Genius Game Planning
Chapter 24 It's the most interesting thing to hate people
Chapter 24 It's the most interesting thing to hate people
Liu Neng's emotional bonus did not bring him any good luck.I started to go to work the next day. I originally wanted to spend the last few days in the company quietly, but I didn't expect to be slapped severely.
Wang Juncai transferred Liu Neng to the test group, and called it "study".
For a newcomer who knows nothing, this kind of learning is indeed inevitable.Most game planners, when they first entered the industry, did not have a clear understanding of the industry as a whole. They did not know what steps a game would go through from the start of the project to the launch of the game for players.
To put it simply, starting from the establishment of the project, it is necessary to select the type and theme of the game, and then to design the core gameplay.A game can only have one core gameplay. This is the most basic concept. The so-called games with multiple gameplays and each gameplay is very important will hit the street without accident.Then there is the dome development of the game, and then the peripheral system is gradually designed later.The completion of each system requires a gameplay test together with the test; of course, during this period, some small-scale player research and testing can also be done to collect player opinions to verify whether the game is worth continuing to develop.
It usually takes a long time of development and testing from the launch of the first beta version to the launch.After several times of file deletion tests and non-deletion tests before the official launch, large-scale games may have to go through several months or even years of development work.Before the game is launched, it is necessary to connect the operation and the market for advertising and channel connection.This is a huge systematic project, and it cannot be completed by a few people.
In fact, Liu Neng himself knew that it was somewhat risky to jump out and set up his own studio at this time.But sometimes it is really involuntary. Another one is that the first game he chose to develop after he came out was also a small "Happy Farm", which strongly avoided the continuous marginal spread in the game development process and devoured development costs.
When HR informed him to report to the testing department, Liu Neng shook his head helplessly and chose to go.Everything has to wait until your work wins the award and the dust has settled before taking the next step.Anyway, I have nothing to do in the company now, which is equivalent to getting some wages every day, which is also very satisfying.
However, in terms of organizational structure, he is still a member of the project team of "Seven Heroes of the Warring States" and only came to the testing department to learn "advanced experience", but the game tested is not "Seven Heroes of the Warring States". A version of the plan hasn't exactly been put on the agenda.
Looking at the game data on the panel in the office, Wang Juncai was already happy.So far, the number of players in "Seven Heroes of the Warring States" has exceeded 30. Except for the 20 users who bought the game, the remaining [-] users are all natural users.In other words, this game has already gained [-] users relying on its own word of mouth and players' spontaneous promotion.
This is definitely good news for a game that focuses on war strategy.Most games cannot rely on natural traffic to bring a large number of users, and can only rely on continuous buying of users to achieve a continuous influx of new users.However, being able to welcome [-] natural users means that the quality of the game has reached a certain level, and new users can come in continuously in the future, and the game environment will be further optimized.
In addition, game operating revenue has tripled from last month, and it is only the tenth day of this month.If this trend continues, it will not be a problem for operating income to reach 5 times that of last month.
However, there is another document in front of him, which is the feedback from players collected by the operator. There are a large number of players complaining about the changes in the game mechanism, which has caused the living environment of ordinary players to become particularly poor, almost to the point where The point where I can't continue playing.What Liu Neng said before flashed in Wang Juncai's mind, if there is no support for the follow-up related gameplay, the game will die violently and it will be ugly.
But he didn't pay much attention to this so-called "kind reminder". In his opinion, it was just a way for Liu Neng to raise his own value, and it was just an excuse for Liu Neng to keep him.
In his opinion, civilian players are part of the game content of rich players. As long as the player base is large enough, ordinary players will continue to pour in.Some players can even take refuge in local tyrants to obtain more resources, which is a win-win behavior.
Naturally, Liu Neng's "alarmist talk" was ignored.The only thing that makes him feel uncomfortable is that Liu Neng's organizational structure is still in the project, which means that part of the project award will be distributed to him. He was even more upset about the things that embarrassed him before.
He was transferred from the project to the test side because he was out of sight, otherwise he would have to face the back of his head every day, and he has been enduring it for a week.
The "joy value" of Liu Neng's exchange system has slowly increased from more than 600 to more than 800, which means that he can now buy another level-[-] ability.I just thought about it seriously, and it seems that I don’t lack anything for the time being, so I still save it. If I save a thousand, I can buy other second-level abilities.
After being assigned to the test group, the leader of the test group dragged him around to meet a group of people, and then returned to his station to continue working on his own game.He said that he started to develop "Happy Farm" when he came back from vacation. At first, he thought that the company's computer hadn't been replaced for him, so he brought his laptop.
