i really just want to play games
Chapter 225
Chapter 225
This matter is actually not difficult to understand, because the platform of mobile games is smartphones.
In addition to playing games, other functions of smart phones are the most important devices.
For example, in addition to games, you can also watch videos, make phone calls, or read novels.
Therefore, people who play mobile games obviously do not regard games as the first entertainment, or the only option. After all, apart from games, there are too many entertainment activities that can be done with smartphones.
But people who bought game consoles are different, they just go for playing games.From the perspective of platform loyalty, the loyalty of mobile game players is actually beaten by game console players.
Therefore, although the mobile game market has developed rapidly in recent years, Yusanjia still treats this market very cautiously. Among them, Lao Ren has made a few mobile games based on his IP and made a lot of money.
Regarding the attitudes of the other two, Chen Tiancai has not seen any outstanding works so far.
It can be seen that as leaders in the industry, the three of them have also seen this problem.
Chen Tiancai didn't worry about what happened to the money Ah Hei's child paid, he asked directly: "Then how do you talk to your wife?"
With a smirk, Ah Hei replied, "Games are worse than being blocked. When I was young, I played games all day long. I know how children feel when they scratch their heads and want to play."
"So I told my wife that the money was going to be thrown away anyway, so it's better to just buy some good game consoles. This will improve the children's game aesthetics, and they will definitely have an understanding of this thing and will no longer play those krypton games. Jin mobile game."
Chen Tiancai raised his eyebrows, a little surprised, and said, "Is this what you thought?"
"Of course." Ah Hei looked proud, and he didn't know whether he was happy because he thought of this idea to discipline his children, or he was happy because he got money from his wife to buy a console.
"There's something wrong with the money. PS5 doesn't seem to cost 5000 yuan." Chen Tiancai made some calculations and said.
Ah Hei winked at Chen Tiancai, then took out a switch lite from under the bar and said, "Mr. Chen, add my NS friends."
"Haha!" Chen Tiancai laughed, pointed at Ah Hei and said, "It's really yours."
After becoming friends with Ah Hei, Chen Tiancai returned to the office with a smile on his face, because Ah Hei's house is really interesting.
Leaving aside the issue of mobile games.
Like Ah Hei, directly using himself as an action, leading children to improve their game aesthetics, is of course one of the best ways to keep them away from krypton gold mobile games.
Even this method is quite ingenious.
Because in fact, mobile games can’t give children more thinking besides having fun, and most of them are relatively competitive games.
Among them, the social nature of mobile games will also make children cuddle together. Chen Tiancai has seen many children recharge indiscriminately just to show off.
And many games on the console are entertaining and educational, and even these games made by hundreds or even thousands of programmers can let children learn a lot of knowledge beyond textbooks.
For example, Big Brother Potato's "Assassin's Creed" series, many series players have played.There is a sense of coming home when running into the real world of these games.
……
Although the hardware of the 'Shimmer' game encountered unsolvable problems, Chen Tiancai still decided to work on the software.
So in the afternoon, he reopened a document and prepared to think of some game ideas.
"Aside from the hardware, the visual experience of low-light games is completely incomparable to VR, because VR still needs to look at the game screen through the lens on the head, while low-light games are directly presented in front of the player."
"So when designing some games with a strong sense of experience, keep this in mind."
After writing these two sentences, Chen Tiancai started a new line, wrote down the three numbers [001] as a mark, and began to conceive the content.
"The shock of the real person's first-person perspective can be started from the host interface, a set of real dynamic scenery display, and the scenery content can be selected as shocking, wide, or overlooking from a high altitude."
"The way to interact with the interface can directly use touch, and perform various operations through different gestures of the player."
In the first step, Chen Tiancai imagined the interface of the 'Shimmer' mainframe in the future after it was turned on.
This interface is the first thing all players see when entering the 'Shimmer' console, so Chen Tiancai roughly imagined it, and the magnificent natural air duct is one of the good choices.
