i really just want to play games
Chapter 234 New Elements in DLC
Chapter 234 New Elements in DLC
After letting 'Iron Triangle' leave, Chen Tiancai began to check the emails in the mailbox.
This mailbox is his private mailbox, and it will only be reserved for some people or companies that have a good cooperative relationship with Zange Network.
But this mailbox is usually used to receive greeting cards, and there is not much news in fact.
But today, as soon as Chen Tiancai opened his mailbox, he saw a message from an old acquaintance.
"Hello, Chen. First of all, congratulations on the upcoming release of the first DLC 'Western Region' of "Legend of Chang'an". You know that I am the ultimate fan of this game. I wonder if you can let me play the closed beta version? ——You my friend Barlow."
This is an old acquaintance.
Chen Tiancai immediately remembered that Barlow was the one who was directly banned from "Legend Chang'an" by the world editor's detection system because he moved the PS5 back home.
Later, Chen Tiancai also had several interactions with Barlow, and they were all very pleasant.
People from Mediterranean countries are still more enthusiastic, so Barlow's request now is in line with Chen Tiancai's impression of him.
DLC content is usually not evaluated by the game media, or there are very few flat measurements.
Generally, after a game releases all the DLCs, another 'Ultimate Edition' and later 'Annual Edition' will be released for evaluation by the game media.
This time, the 'Western Regions' DLC is undergoing internal evaluation, so there is no need to find game evaluation media.
Because DLC is an additional content of the main body, it will generally continue the design style of the main body, and the difference will not be large.
Looking at the time, Chen Tiancai found that this email was sent last week, so he replied directly after a little thought: "Hello, Barlow, my friend. You are very welcome to be interested in the 'Western Regions', wait a minute Yes, I will send you a copy, I hope you have a good time."
This is a small thing, and Barlow gave "Legend of Chang'an" a perfect score, so "Legend of Chang'an" is also a best-selling game in his country.
The online mode of "Legend Chang'an" is more complicated than imagined, because as long as the online mode is involved, there will be a constant problem between different occupations.
That is balance.
So now the other aspects of the online mode are ready, but the talents of different professions are still being tested and modified, but it is expected to be released in December.
The news of the online mode has been released a long time ago, and since the release of "Legend Chang'an", relevant information has been continuously revealed to players to maintain the popularity.
After sending the data package of "Western Regions" to Barlow, Chen Tiancai began to wonder what kind of game experience he would get in the "Western Regions" DLC.
Anthem Network will not do half-baked things, so even though the main character in the 'Western Regions' DLC is still Su Tong, a lot of new things have been added.
Chief among them is of course the large map.
It still uses the same design style as the main map, but because there were not many cities in the Western Regions in history, this map was produced very quickly.
In addition to the main plot, the main gameplay of the "Western Regions" DLC is the new element of the battlefield. In order to try one thing, this time "Western Regions" did not do any side missions.
Today, when video games tend to be film-based, the design of side missions has become increasingly unpleasant.
This setting originated from RPG games has been gradually abandoned by many manufacturers. The most important reason is that the content of side missions is seriously homogeneous, and finding people and treasures definitely accounts for more than half of them.
But this is not the reason why Chen Tiancai canceled the side missions in the 'Western Regions'. He wanted to try to use a new element and gameplay, whether it can directly replace the role of side missions to fill up the game time.
'battlefield'.
As the name suggests, Su Tong, the protagonist of the story, was born as a sentry cavalry in the army, and now he is a special scout.
In the entire map of the 'Western Regions', many small areas are divided.These small areas are called "battlefields". Players need to complete various tasks in these "battlefields". The scene of war.
For this design, Chen Tiancai referred to the design of Big Brother Tudou.
At the beginning, Chen Tiancai thought that Big Brother Tudou's design was very good, but unfortunately it was still a special side mission with serious homogeneity.
