An Expert Is actually By My Side

Chapter 42 I'm Simply a Genius!

Chapter 42 I'm Simply a Genius!

What's so fun about a game like jumping grid?

And it's over once you die, there's no chance to make mistakes, and it's too unfriendly to players.

After staring at this demand form for more than ten minutes, I didn't see any bright spots in terms of playability.

Li Zongzheng's index finger tapped lightly on the table for a long time, but he didn't even type out a single line of code.

It's not that he doesn't know how to do it, but that the demand form looks like it's rushing to the street!

Anyway, he asked himself, he would never play this game, let alone spend a dime on it.

What's wrong with this?

Thinking of the solemn expression on the boss's face when he entrusted this project to him before leaving, and how important this project was to the company's future development, Li Zongzheng couldn't help but feel troubled.

If it is really made according to the demand list, it will definitely hit the street, and the boss will definitely be disappointed with me.

How about... change it?

As soon as this idea popped up, it was out of control.

Li Zongzheng's eyes lit up, and a brilliant idea popped up in his mind.

The setting of charging to take off is too slow for the rhythm of the game, and once the time is long, it cannot be undone, and the player can only watch the game end... Just delete this directly and change it to a fixed height for one-click take-off .”

Li Zongzheng clicked on the manual on the keyboard and mouse, expanding the original 500-word outline to 700 words.

However, with this change, he quickly realized the problem again.

The core of this jumping gameplay is to jump to the center of the grid to get points. If it is changed to a fixed height and distance for jumping, wouldn't it mean subverting the core gameplay of the entire game?

What a mess.

Biting his fingernails, Li Zongzheng, leaning on the chair, thought hard for a long time.

Finally, his eyes suddenly lit up, he sat up from the chair abruptly, and flicked at the keyboard again.

The core gameplay has been subverted...then just change the core gameplay!

The gameplay of the standing long jump is already slowing down the rhythm of the game. It is better to change it to a villain running on a continuous track, jumping to avoid the obstacles in front. Instead of standing between several fixed grids like standing long jump Take off!

Yeah!

This is called parkour, right?

In this way, not only the attributes of parkour are strengthened, players can even experience the excitement of racing games!

...According to this setting, it is best to change the God's perspective from looking down to a third-person perspective. This can enhance the player's sense of substitution, and secondly, it can better present the game content to the player!

The demand form on the computer screen has changed more and more, and it has quadrupled from the original 500 words to the current 2,000 words, and there is a faint trend of adding more and more.

However, Li Zongzheng really became more and more excited as he wrote more, not only forgot his original task, but also left the original demand form behind.

Only the jump button is too boring. You have to add a slider and set the type of obstacles. Some can only be jumped over, and some can only be squatted over.

It's a bit boring to operate in only two directions. Just add another coordinate axis. When you encounter a curve, press the direction key or swipe left and right to turn.

Not only is the gameplay rich, but the plot is also rich!

It's time for him to do his best!

That is to complete the world view setting for the game!

Although it is just a parkour game, as a professional game designer, you must strive for excellence in details. Why does the protagonist run for his life? Where to escape? These all require a story background that can be justified-at least in Li Zongzheng's view, this is a very important thing.

The background of the story is set as an explorer searching for the remains of an ancient civilization, running wildly in a temple full of traps!

Why run wild?

Because there is a beast behind it—or simply set it as a monster!

And because the setting is a temple, the gold and silver treasures offered by the natives to the gods are naturally indispensable along the way.

With a swipe of his pen, Li Zongzheng added the settings of gold coins and gems on the basis of the original settings.

That is, while avoiding monsters chasing and overcoming obstacles, players can also collect gold coins and gems scattered along the way as game scores.

Changing and changing, Li Zongzheng also changed the judgment of game failure, from the first mistake directly game over to the distance bar between the player and the monster.

This distance bar will be shortened by the player colliding with obstacles, and will be directly zeroed by big mistakes, but it can also be lengthened by continuous perfect dodges and special props.

This not only takes care of the player's game experience, but also gives the player the opportunity to make up for mistakes, and at the same time increases the sense of urgency of parkour.

After some revisions, the newly added outline has unknowingly exceeded 5,000 words.

And the revised outline is completely different from the original demand form.

Looking at the masterpiece on the screen, the expression on Li Zongzheng's face was extremely excited and proud.

I'm such a genius!

Isn't this game much more fun than that jumping jump?

To put it bluntly, the name Tiao Yi Tiao is silly enough, without any sense of plot or picture.

... Huh, the settings are finally finished, and the next step is finally the part I am best at.

Design level details!

And most importantly-

Design monsters!

He even had a picture in his mind.

A brave and invincible explorer jumped up and down in the temple paved with stone bricks, running for the road, and behind him was a temple demon with teeth and claws...

Li Zongzheng's eyes flashed with excitement as he automatically brain-filled the plot with millions of words. He just felt that his whole body was filled with inexhaustible energy.

However, at the beginning of everything, there must be a name first.

This new game—

Just tell him to escape from the temple!

A new folder was created on the desktop, and Li Zongzheng, who opened the modeling tool, was extremely confident.

Steady and steady.

This project is solid!

...

【How about it? Have you received the request form? 】

Although he believed that Li Zongzheng would not disappoint his expectations, and reluctantly believed that the system's potential was worthy of judgment, Hao Yun couldn't help but send a text message after waiting all day.

After waiting for about two minutes, a WeChat message finally came back.

[The framework of the game has been set up, the only thing left is the model part! Don't panic, I'm already doing it! 】

Is it just a model?

Seeing this news, Hao Yun was stunned for a moment, with a question mark on his face.

Is there anything good to model when jumping?

This kind of jumping grid game, can't you just use the free materials in the editor?

He always felt that something was wrong, but after hesitating for a while, he finally chose to trust his employees. He didn't ask too much about the details of the project, but only told the key parts again.

[It's good if there is progress... Oh, by the way, don't forget to make a leaderboard system, we have to fully mobilize the competitive spirit of users and make the leaderboard move. 】

After two seconds, Li Zongzheng's message came back.

[Leaderboard? Oh no problem! That's a good idea, leave it to me! 】

Hao Yun: ...?

What do you mean it's a good idea?

Didn't I write it on the demand form?

Did this guy look at his demand form seriously? It felt like he had just considered this issue.

...I hope I think too much.

Hao Yun, who put down his phone, comforted himself in his heart.

After all, he thought that his demand form was written in a simple and clear enough way, but any normal person could understand it.

What's more, the game itself is not particularly complicated, and there are even three steps less than the operation of 2048.

If he can't even make such a simple game, then this guy is really sorry for his potential.

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