"When switching from the main interface to the game interface, instead of using a black screen to read, set a scene in the game as a loading animation, so that players have a good mental preparation before entering the game scene."
Then, Chen Tiancai conceived the content that the 'Shimmer' console would present to players during the period from the main interface to the game loading.
Due to the all-round and no dead angle display effect, the transition from the scenery of the main interface to the complex scene in the game screen will be a bit abrupt, and it is not appropriate to use a black screen according to the old-fashioned console method.
Therefore, it is quite good to load a scene animation in the game.
"Loading animations are loading the scene when the player left the last game, which brings continuity."
After adding another detail, Chen Tiancai ended this period of thinking.
As long as the system of the game console is smooth enough, at most it needs to consider some small details like Chen Tiancai, and it doesn't need to be too complicated.
After starting a new line, Chen Tiancai began to write: "002-Imagination of Shimmer console game, tentatively named Magic and Sword."
After he came up with a name that was very cheesy but could understand the content of the game at once, he went on to write:
"Due to the full-scene game display effect, players can be directly brought into the world of magic and swords."
"First set up two experience occupations, namely magician and swordsman."
"Magic is the main means of expression. Teleportation, shields, and magic of various attributes can be cast."
"From this, we can determine a piece of peripheral equipment, determine the infrared recognition lens of the player's position, so that the player can directly see the flame or running water in his hand."
"Swordsmen can join the sword energy system, and players can use sword energy to teleport. The fighting method is different from the mage's long-range means, but various close-to-hand combat."
"Both can use the same teaching system. The story should be as simple as possible and no large text is required. The total game process is expected to take three to five hours."
"Probably set three to five game scenes, design about twenty kinds of enemies, and have a boss."
After writing this, Chen Tiancai stopped, feeling that he had done enough work today.
For the game 'Shimmer', although he chose a vulgar setting, but under the blessing of 'Shimmer', this is the most practical and simple experience that can make players feel 'Shimmer' 'The setting of the game's charm.
(End of this chapter)
This matter is actually not difficult to understand, because the platform of mobile games is smartphones.
In addition to playing games, other functions of smart phones are the most important devices.
For example, in addition to games, you can also watch videos, make phone calls, or read novels.
Therefore, people who play mobile games obviously do not regard games as the first entertainment, or the only option. After all, apart from games, there are too many entertainment activities that can be done with smartphones.
But people who bought game consoles are different, they just go for playing games.From the perspective of platform loyalty, the loyalty of mobile game players is actually beaten by game console players.
Therefore, although the mobile game market has developed rapidly in recent years, Yusanjia still treats this market very cautiously. Among them, Lao Ren has made a few mobile games based on his IP and made a lot of money.
Regarding the attitudes of the other two, Chen Tiancai has not seen any outstanding works so far.
It can be seen that as leaders in the industry, the three of them have also seen this problem.
Chen Tiancai didn't worry about what happened to the money Ah Hei's child paid, he asked directly: "Then how do you talk to your wife?"
With a smirk, Ah Hei replied, "Games are worse than being blocked. When I was young, I played games all day long. I know how children feel when they scratch their heads and want to play."
"So I told my wife that the money was going to be thrown away anyway, so it's better to just buy some good game consoles. This will improve the children's game aesthetics, and they will definitely have an understanding of this thing and will no longer play those krypton games. Jin mobile game."
Chen Tiancai raised his eyebrows, a little surprised, and said, "Is this what you thought?"
"Of course." Ah Hei looked proud, and he didn't know whether he was happy because he thought of this idea to discipline his children, or he was happy because he got money from his wife to buy a console.
"There's something wrong with the money. PS5 doesn't seem to cost 5000 yuan." Chen Tiancai made some calculations and said.
Ah Hei winked at Chen Tiancai, then took out a switch lite from under the bar and said, "Mr. Chen, add my NS friends."
"Haha!" Chen Tiancai laughed, pointed at Ah Hei and said, "It's really yours."
