Genius Game Planning
Chapter 253 Shocking Sales in the Industry
Chapter 253 Shocking Sales in the Industry
Domestic and foreign, in just three to five days, Don’t Starve has become a standard game for major game anchors.
Death is certainly the biggest feature of this excellent game, but it also proves that this is an extremely open game, a game with extremely rich gameplay.
The result of Dude playing all night, was recorded into a video, edited into "[-] ways to die from famine" and spread wildly on major video and game websites.
What's more, recording more people's live game videos and editing them into "a thousand ways to die from famine" is even more popular.
Of course, not to mention the handicapped party like Dude, there are still a lot of people who can play, especially science students or players with a relatively crude game thinking, and they quickly found the evolutionary path of the game: through constant trial and error , summed up the rules of experience, unlocked the gameplay step by step, and then began to write down the initial strategies on some strategy websites.
It probably teaches players how to build a personal "farm" as quickly as possible in the early stages of the game.
Make all kinds of tools, and then develop a farm, find a way to raise pigs and cattle in captivity, build a small forest, and build a small thatched cottage.
Although it is easy to say, it takes at least half an hour to an hour to do it.
As for the advanced tutorials that follow, they haven't even finished them themselves, so of course they can't output strategies.
But in the game forums, on the public homepage of "Don't Starve", the discussions are very intense and frequent.
Everyone is constantly exporting their own opinions, gameplay, and strategies.Slowly, more people began to try to organize these strategies and formed a set of effective gameplay strategies.
Finally, in more than a week, everyone's preliminary exploration was finally completed.Follow the strategy, at least you won't die so often.
The people of the country even showed their own way of farming. They didn't care how to explore the world at all. Instead, they began to expand their homes, raise all kinds of creatures in captivity, set up large farms, and create all kinds of equipment. Props, anyway, how to finish the leisure.
There are also some players who don't care about their own base at all, and instead go wandering around.The initial infrastructure was just to get a set of leather equipment to facilitate exploration. They went to explore caves, find islands, go deep into swamps, and fight bosses and monsters.
Some people also found that there are countless ways to play just cooking. At first, they could only grab a handful of berries and stuff them into their mouths, but then slowly, more and more ingredients were unlocked, including vegetables, barbecue, and pancakes. , dumplings, meatballs...
Some people started to make a lot of construction, but they started to develop messy things, such as lightning rods, refrigerators, fire extinguishers, portals...
Some people just enjoy it and provoke other animals to fight with each other. They don't take the initiative to engage in BOSS and fight monsters. They just provoke the Second Senior Brother, Brother Niu, fishmen, spiders and other species into conflicts, and then reap the benefits.
There are also people who like sailing, so they drive a boat, explore on a dark map, and enjoy the fun of adventure.Discover islands, meadows, mines, swamps of various terrains.There are also mangroves, buffalo groups, and coral groups.Dodo, Tiger Shark Island, King Octopus, Volcano.This exploration of the unknown is exciting.There are also drift bottles waiting for you to discover, with treasure maps inside.
The longer I play, the more I realize how deep this game is.
Perhaps the only thing that makes people feel unhappy is that this game is a little lonely.
But the game content hasn’t been explored yet, so what’s the big deal if I’m a little lonely?
On Steam, there is a series of achievements that record the maximum number of days a player has survived.Then a special page will be created where you can view the name of the player who has survived the longest number of days. It has been at the top of the rankings for 136 days.
On Big Fish Live and Peacock Live, in the two weeks after the game was released, a large number of anchors were playing this game, accounting for more than 70.00% of the anchors.
The ability of game anchors to carry goods cannot be underestimated now.
It's like the dumb guy in the past few months, with his own strength, he has driven the sales of "Sword Dan" to increase steadily. It can be said that the overall monthly sales volume has almost increased by more than 30.00%.
But now when more than 70.00% of the anchors are constantly broadcasting this game, the key is that each anchor plays the game differently, which makes people feel itchy.
