maid war
Chapter 27 The Apprentice's Spell Book
Chapter 27 The Apprentice's Spell Book
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Acid splash, 0-level conjuration spell, learning cost: 1 skill point.One missile, dealing 1d3 points of acid damage, requiring a ranged touch check.
Stunning, 0-level enchantment spells, learning consumption: 1 skill point.Makes creatures with less than 5 HP unable to act for the next round.
Dancing Lights, a 0-ring energy-building spell, learning cost: 1 skill point.Creates a sphere of light that emits a bright, constant light.
Flash, a 0-ring energy-building spell, learning cost: 1 skill point.A burst of light occurs in front of a creature, dazzling it for 1 minute.
Water creation, 0-ring energy-shaping spell, learning cost: 1 skill point.Gather water elements to form a drinkable water ball.
Frost ray, 0-level evocation spell, learning cost: 1 skill point.Ray effect, dealing 1d3 points of cold damage.
Hand of the Mage, 0-level transformation spell, learning cost: 1 skill point.Can move nonmagical, unowned items weighing up to 5 pounds over long distances.
Secret imprint, 0-level general-purpose spells, learning consumption: 1 skill point.Mark objects with your own personal stamp/symbol (visible/invisible).
魔法飞弹,1环塑能系法术,学习消耗:2技能点。产生1(1级),2(3级),3(5级),4(7级)或最多5个(9级)飞弹攻击1个,或彼此距离不超过15米的生物,必然命中,每个飞弹造成1d4+1点力场伤害。
----
"There is water-generating technology! It's great. I can finally drink clean drinking water in the future."
This is a magic apprentice's spell book. There are a total of nine spells in it, and only one of them is a one-level spell, and all the others are zero-level spells. At best, it can only be regarded as a "magic notebook", but it is enough for the current Green.
In this spell book, what pleased Green the most was that it contained the zero-level spell of water creation.With this spell, Green no longer has to rely on wild fruits and rain to quench his thirst in the wild.
You must learn the art of water creation. Everyone who knows something about survival in the wild knows one thing - in the wild, water source is more important than anything else. With the art of water creation, the difficulty of survival can be greatly reduced for players!However, in addition to the water-making spell, the choice of other spells must be carefully considered.
There are a total of 10 levels of magic apprenticeship. Before level 5, it is called junior magic apprentice, and after level 5, it is called advanced magic apprentice.Junior magic apprentices can only use (learn) zero-ring spells, and advanced magic apprentices can use (learn) first-ring spells, so Green can only learn some zero-ring spells with limited lethality.Zero-ring spells are also called "tricks". Their power is very limited, and their effects are similar to those of the magic on Earth. In many cases, they are even worse than a crossbow, but they can accomplish things that physics majors cannot do. As long as they are used properly , and even achieve leapfrog challenges!
"There is still a little water stored when it rained yesterday. There is no need to rush to learn the water-making technique for the time being. The output of spells is directly PASS. The output of the magic apprentice mainly relies on magic props. It is better to use a knife to cut directly with the spell! I have a bow and a gun Cannon Magic', the output ability is enough, what is more needed now is the ability to survive or control the field..."
After a brief hesitation, Green chose a field control spell that was very useful in the early stage - Flash.
Flash, a 0-ring energy-building spell, learning cost: 1 skill point.A burst of light occurs in front of a creature, dazzling it for 1 minute.
Both bow and arrow and gun magic need to be aimed at the enemy, and it takes a while to hit the enemy after the attack is launched. If the enemy's perception and agility are high enough, it is not difficult to avoid Green's attack.But Flash is different.
Using spells requires reading and mana consumption, and the flexibility is much worse than that of bows and arrows.But spells also have their own advantages, that is, it is almost impossible to be dodged!
As a directional spell, Flash has no ballistic delay after reading the spell, and there is no need to predict the enemy's actions. As long as the sight can lock on the target, it will definitely hit!If you are blinded by the flash spell, it will not be so easy to avoid the attack.
With the flash, Green is more sure when dealing with enemies with high evasion.
Green consumed 1 skill point and chose to learn [Flash] from the spell book.
Just as Green clicked OK, he suddenly felt enlightened, and then some knowledge came to his mind.
"Hmm..." Green clutched his brain, "Sure enough, there are quite a few differences from the game."
