Genius Game Planning
Chapter 238 Lie without blush
Chapter 238 Lie without blush
"Before the redesign of "Famine", it wasn't even called this. I didn't have any hope for this design at the time. I felt that this kind of reform was unacceptable to any player. It was simply based on abusing players. But when the game demo came out, our colleagues in the studio realized how great this game is after trying to play it for a while!"
In the ppt on the big screen, he wrote "Special Thanks: Neo Lau" to thank Liu Neng.
Liu Neng shrugged his shoulders in the audience. He did not know about this matter.Next to her, Li Lizhen nudged him with her elbow, "What's going on? I thought this game was all Abel's idea and design, so why does it have anything to do with you?"
"I just feel that if he does it according to his idea, this game will definitely be deader than anyone else."
"That is to say, you went to the United States to make a game specifically?"
"Actually, Abel did most of it. I just gave a design draft, without much refinement. Abel is much smarter than our gang of planners. I simply said it, and he knew how to do it. Yes, this comprehension, tsk tsk, but now it’s on our side, it’s amazing!” Liu Neng said with a smile, obviously very happy that he hooked up with the boss.
"When you say great, do you mean yourself?"
"Of course!"
"What kind of game is "Don't Starve"? I don't intend to continue to sell the game. We define this game as a survival sandbox game. We specially designed a game for this game that is completely different from previous games. Different styles of painting, everyone can enjoy it!"
A series of in-game characters, NPCs, monsters and scene pictures appeared on the big screen, which was indeed very different from previous games.
Europe and the United States have always liked games with a realistic style of painting. This is reflected in many aspects. For example, "Warcraft" is going in the direction of high-quality graphics. It is said that Tempest is planning to make the IP of the "Warcraft" series into a The movie uses powerful CG special effects to restore a real and magnificent tribal alliance world.
But "Famine" can be said to be doing the opposite, "We have been working hard to make the game style more realistic. This can be seen in the development of a series of games in the past. Some clues. But I found that in Japan and in China, there are many games that do not follow the realistic style of painting. When we first established the project "Famine", we did not consider any realistic style of painting. I think this kind of thick line The style of outline will affect the gaming industry for a long time to come."
"An additional point to mention is that the confirmation of this style of painting is also inseparable from Mr. Liu Neng. You can take a look at the initial style of this game and Mr. Liu Neng's development in just a few minutes. Here, give us the first hand-drawn mission image, and then look at the current character image in the game. Did you find anything?"
"At the beginning, we planned to make a Q version of the characters, just like the Japanese ones. But Mr. Liu Neng drew the imagination of these characters for me in just half an hour, and successfully convinced me It helped me build an interesting worldview for the game that is not very huge, but can be explored deeply. The use of the Cthulhu Mythos is one of the most praiseworthy aspects of this game."
Li Lizhen pinched him, "Why do you know how to draw? I haven't heard of it before? Do you know this kind of original painting?"
Liu Neng thought about it. It was probably at that time that he spent tens of thousands of joy points to improve his game art skills.Now that happiness value is of little significance to him.But being able to master some aspects can still deal with many unexpected troublesome things.For example, if there is no cowhide painter around, he can act as a painter himself.
But if he is asked to work full-time on original paintings, he would not be happy even if he were to be killed.The main thing is that these execution tasks are no longer in line with his character. "I feel that I am far-sighted now. It is not very meaningful to mention such a small thing."
"The gameplay of the game is relaxed and hard-core. These two words should be very opposite words, indeed, but they can be integrated to a certain extent. What players need to do is how to survive with nothing. .And we set a series of conditions that are not very strict, so that everyone can experience the game content without hindrance."
"Here, you can easily make various props, houses, and your own equipment and weapons; you can farm, pick, light a bonfire, and even set fire to a forest; of course, you can also trade with some NPCs , complete their tasks and get rewards; you can also hunt, set traps, or raise pets to hunt prey together; you can also pack your bags to explore - exploration is a big theme of this game, just like As I just said, the world view background of this game incorporates a lot of Cthulhu elements."
"You can explore those North Sea giant monsters or tentacle monsters in the deep sea, and you can discover some unknown fears. Maybe you see a huge monster, and in front of an even bigger monster, it is only as big as one of his teeth .”
"It gave our game an almost endless amount of play, but it wasn't just that. We designed a total of nine characters for the game, and besides the original scientist Wilson, there were eight other characters! Those characters on the big screen !"
"Each character will have some of their own special abilities and shortcomings; for example, the second character, we call her Willow the Arsonist, using her words, will carry an infinitely durable lighter at the beginning of the game - of course , the source of fire needs to be manufactured in the game. With a lighter, you don’t have to worry about the problem of the source of fire in the early stage; when she is close to the flame, she will have a mental bonus and be immune to fire damage. Sounds good, right, but Her disadvantage is that her mental value is very low, and it is easy to set fires randomly at night, setting the whole forest on fire. Although the flames will not harm her, it will be bad if all the wood is used up. After all, she needs fire to cook food, and she cannot live without food."
"The release time of the game will be at the beginning of next month. On our official steam platform, the price is 15 dollars, which is a very good price!"
"At the same time, the game will be released simultaneously on China's steam platform, priced at 24 yuan."
Li Lizhen elbowed Liu Neng again, "Why isn't Abel blushing when he's lying?"
"What did he lie about?"
"He said that this game is very easy, and that the conditions are not so strict, so that players can swim freely. I think there is a problem with his understanding of the definition of the word unimpeded?"
I'm sorry to say that from around the 20th, because the project is about to go online, I have to work crazy overtime, almost every day at [-] or [-] o'clock, and I often don't get off work until early in the morning.
The code words were left behind for the time being, and all the saved manuscripts were used up.
