【Xianyu Yitiao: And what do you think of when you mention elves? The Ring King! Do you remember Xiao Ye's superb archery skills? If you want to find the most suitable hunter mentor in this world, I think it must be an elf!

If this is the case, I guess that after the tree of life grows up a little, there may be elves, and they will naturally become druids and hunter mentors.

By the way, answer the question of choosing a profession for the newcomer above. According to the official setting, as long as your character panel attributes are enough, all professions can be accepted and practiced. If you are unlucky, the character attribute panel is not good enough, or you can't practice the profession you want to play, you can go to the official mall to krypton gold for an alchemy doll, and you can pinch the panel attributes yourself!

But! This is just the most basic official interpretation!

According to my research, there is a certain degree of compatibility between professions, but I would like to state first that all the current analysis is based on the current known conditions and clues. Given the nature of this game's love of hiding clues, it may all be overturned in the later stage. Everyone knows it.

At present, the professions that I personally know better are Druid and Archer. I learned about T professions from everyone's posts. I don't understand Magician, Basic Swordsman and Alchemist because I haven't played them. I may be wrong, please don't hit me~

I personally divide the current game professions into several systems. This division is quite special. It is based on the evil god pollution and the source of professional power.

First, Druid, pollution value 0, sanity value 100%, the power system of this profession is the tree of life-earth system, I classify it as 0 series (0 pollution series) skills, so it cannot use all the skills of the will system, and it is incompatible with the will system profession. Because the will system skills will cause a lot of pollution, I classify it as 1 series.

Secondly, the World Knight is 05 from the perspective of pollution. The power of the profession comes from the belief in protecting the world and the prayers to the world elves and the gifts of the world elves. Here I have to say that the world elves do not refer to the elves (elf), but should refer to the fairy who follows the lord. Although both can be translated as elves, the latter is more like a fairy or a fairy...

I suspect that the production team did not want to use cross-style words such as "elves" and "fairies" and chose the title of "world elves". Ah, I have digressed. Let's get back to the point.

There should be two power systems for the World Knight. One is the protection skills of the World Elves, which are the skills given by Iyalian. At present, from the posts on the forum and my understanding, these skills will not cause the sanity value to decrease, that is, pollution-free 0 series skills.

The other is the primary skill of the mason, such as [Earth Wall]. This kind of skill seems to be a wish-based skill and will cause pollution. Therefore, after neutralizing it, the World Knight should be 0 or 1, which is a 05 profession.

Then there are pure physical professions such as archers and initial swordsmen. There is no difference between long-range and melee except for the attack range. They all rely on physical skills of body muscle strength and hand-eye flexibility, and are also pollution-free 0 series.

I really don’t understand alchemists. At present, it seems that their main direction is to make equipment and bombs, and use bombs as a way of attack (guessing). The bomb seems to be able to purify pollution, so let’s put them in the 0 series first.

Finally, there are magicians. Whether they are great magicians or life mages, they are 100% 1 series. They will bring a lot of evil god pollution. The wish-based professions, if you use too many skills, you will definitely become an octopus.

After this division, you should be able to see the three professional categories of 0, 1, and 05 more clearly. The professions of the 0 series can be practiced at the same time, and the 1 series can also be practiced at the same time. The 05 can be compatible with the 1 series but not the 0 series. This is probably a kind of professional compatibility setting. Do you understand it?

At present, whether to practice multiple professions at the same time is entirely up to your choice. If you have the energy, you can practice more or specialize in one, but I suspect that each profession may be very complicated in the later stage. It is best to practice one profession as the main profession and practice the rest as secondary professions. 】

【Niqiuqiu: I understand, not only understand, I also suspect that you are driving a black car with smuggled goods (smirk jpg), and I have evidence jpg】

【Maomao meow meow: Wow! So clear! (Holding the big guy's thigh tightly)

[Tangmen Bozhu: Thanks for the invitation, Alchemist, just out of the laboratory, I'm here to tell you my story. I wanted to post a special guide post, but since there are so many big guys analyzing it here, I'll borrow a post.

The alchemist profession has a certain entry threshold. To play it well, you need some chemical knowledge (at least a lot of common sense), but if you are too dogmatic, you can't play it. After all, many settings may make the professor die on the spot. (Smoke jpg)

Because I am a chemistry major (avoid arguing, I am not a big guy, I can't be considered authoritative, I can only be considered a professional counterpart), I compared the differences between the real world and this other world, and the physical difference is still very large. Many elements on the periodic table of chemical elements are not here, and there are many inexplicable new things...

But it's a game, this is also normal. I can only say that the production team does have some ideas and pays attention to details.

Correct the above statement. Alchemist is not 0, at least 05. I don't know if the skill is biased towards the willpower system, and I don't know what the source is, but using it will increase the pollution value. Moreover, this profession is actually a life skill. The reason is very simple. Alchemists have too many props and equipment, and the skills consume a lot of brain cells. It is best to use them in a quiet space.

Alchemists have five basic skills: [Analysis] [Decomposition] [Chemistry] [Replacement] [Reorganization]. The equipment required to use these skills can be bought from Rama at a preferential price of 10 copper coins when you first get the profession. It is said that if you use it well, you can use it to the master level.

If the equipment is damaged, lost, or the initial materials are used up, you can replenish it at Rama at the expensive original price, or you can do it yourself. I suggest that players who start practicing alchemy should try to follow the system prompts and don't mess around. The equipment is basically only damaged and lost. It is possible to buy it from Rama. It is more cost-effective to make the raw materials yourself.

Apart from the analysis itself which is to identify the molecular composition of the target substance, the other four are basic chemical reaction types, and are similar in execution. They all require the use of a [Portable Reactor]. Remember this equipment, it is the lifeblood of the alchemist, you can do without anything else but this.

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