i really just want to play games
Chapter 338 Detailed Plan
Chapter 338 Detailed Plan
The recruitment situation on the first day was very good. Counting the number of Chen Tiancai here, more than 90 people have been confirmed, and the remaining people can be easily reached in the next two days.
The New World plan is carried out step by step. After the low-light development machines are produced by the end of the year, the current old employees will start working.
What more than 400 veteran employees have to overcome is the most important "Anthem Infinity" when Shimmer Games was first released.
By that time, the new office has already been tidied up, so the new employees will first take over the small jobs that the old employees are currently doing, and under the leadership of the old employees, they will first adapt to the studio of game development.
At present, Anthem Network also operates the online version of "Legend Chang'an". Although it has been online for almost two years, the online mode of "Legend Chang'an" still has a large number of players because of its high playability. In this virtual world, I am relaxed.
Operating online games naturally updates some things from time to time, so these new employees can also get a good exercise in the future.
During the half-year internship period, Chen Tiancai planned to let them do these things, and he would also make sure that all employees had no problems through detailed investigations by the world editor.
In this way, the relatively small twilight game "Sword and Magic" will be handed over to these new employees for practice. Chen Tiancai estimates that it will take about half a year to make it.
As for the positioning of "Sword and Magic", Chen Tiancai is going for a game on Lao Ren's original WII console. The main purpose is to show the performance of the host of Shimmer. At that time, this game will also be used as the host of Shimmer. Gifts, provided free of charge to players who purchase Shimmer consoles.
In this way, "Anthem Infinity" has been developed for more than a year, and almost the most important skeleton of the entire game has been completed. At this time, new employees who have experience in making a game can disperse into the production of "Anthem Infinity" Group, to complete the follow-up development of this game.
In fact, the skeleton of "Ode to Infinity" has already been completed in the text stage, and Feng Bi has recently led his staff to complete Chen Tiancai's relatively rough story line.
Therefore, although this low-light 3A seems to have a lot of content, it actually requires no more than three years of development time.
Three years is already a long time for such an epoch-making work, but it still can't keep up with Chen Tiancai's pace. Next year's E3 Anthem Network has already confirmed that it will not participate, and this also includes all international game exhibitions.
By the end of the year after next year, the production of low-light mainframes will be almost done, and mass production will start at the end of the year after next at the earliest, which is when they can be released.
Therefore, the time left for Chen Tiancai to provide content to the Weiguang host is a little over two years.
In desperation, Chen Tiancai could only adjust the development of "Hymn·Infinite". Through subsequent recruitment of manpower, he will increase the development team of "Hymn·Infinite" to the top thousand people, which will almost exhaust the Anthem network this year. Ready to recruit new recruits.
Therefore, the plan to expand staff must continue. In addition to social recruitment, Chen Tiancai will still recruit according to this year's standards for school recruitment in the next two years.
At that time, the staffing will still be done according to the method just now. The new staff will first accumulate some experience, and then participate in a relatively simple development work under the guidance of the old staff, and then they can enter the more intensive work.
The thousand-person "Anthem Infinity" development team still couldn't complete the development work within two years, so while deploying personnel, Chen Tiancai had to make some cuts to the main content of "Anthem Infinity" that was originally ordered, and split the 20.00 % will be placed in future DLC.
This 20.00% content is not the main plot that players will play, but the stories of those wonderful races that Chen Tiancai couldn't give up and decided to join.
In this way, the actual playing experience of "Anthem Infinity" is extremely free. There will only be about [-] hours of the main process to familiarize the player with the gameplay of the game, and then directly throw the player into the boundless game world. Experience the feeling of being a human in the interstellar era.
"Hymn: Infinity" will not be a traditional stand-alone game. In Chen Tiancai's eyes, it is more like an online game. From the moment a player enters this world, he will meet many other players. The amount depends on the number of players who will buy in the future.
At the same time, the massive and almost incalculable number of NPCs will create a game experience that is consistent with the world view of "Hymn: Infinite".
And because Chen Tiancai has long used the proficient random deduction function in the world editor, so the intelligence and realism of these NPCs will be raised to a higher level.
In addition, I have to mention the evolution of the picture in recent years.
As early as the year when Anthem Network was established, that is, in [-], with the release of next-generation consoles, the popularity of ray tracing, and the game engine's more surprising modeling of environmental scenes.
At this year's game launch event, players will truly be amazed at whether the real person they see is a real person, and whether the screen shown is a game demo, or a shot of the real world.
In other words, it was in this year that the improvement of the game screen really began to enter the moment when the player's naked eyes were about to be unable to distinguish.
The World Engine happened to be born this year. Since its birth, the game screens produced with the World Engine have always been top-notch in the industry, and several games have been produced with the World Engine.
Chen Tiancai found that in terms of picture realism, the World Engine had almost reached its peak, and it was almost difficult to make progress again.
There is a ceiling to the game's graphics. After all, the real world that humans can see with the naked eye is the limit of the game's graphics. It is impossible to make progress again.
Since this cannot be pursued, we have to work on the game experience.
In fact, VR glasses have developed well in the past few years, but they are still the points that Chen Tiancai summed up at the beginning, limited by the equipment problems of VR glasses, this way of playing is tantamount to deception.
And because there have been very few game manufacturers providing content for VR over the years, this branch has gradually lost so much investment.
It is a characteristic of game manufacturers not to see rabbits but not to spread eagles. After all, it is so expensive to develop a game now, if it does not sell well, it will be over.
Therefore, although the graphics improvements in the game industry over the past few years have been seen by manufacturers, they are still waiting for more powerful and advanced technologies.
