Almighty Game Designer

Chapter 201 VR version of Diablo?

After explaining the new version of Diablo and the design ideas of Don't Starve, everyone started to work on their own.

Chen Mo's main energy is still focused on Diablo. He has to check the new scenes, new occupations, and new plots of the expansion, so he is still relatively busy.

Zheng Hongxi and Qian Kun are responsible for the specific work of the expansion pack, while Su Jinyu leads a small group of people to develop the game Don't Starve.

In the previous life, the response of Diablo 3 was not good when it was just released, and a large number of players lost in a very short period of time, especially Diablo 2 Zhuyu was the first, many old players did not recognize Diablo 3 It is the orthodox sequel to Diablo 2, and it is evaluated as a blood collapse.

This situation did not improve until the release of Reaper of Souls.

Before the release of the expansion, Diablo III's Metacritic player rating was only 41% non-negative, and after the expansion, that number rose to 72%.

After the release of Reaper of Souls, the word of mouth of Diablo 3 players has greatly increased. It can be said that Diablo 3 before and after the release of the expansion pack is completely two different games.

And the way to save is to rely on the points that Chen Mo analyzed before.

Increase the ladder leaderboard, remove the peak level cap, close the auction house, change the color of the new scene, constantly add new gameplay, redefine the difficulty division, add a new season mode...

These moves made players find fun in Diablo 3 again, pulling Diablo 3 back from the brink of death.

In the parallel world, although Chen Mo made a lot of changes to Diablo 3 to make it close to the level of Diablo 2 in terms of artistic level, this game still has the risk of follow-up weakness.

In fact, the most important reason is that players' tastes have changed. The design of Diablo 2 is very classic, and it has created countless precedents. This is true, but it should also be considered that there were no powerful competing products at that time, and the old players' nostalgia for it also has a lot of feelings. .

If you really make a high-definition version of Diablo 2, it may not be successful, after all, the entire market environment is completely different.

In Chen Mo's previous life, the original team of Diablo 2 also produced Torchlight after leaving Blizzard North, and there are also games such as Dawn of Horror on STEAM.

However, whether it is Torch Light produced by the original team, or Dawn of Horrors with a very dark wind style, it is far less successful than Diablo 3.

It can be said that it is far from it.

The reasons for this are more complicated, but the change of times is obviously a very important one. Times are changing, and it is obviously impossible to look at the problem in the way of seeking a sword.

The Reaper of Souls version of Diablo 3 was the most successful third-person perspective RPG launched by Blizzard after learning its lessons. Therefore, Chen Mo must also absorb some of the essence of the version of Reaper of Souls, so as to continue the Reaper of Souls version. The lifespan of Diablo.

As for Don't Starve.

Just like making Lifeline at that time, Chen Mo hopes that Su Jinyu and others can have some fun and get some inspiration in the process of making Don't Starve.

Therefore, Chen Mo did not give too many specific settings, but first let them consider the various settings in this game and give full play to their imagination.

In Chen Mo's previous life, Don't Starve was considered an independent game, but it was definitely not a niche game.

The cumulative sales of the online version of Don't Starve on Steam reached 5 million in the country, and after logging into the TGP platform, the sales exceeded the million mark in two weeks, and the first month sales exceeded 5 million.

As a boutique stand-alone game, there is no need to question the charm of Don't Starve. Chen Mo made this game because he also wanted to test the players' acceptance of open world and sandbox games in this world, and by the way, find something for his employees. Do it so they don't get idle.

...

While developing the new version of Diablo and Famine, Chen Mo is also busy with the overseas version of Diablo.

With the previous cooperation of Warcraft, the person in charge of Meteor Technology did not try to bargain with Chen Mo this time, and the two sides quickly finalized the development of the overseas version of Diablo.

The main reason is that there is a successful precedent for Warcraft, and Diablo's achievements in China are very eye-catching, so Meteorite Technology has nothing to worry about.

The promotion strategy is still the same as before, with simultaneous global sales.

With the previous Warcraft paving the way, all the work has been carried out smoothly, and Chen Mo is more relieved. He only occasionally asks questions about translation, and tries his best to ensure that the English version can better reproduce Diablo. The spirit of this game.

Chen Mo doesn't pay too much attention to the overseas performance of Diablo. Anyway, even if it can't be a big hit, it will definitely not be bad. The top priority now is to make the new version of Reaper of Souls well.

...

Today, Chen Mo was busy when he received a call.

It turned out to be Xu Xiaojun, the head of the game promotion channel of Dichao Entertainment.

Chen Mo was stunned, what was he doing on the phone?

The two had been in touch before, that is, during the My Name is MT bet, Lin Chaoxu asked Xu Xiaojun to discuss with Chen Mo about the recommendation.

But the two have not been in contact since then. After all, everyone knows that Chen Mo's ambition is not small, and he and Dichao Entertainment are natural enemies.

Chen Mo answered the phone: Hello?

Xu Xiaojun said: Hello, Mr. Chen Mo. That's right, I'm calling this time to discuss cooperation with you.

Chen Mo: Cooperation?

Xu Xiaojun said: Yes. That's right. The Diablo you developed has a good sales volume. I wonder if you have any idea to change it into a VR game?

Chen Mo said: There is no such plan for the time being. If there is nothing else...

Xu Xiaojun hurriedly said: Wait a moment, listen to our thoughts first. In fact, the world view of Diablo is a relatively dark and desperate world view, and the atmosphere of the whole game is very immersive. Considering the players In this game, you play a hero who saves the world, and the refreshing feeling of killing monsters is very strong, so this game is more suitable for making a VR game.”

Imperial Entertainment hopes to cooperate with you to create a VR version of Diablo. Of course, considering that you are the main creator of this game, we will fully respect your creative opinions.

You should not have the ability to independently develop VR games, and funds are relatively short, so we hope to arrange S-level designers to cooperate with you to create the VR version of Diablo, what do you think?

Chen Mo was silent for a moment, then said, I don't think so. I will develop the VR version of Diablo by myself, so I don't have to worry about it.

Don't rush to refuse, hello?

Before Xu Xiaojun finished speaking, Chen Mo hung up the phone.

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