Everyone is not very interested in games that you know how to play at a glance.Players' pursuit of games is mainly reflected in two aspects. One is the game quality, such as 3A masterpieces in Europe and America. Many of them are constantly improving the game quality, trying to make the game screen more realistic the closer.
Another pursuit, I'm afraid it is gameplay.
What is gameplay?
It's gameplay.
"Famine" is replayability. There are too many tricks that can be played in a game, such as farming, wandering, pig raising, going to sea, and maybe death, collecting death methods.After the initial "it's good to be full" phase, the game really begins.
When the industry saw the length of time this game was played on the live broadcast, they knew that the sales of this game would definitely be shocking.
On the third day, Liu Neng and Abel respectively announced through their official websites that the global sales of Famine exceeded 300 million fans;
On the fifth day, the new sales statistics came out, and the total sales exceeded 400 million copies;
On the sixth day, 500 million copies;
On the ninth day, 600 million copies.
Although the sales growth is declining, such strong sales data still shocked the industry.
You know, the global sales volume of "Warcraft 2" has only exceeded 300 million copies until now.
Of course, this is due to the relatively cheap price of "Famine". The domestic price is only 24 yuan, and the price in Europe and America is 15 US dollars, which is far lower than "Strong Hero 2".But even so, this sales volume is enough to shock the industry.If there is another famous scene similar to the previous stupid nosebleed, it may greatly stimulate the sales of the game again.
Although Liu Neng has always said that this game has little to do with him, what Abel said at the press conference was not groundless, and someone with a heart can find out that Riot's investor has Liu Neng's name. The relationship between the two is self-evident.
Then the astonishing sales of Famine will naturally be counted on Liu Neng's head.
The most important thing is that the sales volume of "Don't Starve" abroad is higher than that in China.One of Liu Neng's games was a huge success overseas. After the domestic media criticized Liu Neng wildly the previous time, they seemed to have changed their style this time and started praising Liu Neng crazily.
After all, you are a person who can stir up national policies and set up a pilot area in Shanghai to implement a game rating system. If you try to hack again, will you feel that you have lived too long?
(End of this chapter)
Domestic and foreign, in just three to five days, Don’t Starve has become a standard game for major game anchors.
Death is certainly the biggest feature of this excellent game, but it also proves that this is an extremely open game, a game with extremely rich gameplay.
The result of Dude playing all night, was recorded into a video, edited into "[-] ways to die from famine" and spread wildly on major video and game websites.
What's more, recording more people's live game videos and editing them into "a thousand ways to die from famine" is even more popular.
Of course, not to mention the handicapped party like Dude, there are still a lot of people who can play, especially science students or players with a relatively crude game thinking, and they quickly found the evolutionary path of the game: through constant trial and error , summed up the rules of experience, unlocked the gameplay step by step, and then began to write down the initial strategies on some strategy websites.
It probably teaches players how to build a personal "farm" as quickly as possible in the early stages of the game.
Make all kinds of tools, and then develop a farm, find a way to raise pigs and cattle in captivity, build a small forest, and build a small thatched cottage.
Although it is easy to say, it takes at least half an hour to an hour to do it.
As for the advanced tutorials that follow, they haven't even finished them themselves, so of course they can't output strategies.
But in the game forums, on the public homepage of "Don't Starve", the discussions are very intense and frequent.
Everyone is constantly exporting their own opinions, gameplay, and strategies.Slowly, more people began to try to organize these strategies and formed a set of effective gameplay strategies.
Finally, in more than a week, everyone's preliminary exploration was finally completed.Follow the strategy, at least you won't die so often.
The people of the country even showed their own way of farming. They didn't care how to explore the world at all. Instead, they began to expand their homes, raise all kinds of creatures in captivity, set up large farms, and create all kinds of equipment. Props, anyway, how to finish the leisure.
There are also some players who don't care about their own base at all, and instead go wandering around.The initial infrastructure was just to get a set of leather equipment to facilitate exploration. They went to explore caves, find islands, go deep into swamps, and fight bosses and monsters.