(End of this chapter)
The recruitment situation on the first day was very good. Counting the number of Chen Tiancai here, more than 90 people have been confirmed, and the remaining people can be easily reached in the next two days.
The New World plan is carried out step by step. After the low-light development machines are produced by the end of the year, the current old employees will start working.
What more than 400 veteran employees have to overcome is the most important "Anthem Infinity" when Shimmer Games was first released.
By that time, the new office has already been tidied up, so the new employees will first take over the small jobs that the old employees are currently doing, and under the leadership of the old employees, they will first adapt to the studio of game development.
At present, Anthem Network also operates the online version of "Legend Chang'an". Although it has been online for almost two years, the online mode of "Legend Chang'an" still has a large number of players because of its high playability. In this virtual world, I am relaxed.
Operating online games naturally updates some things from time to time, so these new employees can also get a good exercise in the future.
During the half-year internship period, Chen Tiancai planned to let them do these things, and he would also make sure that all employees had no problems through detailed investigations by the world editor.
In this way, the relatively small twilight game "Sword and Magic" will be handed over to these new employees for practice. Chen Tiancai estimates that it will take about half a year to make it.
As for the positioning of "Sword and Magic", Chen Tiancai is going for a game on Lao Ren's original WII console. The main purpose is to show the performance of the host of Shimmer. At that time, this game will also be used as the host of Shimmer. Gifts, provided free of charge to players who purchase Shimmer consoles.
In this way, "Anthem Infinity" has been developed for more than a year, and almost the most important skeleton of the entire game has been completed. At this time, new employees who have experience in making a game can disperse into the production of "Anthem Infinity" Group, to complete the follow-up development of this game.
In fact, the skeleton of "Ode to Infinity" has already been completed in the text stage, and Feng Bi has recently led his staff to complete Chen Tiancai's relatively rough story line.
Therefore, although this low-light 3A seems to have a lot of content, it actually requires no more than three years of development time.
Three years is already a long time for such an epoch-making work, but it still can't keep up with Chen Tiancai's pace. Next year's E3 Anthem Network has already confirmed that it will not participate, and this also includes all international game exhibitions.
By the end of the year after next year, the production of low-light mainframes will be almost done, and mass production will start at the end of the year after next at the earliest, which is when they can be released.
Therefore, the time left for Chen Tiancai to provide content to the Weiguang host is a little over two years.
In desperation, Chen Tiancai could only adjust the development of "Hymn·Infinite". Through subsequent recruitment of manpower, he will increase the development team of "Hymn·Infinite" to the top thousand people, which will almost exhaust the Anthem network this year. Ready to recruit new recruits.
Therefore, the plan to expand staff must continue. In addition to social recruitment, Chen Tiancai will still recruit according to this year's standards for school recruitment in the next two years.
At that time, the staffing will still be done according to the method just now. The new staff will first accumulate some experience, and then participate in a relatively simple development work under the guidance of the old staff, and then they can enter the more intensive work.
The thousand-person "Anthem Infinity" development team still couldn't complete the development work within two years, so while deploying personnel, Chen Tiancai had to make some cuts to the main content of "Anthem Infinity" that was originally ordered, and split the 20.00 % will be placed in future DLC.
This 20.00% content is not the main plot that players will play, but the stories of those wonderful races that Chen Tiancai couldn't give up and decided to join.
In this way, the actual playing experience of "Anthem Infinity" is extremely free. There will only be about [-] hours of the main process to familiarize the player with the gameplay of the game, and then directly throw the player into the boundless game world. Experience the feeling of being a human in the interstellar era.
"Hymn: Infinity" will not be a traditional stand-alone game. In Chen Tiancai's eyes, it is more like an online game. From the moment a player enters this world, he will meet many other players. The amount depends on the number of players who will buy in the future.
At the same time, the massive and almost incalculable number of NPCs will create a game experience that is consistent with the world view of "Hymn: Infinite".
And because Chen Tiancai has long used the proficient random deduction function in the world editor, so the intelligence and realism of these NPCs will be raised to a higher level.
In addition, I have to mention the evolution of the picture in recent years.
As early as the year when Anthem Network was established, that is, in [-], with the release of next-generation consoles, the popularity of ray tracing, and the game engine's more surprising modeling of environmental scenes.
At this year's game launch event, players will truly be amazed at whether the real person they see is a real person, and whether the screen shown is a game demo, or a shot of the real world.
In other words, it was in this year that the improvement of the game screen really began to enter the moment when the player's naked eyes were about to be unable to distinguish.
The World Engine happened to be born this year. Since its birth, the game screens produced with the World Engine have always been top-notch in the industry, and several games have been produced with the World Engine.
Chen Tiancai found that in terms of picture realism, the World Engine had almost reached its peak, and it was almost difficult to make progress again.
There is a ceiling to the game's graphics. After all, the real world that humans can see with the naked eye is the limit of the game's graphics. It is impossible to make progress again.
Since this cannot be pursued, we have to work on the game experience.
In fact, VR glasses have developed well in the past few years, but they are still the points that Chen Tiancai summed up at the beginning, limited by the equipment problems of VR glasses, this way of playing is tantamount to deception.
And because there have been very few game manufacturers providing content for VR over the years, this branch has gradually lost so much investment.
It is a characteristic of game manufacturers not to see rabbits but not to spread eagles. After all, it is so expensive to develop a game now, if it does not sell well, it will be over.
Therefore, although the graphics improvements in the game industry over the past few years have been seen by manufacturers, they are still waiting for more powerful and advanced technologies.
(End of this chapter)
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