I didn't expect to be "exiled" to the testing department, and I got a computer again, so I used it conveniently.But after a while, Zhang Yueyang, the leader of the test team, came over, "Liu Neng, you were a system planner before, right?"
Liu Neng nodded and looked at him.
"Exactly, you are familiar with system planning, let's write some test cases." Then he said to another tester next to him, "Xiaolin, take him along and let him familiarize himself with the writing specifications of test cases."
The test case, as the name suggests, is to compare the game system case, disassemble it, and extract the rules in the system case. It is necessary for the tester to follow the steps to test the new functional system; at the same time, he must be familiar with the system case. Know where there are "pitfalls" and bugs are prone to appear, and mark out the key points one by one, so that the tester can have evidence to rely on when testing.
Generally, each system case requires a dedicated person who writes test cases, and only experienced testers are qualified to write test cases.
Xiao Lin's name is Lin Zheng, a young man who looks like a young man who has been short of sleep all year round, and nodded at Liu Neng, "I'll give you a plan and a test case, you can check it first, it's over Call me and I'll take a look."
Liu Neng nodded and said it was okay. In fact, this should be done most of the time. Don’t teach people how to write planning cases and use cases. Everyone is an adult and has the ability to think independently. Teaching people by hand will easily lead to rebellion. psychology.
Before that, he had actually learned the basics of testing. Given the relatively low development level of game theory in this world, the level of testing would not be much higher.After going through the test cases a little bit, I found that it is not too difficult.
Then I opened the planning case and found a few problems. I found out that the system planner corresponding to this planning case was named Xu Peng. I need to check with you for confirmation."
The other party replied with a "huh?", expressing their incomprehension.
Liu Neng sent the message he just sent again, and the other party paused for about half a minute before replying, "You can ask."
Liu Neng pointed out the basic logic error in the planning case, "If you write like this, this system has logic bugs, and the server will directly go into an infinite loop!"
"How is it possible, you are the planner and I am the planner?" Xu Peng was so angry that he was 2 minutes late in the traffic jam this morning and was hit by the boss. He has a bunch of things on hand that no one will take over to do, and his head is extremely big.
Now I have to be overwhelmed by a tester who came out of nowhere and said that there is a logic bug in my plan, can this be tolerated?
(End of this chapter)
Liu Neng's emotional bonus did not bring him any good luck.I started to go to work the next day. I originally wanted to spend the last few days in the company quietly, but I didn't expect to be slapped severely.
Wang Juncai transferred Liu Neng to the test group, and called it "study".
For a newcomer who knows nothing, this kind of learning is indeed inevitable.Most game planners, when they first entered the industry, did not have a clear understanding of the industry as a whole. They did not know what steps a game would go through from the start of the project to the launch of the game for players.
To put it simply, starting from the establishment of the project, it is necessary to select the type and theme of the game, and then to design the core gameplay.A game can only have one core gameplay. This is the most basic concept. The so-called games with multiple gameplays and each gameplay is very important will hit the street without accident.Then there is the dome development of the game, and then the peripheral system is gradually designed later.The completion of each system requires a gameplay test together with the test; of course, during this period, some small-scale player research and testing can also be done to collect player opinions to verify whether the game is worth continuing to develop.
It usually takes a long time of development and testing from the launch of the first beta version to the launch.After several times of file deletion tests and non-deletion tests before the official launch, large-scale games may have to go through several months or even years of development work.Before the game is launched, it is necessary to connect the operation and the market for advertising and channel connection.This is a huge systematic project, and it cannot be completed by a few people.
In fact, Liu Neng himself knew that it was somewhat risky to jump out and set up his own studio at this time.But sometimes it is really involuntary. Another one is that the first game he chose to develop after he came out was also a small "Happy Farm", which strongly avoided the continuous marginal spread in the game development process and devoured development costs.
When HR informed him to report to the testing department, Liu Neng shook his head helplessly and chose to go.Everything has to wait until your work wins the award and the dust has settled before taking the next step.Anyway, I have nothing to do in the company now, which is equivalent to getting some wages every day, which is also very satisfying.
However, in terms of organizational structure, he is still a member of the project team of "Seven Heroes of the Warring States" and only came to the testing department to learn "advanced experience", but the game tested is not "Seven Heroes of the Warring States". A version of the plan hasn't exactly been put on the agenda.