In the design of Big Potato, the player enters the 'battlefield' and then fights, as long as a certain number of enemies are killed, the game is completed.
This is so boring!
So Chen Tiancai made an enhanced version, because Su Tong is a sentry cavalry, so naturally he won't be like the "Assassin" of Big Brother Tudou.
In those "battlefield" small tasks, Su Tong needs to use the characteristics of various sentry cavalry to complete the collection of information, or to assassinate a certain target, or to rob a certain item, etc.
There are a total of 28 "small battlefields" in the Western Regions, and each task is different, which will never give players a sense of repetition.
And these are just appetizers, the real main course is the final 'ultimate battle'.
Also because of the rapid progress of the current game consoles, Chen Tiancai stuffed more than 7000 character models into the "Ultimate Battle". The speed of the game process is also very fast.
As for the more than 7000 models, it is quite incredible, even the latest GTX 8080 TI graphics card has to be burned.
But fortunately, PS5 has a top-notch SSD, so Chen Tiancai used a special technique to make long-distance character modeling relatively simple, as long as no flaws can be seen.
Before the player moves there, these simple character models will be re-rendered into high-definition to solve the gimmick of 7000 people on the same screen.
The most important technology used here is the real-time AI rendering capability, which is also a demonstration of the AI capability of the world engine.
This idea is very ingenious, but it was Pei Guangming who actually proposed it. Even though this method is a bit opportunistic, Chen Tiancai still thinks it is worthwhile to endure Pei Guangming being stupid sometimes.
The scene of more than 7000 people, of course, gave the "ultimate battle" an unprecedented scene.
And the more fun is yet to come, the character choices in the previous "battlefield" will affect some details of the "ultimate battle".
For example, if you get enough horses, there will be many more cavalry in the 'Ultimate Battlefield', which can give the player a great advantage.
As the player himself, he will be able to choose to command infantry, cavalry, or other arms to participate in this 'ultimate battlefield'.
Think about it, riding a horse and directing three to five hundred cavalry to charge together, what a magnificent scene it is.
(End of this chapter)
After letting 'Iron Triangle' leave, Chen Tiancai began to check the emails in the mailbox.
This mailbox is his private mailbox, and it will only be reserved for some people or companies that have a good cooperative relationship with Zange Network.
But this mailbox is usually used to receive greeting cards, and there is not much news in fact.
But today, as soon as Chen Tiancai opened his mailbox, he saw a message from an old acquaintance.
"Hello, Chen. First of all, congratulations on the upcoming release of the first DLC 'Western Region' of "Legend of Chang'an". You know that I am the ultimate fan of this game. I wonder if you can let me play the closed beta version? ——You my friend Barlow."
This is an old acquaintance.
Chen Tiancai immediately remembered that Barlow was the one who was directly banned from "Legend Chang'an" by the world editor's detection system because he moved the PS5 back home.
Later, Chen Tiancai also had several interactions with Barlow, and they were all very pleasant.
People from Mediterranean countries are still more enthusiastic, so Barlow's request now is in line with Chen Tiancai's impression of him.
DLC content is usually not evaluated by the game media, or there are very few flat measurements.
Generally, after a game releases all the DLCs, another 'Ultimate Edition' and later 'Annual Edition' will be released for evaluation by the game media.
This time, the 'Western Regions' DLC is undergoing internal evaluation, so there is no need to find game evaluation media.
Because DLC is an additional content of the main body, it will generally continue the design style of the main body, and the difference will not be large.
Looking at the time, Chen Tiancai found that this email was sent last week, so he replied directly after a little thought: "Hello, Barlow, my friend. You are very welcome to be interested in the 'Western Regions', wait a minute Yes, I will send you a copy, I hope you have a good time."
This is a small thing, and Barlow gave "Legend of Chang'an" a perfect score, so "Legend of Chang'an" is also a best-selling game in his country.
The online mode of "Legend Chang'an" is more complicated than imagined, because as long as the online mode is involved, there will be a constant problem between different occupations.