After becoming friends with Ah Hei, Chen Tiancai returned to the office with a smile on his face, because Ah Hei's house is really interesting.
Leaving aside the issue of mobile games.
Like Ah Hei, directly using himself as an action, leading children to improve their game aesthetics, is of course one of the best ways to keep them away from krypton gold mobile games.
Even this method is quite ingenious.
Because in fact, mobile games can’t give children more thinking besides having fun, and most of them are relatively competitive games.
Among them, the social nature of mobile games will also make children cuddle together. Chen Tiancai has seen many children recharge indiscriminately just to show off.
And many games on the console are entertaining and educational, and even these games made by hundreds or even thousands of programmers can let children learn a lot of knowledge beyond textbooks.
For example, Big Brother Potato's "Assassin's Creed" series, many series players have played.There is a sense of coming home when running into the real world of these games.
……
Although the hardware of the 'Shimmer' game encountered unsolvable problems, Chen Tiancai still decided to work on the software.
So in the afternoon, he reopened a document and prepared to think of some game ideas.
"Aside from the hardware, the visual experience of low-light games is completely incomparable to VR, because VR still needs to look at the game screen through the lens on the head, while low-light games are directly presented in front of the player."
"So when designing some games with a strong sense of experience, keep this in mind."
After writing these two sentences, Chen Tiancai started a new line, wrote down the three numbers [001] as a mark, and began to conceive the content.
"The shock of the real person's first-person perspective can be started from the host interface, a set of real dynamic scenery display, and the scenery content can be selected as shocking, wide, or overlooking from a high altitude."
"The way to interact with the interface can directly use touch, and perform various operations through different gestures of the player."
In the first step, Chen Tiancai imagined the interface of the 'Shimmer' mainframe in the future after it was turned on.
This interface is the first thing all players see when entering the 'Shimmer' console, so Chen Tiancai roughly imagined it, and the magnificent natural air duct is one of the good choices.
"When switching from the main interface to the game interface, instead of using a black screen to read, set a scene in the game as a loading animation, so that players have a good mental preparation before entering the game scene."
Then, Chen Tiancai conceived the content that the 'Shimmer' console would present to players during the period from the main interface to the game loading.
Due to the all-round and no dead angle display effect, the transition from the scenery of the main interface to the complex scene in the game screen will be a bit abrupt, and it is not appropriate to use a black screen according to the old-fashioned console method.
Therefore, it is quite good to load a scene animation in the game.
"Loading animations are loading the scene when the player left the last game, which brings continuity."
After adding another detail, Chen Tiancai ended this period of thinking.
As long as the system of the game console is smooth enough, at most it needs to consider some small details like Chen Tiancai, and it doesn't need to be too complicated.
After starting a new line, Chen Tiancai began to write: "002-Imagination of Shimmer console game, tentatively named Magic and Sword."
After he came up with a name that was very cheesy but could understand the content of the game at once, he went on to write:
"Due to the full-scene game display effect, players can be directly brought into the world of magic and swords."
"First set up two experience occupations, namely magician and swordsman."
"Magic is the main means of expression. Teleportation, shields, and magic of various attributes can be cast."
"From this, we can determine a piece of peripheral equipment, determine the infrared recognition lens of the player's position, so that the player can directly see the flame or running water in his hand."
"Swordsmen can join the sword energy system, and players can use sword energy to teleport. The fighting method is different from the mage's long-range means, but various close-to-hand combat."
"Both can use the same teaching system. The story should be as simple as possible and no large text is required. The total game process is expected to take three to five hours."
"Probably set three to five game scenes, design about twenty kinds of enemies, and have a boss."
After writing this, Chen Tiancai stopped, feeling that he had done enough work today.
For the game 'Shimmer', although he chose a vulgar setting, but under the blessing of 'Shimmer', this is the most practical and simple experience that can make players feel 'Shimmer' 'The setting of the game's charm.
(End of this chapter)
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