Cthulhu Corrosion: Another World Rescue Plan
Chapter 193 Ranger
The hunter was upgraded to a ranger because of Elena.
After Iyalian successfully recruited his father to become an NPC mentor, Elena was eager to join the family business.
After all, her husband, son, and his son's lover were all mentors of these adventurers. If she was the only one missing, it would feel incomplete and unpleasant.
Mo Yu naturally accepted all the free workers who took the initiative to work.
Elena had experienced countless adventures in Nanzhou and was also a king-level strongman. She was naturally enough to be a god-level mentor for the players.
It just so happened that Feros's own level could not keep up - although he had the template of the Elf King in hand, it didn't matter which mentor he asked to issue it, but from the perspective of the players, it was very awkward for a mentor of more than 80 levels to teach them skills of more than 100 levels.
Now Mo Yu has firmly established the personality of "the production team is very detailed and attentive" in the hearts of the players, so naturally he can't leave loopholes in such places.
Like all elves, Elena is good at bows and arrows, swords and daggers, and natural magic. In addition, she has developed the ability to hide, track prey, and hunt in the wild environment of Nanzhou. In this respect, she is even better than the Elf King of the Kingdom of Adorachel, who has been guarding the Mother Tree of Life for many years.
As the saying goes, there must be a teacher among three people. For Mo Yu, in the same professional template, whoever has the strongest skills will be used, and there is no mandatory requirement that these skills must come from the same mentor.
The professional characteristics of the ranger are that they can use a variety of weapons such as bows and arrows, one-handed daggers or hunting knives, and are good at fighting in natural environments.
Archers are a profession in most games. As a long-range agile profession, it has a long attack distance, strong shooting penetration and strong lethality, and is a very useful war profession. However, in daily adventures, the melee weakness of bows and arrows is obvious.
If it is not a team game, the individual's survival rate is lower than that of a magician.
First of all, the bow is large, and it cannot be stretched if there is not enough space for close combat. The closer the distance, the less time there is to aim and shoot. Even if a few strong people can also use bows and arrows to fight at close range, it is a bit more difficult for players.
Skills can be released naturally, but the hit rate and success rate are not high.
Instead of using bows and arrows for close combat, it is better to change weapons/professions.
Therefore, archers/hunters gradually evolved into secondary jobs for druids-it is pollution-free, and it is a natural attribute profession that is inherited from druids, and the attack is stronger than druids. When nurses don’t want to play nurses, they like to switch to hunters to play long-range, and switch back to druids when close combat is needed.
As for why they switch back to druids in close combat instead of using daggers that hunters also specialize in, it is because the lethality of daggers is too low.
As the saying goes, an inch shorter is an inch more dangerous. Unlike many people’s cognition, the "danger" here refers to the increased risk you take rather than the increased danger of weapons. The attack range of a dagger is very short, so you have to attack more quickly and unexpectedly to win.
This style of play is very advantageous for assassins who seize the initiative, specialize in attacking the weak spots, and win with one move, but if a hunter draws a dagger, the enemy will be close to him and he will have no choice but to fight a defensive battle, which is naturally a disadvantage.
Players are cutting back and forth like this, and it seems that they are forcing the operation to make up for the official defects. Basically, they just say that this thing is not easy to use.
Since it is a technical change, the pain points of players must be solved.
The weapons of the ranger have been changed from daggers to short swords and hunting knives, and several melee attack skills of slashing, cutting and stabbing that can be performed with short swords or hunting knives have been added.
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