The magic in the game is just a kind of "virtual skill". Casting magic is all about "roaring". It is absolutely impossible for players to really learn magic.But in this real world, magic is a real thing. Naturally, it is impossible to release magic just by "roaring", and one must "play it real"!
Green easily recalled the information about [Flash Spell] in his memory repeatedly, and then dug out the spell-casting material package from the corpse of the mage on the ground, found some phosphorous moss, and began to prepare to cast the spell.
Green focused and began to cast spells according to the steps he remembered.After a brief spell of chanting, nothing happened.
The spell casting failed, and the phosphorous moss used as the casting material is still in his hand.
"Well... Let me think about it, what's wrong..." Green rubbed his chin.
The mind controls the body and interferes with the material world through the body - this is martial arts; the mind directly interferes with the material world - this is magic.
Spells are a direct application of mental power. Gestures, spells and spell-casting materials are all a kind of self-suggestion. In order to be able to concentrate more, it is also necessary to accurately construct a magic model in the mind, so as to release magic. The world intervenes.
The spirit is the key!
"So that's it. The focus of spell casting should be on the mental construction and imagination of the magic model. Gestures, spells and spell casting materials are only auxiliary, and the mental model conception is the focus." Although Green could not understand why the magic model was constructed in the brain. It can have an impact on reality, but Green has at least understood that there is a big difference between real "magic" and the "magic skills" used in the game.
The spell in the game is just a skill. As long as the player gestures, spells, and spell-casting materials are correct, the spell will be released, but this is not the case in this world-gestures, spells, and materials are only auxiliary, and mental modeling and construction That's the real point. If you focus on gestures and incantations, you'll lose sight of the basics, and naturally it's impossible to truly release the magic.
After understanding his previous problems, Green started casting spells again.
Mentally lock on to the target, then begin to chant spells, cast spells, and build magical models in the brain at the same time.
"Flash Technique!" Green unleashed Flash Technique on a stone on the ground.
A bright light flashed, and Green knew that his spell had succeeded.
The power of a level 1 flash technique is equivalent to that of a car's high beams. The effect may not be very good during the day, but it is absolutely lethal in this dark environment!
"The difference between real spells and spells in the game is really big." Green glanced at his hand, recalling the feeling of successfully casting the spell just now, and then upgraded [Flash Technique] to level 2.
"Consume 2 skill points to upgrade 【Flash】lv2."
Since he killed a few more goblins before, Green's magic apprentice level has been successfully raised to level 3 at this time, so Green can at most upgrade the 0-ring spells to level 3, but in Green's view, under the current environment, level 2 flash technique is enough.
When a spell skill is upgraded to an odd-numbered level, the power of the spell will increase by one step; when it is an even-numbered level, you can choose a "spell expertise" for that spell that enhances the spell effect, such as: [Spellcasting Material-Free], which eliminates the need for casting materials, and acceleration. [Prompt spell casting] for spell casting speed, [Silent spell cast] without the need for spells, [Spell fixed cast] without the need for gestures, [Energy-saving spell casting] to reduce spell casting costs, and [Metamagic feats] to increase magic costs while increasing spell power.
The casting materials for the flash spell are easy to obtain, and the casting action is not too complicated, so Green chose the [Instant Spell] feat at level 2.
----
Feat: Instant Spell: Increases magic power consumption by four times and casts spells instantly.
----
Four times the magic power consumption is no joke, but it can save lives or even turn the tables at critical moments!
At the same time, after obtaining [Instant Spell], Green found that his casting movements and chanting speed became extremely smooth. It felt like he had practiced countless times and had turned them into his instincts!If it was said that using a spell before was like using a foreign language, then when Green used the spell, it felt like he was using his mother tongue. The spell that originally took three or four seconds was finished in one second, and the spell There haven't been any stutters or pauses in the process.
Of course, no matter how fast the casting speed is, if you don’t use [Instant Spell], the increase in casting speed is very limited, because the spell is only auxiliary, the speed of gathering magic power and the speed of building the spell model are the key.
Green glanced at his remaining magic power.Although Green wanted to practice a few more times, unfortunately, his magic power was limited, and some magic power had to be reserved for future battles, so Green could only put away the spell book.
Green put away the spell book, and took off the identity card from the corpse: "Sazia, come and dig a hole with me and bury her." Since he took someone else's relic, he is naturally obliged to take the corpse Buried, this is the most basic morality and rules for adventurers.
