Big Country Technology Starts with Mobile Phones
Chapter 68 Three Competitive Games
In fact, Liu Dalang also knew that if he did not have his own social software, he would have an inherent disadvantage compared with Penguin in making games.
Unless they can make the game better than Penguin by more than a year, and also make special adaptations for Android and Apple game users.
Rather than worrying about scarcity but inequality, Nebula Mobile can bring a better experience to Nebula Games, but the experience gap cannot be too wide, otherwise it will be digging a hole for itself.
In the same way, they can also adapt competitors' games to the point of affecting the balance of the game, forcing gamers to choose one of them.
It makes them uncomfortable to play. If they don’t buy a Nebula phone, they will be pressed to the ground and rubbed by Nebula users. If they buy a Nebula phone, it seems to be just that, because others also have Nebula phones.
What moba mobile games pursue is no longer the competitive nature of client games. Even for client games, games that are easier to play are often more popular.
Liu Dalang himself does not know how to make games, but he can learn from the experience of major manufacturers to find loopholes in the game and avoid detours.
“In terms of character design, don’t use these European and American fantasy elements, try to conform to the Chinese aesthetics, and the appearance design must be exquisite!
Have you ever thought that the League PC game is so popular, and our team even reached the World Championships, why can’t it attract female players?
Maybe you can find many reasons, but don’t forget that everyone has a mobile phone. If we want to make games, we cannot abandon female users.
Think about it, you play a game, and it turns out that the game is full of macho men. Finally, a female player comes in, but she turns out to be a big X cute girl...
If I cheat you out of money again, will the gaming experience be good? You've reached a very high rank and want to take a girl with you, but she doesn't want to play at all~
Isn’t this sense of accomplishment simply reduced by half? Of course, if you don’t want to take a girl with you, you can also beat up the weaker girl opposite you...
After all, the joy of competitive games is often based on the pain of others, so——
Wouldn't it be better if our game was simple and easy to use, highly social, beautifully modeled, and good-looking, and players could also get a sense of accomplishment?
It is a good idea to remove some elements that affect the balance of the game and configure character attributes on cards. This part cannot be used for monetization.
I will give you the specific design plan later. The current set of design drafts will also be retained and can be used again if you have the opportunity! "
The employees of Star Interactive Entertainment’s MOBA project team are all senior game producers. Liu Dalang doesn’t need to say anything more about what’s coming next.
The original design draft can be retained and kept for later use. Liu Dalang's ambition is very high. He will either not do it or do it to the extreme.
The only thing that satisfied him was the card configuration. This was a solution that replaced runes and inscriptions, and also increased the playability of the game.
Each character has three skills, and you can choose a summoner skill. There are 4 decks in total, and each deck has four different buff cards.
Players can choose any 5 cards from 4 decks to form an exclusive deck.
There are also 15 card upgrade points, which can be used to upgrade 5 buff cards in the exclusive deck. From level 1 to level 5, you can freely upgrade and add points.
For example: after killing the target with the ultimate move, 15% of life will be restored. Each time this buff card is upgraded, the recovery will be increased by 5%, up to 35%.
Another example: After the enhanced basic attack hits an enemy, the cooldown time of a certain skill is reduced by 0.25 seconds. Each time it is upgraded, the cooldown can be reduced by an additional 0.25 seconds.
There are five buff cards, each with a maximum level of 5, but there are only 15 free upgrade points, so there will be a choice as to which one to upgrade.
This set of solutions that replace runes and inscriptions does not even require any recharge. Even novice players have a default deck that can be used.
At the same time, how to balance the contradiction between players who make money and ordinary players is also a top priority, but MOBA games can be played without money.
The impact of krypton gold on the fairness of MOBA games is not that great. It does not mean that if you buy a good skin, you will definitely be able to beat the opponent.
In the process of making the game in the early stages, we tried to make it simple and easy to use, coupled with exquisite modeling and smooth combat to attract users.
After reaching a certain scale, we can enrich the gameplay, develop new characters, increase the competitiveness of the game, and even break through traditional restrictions.
Break through the 2.5D limitations of moba games and create a 3D moba while retaining the original 2.5D gameplay. Of course, these are things for later.
If Star Interactive Entertainment can't even beat Penguin Games, then what's the point of breaking through the limitations?
Moreover, the current mobile phone processors cannot run that kind of game at all, nor can they be run on a computer. It will take some time to develop.
All games that are popular are good games and all have their own unique skills. However, good games may not always be popular. There are many good games that go out of business halfway.
Just look at Unreal Hegemony, which is known as the best 3D "moba" game. How many players can't play it before it's open beta~
Of course, there are many problems with Unreal Tournament itself. In addition, the manufacturers gave up and switched to other games. It is reasonable for Unreal Tournament to become popular.
After arranging the moba game project team, the employees of the other two project teams who were watching at the door quickly returned to their work.