That is balance.
So now the other aspects of the online mode are ready, but the talents of different professions are still being tested and modified, but it is expected to be released in December.
The news of the online mode has been released a long time ago, and since the release of "Legend Chang'an", relevant information has been continuously revealed to players to maintain the popularity.
After sending the data package of "Western Regions" to Barlow, Chen Tiancai began to wonder what kind of game experience he would get in the "Western Regions" DLC.
Anthem Network will not do half-baked things, so even though the main character in the 'Western Regions' DLC is still Su Tong, a lot of new things have been added.
Chief among them is of course the large map.
It still uses the same design style as the main map, but because there were not many cities in the Western Regions in history, this map was produced very quickly.
In addition to the main plot, the main gameplay of the "Western Regions" DLC is the new element of the battlefield. In order to try one thing, this time "Western Regions" did not do any side missions.
Today, when video games tend to be film-based, the design of side missions has become increasingly unpleasant.
This setting originated from RPG games has been gradually abandoned by many manufacturers. The most important reason is that the content of side missions is seriously homogeneous, and finding people and treasures definitely accounts for more than half of them.
But this is not the reason why Chen Tiancai canceled the side missions in the 'Western Regions'. He wanted to try to use a new element and gameplay, whether it can directly replace the role of side missions to fill up the game time.
'battlefield'.
As the name suggests, Su Tong, the protagonist of the story, was born as a sentry cavalry in the army, and now he is a special scout.
In the entire map of the 'Western Regions', many small areas are divided.These small areas are called "battlefields". Players need to complete various tasks in these "battlefields". The scene of war.
For this design, Chen Tiancai referred to the design of Big Brother Tudou.
At the beginning, Chen Tiancai thought that Big Brother Tudou's design was very good, but unfortunately it was still a special side mission with serious homogeneity.
In the design of Big Potato, the player enters the 'battlefield' and then fights, as long as a certain number of enemies are killed, the game is completed.
This is so boring!
So Chen Tiancai made an enhanced version, because Su Tong is a sentry cavalry, so naturally he won't be like the "Assassin" of Big Brother Tudou.
In those "battlefield" small tasks, Su Tong needs to use the characteristics of various sentry cavalry to complete the collection of information, or to assassinate a certain target, or to rob a certain item, etc.
There are a total of 28 "small battlefields" in the Western Regions, and each task is different, which will never give players a sense of repetition.
And these are just appetizers, the real main course is the final 'ultimate battle'.
Also because of the rapid progress of the current game consoles, Chen Tiancai stuffed more than 7000 character models into the "Ultimate Battle". The speed of the game process is also very fast.
As for the more than 7000 models, it is quite incredible, even the latest GTX 8080 TI graphics card has to be burned.
But fortunately, PS5 has a top-notch SSD, so Chen Tiancai used a special technique to make long-distance character modeling relatively simple, as long as no flaws can be seen.
Before the player moves there, these simple character models will be re-rendered into high-definition to solve the gimmick of 7000 people on the same screen.
The most important technology used here is the real-time AI rendering capability, which is also a demonstration of the AI capability of the world engine.
This idea is very ingenious, but it was Pei Guangming who actually proposed it. Even though this method is a bit opportunistic, Chen Tiancai still thinks it is worthwhile to endure Pei Guangming being stupid sometimes.
The scene of more than 7000 people, of course, gave the "ultimate battle" an unprecedented scene.
And the more fun is yet to come, the character choices in the previous "battlefield" will affect some details of the "ultimate battle".
For example, if you get enough horses, there will be many more cavalry in the 'Ultimate Battlefield', which can give the player a great advantage.
As the player himself, he will be able to choose to command infantry, cavalry, or other arms to participate in this 'ultimate battlefield'.
Think about it, riding a horse and directing three to five hundred cavalry to charge together, what a magnificent scene it is.
(End of this chapter)
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