Another world player

Chapter 112 Water Chapter 1 Attributes

Chapter 112 Water Chapter Attributes

At the same time, he also found that he could no longer use the item bar, and the equipped weapons and armor could not be summoned.This made him very uncomfortable, and he couldn't help being a little nervous.

Fortunately, he has just teleported back to his base, and now he is in the bedroom, which should be the safest place in the world for him.

Under his anxious gaze, the progress bar moved slowly but steadily.Finally, after 10 minutes, the progress bar finished, and then a sound effect as if the system restarted echoed in his mind, and then a completely new system interface appeared in front of his eyes.

[Congratulations, the Genesis player system has been updated to version 2.0! 】

【System initialization...】

[System initialization complete!Data has been updated!Please call the system yourself to view! 】

"system!"

Wang Zi called out immediately.

With a call, various status windows that were originally distributed in the four corners of his field of vision also appeared, and a brand new menu appeared in front of his eyes.

【1. Character attributes】

【2. Salute·Equipment】

【3. The Book of the Creator】

【4.Task】

【5. Achievement】

【6. Settings】

Sure enough, there was an additional character attribute that was not there before.Other than that...

"It seems that the border of the interface has become better? What the hell is this!"

Click on the character attribute, and a character attribute interface like the game he often played before appeared in front of his eyes.

On the left is the specific attribute column of the character, and on the upper right is a head portrait, which is actually his ID photo, and I don't know where the system got it.Under the head portrait is a virtual human figure, with many light-colored boxes on different parts, representing the equipment bar.

"The interface is clear at a glance. It really looks like it has evolved."

The properties on the left are from top to bottom, as follows.

[Name: Wang Zi (Yatru)]

[Level: Level 34 32.78%]

[HP: 190 (5 points per level) (5 points recovered per second)]

[MP: 288 (7 points per level) (5 points recovered per second)]

[Strength: 72+200 (2 points per level)]

[Agility: 54+200 (1.5 points per level)]

[Intelligence: 175+200 (5 points per level)]

[Luck: 37+5+200 (2 points for each level)]

[Endurance: 344+200 (10 points per level)]

[Attack Power: 5+8000]

【Defense Power: 10+10000】

[Physical damage resistance: 99%]

[Metal damage resistance: 0%]

[Wood attribute damage resistance: 0%]

[Water attribute damage resistance: 0%]

[Fire damage resistance: 0%]

[Earth attribute damage resistance: 0%]

[Wind attribute damage resistance: 0%]

[Electric damage resistance: 0%]

[Light attribute damage resistance: 0%]

[Dark attribute damage resistance: 0%]

[Special damage resistance: 0%]

[Possess skills:]

[Hammer Mastery: Lv10 (Max) (Effect: You can freely use all hammer equipment, all attributes of hammer weapons are +100, the physical weight of hammer weapons is forced to be fixed at 1kg when using them, and the damage of hammer weapons increases by 1000%) , 10% chance to get smashing effect when attacking. 】

[Derivative skills: Hammer Heart: Lv2 (13%) (It will be activated automatically when in a dangerous state, gaining combat intuition Lv2, reaction ability Lv2, calm thinking Lv2, body coordination Lv2.)]

[Rune description: lv1 (78%) (thirteen runes that can describe firmness, durability, sharpness, strength, agility, wisdom, fading, tearing, penetrating, luck, protection, heaviness, and lightness)]

[Sword Mastery: LV1 (22%) (Effect: Can freely use ordinary long swords, short swords, long knives, short knives, all attributes of weapons +10 after equipment, hammer weapon damage increased by 10%)]

[Shooting proficiency: lv3 (7%) (Effect: Can use shooting weapons freely, all attributes +30 after the weapon is equipped, and the damage of hammer weapons increases by 30%)]

[Dual-wielding weapons: lv2 (66%) (Effect: You can use different weapons with both hands, of which the main-hand weapon (currently the right hand) maintains a 100% bonus, and the off-hand weapon gets a 20% bonus.)]

[Equipment skills: abbreviated]

Hey, this attribute column is really quite clear. What level I was before and what level I am now after so long are all clearly displayed on it.

The most useful thing is the skill column. Wang Zi finally confirmed that he does have the passive gifted by the Hammer Mastery system, and he even has the Hammer Heart Tongming skill name that he usually picks up.

The other few skills were probably developed by him unintentionally, such as sword proficiency, shooting proficiency, and dual wielding weapons. These should be the skills he gained after fighting with weapons other than the sledgehammer a few times.

As for the description of the runes, it lists the names of the thirteen runes I have learned, and some of them are not quite the same as the ones I named, so the system will prevail in the future.

But the above attributes and skills are easy to say, the resistance of this special attribute damage, I am simply horrible... I don’t have any resistance to so many attributes. Fortunately, I have always been more cautious before. There are no particularly powerful magic users. If you really meet, the armor on your body will be useless at all. I don't know how miserable I will die.

It seems that in the future, we must consciously create some special attribute resistance equipment, which can be replaced when necessary. Of course, it is not bad to synthesize all of them into one ultimate armor in the end.

Then speaking of this, Wang Zi also took a look at the equipment column on the right. Sure enough, when he clicked on the specific equipment above, this attribute column even displayed the specific bonus attributes of the equipment, which is no longer the same as the previous system description. Just a few words.

For example, the attributes of the Meow Hammer he is currently equipped with have become like this:
【Mjolnir High Imitation】

[Level: Artifact]

【Type: Hammer】

[Attribute: Electricity]

[Attack: 8000~]

【Durability: Will not be damaged】

[Bonus: All attributes +100]

【Entry:】

【1. Weight changes: the weight can be adjusted arbitrarily between 1 ton and 10 tons. 】

[2. Lightning Light: The power of thunder can be added to any attack. 】

[3. Body of Thunder: After swinging the rope on the tail of the hammer, you can turn into a thunder and fly freely. The duration is 1 minutes and the cooling time is 30 seconds. 】

[4. Thunder Strike: Hold the hammer high above your head to charge. After charging, you can launch a Thunder Strike, which will cause the same amount of damage to all objects within a radius of 50 meters of the hit target. The longer the charge is, the stronger the damage will be. There is no upper limit. 】

【5. The thunder attracts: When the hammer is thrown, it will automatically fly back in the same way after 10 seconds, and fall into the hands of the person who threw it. 】

[6. Cube destruction: It is extremely destructive to any cube, and there are few things in the world that it cannot knock. 】

[Explanation: The high imitation of the famous Thor's Hammer has reached 70% of the original in terms of appearance and energy, which is already comparable to an artifact. 】

Hmm... Such an attribute interface looks more like the display of equipment in a normal game. It is clear and clear at a glance, and it is very convenient to view, which is worthy of praise.

(End of this chapter)

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like