Looking at the game data on the panel in the office, Wang Juncai was already happy.So far, the number of players in "Seven Heroes of the Warring States" has exceeded 30. Except for the 20 users who bought the game, the remaining [-] users are all natural users.In other words, this game has already gained [-] users relying on its own word of mouth and players' spontaneous promotion.
This is definitely good news for a game that focuses on war strategy.Most games cannot rely on natural traffic to bring a large number of users, and can only rely on continuous buying of users to achieve a continuous influx of new users.However, being able to welcome [-] natural users means that the quality of the game has reached a certain level, and new users can come in continuously in the future, and the game environment will be further optimized.
In addition, game operating revenue has tripled from last month, and it is only the tenth day of this month.If this trend continues, it will not be a problem for operating income to reach 5 times that of last month.
However, there is another document in front of him, which is the feedback from players collected by the operator. There are a large number of players complaining about the changes in the game mechanism, which has caused the living environment of ordinary players to become particularly poor, almost to the point where The point where I can't continue playing.What Liu Neng said before flashed in Wang Juncai's mind, if there is no support for the follow-up related gameplay, the game will die violently and it will be ugly.
But he didn't pay much attention to this so-called "kind reminder". In his opinion, it was just a way for Liu Neng to raise his own value, and it was just an excuse for Liu Neng to keep him.
In his opinion, civilian players are part of the game content of rich players. As long as the player base is large enough, ordinary players will continue to pour in.Some players can even take refuge in local tyrants to obtain more resources, which is a win-win behavior.
Naturally, Liu Neng's "alarmist talk" was ignored.The only thing that makes him feel uncomfortable is that Liu Neng's organizational structure is still in the project, which means that part of the project award will be distributed to him. He was even more upset about the things that embarrassed him before.
He was transferred from the project to the test side because he was out of sight, otherwise he would have to face the back of his head every day, and he has been enduring it for a week.
The "joy value" of Liu Neng's exchange system has slowly increased from more than 600 to more than 800, which means that he can now buy another level-[-] ability.I just thought about it seriously, and it seems that I don’t lack anything for the time being, so I still save it. If I save a thousand, I can buy other second-level abilities.
After being assigned to the test group, the leader of the test group dragged him around to meet a group of people, and then returned to his station to continue working on his own game.He said that he started to develop "Happy Farm" when he came back from vacation. At first, he thought that the company's computer hadn't been replaced for him, so he brought his laptop.
I didn't expect to be "exiled" to the testing department, and I got a computer again, so I used it conveniently.But after a while, Zhang Yueyang, the leader of the test team, came over, "Liu Neng, you were a system planner before, right?"
Liu Neng nodded and looked at him.
"Exactly, you are familiar with system planning, let's write some test cases." Then he said to another tester next to him, "Xiaolin, take him along and let him familiarize himself with the writing specifications of test cases."
The test case, as the name suggests, is to compare the game system case, disassemble it, and extract the rules in the system case. It is necessary for the tester to follow the steps to test the new functional system; at the same time, he must be familiar with the system case. Know where there are "pitfalls" and bugs are prone to appear, and mark out the key points one by one, so that the tester can have evidence to rely on when testing.
Generally, each system case requires a dedicated person who writes test cases, and only experienced testers are qualified to write test cases.
Xiao Lin's name is Lin Zheng, a young man who looks like a young man who has been short of sleep all year round, and nodded at Liu Neng, "I'll give you a plan and a test case, you can check it first, it's over Call me and I'll take a look."
Liu Neng nodded and said it was okay. In fact, this should be done most of the time. Don’t teach people how to write planning cases and use cases. Everyone is an adult and has the ability to think independently. Teaching people by hand will easily lead to rebellion. psychology.
Before that, he had actually learned the basics of testing. Given the relatively low development level of game theory in this world, the level of testing would not be much higher.After going through the test cases a little bit, I found that it is not too difficult.
Then I opened the planning case and found a few problems. I found out that the system planner corresponding to this planning case was named Xu Peng. I need to check with you for confirmation."
The other party replied with a "huh?", expressing their incomprehension.
Liu Neng sent the message he just sent again, and the other party paused for about half a minute before replying, "You can ask."
Liu Neng pointed out the basic logic error in the planning case, "If you write like this, this system has logic bugs, and the server will directly go into an infinite loop!"
"How is it possible, you are the planner and I am the planner?" Xu Peng was so angry that he was 2 minutes late in the traffic jam this morning and was hit by the boss. He has a bunch of things on hand that no one will take over to do, and his head is extremely big.
Now I have to be overwhelmed by a tester who came out of nowhere and said that there is a logic bug in my plan, can this be tolerated?
(End of this chapter)
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