i really just want to play games
Chapter 223
Chapter 223
"Traditional 3D video games, even though the player can feel the 3D images on the screen. But in reality, they are just a two-dimensional world on the screen."
"The biggest innovation of Shimmer is to truly turn the carrier of video game images into 3D reality. This must be the biggest difference between the two in terms of interaction."
"Since the interaction scene is changed to real space, the interaction between players and video games is best to get rid of modern controllers and transform into a complete immersive operating system."
……
After Chen Tiancai opened the document, he first listed some features of 'Shimmer', and was going to find out some problems that could not be overcome in a short time, and then think about the solutions.
Listing it this way, he found that although "Shimmer" can revolutionize video games visually, in terms of operation, there is no good solution.
It's still the 'Apple problem'. In a large-scale game scene like the 'Shimmer' amusement park, the staff can of course prepare these props in advance.
However, in the use scene of "twilight", as the scene of the video game revolution, it must still be in the player's living room. Although Apple is easy to buy, it is difficult to solve other aspects.
For example, in the conception of the 'Shimmer' amusement park, Chen Tiancai has found a 'full-scenario intelligent building material', which can solve the basic changes in various scenes in different games.
But in the living room, this material is obviously not a suitable place to use, because it is impossible for anyone to rebuild a new house just to play games.
Another point is the NPC. In the "Shimmer" amusement park, of course, real people can be used as NPCs. Such a sense of substitution is definitely the best solution.
The same problem reappeared in the use environment of the living room. Obviously, no one would hire a lot of staff to pretend to be NPCs in order to play games.
"VR's visual solution is really good."
Thinking of this, Chen Tiancai felt that VR was indeed the most convenient solution at this point.
But he also immediately figured it out that many of his solutions in the 'Shimmer' amusement park were actually for a specific environment, and of course they couldn't be applied to an environment like the living room.
"The authorities are obsessed with the use environment of the living room, in fact, as long as there is a picture."
Chen Tiancai came to his senses immediately, and wrote on the document:
"The fully-wrapped low-light display solution is the best. It uses the entire low-light screen to wrap the player. This is the best solution for low-light in the living room environment."
"Compared to VR, the VR device turns the right joystick into the player's head, and uses the screen to cover the player's eyes."
"The low light directly wraps the screen in 3D around the player."
"What we're going to do is cover everything up with the frame except the eyes."
"The display size of this screen is definitely not small, but it only needs to be larger than the area where a person can stand and sit. The low light will adapt itself, and this is not difficult to solve."
Most of these words are essays, which are Chen Tiancai's current thoughts. They may be read to employees of Praise Network in the future and used to inspire them to develop the "Shimmer" game.
Therefore, when Chen Tiancai wrote these words, he always used colloquial tone, and added more understandable metaphors by the way.
After initially solving the screen problem, Chen Tiancai began to think about the next big problem.
"How to solve the interactive control?"
"First of all, the game scene has been built around the player, so there is no doubt that we have turned the handle into the player himself, and all his own actions are real."
"A set of treadmills that can walk in place, plus countless weapons on the shelf?"
After falling into a deadlock in thinking again, Chen Tiancai thought of the solution just now, that is to use the 3D screen of 'Shimmer' itself to solve it, and directly insert several prototypes of Shimmer into the controller, so that various a required form.
"But it's still a handle, and the more the prototypes of low light, the higher the cost, which is not good." Chen Tiancai stopped typing on the keyboard, and continued to think.
Home game consoles are relatively cheap, and according to Guan Yu's current estimates, the cost of a low-light prototype and other production lines after a mature production line is at least 900 to [-] yuan.
This cost is very scary, all because each "twilight" prototype will be an independent display device, and in order to achieve the best effect for the "twilight" game console, this separate distribution is not the best choose.
And if you want to envelop the player with the 'twilight' screen, you need at least four, and the investment cost on the display alone will be about 600 yuan.
This price is already the price of the PRO version of the previous generation host, and with the addition of other costs, then the cost of the display device of the 'twilight' host will be around 4000 yuan.
But this price will not be the final retail price. Apart from the cost and the money given to the channel, even if Chen Tiancai doesn't plan to make money with the 'Shimmer' host, he can't lose money.
Because when the "Shimmer" host is available, Zange Network can't afford the small-handed strategy of losing money on the host like Suo Dafa and Microsoft.
And now Chen Tiancai has not yet decided what to do with the 'handle' of the 'Light' host, this will be an unforeseen cost, if another 'Light' prototype is used.
There is no doubt that the cost of this 'twilight' host will exceed 5000 yuan.
This price can already buy a very good PC console, and you can enjoy all the current 3A games.
However, as a new thing, a thing that may change the game industry, the price of 5000 yuan is also very marketable. After all, a set of qualified VR equipment is about the same price, and it is even higher.
But there is no doubt that 5000 yuan is almost a dead line for players. If it is higher, there will be no conditions for the popularization of "twilight" consoles.
It's back in that loop with game consoles.
Without good games, there will be no installed capacity, and without installed capacity, there will be no third party. Without a third party, the game console is doomed to fail.
"I still take it for granted."
After doing some calculations, Chen Tiancai felt that the matter of the 'Shimmer' console is still quite difficult. Even if the technology is in place, how to break into the game console market is still a very difficult thing.
It can be expected that, even if Chen Tiancai solves all the problems of the 'Shimmer' host, the retail price can be reduced to less than 5000 yuan.
But in a short period of time, even if the employees of Anthem Network are exhausted, they can at most come up with three to five pieces of content to support.
Among them, there is at most one 3A-level 'twilight' game, and the rest are mostly small games, which may be sports or music games.
