have become much more convenient."

"For example, I can click on a building, and he will immediately pop up a series of options. We know that on such a small screen on a mobile phone, trying to write a lot of words will make people blind. So this kind of clear ICON is really important. As you can see, the exclamation mark represents more information, the upward arrow represents an upgraded building, and there is a villain in it, yes, because this building is a barracks , so this button is a recruit button."

"As I just said, maybe in the PC era, this information can be placed in an interface. In an interface, the upper left is the introduction to the building, and the bottom is the appearance of the soldiers we can recruit; the upper right It is a building upgrade, and below is the recruitment window. Everyone is used to this interface. But on the mobile phone screen, it is impossible to accommodate so much information on such a small four-inch screen. Therefore, we This approach is avoided in the design, and the three buttons are used to jump to different interfaces. In this way, it is also clear for players."

"On a large map, through the powerful rendering capabilities of Ibos, we can load a super-large world map without feeling stuck. I can press and hold the map, and then drag it, and the operating experience of traditional mobile games is the same. It is completely different, very fast and convenient. For another example, I can press and hold two fingers on the screen, and then gradually spread it out to zoom in on the map. This experience is very novel, and I recommend everyone to try it. It may correspond to the game on the PC, the operation must be to hold down the ctrl key, and then use the + or - sign to zoom in and out, but compared to the smartphone platform, it is obviously much more stupid.”

"These are actually just differences in the operating habits of mobile games. Another point that I personally think is very important is that we can carry mobile phones with us, open them anytime and anywhere, and enter the game to complete operations. We can imagine such a scene... "

(End of this chapter)

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