Some people also found that there are countless ways to play just cooking. At first, they could only grab a handful of berries and stuff them into their mouths, but then slowly, more and more ingredients were unlocked, including vegetables, barbecue, and pancakes. , dumplings, meatballs...
Some people started to make a lot of construction, but they started to develop messy things, such as lightning rods, refrigerators, fire extinguishers, portals...
Some people just enjoy it and provoke other animals to fight with each other. They don't take the initiative to engage in BOSS and fight monsters. They just provoke the Second Senior Brother, Brother Niu, fishmen, spiders and other species into conflicts, and then reap the benefits.
There are also people who like sailing, so they drive a boat, explore on a dark map, and enjoy the fun of adventure.Discover islands, meadows, mines, swamps of various terrains.There are also mangroves, buffalo groups, and coral groups.Dodo, Tiger Shark Island, King Octopus, Volcano.This exploration of the unknown is exciting.There are also drift bottles waiting for you to discover, with treasure maps inside.
The longer I play, the more I realize how deep this game is.
Perhaps the only thing that makes people feel unhappy is that this game is a little lonely.
But the game content hasn’t been explored yet, so what’s the big deal if I’m a little lonely?
On Steam, there is a series of achievements that record the maximum number of days a player has survived.Then a special page will be created where you can view the name of the player who has survived the longest number of days. It has been at the top of the rankings for 136 days.
On Big Fish Live and Peacock Live, in the two weeks after the game was released, a large number of anchors were playing this game, accounting for more than 70.00% of the anchors.
The ability of game anchors to carry goods cannot be underestimated now.
It's like the dumb guy in the past few months, with his own strength, he has driven the sales of "Sword Dan" to increase steadily. It can be said that the overall monthly sales volume has almost increased by more than 30.00%.
But now when more than 70.00% of the anchors are constantly broadcasting this game, the key is that each anchor plays the game differently, which makes people feel itchy.
Everyone is not very interested in games that you know how to play at a glance.Players' pursuit of games is mainly reflected in two aspects. One is the game quality, such as 3A masterpieces in Europe and America. Many of them are constantly improving the game quality, trying to make the game screen more realistic the closer.
Another pursuit, I'm afraid it is gameplay.
What is gameplay?
It's gameplay.
"Famine" is replayability. There are too many tricks that can be played in a game, such as farming, wandering, pig raising, going to sea, and maybe death, collecting death methods.After the initial "it's good to be full" phase, the game really begins.
When the industry saw the length of time this game was played on the live broadcast, they knew that the sales of this game would definitely be shocking.
On the third day, Liu Neng and Abel respectively announced through their official websites that the global sales of Famine exceeded 300 million fans;
On the fifth day, the new sales statistics came out, and the total sales exceeded 400 million copies;
On the sixth day, 500 million copies;
On the ninth day, 600 million copies.
Although the sales growth is declining, such strong sales data still shocked the industry.
You know, the global sales volume of "Warcraft 2" has only exceeded 300 million copies until now.
Of course, this is due to the relatively cheap price of "Famine". The domestic price is only 24 yuan, and the price in Europe and America is 15 US dollars, which is far lower than "Strong Hero 2".But even so, this sales volume is enough to shock the industry.If there is another famous scene similar to the previous stupid nosebleed, it may greatly stimulate the sales of the game again.
Although Liu Neng has always said that this game has little to do with him, what Abel said at the press conference was not groundless, and someone with a heart can find out that Riot's investor has Liu Neng's name. The relationship between the two is self-evident.
Then the astonishing sales of Famine will naturally be counted on Liu Neng's head.
The most important thing is that the sales volume of "Don't Starve" abroad is higher than that in China.One of Liu Neng's games was a huge success overseas. After the domestic media criticized Liu Neng wildly the previous time, they seemed to have changed their style this time and started praising Liu Neng crazily.
After all, you are a person who can stir up national policies and set up a pilot area in Shanghai to implement a game rating system. If you try to hack again, will you feel that you have lived too long?
(End of this chapter)
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