(End of this chapter)
----
Acid splash, 0-level conjuration spell, learning cost: 1 skill point.One missile, dealing 1d3 points of acid damage, requiring a ranged touch check.
Stunning, 0-level enchantment spells, learning consumption: 1 skill point.Makes creatures with less than 5 HP unable to act for the next round.
Dancing Lights, a 0-ring energy-building spell, learning cost: 1 skill point.Creates a sphere of light that emits a bright, constant light.
Flash, a 0-ring energy-building spell, learning cost: 1 skill point.A burst of light occurs in front of a creature, dazzling it for 1 minute.
Water creation, 0-ring energy-shaping spell, learning cost: 1 skill point.Gather water elements to form a drinkable water ball.
Frost ray, 0-level evocation spell, learning cost: 1 skill point.Ray effect, dealing 1d3 points of cold damage.
Hand of the Mage, 0-level transformation spell, learning cost: 1 skill point.Can move nonmagical, unowned items weighing up to 5 pounds over long distances.
Secret imprint, 0-level general-purpose spells, learning consumption: 1 skill point.Mark objects with your own personal stamp/symbol (visible/invisible).
魔法飞弹,1环塑能系法术,学习消耗:2技能点。产生1(1级),2(3级),3(5级),4(7级)或最多5个(9级)飞弹攻击1个,或彼此距离不超过15米的生物,必然命中,每个飞弹造成1d4+1点力场伤害。
----
"There is water-generating technology! It's great. I can finally drink clean drinking water in the future."
This is a magic apprentice's spell book. There are a total of nine spells in it, and only one of them is a one-level spell, and all the others are zero-level spells. At best, it can only be regarded as a "magic notebook", but it is enough for the current Green.
In this spell book, what pleased Green the most was that it contained the zero-level spell of water creation.With this spell, Green no longer has to rely on wild fruits and rain to quench his thirst in the wild.
You must learn the art of water creation. Everyone who knows something about survival in the wild knows one thing - in the wild, water source is more important than anything else. With the art of water creation, the difficulty of survival can be greatly reduced for players!However, in addition to the water-making spell, the choice of other spells must be carefully considered.
There are a total of 10 levels of magic apprenticeship. Before level 5, it is called junior magic apprentice, and after level 5, it is called advanced magic apprentice.Junior magic apprentices can only use (learn) zero-ring spells, and advanced magic apprentices can use (learn) first-ring spells, so Green can only learn some zero-ring spells with limited lethality.Zero-ring spells are also called "tricks". Their power is very limited, and their effects are similar to those of the magic on Earth. In many cases, they are even worse than a crossbow, but they can accomplish things that physics majors cannot do. As long as they are used properly , and even achieve leapfrog challenges!
"There is still a little water stored when it rained yesterday. There is no need to rush to learn the water-making technique for the time being. The output of spells is directly PASS. The output of the magic apprentice mainly relies on magic props. It is better to use a knife to cut directly with the spell! I have a bow and a gun Cannon Magic', the output ability is enough, what is more needed now is the ability to survive or control the field..."
After a brief hesitation, Green chose a field control spell that was very useful in the early stage - Flash.
Flash, a 0-ring energy-building spell, learning cost: 1 skill point.A burst of light occurs in front of a creature, dazzling it for 1 minute.
Both bow and arrow and gun magic need to be aimed at the enemy, and it takes a while to hit the enemy after the attack is launched. If the enemy's perception and agility are high enough, it is not difficult to avoid Green's attack.But Flash is different.
Using spells requires reading and mana consumption, and the flexibility is much worse than that of bows and arrows.But spells also have their own advantages, that is, it is almost impossible to be dodged!
As a directional spell, Flash has no ballistic delay after reading the spell, and there is no need to predict the enemy's actions. As long as the sight can lock on the target, it will definitely hit!If you are blinded by the flash spell, it will not be so easy to avoid the attack.
With the flash, Green is more sure when dealing with enemies with high evasion.
Green consumed 1 skill point and chose to learn [Flash] from the spell book.
Just as Green clicked OK, he suddenly felt enlightened, and then some knowledge came to his mind.
"Hmm..." Green clutched his brain, "Sure enough, there are quite a few differences from the game."
