Cthulhu Corrosion: Another World Rescue Plan

Chapter 87 If you are a player, you must go down 100 floors (Part 2)

Half an hour after entering the dungeon maze, the team of Jinri Youyu and others began to gradually become familiar with the monster-killing mode here, and the style of painting gradually began to let go of themselves.

To be honest, after knowing the correct way to kill monsters, the first level is actually not difficult at all.

Tranquility Sea figured out the approximate arrangement of the traps - these traps are always placed on the narrowest must-pass road, or the place where people are most accustomed to step - and dismantled these traps one by one. After dismantling so many traps, the system actually prompted him to learn the skill of traps.

In this way, things are much easier.

Every time he enters a room, Tranquility Sea takes the lead in activating the skill of traps. After marking the traps, Luzhou Laojiao uses the Guardian Heart to pull the monsters, and the slimes in several surrounding rooms will be attracted.

If the traps in the room happen to be of a type that can be used, it will be even better. Just stand in the safe area behind the traps, wait for the monsters to rush in one after another, step on the traps, or explode or throw them into the pits full of spikes, and you can easily collect a wave of experience.

The remaining players are responsible for clearing monsters and finishing off the enemies.

"This place is quite suitable for leveling up."

"There are also many messy resource rooms."

They began to call the rooms with various houses, treasure chests and plantations encountered along the way resource rooms. As long as they dug the ground diligently, they could dig out many usable resources from those rooms.

And they gradually mastered the rules of room changes and movements.

Yes, they found that the so-called walls here are alive, and in fact the rooms themselves have mechanisms that can be moved like small cubes in a Rubik's Cube.

But these rooms will not move if there are people in them, and the first room connected by a door nearby will not move either.

In other words, if there are enough players or residents in the dungeon, and there are people in every room, or at least there are people in every other room, then the map of this entire floor will be temporarily fixed.

This is probably why the dungeon that has been cleared of Warcraft can be used as a common place to live.

"No time limit, lots of rewards, no level lock, and no need to play 10 floors to get a save point. Wow, it's easier than the Dead Palace! If you can keep the record of the floors you explore, it will be even better next time."

"Now everyone has only played one or two floors, it's hard to say, maybe there will be deeper ones? But I feel that the logic of this dungeon is still a little different from other deep mazes." Today's Rain said.

"What do you mean?"

"The mode of the deep maze is generally the one-time achievement record mode, depending on how deep the players can go at a time alone or in a single team? But we have just met several waves of other players. Not only can we cooperate, but we can also exchange resources, supplies and intelligence at will, and the removed traps will not automatically recover.

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