Cthulhu Corrosion: Another World Rescue Plan

Chapter 161 Werewolf Killing Dungeon Beginner's Strategy Post

After browsing around the forum, I found no negative posts about players complaining about charging fees, so Mo Yu focused on players' game content strategy posts.

The first is the Werewolf dungeon strategy post for today’s rainy day. Mo Yu was a little surprised that this dungeon was a werewolf game that completely cut off all external communication methods. However, after seeing the dungeon scene recounted by Youyu today, he felt that this copy was more like a battle between the goddess of fate and the goddess of darkness. Confrontation games.

Perhaps, this is also a form of divine warfare?

"However, Destiny and Darkness, I feel like the two have little overlap in their scope of authority. Can this be fought? Or is it just a friendly werewolf game?" Mo Yu murmured to himself, but currently the players are exposed to There are not many hints about the main storyline of the fantasy world, and players have very little knowledge about the God War, and what they can analyze is extremely limited.

"When do we need to update some information related to the God War on the official website... Well, let's do it before the official server opens. We also need to find a time to stop the server and update it. It means switching servers. Otherwise, even if it is black Technology is so weird.”

Mo Yu then pulled the mouse to read the post.

[There is rain today: I waited for a long time, and finally waited until Mingyue, the last player to be eliminated, came into his arms, and asked about the result of the werewolf killing round.

As I expected, Werewolf No. 13 was well hidden in the end. He was the one who returned the vote on the first day of voting, and he was also the first Werewolf to secretly vote for No. 2 even if he spoke at the time.

Even I didn't doubt him at all at that time. Moreover, the timing of the self-destruction of Werewolf No. 5 was chosen so well that it directly stopped all subsequent processes, making it impossible for me to speak and give out the gold water for No. 10, nor to give any guidance.

After losing the prophet's position as a prophet who could directly verify werewolves, No. 13 relied on his eloquence to first remind everyone that No. 9 proposed on the first day that werewolves would kidnap people together, and then directed suspicion to No. 6.

Because before No. 5 blew himself up, I nodded and approved No. 6’s plan to shoot and take away No. 5. No. 13 thought that this could tell that No. 10 was not a wolf, but he still doubted that he voted for me on the first day. No. 6 is the last wolf, leading everyone to vote out No. 6.

He not only gave everyone a hint that No. 6 was a wolf, but also gave No. 6 a hint that No. 9 was very suspicious. Moreover, No. 13 was the second to last speaker that day, and Ms. No. 1, who voted last, almost followed his wishes and voted for No. 6.

Hunter No. 6 knew he was not a wolf, so when he was voted out, he shot and took away No. 9, who he thought was suspicious.

Number 9 is the guard.

After losing the prophet, the hunter was thrown to death and taken away to guard, and the witch No. 7 was a bright card without medicine, and was killed by a werewolf knife on the last night.

This game ended completely on the fourth night. The last werewolf player completed the slaughter and won the comeback victory.

According to what Mingyue Ruhuai said, after the werewolves slaughtered the people, they heard the female voice in the opening scene - the one who said "please close your eyes when it gets dark", who I suspect may be the goddess of darkness - laughing. , and then the losing player will be automatically "dead" by the system and exit the instance. Probably only the player who survives to the end and wins the Werewolf Kill can be considered as having passed the side mission.

We got really few clues about the main mission this time. Probably only by successfully completing the side mission can we get more information.

Judging from the reaction of the suspected Dark Goddess, I suspect that the werewolf itself should represent the camp of the Dark Goddess. After all, werewolves appear at night.

However, according to the settings given when the game enters the game, prophets and guards are people blessed by the goddess of fate, while witches and hunters are people blessed by the goddess of darkness.

Moreover, the first day at the beginning is the stage of grabbing identity cards. Players who fail to grab the identity card correctly will be directly 'dead' and thrown out. The game will automatically regenerate new identities and let NPCs complete the game. I suspect that every player will be 'dead' and thrown out. The priesthood template for Werewolf Killing will also change.

For example, the board we drew this time is a pretty good Pre-Hunter. Next time there might be a Pre-Hunter, or even a third party such as a Lover or Cupid.

However, NPCs should be randomly assigned by the system, and their quality varies. For example, this time there is NPC No. 13 who is obviously very good at playing, and there are also a bunch of NPCs who are obviously very bad at playing.

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