In a few days until the end of the month, the orders will be changed.
last month said this month
(End of this chapter)
"Before the redesign of "Famine", it wasn't even called this. I didn't have any hope for this design at the time. I felt that this kind of reform was unacceptable to any player. It was simply based on abusing players. But when the game demo came out, our colleagues in the studio realized how great this game is after trying to play it for a while!"
In the ppt on the big screen, he wrote "Special Thanks: Neo Lau" to thank Liu Neng.
Liu Neng shrugged his shoulders in the audience. He did not know about this matter.Next to her, Li Lizhen nudged him with her elbow, "What's going on? I thought this game was all Abel's idea and design, so why does it have anything to do with you?"
"I just feel that if he does it according to his idea, this game will definitely be deader than anyone else."
"That is to say, you went to the United States to make a game specifically?"
"Actually, Abel did most of it. I just gave a design draft, without much refinement. Abel is much smarter than our gang of planners. I simply said it, and he knew how to do it. Yes, this comprehension, tsk tsk, but now it’s on our side, it’s amazing!” Liu Neng said with a smile, obviously very happy that he hooked up with the boss.
"When you say great, do you mean yourself?"
"Of course!"
"What kind of game is "Don't Starve"? I don't intend to continue to sell the game. We define this game as a survival sandbox game. We specially designed a game for this game that is completely different from previous games. Different styles of painting, everyone can enjoy it!"
A series of in-game characters, NPCs, monsters and scene pictures appeared on the big screen, which was indeed very different from previous games.
Europe and the United States have always liked games with a realistic style of painting. This is reflected in many aspects. For example, "Warcraft" is going in the direction of high-quality graphics. It is said that Tempest is planning to make the IP of the "Warcraft" series into a The movie uses powerful CG special effects to restore a real and magnificent tribal alliance world.
But "Famine" can be said to be doing the opposite, "We have been working hard to make the game style more realistic. This can be seen in the development of a series of games in the past. Some clues. But I found that in Japan and in China, there are many games that do not follow the realistic style of painting. When we first established the project "Famine", we did not consider any realistic style of painting. I think this kind of thick line The style of outline will affect the gaming industry for a long time to come."
"An additional point to mention is that the confirmation of this style of painting is also inseparable from Mr. Liu Neng. You can take a look at the initial style of this game and Mr. Liu Neng's development in just a few minutes. Here, give us the first hand-drawn mission image, and then look at the current character image in the game. Did you find anything?"
"At the beginning, we planned to make a Q version of the characters, just like the Japanese ones. But Mr. Liu Neng drew the imagination of these characters for me in just half an hour, and successfully convinced me It helped me build an interesting worldview for the game that is not very huge, but can be explored deeply. The use of the Cthulhu Mythos is one of the most praiseworthy aspects of this game."
Li Lizhen pinched him, "Why do you know how to draw? I haven't heard of it before? Do you know this kind of original painting?"
Liu Neng thought about it. It was probably at that time that he spent tens of thousands of joy points to improve his game art skills.Now that happiness value is of little significance to him.But being able to master some aspects can still deal with many unexpected troublesome things.For example, if there is no cowhide painter around, he can act as a painter himself.
But if he is asked to work full-time on original paintings, he would not be happy even if he were to be killed.The main thing is that these execution tasks are no longer in line with his character. "I feel that I am far-sighted now. It is not very meaningful to mention such a small thing."
"The gameplay of the game is relaxed and hard-core. These two words should be very opposite words, indeed, but they can be integrated to a certain extent. What players need to do is how to survive with nothing. .And we set a series of conditions that are not very strict, so that everyone can experience the game content without hindrance."
"Here, you can easily make various props, houses, and your own equipment and weapons; you can farm, pick, light a bonfire, and even set fire to a forest; of course, you can also trade with some NPCs , complete their tasks and get rewards; you can also hunt, set traps, or raise pets to hunt prey together; you can also pack your bags to explore - exploration is a big theme of this game, just like As I just said, the world view background of this game incorporates a lot of Cthulhu elements."
"You can explore those North Sea giant monsters or tentacle monsters in the deep sea, and you can discover some unknown fears. Maybe you see a huge monster, and in front of an even bigger monster, it is only as big as one of his teeth .”
"It gave our game an almost endless amount of play, but it wasn't just that. We designed a total of nine characters for the game, and besides the original scientist Wilson, there were eight other characters! Those characters on the big screen !"
"Each character will have some of their own special abilities and shortcomings; for example, the second character, we call her Willow the Arsonist, using her words, will carry an infinitely durable lighter at the beginning of the game - of course , the source of fire needs to be manufactured in the game. With a lighter, you don’t have to worry about the problem of the source of fire in the early stage; when she is close to the flame, she will have a mental bonus and be immune to fire damage. Sounds good, right, but Her disadvantage is that her mental value is very low, and it is easy to set fires randomly at night, setting the whole forest on fire. Although the flames will not harm her, it will be bad if all the wood is used up. After all, she needs fire to cook food, and she cannot live without food."
"The release time of the game will be at the beginning of next month. On our official steam platform, the price is 15 dollars, which is a very good price!"
"At the same time, the game will be released simultaneously on China's steam platform, priced at 24 yuan."
Li Lizhen elbowed Liu Neng again, "Why isn't Abel blushing when he's lying?"
"What did he lie about?"
"He said that this game is very easy, and that the conditions are not so strict, so that players can swim freely. I think there is a problem with his understanding of the definition of the word unimpeded?"
I'm sorry to say that from around the 20th, because the project is about to go online, I have to work crazy overtime, almost every day at [-] or [-] o'clock, and I often don't get off work until early in the morning.
The code words were left behind for the time being, and all the saved manuscripts were used up.
In a few days until the end of the month, the orders will be changed.
last month said this month
(End of this chapter)
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