Almighty Game Designer
Chapter 196 Sales Outbreak
In the studio, many employees are also playing Diablo.
Several design assistants were playing and discussing.
Strange, when I read the concept draft before, I really didn't think the game was so fun. How come it becomes more and more addicting to play after it's made? If you don't finish it for a day, it's uncomfortable for a day!
Don't say it, this cult-style painting style didn't dissuade me, but made me feel happy about it.
Yes, and this game doesn't have so many rich gameplays, and there are no festivals. Every day it goes online, it's just a different way to play. After you finish this level, you can play the next level. After you finish playing alone, you can play as a team, but you just feel like you can't stop. Come down!
Zhou Hanyu was also surprised.
After the game was made, he also experienced it. At first, he did feel a little depressed, but when he really played the whole plot process, this depressed feeling disappeared strangely.
Zhou Hanyu analyzed it himself, and it is the factors such as color matching, vision, and music that are constantly switching between different scenes, which are constantly adjusting the player's emotions, so the imagined sense of depression did not appear.
Moreover, this art style greatly enhances the player's sense of refreshment when fighting monsters, especially when defeating the BOSS in an extremely terrifying scene, with the drop of a large number of equipment, the player's emotions are released in an instant, and the Unparalleled pleasure.
The more in-depth research, the more amazed Zhou Hanyu felt. He really didn't expect this extremely niche art style to be perfectly controlled, and it was almost perfect in mobilizing players' emotions.
This made Zhou Hanyu sigh with emotion, Chen Mo was not able to develop so many high-quality games by chance, but he really had this strength!
Fu Guangnan said to Zhou Hanyu, It's time to go online today. Whether it can be done or not depends on whether the players accept it or not.
Zhou Hanyu nodded: Well, but I have confidence in this work.
Fu Guangnan asked, Guess how much will be sold in the first month?
Zhou Hanyu shook his head: I don't know. But based on the investment, the game's CG and game body cost at least 140 million yuan. According to the store manager's price, the free version of 128 will have to sell at least 1.8 million copies to return. Book.
Fu Guangnan was a little worried: The price is a bit expensive, and the sales target is too high!
Zhou Hanyu nodded: Yes, but the cost is here, it can only be said that the cost is really too high, and the store manager is too willing to burn money.
Which domestic game company is willing to spend more than 100 million to make a third-person stand-alone game? Even if you have money, you don't dare to spend it like this!
Fu Guangnan said: It can only be said that the store manager is indeed courageous. I hope this game will sell well. Otherwise, the first game will be cold after the team has been expanded, which will affect morale too much.
Zhou Hanyu nodded: Well, I hope.
...
On July 3, Diablo was officially launched!
This game has started to have information flowing out one after another since the end of the year, starting with some original paintings and settings, then CG clips, and then game demo videos...
There are still many people who are paying attention to this game, especially Warcraft players and Chen Mo's fans. No matter how bad the outside world is about the game Diablo, they always believe that Chen Mo will give it to him. All a surprise.
On the day that Diablo was launched, these players basically didn't think much about it and paid for it one after another.
Diablo adopts the buyout mode, 128 yuan to play. This price is already too expensive for a stand-alone game. You must know that the price of Warcraft developed by Chen Mo is 88 yuan, while the price of Wulin Heroes is only 50 yuan.
Of course, players also know that Diablo is very well made, especially CG is very expensive, so there is not much criticism for this price.
Except for those die-hard fans, most players are watching, and some people are sneering, expecting that the sales of Diablo will be dismal and the cost will not be recovered.
Soon, the first players to buy the game experience began to post feedback on the forum.
How about my friends who went to test the poison of Diablo, is the game fun?
I just downloaded a good game and came here to post. Thunder Film Studio's movies are getting better and better...
……what about others?
The quality of the game is unexpectedly good. It's completely different from those old-fashioned third-person RPGs. It's hard to say how it's different, but the details are a lot worse.
It's very strange. Although I thought this art style would definitely persuade me, but after entering the game, I didn't feel particularly repelled. Instead, I felt that the atmosphere was very... um, it's not easy to explain this feeling.
It's very harmonious. It's just that the art style fits the story background and the gameplay very well.
What kind of contract?
How can this be explained clearly in one or two sentences, you can play the next game yourself... To be honest, with this big production, 128 is really worth buying.
How does it compare to Warcraft?
It's hard to compare, after all, the game types are different. If you have to compare it, it's similar to the RPG map Sacred Realm, except of course, it has a lot of remarks.
That picture is okay. I have played it. If Diablo can really make that feeling, then I will definitely buy it.
You look down on Chen Mo too much, don't you? Let's put it this way, there is no comparison at all. If you compare The Sacred Realm with Diablo, it is like a kindergartener playing basketball with the NBA.
Fuck, so exaggerated? Well, let me play too!
Come on, come on, it is said that a team can be formed here, and I will take you to fly!
...
Sales have risen steadily, and player ratings have remained at a very high level, basically never dropping a 9.
The game media are also publishing articles one after another.
Chen Mo's Another Fine Western Fantasy Game! 》
Unique painting style, desperate world view, Chen Mo's first RPG game evaluation
Fierce Fighting and Unexpected Surprises
The performance of third-person RPG exceeded industry expectations
Chen Mo burnt money to do CG again! Thunder Film Studio is full of sincerity! 》
Expert Analysis: The subject matter is small, it is likely to be popular but not popular
People in the industry believe that the sales volume in the first month is difficult to break 500,000, and Chen Mo is going to lose money? 》
There are praises, there are doubts, and everyone is paying attention to the sales of Diablo. After all, this is a stand-alone game, and only sales can tell the problem.
Soon, the first week of sales of Diablo came out.
280,000 sets!
This sales made all industry insiders and players who were not optimistic about Diablo before stunned. UU reading www.uukanshu.com because this sales has been almost the same as their previous estimated sales in the first month!
But even more shocking is yet to come.
After the sales of Diablo broke out in the first week, not only did it not drop, but it still maintained a strong growth trend. The sales in the second week reached 430,000 sets!
Obviously, in the second week, more players who were waiting and watching also made up their minds to buy, and the word of mouth of players further increased the sales of Diablo.
In the end, the first month sales of Diablo were fixed at 1.87 million sets!
This means that the first month of Diablo reached 240 million, and Chen Mo's net income also reached 167 million!
The huge investment in R\u0026D was fully recovered in the first month.
This figure once again stunned the people in the industry. They could never have imagined that the third-person perspective RPG that they had always looked down on before, the game type they called old antique, could burst out with such terrifying power?
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