i really just want to play games

Chapter 246 A Perfect Thing Should Not Be Broken

Chapter 246 A Perfect Thing Should Not Be Broken

Recently, due to the development of "Secret Realm: Yelang", the games Chen Tiancai is playing are all related types.

And what he cleared tonight was the controversial "The Last of Us 2". Regardless of the plot, Chen Tiancai felt that the battle of "The Last of Us 2" had indeed made long-term progress compared to the previous generation.

More difficult and intelligent human enemies, and a continuation of a generation of characteristic fungal zombies, these challenges have really reached the extreme for an action-adventure game.

"Hey, after watching this plot again, I still find it a bit difficult to describe." Chen Tiancai sighed, feeling that it was a pity that such a good game would have such flaws.

Screenwriters in the Western world have a rule: let the protagonist die as a teacher and father at the most critical moment in the plot, so as to get the audience's greatest spiritual shock, a major turning point in the plot, and even a change in the protagonist's mentality. main reason.

This point has been almost abused in many movies. Even Chen Tiancai knows that the poor old man or old lady is dead as soon as he sees a similar character in the movie.

Chen Tiancai didn't know when this bad habit developed, and it was even positioned as a golden application in the plot.

But in fact, in his opinion, whenever this is used in the plot, it only means that the screenwriter is indeed at his wits end.

Shakespeare can be called the "Master of Tragedy" because every tragedy he wrote is not very similar, but the screenwriter clearly applied the criterion of character positioning of "both master and father" in a rigid manner.

So Chen Tiancai felt that it was normal for players to complain.

The real world is already tiring enough for most people, wouldn't it be better to write a good ending?
But compared to the players who have been targeting the screenwriter of "The Last of Us 2", Chen Tiancai feels that this is actually a hidden danger that Naughty Dog has planted since the establishment of "The Last of Us 2".

The reason for this is very simple, that is, the plot of "Mei Mo 1" is so perfect that all players will regard it as a masterpiece.

But unfortunately, for the screenwriter of Naughty Dog, the perfect plot of "The Last of Us 1" has become a shackle instead. The protagonist of the first generation has such a profound influence on the players, no matter how he rewrites the next one, it will be difficult for the players They are satisfied.

That's why Chen Tiancai felt that it was a very risky and even a tightrope walk for Naughty Dog to position the protagonist of "The Last of Us 2" as the protagonist of the previous generation from the very beginning.

The reaction of players after the game was officially released undoubtedly proved Chen Tiancai's idea.

"Actually, this is not without a solution. As long as we create a new protagonist, it should be better to use other people's stories to make "The Last of Us 2"." Chen Tiancai saw the problem, and as a game producer, of course he decided to give up. Signal to start thinking about solutions.

Now that the plot of the first generation is so perfect, there is no need to bother the protagonists of the first generation. Making "The Last of Us 2" with brand new protagonists and stories is a good solution in Chen Tiancai's opinion.

"The Last of Us 1" is a doomsday-themed game. Although the protagonist is very brilliant, the players are more moved by the human emotions and their struggles in the doomsday environment.

This is originally a very grand theme, and the supporting characters in the first generation left a deep impression on Chen Tiancai, which is enough to prove that in games with this theme, there is no need to stick to the protagonist's experience at all.

Therefore, Chen Tiancai felt that if he came to develop "The Last of Us 2", he would definitely have another protagonist to tell another touching story in the universe of "The Last of Us".

As for taking care of the feelings of old players, this is a fairly simple matter. As long as the old protagonists come to play in the storyline of the new protagonists, this is enough to satisfy the old players.

Moreover, Chen Tiancai believes that arranging a happy ending for the old protagonists will definitely make the players happier than arranging a tragic ending for them.

In short, after playing "The Last of Us 2" again, Chen Tiancai felt that Naughty Dog fell into this awkward situation, which is a typical manifestation of a fan of the authorities.

"Naughty Dog is still Naughty Dog, and they still have the support of Suo Dafa. I still believe in their next work." Chen Tiancai turned off the PS5 and expressed his final opinion.

Because of the cooperative relationship with Suo Dafa, Chen Tiancai also learned some news about Suo Dafa's first studio from Mr. Kato, among which he was most related to Naughty Dog.

The new work in the universe of "Shenhai" and the new work in the universe of "The End of Beauty", these are all the news that Mr. Kato revealed to him.

And Naughty Dog is also very interested in Anthem Network internally, and hopes that the two companies can have more contact in the future.

Looking at his watch, Chen Tiancai realized that it was already one o'clock in the evening, so he hurriedly washed up and went to bed. After all, he had to go to work tomorrow.

Because "Secret Realm·Yelang" did not have a big scene problem, Chen Tiancai reported the development progress of the game to Mr. Kato again, and changed the original release date of "Secret Realm·Yelang" from May next year to August next year.

Although the release date was delayed by three months, the actual time Chen Tiancai won was nearly four months. This time is completely enough for the Anthem Network, which has a world engine.

Mr. Kato expressed his understanding and agreement and gave Chen Tiancai a reply that evening.

Suo Dafa very much agrees with the request for more development time for "Secret Realm: Yelang".

Calculating the original time, the development time of "Secret Realm Yelang" was less than two years.Therefore, after Chen Tiancai said that more time was needed, the relevant parties responsible for Kato and Suo Dafa breathed a sigh of relief, feeling that Praise Network was more reliable.

Anthem is now synonymous with the player community as "Model Worker". This is not to say that Anthem is working overtime, but because Anthem makes games so fast.

We must know that even if a 3A game with such a large volume as "Legend Chang'an" is produced by a developer like Tudou Big Brother, it will take at least more than three years, and Zange Network not only completed the main body in more than two years. development work.

Even the follow-up DLC and online mode were announced at the press conference, and even after the announcement of Anthem Network, the first DLC and online mode were also launched within half a year, which really shocked those who are used to waiting players.

But after the announcement of the world engine, the big guys understood the reason for the fast network speed of Anthem. By the way, this operation also explained to many colleagues the reason of 'how they are so fast'.

After a silent night, Chen Tiancai got up at nine o'clock the next day, had something to eat and then arrived at the company. However, as soon as he arrived at the office, he received a message.

(End of this chapter)

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like