Unlimited strongest GM

Chapter 146 Quick Chapter Version

Chapter 146 Fast-paced Version

Naturally, the discussions on SKT did not reach Huaxia.If Zi Zi knew that SKT, an e-sports giant on the other side of Banggu, valued their ig so much, he would probably be laughing from ear to ear.

But now, I'm afraid I can't smile anymore.

In fact, from the moment he was single-handedly killed by Weishen, he knew what happened.

This wave of solo kills was too hurtful to him.The loss of experience and troops caused him to completely lose the initiative in the middle.

What happened later also proved Lee Sang Hyuk's point of view.After Weishen gained the advantage in the middle, Penguin Interactive Entertainment quickly changed its strategy and played snowball tactics.

I have to say that in this regard, Penguin Interactive Entertainment has done a relatively good job.When the game time came to No. 305 minutes, ig, who had been struggling to hold on, finally seized an opportunity from Penguin Interactive Entertainment and won the game with a wave of great double kills.

Since the league has just been established, the system is not perfect.Therefore, this opening game is just a bo1 mode of a game.

Penguin Interactive Entertainment, which won this game, temporarily occupied the top spot with a three-point advantage.

On the ig side, they left sadly.

Beside Li Hong, Burrito Onion's handsome face was as black as the bottom of the pot.Compared with the ugly burrito onion, Xiao Ma's face was indescribably happy.

The reason why he came to this opening match was just to give Li Hong a platform.Even though he doesn't play much with the goddess couple, he still knows the names of ig and posture.Therefore, before coming here, Xiao Ma actually had little confidence in this game.

But I never expected that the result of this game would be such a dramatic result.

It has to be said that the great god of Penguin Interactive Entertainment left a deep impression on Xiao Ma.

Shaking his head, Li Hong greeted a few people and left the Xijiao e-sports stadium.

Fans may think of this game as an upset and exciting one.But from the perspective of Li Hong, the organizer, there is really nothing remarkable about it.

It's not that Li Hong wants ig to win, nor does it not want Penguin Entertainment to win.

In fact, who loses and who wins has little impact on Li Hong.Whether IG wins or Penguin Interactive Entertainment wins, it makes no difference to the organizer Riot Games.

What really disappointed him was that Penguin Mutual Entertainment's way of winning was not the type they most hoped to see.

After gaining the advantage, Penguin Interactive Entertainment has been using map resources to snowball.In the eyes of Goddess Alliance players, this is nothing unusual. Even if it is an ordinary jungle process, they can still watch it.

But for those who have never played Goddess Lianmeng, it seems a bit boring.

At the end of the whole game, the total number of people in the game did not exceed ten people. This is not good news for Li Hong.

Without the fast-paced tower pushing and killing, how can Goddess Lian Meng attract those who have never played it?You can't just withdraw your troops from the boring jungle, right?
Li Hong felt that it was best to let Mark come up with a solution when he went back.If these teams don't speed up the pace, then our officials will help them.

As long as the game rhythm of Summoner's Rift is accelerated, I believe that it will eventually enter an extremely fierce game rhythm.

I'm afraid, if I want to see Penguin Interactive Entertainment's competition that uses hard power to crush IG, it will never happen again.

There is no way, in order to make the game faster and attract more players, these are all things that can be sacrificed.

Seriously speaking, the League of Legends in the Shading World also does the same.This is all for viewing, sacrificing the interests of professional teams.

In the fast-paced game mode, it is not uncommon to see comebacks that fall behind more than 1 economy.But in this version, that's impossible.

This game mode allows two teams with disparity in strength to play a terrifying battle effect.Until the last moment, no one knows who will win.

This is not like now. As long as the game falls behind by a large margin, it is almost impossible to come back.

This is the power of the team's hard power, and the later fast-paced version really weakened the role of the team's hard power in the game.

Whether this is a good thing or a bad thing, Li Hong couldn't tell for a while.

Maybe in the eyes of those professional players, he is a lucky star. At least when facing those powerful teams, he will not have no chance of being upset.

But from the perspective of the club, I am afraid that I will be the person they hate the most.This fast-paced revision undoubtedly prevents them from crushing other clubs with hard power and increases the variables of the game.

In the eyes of countless Goddess Lian Meng players, the faster pace of the game makes their gaming fun a lot more fun.

In one game, even if you fall behind [-] economically, you can still have a chance to come back.Instead of facing backwardness like before, you can only sit back and wait for death.

In the current Goddess Alliance game, the team with a significant lead will rarely lose unless their teammates drop out or defect.

After changing to the fast-paced version, this kind of thing adds a layer of variables.

Maybe a big dragon will destroy all the previous advantages if the team is wiped out in one fell swoop.

Even, when accidents occur continuously, it is not impossible for the party behind to come back.

This is the power of the fast pace, which will change the appearance of the entire Goddess Lianmeng.

Of course, the fast-paced version will involve many places, and it is far from being summarized by an empty game rhythm.

For example, in the fast-paced version, the tower damage will be reduced and the armor will be reduced.Weakening the power of the defensive tower will make it easier for the player to push the tower.

Another example is the increase in the time for death and resurrection.

The increase in the resurrection time will double the gains from killing, and the loss from death will also invisibly increase.

This change will make players more enthusiastic about killing people.

At the same time, a killing bounty system will also be launched. After killing an enemy with a high killing streak, you will get an extremely large bounty.Those who assist will also get money.

These changes will greatly increase the player's enthusiasm for killing.At the same time, this change will also make the current phenomenon disappear.

In this version of Goddess Lianmeng that has just been launched, a strange phenomenon will appear.Many teams that kill a lot, in the end, have more money than the enemy players who only care about withdrawing troops and junglers, and finally lose a game with regret.

This situation, after this modification to the fast-paced version, will never appear again.The money obtained by the killer is guaranteed, which will greatly change the player's initial thinking.

Laning and jungle are no longer the only options for development, and killing people will also become an option.Moreover, compared to the development time of laning and jungle, killing can be said to save the most time.

For laning and jungle, how long does it take you to produce a piece of equipment?
What about murder?Killing one person can buy you a long sword, and two people can buy two swords.If this kills the opposite maniac, the money gained will be enough to buy half a large piece of equipment, right?

(End of this chapter)

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like