i really just want to play games

Chapter 111 Blood Kart?

Chapter 111 Blood Kart?

This is a conference with many surprises, not to mention the release date of "Breath of the Wild 2".

As an old IP, the green hat game has regained its brilliance in the hands of Lao Ren time and time again. Almost every era can produce works with full marks. It is not at all true that Lao Ren is the world's number one first-party developer. Too much.

"There's definitely been an explosion on social media right now."

After thinking about it for a while, Chen Tiancai knew what kind of explosive effect this confrontation would have. Not a few of the core fans of the green hat would burst into tears.

However, there was still a booth for today, so Chen Tiancai and Pei Guangming didn't care about what they were discussing, so they hurried downstairs to eat breakfast before rushing to the E3 exhibition hall.

When Chen Tiancai passed Lao Ren's showroom, he just glanced at the door, and found a large number of old fans gathered at the door, cheering around the door with various green hats in their hands. It should be celebrating the release of "Breath of the Wild 2" date is determined.

He is a little envious of Lao Ren's fan appeal. Not to mention, the sales volume of "Breath of the Wild 2" will exceed 500 million, and judging from this promotional video, Lao Ren has added a lot of new things. At least in terms of storytelling, it is much ahead of the first generation.

"Breath of the Wild 1" is naturally a bit full as a perfect masterpiece, but the most criticized point is the weak story line.

To tell the truth about the entire game process, the main line of the story is too severe, and it is almost impossible to arouse people's interest in completing the main line.

The reason is that the degree of freedom brought by the game itself has surpassed the main story line, and quite a few players hardly care whether to save the princess or not to complete the main line.

To be honest, "Breath of the Wild 1" did redefine open world games, but the high degree of freedom also restricted the development team's ability to tell stories.

In Chen Tiancai's imagination, the development team of "Breath of the Wild 1" must have chosen the choice of story and freedom, but in the end, the subtitle "Breath of the Wild" can also be seen what choice they made.

"Will a perfect game really be born this time?" Chen Tiancai felt extremely excited.

Walking to the booth of Zange Network, Chen Tiancai saw some players queuing up one after another, waiting to use the last day to try "Legend Chang'an".

Looking at some of the familiar faces, Chen Tiancai immediately became happy. At least it shows that the game quality of "Legend Chang'an" is quite high, and even a demo demo can attract players to play repeatedly.

Calculating the time, Chen Tiancai found that he and his staff had already stayed in Los Santos for the eighth day. After today's exhibition ended and packed up their things, they would leave for China tomorrow and re-invest in the development of "Legend Chang'an" .

What was unprecedented was that An Qinghuan finally came to the scene today. She has not been feeling well for the past two days, and spent most of her time resting in the hotel, taking care of the work of the domestic art team by the way.

At this moment, An Qinghuan, who has regained her spirit, is even more radiant. The cool clothes show her good figure and give people a feeling of vitality.

Regarding the meeting with Suo Dafa and Lao Ren, Chen Tiancai has been communicating with An Qinghuan through the mobile phone, and she even provided some basic countermeasures.

"I want to have fun when I go to Tokyo next month, and I don't care about TGS." An Qinghuan said as soon as he saw Chen Tiancai.

"Of course, I plan to let Pei Guangming take full charge of TGS affairs, and then I will accompany you around Tokyo."

Chen Tiancai's promise made An Qing smile happily.

It is still those old-fashioned jobs, and the employees have been used to it for several days, and now they are doing it with ease.In addition, Suo Dafa will hold its own press conference this morning, so the number of players queuing up to try it out is about 30.00% less than the previous two days, so it doesn't seem too busy.

According to yesterday's arrangement, Pei Guangming began to let the employees go to E3 by themselves in batches, which can be regarded as the end of this trip to E3.

Suo Dafa's press conference started at ten o'clock in the afternoon, but by the time Chen Tiancai was ready to watch it, he was already busy at almost eleven o'clock, so he simply took his mobile phone and found a place backstage to watch it.

Although I missed some content, I still caught up with the main dishes.

"Blood Curse 2", this is the bottom-line trick of E3 for several years.

As a game of the Soul series, "Bloodborne Curse" was born for PS4 escort. It was written by Hidetaka Miyazaki himself, and has received a lot of praise from PS players.

But I don't know who is the reason for the schedule, or what, and there is no news about "Bloodborne 2" that the series players have been looking forward to.

Even the fans of "Bloodborne" laughed and said that even if Suo Dafa produced "Bloodborne Kart", they would admit it, but there was still no news.

Chen Tiancai admires the Souls series of games very much, but the only ones he has cleared are "Black Soul 1" and "Sekiro", so he is half a fan of the series.

Compared with the real hardcore soul series fans, the group of people who are also called soul scientists.

Chen Tiancai was more interested in the old thief Miyazaki who was drifting up and down the altar.

Because as long as players who have played "Black Soul 1" will marvel at the exquisite map design of this game, the twists and turns of the blurred plot, and the broken but fascinating story of the soul world.

Before the soul series games, in fact, all stand-alone games were moving towards easier difficulty and even fool-like operations. Finally, I can’t wait for a video game like “Detroit Become Human” to be born.

However, Miyazaki Hidetaka did not take the usual path, and came in with a game called "Dark Soul", which brought players a retro but novel death game experience.

Even the super-high difficulty has become synonymous with the Soul series games, and the endless variety of malicious death methods also make the players' souls of Shaking M blaze.

In the final analysis, Chen Tiancai believes that the success of the Soul series games puts everything aside, and what can really bring players a strong sense of satisfaction is to defeat those malice and kill those huge bosses time and time again.

As a veteran player, Chen Tiancai compared the difficulty curves of the Soul series games. In fact, compared with the games of the 90s, its difficulty is not high, and it was only at a moderate level in that era.

And in terms of difficulty, Chen Tiancai felt that some super-difficult game dungeons in "World of Warcraft" were actually much more difficult than mixed series in the stage of land reclamation.

Because playing the Soul series games, players only need to fight against themselves and monsters. No matter how strong those monsters are, there is still a learning curve. If there are too many deaths, they can always survive.

But the ultra-difficult dungeon in "World of Warcraft" is different. Besides yourself, you have to run in and fight with your companions. In case there are one or two hip-pulls, you may be able to fight for a month with a broken boss.

(End of this chapter)

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