The magic in the game is just a kind of "virtual skill". Casting magic is all about "roaring". It is absolutely impossible for players to really learn magic.But in this real world, magic is a real thing. Naturally, it is impossible to release magic just by "roaring", and one must "play it real"!
Green easily recalled the information about [Flash Spell] in his memory repeatedly, and then dug out the spell-casting material package from the corpse of the mage on the ground, found some phosphorous moss, and began to prepare to cast the spell.
Green focused and began to cast spells according to the steps he remembered.After a brief spell of chanting, nothing happened.
The spell casting failed, and the phosphorous moss used as the casting material is still in his hand.
"Well... Let me think about it, what's wrong..." Green rubbed his chin.
The mind controls the body and interferes with the material world through the body - this is martial arts; the mind directly interferes with the material world - this is magic.
Spells are a direct application of mental power. Gestures, spells and spell-casting materials are all a kind of self-suggestion. In order to be able to concentrate more, it is also necessary to accurately construct a magic model in the mind, so as to release magic. The world intervenes.
The spirit is the key!
"So that's it. The focus of spell casting should be on the mental construction and imagination of the magic model. Gestures, spells and spell casting materials are only auxiliary, and the mental model conception is the focus." Although Green could not understand why the magic model was constructed in the brain. It can have an impact on reality, but Green has at least understood that there is a big difference between real "magic" and the "magic skills" used in the game.
The spell in the game is just a skill. As long as the player gestures, spells, and spell-casting materials are correct, the spell will be released, but this is not the case in this world-gestures, spells, and materials are only auxiliary, and mental modeling and construction That's the real point. If you focus on gestures and incantations, you'll lose sight of the basics, and naturally it's impossible to truly release the magic.
After understanding his previous problems, Green started casting spells again.
Mentally lock on to the target, then begin to chant spells, cast spells, and build magical models in the brain at the same time.
"Flash Technique!" Green unleashed Flash Technique on a stone on the ground.
A bright light flashed, and Green knew that his spell had succeeded.
The power of a level 1 flash technique is equivalent to that of a car's high beams. The effect may not be very good during the day, but it is absolutely lethal in this dark environment!
"The difference between real spells and spells in the game is really big." Green glanced at his hand, recalling the feeling of successfully casting the spell just now, and then upgraded [Flash Technique] to level 2.
"Consume 2 skill points to upgrade 【Flash】lv2."
Since he killed a few more goblins before, Green's magic apprentice level has been successfully raised to level 3 at this time, so Green can at most upgrade the 0-ring spells to level 3, but in Green's view, under the current environment, level 2 flash technique is enough.
When a spell skill is upgraded to an odd-numbered level, the power of the spell will increase by one step; when it is an even-numbered level, you can choose a "spell expertise" for that spell that enhances the spell effect, such as: [Spellcasting Material-Free], which eliminates the need for casting materials, and acceleration. [Prompt spell casting] for spell casting speed, [Silent spell cast] without the need for spells, [Spell fixed cast] without the need for gestures, [Energy-saving spell casting] to reduce spell casting costs, and [Metamagic feats] to increase magic costs while increasing spell power.
The casting materials for the flash spell are easy to obtain, and the casting action is not too complicated, so Green chose the [Instant Spell] feat at level 2.
----
Feat: Instant Spell: Increases magic power consumption by four times and casts spells instantly.
----
Four times the magic power consumption is no joke, but it can save lives or even turn the tables at critical moments!
At the same time, after obtaining [Instant Spell], Green found that his casting movements and chanting speed became extremely smooth. It felt like he had practiced countless times and had turned them into his instincts!If it was said that using a spell before was like using a foreign language, then when Green used the spell, it felt like he was using his mother tongue. The spell that originally took three or four seconds was finished in one second, and the spell There haven't been any stutters or pauses in the process.
Of course, no matter how fast the casting speed is, if you don’t use [Instant Spell], the increase in casting speed is very limited, because the spell is only auxiliary, the speed of gathering magic power and the speed of building the spell model are the key.
Green glanced at his remaining magic power.Although Green wanted to practice a few more times, unfortunately, his magic power was limited, and some magic power had to be reserved for future battles, so Green could only put away the spell book.
Green put away the spell book, and took off the identity card from the corpse: "Sazia, come and dig a hole with me and bury her." Since he took someone else's relic, he is naturally obliged to take the corpse Buried, this is the most basic morality and rules for adventurers.
(End of this chapter)
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