i really just want to play games

Chapter 176 Next Generation Engine

Chapter 176 Next Generation Engine

"Anyway, you can test it in the afternoon, why don't you play it again." After a little thought, Barlow decided to take a break from his busy schedule.

The game cover of "Legend Chang'an" is the scene of Su Tong standing on the wall of Chang'an City after the prologue.

Su Tong was wearing Hufu, the most popular style for men in Chang'an at that time. In front of him was the entire city of Chang'an. In the far distance, you could see the Big Wild Goose Pagoda that still exists today. Farther away, of course, was the magnificent and majestic Imperial Palace.

The time on this cover is early morning, and the rising sun from the east shines on Chang'an City and Su Tong, which naturally makes people yearn for it.

Moreover, due to the latest next-generation light and shadow technology, the cover of this game is still dynamic. The light sprinkled on Chang'an City will continue to change due to the different system time, and it will become moonlight at night.

This is a small detail, but it also made Barlow realize that the next era is really coming.

Since the release of the Virtual Five engine from E-commerce, the industry has begun to use the new ray tracing on a large scale, and the option of adjusting the darkness of the screen at the beginning of traditional 3A games has also disappeared.

The latest version of World Engine is version 3.0. As early as version 2.0, the basic ray tracing function was filled in by Chen Tiancai. As for the polygons of art materials, it is still slightly behind in version 2.0, but in World Engine 3.0 With the powerful random deduction function, the polygons of the picture no longer need to be optimized by art, and even every pixel can perfectly represent the corners of the material.

The biggest breakthroughs of the next-generation graphics are currently these two aspects, and with the continuous use of the world engine, a large number of talented programmers in the hymn network will provide a lot of good ideas, and then Chen Tiancai will start making changes from the world editor .

The birth of the game engine is to improve production efficiency, and since the birth of the world engine, Chen Tiancai has been committed to listening to the good opinions of the employees and continuously optimizing it.

This is also the reason why Tengyi still chooses to introduce World Engine 2.0, although it is obviously inferior to Virtual Five Engine.

The deepest reason is very simple, that is, Praise Network is its own people after all, and is far more reliable than outsiders. Moreover, Tengyi is not without knowledgeable people. From "Legend Chang'an", we can see that the world engine is still There are more advanced versions.

But as long as version 2.0 is available, can version 3.0 be far behind?

Moreover, Tengyi's current accumulation of 3A-level games is very shallow, and suddenly using the best game engine will only encourage seedlings to grow.

In order to speed up the review process, Barlow only experienced the main storyline of "Legend of Chang'an". He played this part of the game very carefully and spent about forty hours on it.

But after the final animation ended, Barlow felt a little hard to accept, feeling that he hadn't played enough.

But May is almost the busiest time in their industry, because E3 is in mid-June, and most of the games that choose to be officially released at E3 will naturally be handed over to the game media for evaluation in May.

Now at the end of May, there is almost no work to be done, which is why Barlow decided to play games as a hobby at this time.

"Although the main plot is finished, there are still so many branch plots, which should be quite interesting." Barlow thought for a while and decided to clear the side quests.

Console games actually need to be played continuously for a period of time, so that players can remember the cause and effect of the plot in the game. If it takes a while, it will actually be a bit difficult to pick it up.

Because although the operation of most console games has commonality, but when it comes to the operation feel of each game, as well as some operation uniqueness, if it is left behind, it will take time to get started again.

This is a common problem, but it's not a big deal. After Barlow entered the game, he found that the plot was still before the final battle, and his high-level weapons and equipment were naturally still on his body.

Go through the main line first, and then go to the side line after clearing the level. This is the habit of a large number of console players, even Chen Tiancai is like this.

The main reason is that players are impatient or don't have much time to play slowly, so they will naturally choose this way of playing.

At the same time, there is also an advantage or disadvantage of playing this way, that is, the side missions will become less difficult because the player is already almost magical. Some players like to crush, and some like to challenge, which will cause different players. The problem.

Barlow is right in between the two. As he gets older, his desire to operate naturally decreases. However, he is a game player from the classical era. From the bottom of his heart, he advocates more challenge during play.

But Chen Tiancai, as a veteran, naturally thought of this problem, so the side tasks of "Legend Chang'an" use real-time dynamic levels.

I learned this from online games, and it is also used in many stand-alone games. It is not a very advanced technique, but it can solve the problem of boredom caused by playing side tasks at high levels.

Moreover, under Chen Tiancai's planning, the side missions are mainly used to increase the sense of surprise and improve the worldview of the game. The difficulty will be a level lower than the more difficult ones in the main missions, only at an ordinary level.

However, for some obvious combat orientations, side missions that provide good equipment will be more difficult.

"Um……"

"Let me see which branch to do first." Barlow flipped through the task list and was choosing.

"Eternal life? The Chinese character at the end should read...'Eternal Life', which seems a bit interesting..." After looking at it for a while, Barlow confirmed.

Perhaps it was a hidden induction, or the items that Barlow had obtained since the beginning of the prologue had not been used in the main quest, so he chose this side quest this time.

In the game of "Legend Chang'an", even though Chen Tiancai insisted on the RPG elements, he still weakened the RPG elements according to the future development trend.

During the advancement of the main storyline, players will not be unable to continue advancing due to low levels, nor will they be crushed due to high levels. At most, they will have more skills and good equipment, which can reduce the failure rate of the strategy.

Because of this, apart from the talent panel, players can hardly see anything related to level, even the side quest Barlow chose at the moment.

The compatibility between open world games and RPG elements is not very high. Some games force players to upgrade or obtain equipment due to level reasons, which actually violates the core gameplay of developing world games.

In the eyes of players, they can go wherever they want.

Moreover, Barlow's choice this time is also very mysterious, because the side mission of 'Immortality' is the side mission that Chen Tiancai and Feng Li have invested the most and studied deeply. The development progress of this side mission is even ahead of the main mission. Task, when the development of the main task is one third of the way, this side task is completely completed.

(End of this chapter)

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