(End of this chapter)
"Traditional 3D video games, even though the player can feel the 3D images on the screen. But in reality, they are just a two-dimensional world on the screen."
"The biggest innovation of Shimmer is to truly turn the carrier of video game images into 3D reality. This must be the biggest difference between the two in terms of interaction."
"Since the interaction scene is changed to real space, the interaction between players and video games is best to get rid of modern controllers and transform into a complete immersive operating system."
……
After Chen Tiancai opened the document, he first listed some features of 'Shimmer', and was going to find out some problems that could not be overcome in a short time, and then think about the solutions.
Listing it this way, he found that although "Shimmer" can revolutionize video games visually, in terms of operation, there is no good solution.
It's still the 'Apple problem'. In a large-scale game scene like the 'Shimmer' amusement park, the staff can of course prepare these props in advance.
However, in the use scene of "twilight", as the scene of the video game revolution, it must still be in the player's living room. Although Apple is easy to buy, it is difficult to solve other aspects.
For example, in the conception of the 'Shimmer' amusement park, Chen Tiancai has found a 'full-scenario intelligent building material', which can solve the basic changes in various scenes in different games.
But in the living room, this material is obviously not a suitable place to use, because it is impossible for anyone to rebuild a new house just to play games.
Another point is the NPC. In the "Shimmer" amusement park, of course, real people can be used as NPCs. Such a sense of substitution is definitely the best solution.
The same problem reappeared in the use environment of the living room. Obviously, no one would hire a lot of staff to pretend to be NPCs in order to play games.
"VR's visual solution is really good."
Thinking of this, Chen Tiancai felt that VR was indeed the most convenient solution at this point.
But he also immediately figured it out that many of his solutions in the 'Shimmer' amusement park were actually for a specific environment, and of course they couldn't be applied to an environment like the living room.
"The authorities are obsessed with the use environment of the living room, in fact, as long as there is a picture."
Chen Tiancai came to his senses immediately, and wrote on the document:
"The fully-wrapped low-light display solution is the best. It uses the entire low-light screen to wrap the player. This is the best solution for low-light in the living room environment."
"Compared to VR, the VR device turns the right joystick into the player's head, and uses the screen to cover the player's eyes."
"The low light directly wraps the screen in 3D around the player."
"What we're going to do is cover everything up with the frame except the eyes."
"The display size of this screen is definitely not small, but it only needs to be larger than the area where a person can stand and sit. The low light will adapt itself, and this is not difficult to solve."
Most of these words are essays, which are Chen Tiancai's current thoughts. They may be read to employees of Praise Network in the future and used to inspire them to develop the "Shimmer" game.
Therefore, when Chen Tiancai wrote these words, he always used colloquial tone, and added more understandable metaphors by the way.
After initially solving the screen problem, Chen Tiancai began to think about the next big problem.
"How to solve the interactive control?"
"First of all, the game scene has been built around the player, so there is no doubt that we have turned the handle into the player himself, and all his own actions are real."
"A set of treadmills that can walk in place, plus countless weapons on the shelf?"
After falling into a deadlock in thinking again, Chen Tiancai thought of the solution just now, that is to use the 3D screen of 'Shimmer' itself to solve it, and directly insert several prototypes of Shimmer into the controller, so that various a required form.
"But it's still a handle, and the more the prototypes of low light, the higher the cost, which is not good." Chen Tiancai stopped typing on the keyboard, and continued to think.
Home game consoles are relatively cheap, and according to Guan Yu's current estimates, the cost of a low-light prototype and other production lines after a mature production line is at least 900 to [-] yuan.
This cost is very scary, all because each "twilight" prototype will be an independent display device, and in order to achieve the best effect for the "twilight" game console, this separate distribution is not the best choose.
And if you want to envelop the player with the 'twilight' screen, you need at least four, and the investment cost on the display alone will be about 600 yuan.
This price is already the price of the PRO version of the previous generation host, and with the addition of other costs, then the cost of the display device of the 'twilight' host will be around 4000 yuan.
But this price will not be the final retail price. Apart from the cost and the money given to the channel, even if Chen Tiancai doesn't plan to make money with the 'Shimmer' host, he can't lose money.
Because when the "Shimmer" host is available, Zange Network can't afford the small-handed strategy of losing money on the host like Suo Dafa and Microsoft.
And now Chen Tiancai has not yet decided what to do with the 'handle' of the 'Light' host, this will be an unforeseen cost, if another 'Light' prototype is used.
There is no doubt that the cost of this 'twilight' host will exceed 5000 yuan.
This price can already buy a very good PC console, and you can enjoy all the current 3A games.
However, as a new thing, a thing that may change the game industry, the price of 5000 yuan is also very marketable. After all, a set of qualified VR equipment is about the same price, and it is even higher.
But there is no doubt that 5000 yuan is almost a dead line for players. If it is higher, there will be no conditions for the popularization of "twilight" consoles.
It's back in that loop with game consoles.
Without good games, there will be no installed capacity, and without installed capacity, there will be no third party. Without a third party, the game console is doomed to fail.
"I still take it for granted."
After doing some calculations, Chen Tiancai felt that the matter of the 'Shimmer' console is still quite difficult. Even if the technology is in place, how to break into the game console market is still a very difficult thing.
It can be expected that, even if Chen Tiancai solves all the problems of the 'Shimmer' host, the retail price can be reduced to less than 5000 yuan.
But in a short period of time, even if the employees of Anthem Network are exhausted, they can at most come up with three to five pieces of content to support.
Among them, there is at most one 3A-level 'twilight' game, and the rest are mostly small games, which may be sports or music games.
(End of this chapter)
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