Genius Game Planning

Chapter 302 beat yourself up

Chapter 302 beat yourself up

"Today's meeting, two things."

It was less than a week before Dota 2 was officially launched. Liu Neng brought everyone from Fenghua Studio over for a meeting. Of course Lin Haixia subconsciously thought it was about the launch of a new game.But what happened next was completely unexpected.

"Two things, of course, are two games. I will be very busy for a long time. I have two game project approval PPTs here. You can look back at the related game design proposals. They have been sent to you, Lao Lin. in your mailbox."

Lin Haixia froze for a moment, "Aren't we talking about the launch of dota2?"

"No, ah, I said I want to talk about dota2?" Liu Neng also froze for a moment, as if he didn't say that.

"But this node called us over and distracted us from making new games? This is not an unusual path." Lin complained.

"It seems a little bit." Liu Neng seemed to realize something, thought for a while and said, "It's really nothing, anyway, sooner or later. You are all here, just take a look."

Lin Haixia rubbed the center of her eyebrows, "Because these four words have come, I don't know how many detours I have taken, and how many things I don't like to eat. Hey... wait, two? You want to play two games at the same time ?”

Liu Neng nodded, "Isn't it exciting?"

"Stimulate you big-headed ghost, what are you thinking?" Lin Haixia roared violently.

"Listen to it first, maybe you will be very happy."

"I won't be very happy." Lin Haixia wanted to punch someone, "I heard that you have started two new games in the studio in Guanghua City? Now you have two more projects to start. You are really capable , plus the games that haven’t been released yet, tell me, how many games do you plan to launch this year?”

"These are not important, the important thing is whether we can do it."

"Do you want us to work overtime?" Lin Haixia asked.

Liu Neng shook his head immediately, "No. However, you are all familiar with the two games..."

"Familiar? Moba?" Lin Haixia asked in a daze.

Liu Neng nodded excitedly, "That's right, two moba games."

"Are you crazy?" Lin Haixia slapped the table and stood up immediately, "Beat yourself, stew yourself in an iron pot? What do you think?"

"Look at you, why are you excited? Among these two moba games, one is a mobile game..."

"What? Mobile moba games? Have you got your head in the hole?" Lin Haixia was so angry that she wanted to kick someone, "How do you do moba games on mobile phones? Don't take it for granted... hey..." He suddenly thought, those games on mobile phones now The operation gestures are actually defined by Liu Neng and those software engineers, and maybe they can be solved. "What about the other one? You can't just make a web game moba?"

"That won't work. Moba shouldn't be played on web games. It's still on computers."

People in the whole company have already understood his idea of ​​thinking as soon as he comes up with it. No matter how dissatisfied he is, he can only mutter and complain, and eventually he will follow the direction indicated by the boss. "Look at your ppt, boss. I don't want to resist anymore."

Liu Neng chuckled, "That's right, just enjoy it... Well, I'm talking about enjoying the process of making games."

He turned on the projector and pulled out the ppt, "Let's look at the first one first, "League of Legends". To put it simply, this is a moba that is very easy to learn and has simplified the dota series of games to a certain extent. game."

"Don't look at me so resentfully. If you say it's simplification, it's actually not that exaggerated."

"Simply describe the project to be established in a few sentences. Compared with dota, what is the difference? "League of Legends" is about numerical value, and numerical balance will occupy a large proportion; while dota is about system, system Planning will take up a large proportion. You should actually have some feelings. Our dota doesn’t really value hand speed so much, right? At least compared with the previous rts games, the apm of a dota game player reaching 160 is considered super High, right? Dota values ​​strategy more.”

"Then, in this new game, League of Legends focuses on numerical value and spelling operations; Dota focuses on gameplay and spelling strategies. This is the design concept of the new game, the core idea, remember, highlight the key points, this is the test point.; another point , Dota encourages offense more strategically, and compensates defensively tactically; as for the new game, I hope that the strategy is biased towards defense, and tactically, the damage is increased and the offense is biased. Do you understand me when I say this?"

A group of people look at me and I look at you, obviously they don't quite understand.

Liu Neng sighed, "What about you, Lao Lin? Do you understand?"

"Probably, almost, maybe I can understand. Your tama is too annoying, right? It's all moba games, why do you engage in so many flowers and tricks? Can't you be a handsome boss quietly? You deal with these moths every day . " Lin Haixia is still... out of breath.

"Let's continue. I will compare some special things later, and you should be able to understand them more thoroughly." Liu Neng is like a tireless teacher teaching stupid students, "Let's take the normal one The hero's skills are disassembled and divided into two parts: damage and function. Damage is called damage, everyone can understand this, right; function, what we call status, in simple terms, dizziness, stabilization body, deceleration, knock-up, hindrance, expulsion, void, bleeding, defense reduction, damage enhancement, vision, etc., these are all counted as functions. Everyone can understand this, right? "

"We can first look at the skills designed by a hero in Dota, the proportion of his damage and function... This is a bit metaphysical. In the whole game, the ratio of skill damage to function of all heroes, I give 5:5. But after all, function In other words, status is not easy to quantify. How much damage do you think a 2-second control can do? Because of the different stages and situations, it can only be a rough comparison. Everyone is DOTAer, I think you There are enough sets, so you should be able to experience it.”

"And what about the new game? I'm going to change the proportion coefficient to 7:3. Yes, the proportion of damage is much higher than the proportion of function. It is easy to achieve this goal. In terms of design, we can have the following Several methods:"

"1. Designing the equipment can give skills AP/AD bonuses. In this way, the growth of skills will be higher, and even a set of skills can be crispy in seconds. Therefore, the importance of equipment is extremely high, resulting in Economic development is also important;”

"2. Let there be a universal connection between skills. Did you come to the copywriting plan? Which one is the copywriting of Fenghua Studio?"

A girl raised her hand timidly, "Boss, I'm Zhang Guanyu, a copywriter, what's wrong, boss?"

"It's okay, just ask."

"You are a copywriter, so you should be more clear. The skill descriptions in our dota are actually relatively simple, because they are all separate skills and have no linkage with other skills. Especially passive skills, the existence of many skills is likely to be In order to get bonuses with other skills, do linkage, do buffs, and contain a lot of incremental and percentage damage amplification..."

(End of this chapter)

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