The mechanics of the moba game itself are there, and player stickiness is very high, but FPS and racing games are different, especially FPS games.
As we all know, shooting games are the online games with the lowest player viscosity. Coupled with the blessing of plug-ins and various artifacts, the player experience is very bad.
The same is true for racing games. A krypton-gold magic car directly presses ordinary players who rely on technology to rub against the ground. How can this be played?
"Regarding FPS games, we have to make traditional FPS games. In addition to this, I will provide you with a new idea: battle royale."
Battle royale?
The employees of the fps project team were a little confused. The leader of the project team asked: "Is it something similar to King of Survival? Isn't it not online yet?"
“It’s a bit similar, we can call it a tactical competitive shooting sandbox game:
Players collect various resources on the game map and fight against other players in the shrinking safe zone to survive until the end. "
Liu Dalang drew a simple map for the employees of the fps project team, and then explained it again. The latter immediately understood what it meant:
"The chairman is worthy of being the chairman!"
"But to develop this kind of game, isn't the mobile phone configuration a little bit behind it?"
"In the early stage, you can lower the image quality, resolution, and game frame rate. It doesn't need to be a good experience, it just needs to be playable."
Liu Dalang didn't really want to choose a battle royale type game, but he had to admit that battle royale games had become popular all over the world for a period of time.
It's a pity that the popularity fades quickly, and there are too many plug-ins, such as perspective, self-aiming, bullet tracking, wall penetration, flying, invincibility, etc.
However, Penguin later obtained the mobile game copyright and made it a national game.
Now that Liu Dalang provides experience, it is much simpler than development.
As for plug-ins, due to the characteristics of FPS games, such things cannot be banned at all. Fortunately, Liu Dalang also has the [Technology Collection].
When the time comes, you can redeem an application security protection system directly from the [Technology Collection]. No plug-in can escape the detection of the security system.
"As for the racing game, I hope it can be more competitive and social at the same time. We must work hard on modeling!"
FPS shooting and racing games are the most difficult to control in terms of game balance, but the ultimate goal of Star Entertainment is not to make profits in the early stages.
Cut off all legendary weapons, sacred vehicles, etc., and focus on competitiveness to attract a large number of players first and retain them.
Then, on the premise that it does not particularly affect the balance, various types of krypton gold functions will be gradually added.
If it focuses on competitiveness, it will definitely not be as profitable as Penguin, but the purpose of Star Interactive Entertainment is to expand the influence of Nebula Technology.
Through these games and Nebulas applications, we can expand the influence of Nebulas OS and sell Nebulas technology products.
At that time, in the name of games and productivity, we will launch game tablets, e-sports headsets, Spark game sets, etc., and harvest a wave of leeks.
Of course, in order to take care of Krypton gold players, Liu Dalang will launch several heavy Krypton games to meet the needs of Krypton gold bosses while still making money back.
There is no need to worry about this. If Nebula Technology's hardware cannot develop, any games produced by Star Interactive Entertainment will be just ordinary game manufacturers.
When the hardware technology of Nebula Technology develops, and Star Interactive Entertainment will promote each other, the influence will definitely not be as simple as 1+1.
Moreover, the entertainment field that Star Interactive Entertainment wants to enter is not only the gaming field, but also short videos, film and television, culture, etc. in the future.
After Liu Dalang arranged the three game project teams, he spent a lot of money to build servers and data storage centers for Star Interactive Entertainment.
The development of games and the construction of the Star Interactive Entertainment Base are being carried out simultaneously. At that time, they can directly separate from Nebula Technology and operate independently.
Nebula Technology itself still focuses on hardware development, and first conquers the hardware market.
In the core production factory, Chang Geng chips have been put into mass production, and the first batch of 2 million chips will be delivered to official use soon.
In order to increase production capacity, Liu Dalang redeemed two D-class nano-SOC production lines from the [Science and Technology Collection].
According to the current production capacity of 3,000/hour, it only takes one month to produce 2 million Chang Gung chips, and the speed is not bad.
The remaining funds were mainly invested in the construction of Nebula branch, Nebula counters and Dalang direct stores, as well as promotional channels.
Although Xingyu does not need to hire a spokesperson in China, it still needs some publicity.
Nebula Technology once again came up with the TV commercials they are good at. This time it is not brainwashing marketing, nor is it broadcast in third- and fourth-tier cities.
Instead, the promotional short films of Xingyu and Xinghuo were directly broadcast on the largest TV station in the country, and the response was very good.
Because the promotional videos of Xingyu and Xinghuo are of very high quality, they immediately stand out among a bunch of embarrassing toe-picking advertisements.
Thanks to Hai Long Yiming, You Xingshen, and Xi Wu for their rewards! Thanks to Brother Yi, toto0000, Wang Daluzhilu, Sifan, Xiaoniu_Brother Zaihu, and reader 1279314129155239936 for their monthly votes!
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